Ojutai, Soul of Winter
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ojutai, Soul of Winter

Legendary Creature — Dragon

Flying, vigilance

Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.

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mudkipdude on Card creation challenge

1 year ago

Mirror of night

creature- fractal

whenever a player casts a spell with X in it's cost, create X 1/1 black and blue fractal creatures, where X is the amount of mana used to trigger this ability

1/2

challenge - create a planeswalker about Dragonlord Ojutai or Ojutai, Soul of Winter

Guerric on [Primer] Unleash the Dragon! *Updated*

2 years ago
With the addition of a few great new dragons in recent sets, I'm finally posting an update! Thanks for all the input on the deck for those who are playing dragons which have pointed out some great new options.

1) Dragon's Hoard OUT Ceta Sanctuary IN

As much as I love the flavor of hoard, it is generally slow and unreliable card draw, and any artifact-based ramp that costs three mana or more is too much these days, so it's never been great there. Ceta Sanctuary is such a perfect draw spell for this deck. With Scion out it will always draw two cards every turn and discard any one card from our hand, which allows us to filter any dragons we draw into the graveyard where we can get them out more efficiently. Kudos to kookoo for this fabulous suggestion!

2) Scourge of Valkas OUT Lathliss, Dragon Queen IN

Scourge was always good mostly as a Fireball when you could mass reanimate it, and pretty bad in most other situations. If it is on the board and one dragon enters, that's at best doming something for two. In contrast, if Lathliss is out and a dragon enters we get a 5/5 dragon token. What's more to the point, if we mass reanimate Lathliss we'll get tokens for every other dragon, and if we have a haste enabler all of those tokens will be able to attack that turn.

3) Vorosh, the Hunter OUT Scalelord Reckoner IN

Reckoner has always been great, so I'm not sure why I took it out of the original deck. Knowing they'll get reciprocity for removal is always a good incentive for your opponents to leave you alone and try to politic instead. Vorosh was great if you could get the counters, have Scion stick around, and then use him with Skittles the next turn, but this was kind of a slow process with a lot of investment, which can be easily disrupted. Putting six counters on Scion has a way of putting more of a target on him due to the possibility of commander damage alone, so I think reckoner is a better card.

4) Ojutai, Soul of Winter OUT Old Gnawbone IN

Ojutai is a great disruptor and has salvaged a few iffy games for me in the past by freezing down my opponents, but it is in very particular situations that he helps us and in others it's not as good. Gnawbone gets us lots of treasure, and is a great first target for Scion, and can also hoard us resources on the board later in the game. Its just an all-star card that's good in every situation, and I had to put it in.

5) Crucible of Fire OUT Kairi, the Swirling Sky IN

Kairi just has so much utility that she's hard to pass up. She is a third protection target for Scion, which we definitely need, and can also provide great utility on board-wipes. Crucible is good and always better than you expect it to be, but it is the weakest link at this point.

6) Herald's Horn OUT Sakura-Tribe Elder IN

Horn is a great card, but not in this deck. It is best in tribal decks with cheap creatures where you can cast multiple spells a turn at a discount, and draw a card on one and three turns. I'll probably put it in my Trynn, Champion of Freedom and Silvar, Devourer of the Free deck where it will rock the house. Here it only draws a card one in four turns, and we would rather draw other cards than our dragons. As a ramp piece it doesn't help us cast Scion, hard-casting our dragons isn't a focus, and its not likely we'll be casting more than one. Good old Elder gets us a land for two mana, which is where we really need to be on ramp in this deck.

7) Maelstrom Archangel OUT Sylvia Brightspear IN

I've had Sylvia since Battlebond when I pull her from a pack and have always intended to put her in. Three mana to give all our dragons double-strike is a nasty surprise, and cheap enough that we can still activate Scion that turn. The low-end is probably when only Scion is out, but we play her and make Scion into a big dragon for a voltron kill. The high end is we play her when a bunch of dragons are on the board, or put her and Gisela, Blade of Goldnight on the board with Tooth and Nail, and relish our opponents' tears! Maelstrom Archangel is best if we can cast her when a haste enabler is out and immediately put a permanent on the battlefield. She is expensive to cast and a big removal target, and there will be plenty of times we don't have anything good to put on the board with her. I wish she was legendary and could be an angels tribal commander, but Sylvia will be better here.

LunchBox1211 on Card creation challenge

2 years ago

So for my card, Avacyn, Angel of Hope costs , Stuffy Doll costs , Ojutai, Soul of Winter costs , Sire of Stagnation costs , etc.

Legendary Enchantment that says "~ can be your commander".

EnbyGolem on Wasitora (Personal Budget Deck)

3 years ago

This deck looks awesome and super fun to play! :D

If you are interested in any more card draw, green has a bunch of conditional sources like Garruk's Packleader , Colossal Majesty , Elemental Bond , or Garruk's Uprising - I definitely wouldn't add too many of this type of card but if you are looking for something like this, it might help you keep drawing into those big dragons late game.

Honestly though, your deck looks great as it is too! The only thing you might want to consider removing is the Ojutai, Soul of Winter since it is technically illegal with your Commander's colors. Even then though, if your play group is cool with it, go for it :)

TheSlowestBro on The Ur Dragon

3 years ago

Looks like a pretty good build, I guess if I had any suggestions it would be to try to lower the dragon curve a little bit and I'd look into mass reanimation spells, Patriarch's Bidding is pretty insane. This is my own build Here be Dragons., perhaps you find some inspiration.

Cards your running that stand out to me as potential cuts:

+1 from me.

multimedia on EDH Dragons

4 years ago

Hey, you're very welcome. I like the changes you've made. You've asked many questions :) I will try to answer each one. In this comment I'll explain the Scion of the Ur-Dragon combo better with some unfortunate changes and I'll answer other questions in another comment later on.

I've given you incorrect information about the combo using Savage Ventmaw. The only way Savage can be part of this combo is if it's already on the battlefield and can attack not tutored for by Scion. You can't change Scion into Savage and then attack, make the 6 mana and then change into another Dragon with Scion. This not how Scion works instead you have to do all the changing into Dragons when you first activate Scion with many activations. If you want to change into multiple Dragons with Scion then you must do it all at the same time. When Scion changes into a Dragon it loses it's original ability to activate/change into a Dragon instead it has all the abilities as well as power/toughness of the Dragon it changed into.

You can get around this by taking advantage of the stack by putting many activations of Scion to change into different Dragons onto the stack and then resolve each trigger one at a time. Each activation is a trigger and when it resolves from the stack will change Scion into that Dragon therefore you can change many times which tutors for and puts many Dragons into your graveyard. This lets you stack many activations with Scion, but you must do it all at once for the combo. The last trigger you resolve Scion will become that Dragon until end of turn.


Taking Savage Ventmaw out of the combo it costs 7 mana. This 7 mana is not including paying 5 for Scion. Scion needs to be on the battlefield already and able to attack. If you want to do this combo with Scion the same turn you play it, if it has haste, then the combo is not worth it since it will cost 12 mana.

7 mana for the combo, this is how it's paid in order , for two activations of Scion and then to reanimate Bladewing with Teneb for a total of 7 mana:

  • Attack with Scion.
  • At Declare Blockers step pay activate Scion for Bladewing the Risen.
  • While that trigger is on the stack, pay activate Scion for Teneb, the Harvester.
  • Resolve first Scion trigger which puts Bladewing in your graveyard and resolve the second Scion trigger which puts Teneb in your graveyard.
  • Scion is now Teneb, deal combat damage to a player with Teneb.
  • Teneb's ability will trigger, resolve Teneb's trigger, pay and reanimate Bladewing.
  • Bladewing ETB and reanimates Teneb.
  • Scion is Teneb therefore the Legendary Rule will apply when real Teneb is reanimated.
  • Choose real Teneb and remove Scion.
  • You end up on the battlefield with Teneb and Bladewing with Scion in your graveyard.

The point of this combo is to tutor for and get Teneb onto the battlefield since then he can reanimate Dragons in your graveyard each attack after. The Legendary Rule prevents ending up with both Scion and Teneb on the battlefield because when Teneb is reanimated by Bladewing Scion is Teneb. When this happens the Legendary Rule goes into effect where as you must choose one of the Tenebs and other is removed from the battlefield/put into your graveyard. You will choose real Teneb and let Scion be removed since ending up with real Teneb is the reason you're doing the combo.

You don't want your opponent to block Scion because then Scion can change into Teneb and connect to do combat damage to a player to trigger Teneb. Even if your opponent doesn't block Scion there's still a stop at the Declare Blockers step where you can activate Scion. If opponent does block Scion which could kill Scion as Teneb then activate and change into a different Dragon who will not die in combat if blocked.


Another budget two Dragon combo with Scion is Atarka, World Render or Dragon Tyrant and Moltensteel Dragon which lets you potentially do lethal 40 damage to an opponent because of double strike.

4 mana for the combo, this is how it's paid in order , for two activations of Scion and then how ever much you have available or 24 life.

Combo with Atarka:

  • Before you attack pay activate Scion for Moltensteel Dragon.
  • While that trigger is on the stack, pay activate Scion for Atarka, World Render.
  • Resolve first Scion trigger change Scion into Moltensteel, but before you resolve the second Scion trigger activate Moltensteel's pump.
  • Pay as much as you have or pay 2 life per activation.
  • Activate 12 times that can be a total of 24 life to pump Scion's power +14.
  • Resolve second Scion trigger, Scion becomes Atarka with 20 power/4 toughness.
  • Attack with Scion who is Atarka gain double strike.
  • Do 40 damage to an opponent.

Just like how you can manipulate the stack of triggers with Scion activations you can do that with Moltensteel since it's activation can be pay for at instant speed you can put activations on the stack and resolve them before you resolve the second Scion trigger to change into Atarka. Manipulating the stack means you can move triggers around and resolve them in whatever order you choose. In this case you manipulate the stack to resolve all the Moltensteel pump triggers before you resolve the second Scion trigger that turns Scion into Atarka.

With Atarka, World Render you have to activate Scion before you attack, but with Dragon Tyrant you don't have to because he has double strike and doesn't need to gain it by attacking. If using Tyrant you can change the order of the combo and do it all in combat. You first attack with Scion, if he isn't blocked at Declare Attackers step activate Scion twice first for Moltensteel and then for Tyrant. Resolve first Scion trigger for Moltensteel, then pump, then resolve second Scion trigger for Tryant.

Using Atarka with this combo you give away what you are doing because you must activate Scion before you attack to gain double strike from Atarka. Tyrant you can be more sneaky since you can activate Scion in combat at the last possible time after you know that Scion is not going to be blocked for a lethal Tyrant hit.


Scion doesn't keep abilities of Dragons you change into. After you change into a Dragon Scion loses the abilities of the Dragon before it. The ability that Scion can use is the ability of the Dragon it currently is and only that Dragon. The exception to this is if Scion gains an ability such as double strike from Atarka, World Render or if you pump or add +1/+1 counters to Scion because he's gaining those effects thus they stay with Scion even if it changes into another Dragon.

The way you activate Scion is how the Dragon you want to change into ability reads. If you want Scion to be Ojutai, Soul of Winter then you must change into her before you attack since her ability triggers when attack which means at Declare Attackers step after Combat Phase begins. Atarka, World Render and Utvara Hellkite are same way, you must change into one of them before you declare attackers.

Any Dragon who has a does combat damage to a player ability such as Balefire Dragon you can wait with Scion after you attack. If you attack with Scion and it's not blocked then you can activate it at the Declare Blockers step and change into Balefire before you do combat damage to a player which then will trigger Balefire.

Sorry for the confusion with Scion as it can be a tricky card to play, but because of the stack and instant speed activation you can take real advantage of it's tutor ability with Dragons.

Drayven9309 on EDH Dragons

4 years ago

Edit 2; I was going to ask about using Scion to copy Teneb, and then summon Teneb using Scion (as a copy of Teneb), but then worked it out while writing. The Scion/Teneb (and Savage Ventmaw I guess) combo is truly 300IQ, if someone tries to counter by, well, countering, or killing the Scion as it tries to transform, you can just trigger his copy ability and then bam, he is now Dragonlord Dromoka, so no casting for you. The only other consideration is if an ability of a permanent is the source of the damage, but then you could transform Scion into Silumgar, the Drifting Death.

On that note, if it were a tap ability in question could transforming Scion into Ojutai, Soul of Winter work? Or is it too late to use Ojutai's ability as attackers are already declared? Also a lot of this sit situational and taking into account whether or not this or that dragon is in the library, Graveyard, and/or not already preventing it by being on the battlefield, or making it impossible beacuse they are, and that you have enough land. And the whole fact someone is trying to stop you. But humor me, for I am inquisitive.

Feiryn on Ojutai Voltron

4 years ago

I spot someone looking to play my favourite dragon!

First off, what's your budget like? You're running cards such as Mana Drain so I'm going to assume a high budget at least for this comment.

Starting with your lands, you generally want to avoid cards that always enter tapped. This especially goes for a more aggressive list like this where you don't want to be waiting until the next turn for your mana. I recommend dropping all of the lands you have that enter tapped including Temple of the False God, and instead look at picking up others like Adarkar Wastes, Prairie Stream, Seachrome Coast, Nimbus Maze, Skycloud Expanse, Port Town, or even just replacing them with basic Islands/Plains. If you have a lot of money to burn there's always cards like Ancient Tomb, Cavern of Souls, and of course fetchlands.

I highly recommend picking up a Stoneforge Mystic and Batterskull if you can afford them, they go extremely well together. Umezawa's Jitte is another really good piece of equipment but also is a bit more on the expensive side. I recommend cutting Whispersilk Cloak as Shroud makes you unable to equip Ojutai with anything, and Swiftfoot Boots is redundant due to Ojutai's natural hexproof. If you want another way to protect him, there's cheap options such as Sword of Vengeance which gives him a tonne of stuff.

For enchantments definitely look at Aqueous Form, cheap and fills the niche you were going for with Whispersilk Cloak. Battle Mastery and Daybreak Coronet are also fairly good Auras.

As for other cards there's Fabricate, Steelshaper's Gift, and Enlightened Tutor if you want to get pricy. I also recommend cutting Karn's Temporal Sundering, Time Warp, and Ojutai, Soul of Winter since they won't help you in your overall gameplan much.

Apologies for the wall of text, but I hope some of this helps!

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