Silumgar, the Drifting Death
Legendary Creature — Dragon
Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
Printings View all
|Commander 2017 (C17)||Rare|
|Fate Reforged (FRF)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Silumgar, the Drifting Death occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
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Silumgar, the Drifting Death Discussion
2 days ago
Crucible of Fire is good, as is Dragon Tempest. Some good cost reduction cards are Dragonlord's Servant and Dragonspeaker Shaman . A lot of the dragonlords are pretty powerful for "dragons" attacking, like Silumgar, the Drifting Death and Kolaghan, the Storm's Fury (I play a lot of dragon decks if you couldn't tell)
1 month ago
Okay, sorry for the super late reply. I had it all typed out and the damn site bugged out on me and I lost everything.
Commander / EDH
SCORE: 1 | 154 VIEWS | IN 1 FOLDER
So this deck is like a year old. I need to update about 1/3rd of the non-land cards in it.
The original concept was as follows:
- Use Changelings to bring out "Dragons" on curve
- Ramp and reduction to assist with costs
- Use token generators to flood boardstate
- Use Conspiracy, Arcane Adaptation, Xenograft and Day of the Dragons to force tokens into becoming Dragons
The issue is that it's slow. It needs more Dragons and protection. I plan on dropping the majority of the token generators, along with the last bullet point to simply add in more natural Dragons. Some I can think of off the top of my head are Venomous Changeling and Shimmer Dragon, as well as Birthing Boughs.
I'd like to keep Thopter Spy Network as the card advantage is very powerful.
I need to add in counter spells to protect me against wrath effects, as well as some light recursion tricks to help bring back anything that is picked off.
I also need to rework my draw potential, to keep pressure on the boardstate.
It's effectively a Dimir Aggro, which is hard to pull off. I do have this current deck in real life, so changing 15 - 20 cards isn't that big of a deal.
Anyway, the deck works under a three-pronged approach, which is how I build the vast majority of my EDH decks:
- Ramp / Reduction
- Play Dragons and attack
- Protect Dragons at all costs
Because of how Silumgar, the Drifting Death works, each combat step is effectively going to be a wrath. This means I don't need to add removal in here, because Silumgar himself does it for me. While Silumgar does have Hexproof, keeping him back on the sidelines is an easier way to ensure he stays safe.
Because I need to attack each and every single turn, I am constantly open to assaults. However, if played right the majority if not all creatures should be wiped off the board. In my experience, once a wrath settles into play, it is nearly impossible for any opponent to recover from, because at this point anything they play dies before they get a chance to use it. It becomes sort of a soft lock on the game, with the only way out being to remove my boardstate via wrath - which is why counter spells are important.
So I have a bit of work to do, but this is the older version.
It is a slower deck, so faster decks can generally out-pace it. In a 1v1, this spells the death of the deck. But in a 4-player pod, most of the time faster decks play slower as nobody wants to instigate the first move. In my experience, this gives me ample time to build a small army and swing for attacks.
Silumgar doesn't need to attack, which means once you drop the mana to bring him out, you generally wrath from that point forward.
1 month ago
I run a Silumgar, the Drifting Death deck that absolutely wrecks everyone.
It uses Dragons and Shapeshifters with Changeling to have more Dragons, then uses Silumgar's sweeper to keep the path open for assaults.
Counterspells to stop wraths and recursion.
An older version is on here, but I need to update it. Changes about 1/4 of the deck since.
3 months ago
Here's a weird challenge, Silumgar, the Drifting Death . I wonder if there's enough blue/black dragons, changelings and clone effects to make it work in a small budget? Feel free to try it if you like!
4 months ago
4 months ago
You are correct in that Coalition Relic is better than Manalith - in the right deck. I have no methods of proliferate or tap-dance. As a result, I can not pile charge counters onto the Relic. Effectively, all I will ever get out of it at one time is a single mana of the color of my choice. This is the same value I get out of Manalith , for the exact same CMC. It's not that Relic is bad - it's that my deck is not designed to optimize it.
Heart of Ramos is an amazingly beautiful card. I run the Relics in a lot of decks. I actually run Eye of Ramos and Skull of Ramos in my Silumgar, the Drifting Death deck for that very reason. The reason I did not include it within this deck is simply because I don't have need for a lot of stones. The ones I do have seem fine enough. Sure, I could get 1x additional , but I don't think in this particular deck is worth the slot for the card for a one-time use. In other words, to me the value of +1 in addition to the normally produced is less valuable than a card that remains on the field.
I honestly overlooked Thran Dynamo . Totally forgot it. I think I should replace Gilded Lotus . The triple colorless is easy to overcome since I'm only using one color, and it works perfect for mana dedicated toward stones. It might not speed up my deck by a whole lot, but it will see some slight improvement. Also, it gives me another card to free-cast off of Sunbird's Invocation when I cast my limited number of 4-drop spells, such as Crucible of Fire and Thunderbreak Regent .
Ruination and Winter Orb are great locks on the game. I could very easily slip them into the deck. The reason I don't want to is merely because I'm not that kind of player. It's not a bad suggestion; It's that I don't feel comfortable sitting down with a group of people and basically telling them they can't play Magic. If I wanted to do that, I'd play mono-blue ;)
The reason I literally run zero Instant and / or Sorcery spells is because I needed to make room for all my Dragons! Haha, joking aside the reason I didn't go with these in this deck is because I specifically sought out Dragons and Enchantments that have Instant / Sorcery-like impacts on the game. The main theme of the deck is a Dragon deck, but I'd say the archetype is strictly burn with the massive amount of non-combat damage I can very easily and steadily spread around. Effectively, my Dragons act with secondary functions, which allows me to double my resource value while honing in on synergy.
I honestly have not considered Sneak Attack , Bacon God, or even Etali, Primal Storm . All three of these would be great additions. I'll have to see what I can safely cut. I already have cheating aspects with Sunbird's Invocation , so adding another one or two would really help tie that into the synergy as well, rather than having it as a one-off gimmick.
Thanks for your suggestions! I'll get looking at what I can slot in and where :D
This deck to sort of be my love-child. It's everything I love in Magic:
- Big-ass stupid plays
- Ramp / Reduction
- Massive amounts of damage
- Archenemy style gameplay
- Giant boardstates
- And did I mention MOTHER F***ING DRAGONS?!
I'll admit, I fully intend on buying this deck and even pimping it out over time. So the suggestions really do help :D thanks!
6 months ago
I would cut all the dragons that dont Have an immediate impact on the board or provide a good utility. Utvara Hellkite is a powerhouse in any dragon deck; your dragons start making more dragons and you gum up the board with fat flying lizards. Silumgar, the Drifting Death wipes out opposing creatures and the more dragons you have the nastier it gets. Hellkite Tyrant can be a win con and just snatch artifacts off of an urza player. Just think about what decks play in your playgroup/meta and find a dragon that deals with the problem. Theres a dragon for almost everything.
6 months ago
Sorry man, I wasn't trying to be condescending. Definitely came off that way though.
Yes, it becomes a 2 mana Counterspell , which is unheard of in modern. It requires a dragon in your hand, true, but you probably would have mulliganed into a threat in hand anyway.
With a deck of top end threats, you're going to want 1) to be playing on curve and 2) to be reactive the first 5-6 turns or so. You can play threats earlier, but you run the risk of passing with shields down, having your threat killed, and then spending the rest of the game on the back heel.
As a final thought, I see why you like Glorybringer. A 4/4 flying haster is good, but I would hesitate to include it here. It is best in decks playing other haste threats because it is good at massive damage, but has no staying power. I would instead recommend Silumgar, the Drifting Death or Dragonlord Silumgar , as both of those have a most lasting effect on the battlefield, which is optimal for a game of attrition.