Attended Knight

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Attended Knight

Creature — Human Knight

First Strike

When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.

libraryjoy on Odric lunarch marshal deck

3 years ago

Possible includes: Herald of War, Thraben Doomsayer, Oblivion Ring, Might also look at some more instants and sorceries like a field wipe you can use when all your creatures are indestructible. You might also look at more card draw like Rogue's Gloves or even Arcane Encyclopedia.

Possible to remove: Thraben Valiant, Ikiral Outrider, Affa Protector, Attended Knight.

king-saproling on Task Unit Winota

3 years ago

2-drop mana dorks like Iron Myr , Gold Myr , Manakin , Hedron Crawler , Plague Myr , Wily Goblin , and Magda, Brazen Outlaw seem good with Winota since they get her out faster, and then once she's out they can attack to trigger her ability.

You might like these too: Loyal Apprentice , Geist-Honored Monk , Knight-Captain of Eos , Pia and Kiran Nalaar , Attended Knight , Blade Splicer , Gallant Cavalry , Urbis Protector , Master Splicer

StopShot on Alesha, Who Smiles at Extra Combat

6 years ago

Hmmm, I could think of a few ways to up-tune this deck if you'd like your combat phase to be a little spicier.

Akroan Hoplite I would swap for Eidolon of Countless Battles as it's power and toughness are equal to the number of creatures you have, not just the attacking creatures.

Archetype of Aggression has three power so it can not be recurred with your commander. Since most of your creatures have 2 power giving them trample is not the greatest keyword ability you could give them. Instead I think Goblin War Drums could give your creatures more of an edge and damage output instead.

Armored Transport is alright, but Everdawn Champion would be a good upgrade as you can also use the champion to block without it dying, and it doesn't die to artifact removal.

A better card for Ashmouth Hound would be Benalish Cavalry as it has one more toughness and it decreases the blocking creature's power as well. This makes the Cavalry better as it is much more likely to survive in combat unlike the Hound.

Attended Knight is alright, but a stronger inclusion would be Blade Splicer as it puts more power on the board for the same mana, and if the Splicer dies, recurring it multiple times produces bigger tokens than the Knight.

Battle-Mad Ronin can be a 3/3 for 2 mana, but when it's not blacked it doesn't do a lot of damage to your opponent, and sometimes you are forced to attack with it when it would not be preferable to do so. War-Name Aspirant would be more preferable, as you get a 3/2 with an added ability that makes it harder for your opponent to block it. It also doesn't have to attack each turn so you can use it to block if needed.

Capashen Knight is alright, but if you're short on mana to pump into him he can be rather ineffective. A reasonable replacement would be Knight of Grace which should easily be a 3/2 first strike if you or another player have a black card or creature on the battlefield. Having a constant 3-power first strike creature would be the equivalent of paying 4 mana into the Capashen Knight every turn. Plus the Knight of Grace has one more toughness and hexproof from black so it's much harder to remove as well.

Devoted Retainer's Bushido can make it a 2/2, but Isamaru, Hound of Konda would be a strong inclusion as it's always a 2/2 which means it would deal more damage to your opponent when not blocked.

Dragon's Eye Sentry can be a sizeable 1 mana defender, but I think this deck would enjoy Snubhorn Sentry more as most of the time it will be a 3/3 for one mana that can also attack.

Kiln Walker is a standard 3 mana 3/3, but a better card to run would be Nighthowler as having just 3 creatures in any graveyard makes it just as big all the time rather than when only attacking. In commander graveyards tend to fill up fast so the Howler will always be larger and larger as the game drags on.

Paragon of Fierce Defiance, Paragon of New Dawns, and Paragon of Open Graves do provide anthem effects, but since their anthems are limited by color of creatures you won't always get the paragon you need to buff up your whole team. Instead I would recommend running Angel of Invention, Ravos, Soultender, and Drana, Liberator of Malakir as they all can pump up your creatures regardless of color restrictions.

Pulse Tracker has a unique effect however you may want to switch it out for Vicious Conquistador as it is the same exact card, but with 1 more toughness, which will help it last longer in combat.

Rogue's Gloves does provide card draw, however; you may enjoy Mask of Memory more as the equip cost is cheaper, and drawing two cards then discarding one card can be more advantageous than drawing just one card.

Legion's Initiative only really buffs the attack of half your creatures which can be not as helpful if you don't have any red creatures out besides your commander. Leonin Sun Standard may prove better as it can pump all your creatures multiple times if needed.

Orcish Oriflamme can provide increased attack power for your creatures, but it's nowhere near as good as Glory of Warfare which provides more attack power, and it also provides more toughness when you need blockers.

You might also want to touch up on your mana-base a bit. Path of Ancestry works exactly like Nomad Outpost as it produces the same colors, but you can also scry with your commander off it. Command Tower and Ash Barrens also provide excellent mana fixing that you might want to look into. Other lands you may want to consider obtaining would be Wind-Scarred Crag, Tainted Peak, Isolated Chapel, Clifftop Retreat, Graven Cairns, Fetid Heath, and Rugged Prairie.

I hope you find these card suggestions useful to you.

DRmagic2017 on Darien, King of Kjeldor Token/Lifegain EDH

6 years ago

Hi! As soon as you play tokens Intangible Virtue is a must. I would also recommend to concentrate on token generators: Elspeth, Sun's Champion,Elspeth Tirel, Elspeth, Knight-Errant, Precinct Captain, Attended Knight etc. Akroma, Angel of Wrath is a nice finisher. By the way Akroma's Memorial improves your creatures too. And you need something to boost your Soldier tokens, for example: Metallic Mimic, Adaptive Automaton, Vanquisher's Banner, Obelisk of Urd. Good luck in brewing!

eyes2sky on Spam-a-lot

6 years ago

Attended Knight: makes a token. Fists of Ironwood makes 2 shrubs and gives trample. Gatecreeper Vine: Shrub that fetches a land or gate(good for color fix in a 3 color deck.

Snap157 on ALL the Tokens!

7 years ago

Maybe Cloudshift to exploit the ETB abilities of Attended Knight and Ghirapur Gearcrafter? looks good, +1

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