Creature — Cat Spirit
Phantom Tiger enters the battlefield with two +1/+1 counters on it.
If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
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|Commander / EDH||Legal|
Latest Decks as Commander
Phantom Tiger Discussion
3 months ago
Nice to see a cat tribal Nethroi deck!
Arahbo, Roar of the World
a lot, a when Ikoria was released, I pondered to make an abzan cat tribal with Nethroi. But I ended building it normal graveyard synergy as I wantet to keep my classic Arahbo constructed.
Anyway, I know the flavor is that all your cats are legendary, an I love that, but I think if you want to play the deck more efficient without losing cat theme, you can do some changes:
Falthis, Shadowcat Familiar
in this particular deck is only a 2/2 vanilla, as your only commander Nethroi already has deathtouch. I love it, but in this particular case sadly doesn't do anything.
Cards you could add, knowing that aren't legendary, but they are cats that work very well with your deck:
Fleecemane Lion can became indestructible, and then you can mutate your commander on it, making a great indestructible menace and keeping that +1/+1 counter.
Fleetfoot Panther and Whitemane Lion can save one of your cats or can bounce your commander to keep doing his mutation and reanimating things. Bronzehide Lion also protects your creatures.
Qasali Pridemage you play it, control your opponent best artifacts or enchantments, dies and Nethroi will recover it later.
Necropanther to reanimate small cats or creatures, and can mutateo over your commander to repeat effects.
Feline Sovereign and Regal Caracal , if you go tribal, those are the best cats lords, in addition to Kaheera of course.
Rakshasa Debaser can be a wincon when you encore him.
Alms Collector for card draw and to control greedy card draws of enemies.
Phantom Nishoba and Phantom Tiger look scrapy, but they count 0 power when you reanimate them with Nethroi, and if you mutate Nethroi on them, you transform Nethroi into a crature that prevent all the damage that receibes, even if he loses all +1/+1 counters.
And playing something like Nethroi, believe me (I'm a Nethroi and a golgari player), you need graveyard synergy. If you don't, you'll find that you reached turn X, play Nethroi but you only can revive 1-2 sad creatures. You need to fill your graveyard before that.
Exmaples (of course there are much more):
Altar of Dementia
Life from the Loam
Eerie Ultimatum and Living Death you'll have much fun with those in this type of deck.
Hope that give you some ideas to improve the deck without changing its spirit.
1 year ago
Wow great suggestions. I have 2 playsets of Blackblade Reforged (it was a pet card of mine in standard) I can't believe I didn't think about it.
2 years ago
You have excellent taste.
Too bad there's no room for more flavorful cards.
3 years ago
some cats to think about
Adorned Pouncer Definitly
Leonin Skyhunter Definitly
Pride Sovereign Definitly
Skyhunter Skirmisher Definitly
Regal Caracal Definitly
Nacatl War-Pride Definitly
3 years ago
Glad I could help. I know underdog Decks are more fun to build. Sometimes you find something that hits really hard with something nobody tought about.
Somemore feedback regarding the last changes:Maybe you should go in for one non Arcane Spell that destroys all enchantments like Multani's Decree, Reverent Silence or Tranquility because Bogles are hard to defeat if you don't play counter spells or a Diabolic Edict-like effect.Sandstorm works well against Goblins so that is good as a sideboard (and sometimes against Faeries) while Squall works well against faeries.Nihil Spellbomb is a good card but you will never draw a card of it which makes a uncounterable "exil graveyard" more appealing. Bojuka Bog can work the same purpose but it can't be countered and it can be put into your hand using Elder Pine of Jukai
Oh and I found a nice Aura you could use instead of Leafcrown Dryad: AEther Web. Altough it won't be put into your hand with Lead the Stampede. It also grants reach, only gives +1/+1 but has two advantages:1st it adds another instat speed interaction like oh you want to bolt my Phantom Tiger? To bad I have this. And maybe you get to kill another attacker with it. 2nd blocking creatures with shadow can be a big deal against some combos.
In between I have two Modern Decks build around some Kamigaw Kamis :DOne is listed here Foretold Celestial Wrath (should be at least tier 2 altough it only uses 10 Kamigawa cards in main and 5 in sideboard) the other is a little more casual but works sometimes (about Tier 2.5) because of the green ramp kamis, which is why I'd never say aything against Elder Pine of Jukai or Petalmane Baku I just know how good those two ramp especially with the non pauper legal Loam Dweller.
3 years ago
Yeah, I like the challenge of neglected themes.
I had Kodama's Might in there but swapped it for Inner Calm, Outer Strength because I found that hand size was consistently large with triggers from Elder Pine of Jukai et al. Plus, the kicker on Vines of Vastwood can serve the same function.
Phantom Tiger is a good suggestion -- I didn't get before that you could keep it around so well with an aura. Harbinger of Spring attracted me with its "protection from non-spirit creatures," but I agree it just isn't worth the cost in the end.
Traproot Kami is there because it's cheap to cast, on theme, slows down decks with flyers, and scales as the game goes on.
I agree artifact/enchantment removal makes more sense than bouncing lands back to player's libraries with Uproot.
3 years ago
Phantom Tiger should be better than Harbinger of Spring because it survives more removals and battles and if you manage to give it +1/+1 (with an equipment or aura card) you make it to a creature that can only be killed with destory or exil effects.Harbinger of Spring just cost to much to cast (damm that soulshift Tax).
6 CMC Creatures are too hard to play without reanimation so you should forgett about Moss Kami
Dripping-Tongue Zubera is a worse Doomed traveler for Spirit Tribal but still replaces itself.
Traproot Kami won't work against that many decks because it is just a wall. It belong more in the Sideboard than the main Deck. It dodges a lot of Lightning Bolt and similar stuff (but only in late game) and might block Delver of Secrets Flip butit's still quite slow.
Your sideboard missing interactions with artifacts and enchantments, Wear Away could work if you want to play on the Splice Ability a bit and Rending Vines could also remove a lot of cards (especially with the low curve of pauper) and it draws a card.
Uproot is quite expensive to take your opponent one turn back regarding lands. You mostly sacrifice your own turn to use it and many blue decks jsut respond with Gush to refill their hand. it might work against Bogle decks that enchant their land (Utopia Sprawl/Abundant Growth to ramp or fix mana (play about 18 lands) but they won't make the mistake of enchanting the same land with all enchantment more than once unless they draw nothing but one land. Still that would be a one trick pony that mostly comes to late into play.
As far as I can tell you rather want to interact during combat and battle tricks, which makes Kodama's Might (because of Splice) quite appealing just like Roar of Jukai which is easy to splice and is able to interact with Shinen of Life's Roar
But I have to say you've choosen a theme which is pretty hard to build in pauper (competetive).