Cryptbreaker

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Cryptbreaker

Creature — Zombie

, , Discard a card: Create a 2/2 black Zombie creature token.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.

x12721 on Scarab God UB Zombie Tribal

1 month ago

One of the best zombies that you could run is Cryptbreaker. It creates bodies, draws you cards, and is cheap. I would also consider dropping some of the more expensive spells (as mentioned by others above) for Graveborn Muse and/or tutors. Also recommend swapping some lands for more mana rocks

Panzerforge on Heaven's Happy Horde of Horrors!

2 months ago

Some new Zombie cards to consider!

Champion of the Perished instead of Cryptbreaker.

Wand of Orcus in favor of the niche Just the Wind.

and maybe Necroduality instead of Tidings?

Just a few thoughts, I still remember this deck being a lot to deal with either way!

droslag on Modern Mono-Black Zombies

4 months ago

Have you considered updating this deck? Champion of the Perished is pre fire, Collective Brutality , Cryptbreaker, Mutavault

TheReal_MtGHaystak on God of the Undead

5 months ago

I would definitely try to drop down on all of these 3 drops. I'm sure it makes it incredibly hard to play multiple spells a turn and you're not doing a whole lot until you hit 3 lands. I would lower the curve considerably. I would stick with one play set of Zombie lords with the Warchiefs. Undead Augur or Cryptbreaker will help you with card draw. And I would look for beaters that's come in the 1 and 2 mana slots like Champion of the Perished or Tainted Adversary

Kostoast on Zombie Tribal EDH (looking for suggestions)

7 months ago

Dangerwillrobinson79, I don't know if a combo with Ashnod's Altar is viable with Gravecrawler as it has black as it mana cost, same with Cryptbreaker as it mana ability also requires black and it has to tap down to make a token so it can only make one per turn. Is there something I am not seeing?

NV_1980 on GG Scrub

7 months ago

Hi there,

I like your deck but there's a few flaws in there that will really bite you in the ass unless you have ways to deal with them. This deck can be halted way too easily by someone playing enchantments. In its current configuration, the deck will not be able to cope with anything like Ghostly Prison, Sphere of Safety, Propaganda, Pyrohemia, Rest in Peace or Leyline of the Void. The same goes for some inhibiting artifacts. You need some counter- or removal options in order to deal with these.

Aside from adding say 4-5 Counterspell-like cards, maybe consider Cyclonic Rift, Feed the Swarm, Mire in Misery and Nevinyrral's Disk.

Also, the deck could do with some more draw. Options that come to mind are Cryptbreaker, Graveborn Muse, Fact or Fiction, Ponder/Preordain, Phyrexian Arena/Underworld Connections.

Have fun brewing.

NV_1980

zapyourtumor on The Leftovers (Dimir Zombie)

7 months ago

I'd work on lowering your curve a bit. 4x Champion of the Perished would help there, along with maybe adding 2 more Jadar, Ghoulcaller of Nephalia (Which also triggers Champion). Cryptbreaker is another powerful 1 drop zombie.

Liliana's Reaver is a 4 drop that relies on pushing combat damage through to do its thing. 3 copies is definitely too much. Thief of Sanity isn't even a zombie, and it's a 3 drop, why are there 3 of them. Similarly, Dreamstealer isn't even a zombie either and doesn't synergize super well with the deck. Yes it has eternalize but it costs 6 mana so.

Some other good zombies: Diregraf Colossus (synergizes with graveyard subtheme), Lord of the Accursed, Death Baron.

Dark Salvation and Fatal Push are really nice removal spells, which can replace Infernal Grasp. Even with X=0, the former can kill most creatures, and if you have extra mana you can make some zombies too. For the latter, revolt shouldn't be too hard to trigger either with all your zombies running around.

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