Cryptbreaker

Cryptbreaker

Creature — Zombie

, , Discard a card: Create a 2/2 black Zombie creature token.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.

Browse Alters View at Gatherer

Trade

Have (1) sonnet666
Want (1) WeHaveTheTechnology

Printings View all

Set Rarity
Arena Cards (ARENA) Rare
Eldritch Moon (EMN) Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Cryptbreaker occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Black: 0.17%

Cryptbreaker Discussion

Enral on Skull & Bones | Ayli & Lurrus

1 week ago

BlackWas: Dreadhorde synergizes with several elements of the deck including Gravecrawler and Cryptbreaker. It also provides lifelink (when the game drags on) which is very relevant in the deck. Altar of the Brood is definitely on my radar as well as Altar of Dementia.

Arcaia on Tainted soil

2 weeks ago

Hi there,

Just going to jump in here to point out that Havengul Lich doesn't gain static abilities (like those of Nyxbloom Ancient), only activated abilities (such as both abilities on Cryptbreaker).

There are 3 reasons why someone would consider including Havengul Lich in their 99: 1) They want to be able to use activated abilities from graveyards for 1 mana. This requires a dedicated decklist. 2) They want to be able to cast creatures from graveyards at instant speed (creatures with Flash, or with Vedalken Orrery/Leyline of Anticipation/etc). This also requires a dedicated decklist 3) They want to be able to cast creatures from their opponent's graveyards. This also requires a dedicated decklist. I don't think your deck wants to do any of those things or enough of those things, so it doesn't really make sense to include it.

multimedia is also absolutely correct that your deck wants fetchlands, assuming that money is no concern (which is reasonable, considering you have all of the original duals), as not only will these cards get your duals, they can also be replayed by Muldrotha, the Gravetide and will thin your deck. In fact, all of his suggestions for improving the manabase are correct: lands that can enter untapped are generally better than those that don't. That doesn't mean don't use untapped lands, only that you should only use a few and that you should pick them wisely (such as Bojuka Bog, or cycling lands such as Forgotten Cave).

Furthermore, consider using Animate Dead, Necromancy and Dance of the Dead. These are enchantments that recur creatures, which lets you get around the limitations on Muldrotha of only being able to recur 1 card of the each type. On top of that, if the creature dies, the enchantment goes to the graveyard, which can then be recurred once more. On top of that, each can recur cards from another player's graveyard, which is useful in a pinch.

Finally, since you are in green you really shouldn't use ramp spells that A) don't put permanents directly into play or B) cost more than 3 mana. Realms Uncharted violates the first, and Hour of Promise violates the second. On top that, your deck contains no Desert Lands (such as Desert of the Glorified or Ifnir Deadlands), so you will never get the second part of Hour of Promise, effectively making it a more expensive Explosive Vegetation that isn't limited to basic lands. As multimedia suggested, Crop Rotation and the more costly-but-powerful Harrow are good replacements as Muldrotha can replay the sacrificed land afterwards, which gets around the cost of sacrificing land. Furthermore, Sakura-Tribe Elder is a must-include in Muldrotha decks, as it can become a Rampant Growth on every turn.

multimedia is also correct about cutting the Curse enchantments and Amulet of Vigor. The Curses are situational and limited in power, and Amulet of Vigor does not have enough synergies in the deck to be worth the slot.

Finally, here's a non-exhaustive list of zombies which are (in my opinion) some of the best options in EDH for your colors and why

multimedia on Tainted soil

2 weeks ago

Hey, you're welcome. Good job with the update, but you can still do a lot more upgrading with such a high budget.

In my opinion Amulet of Vigor is not worth playing just for the few interactions that it has. Making Zombies that will ETB tapped not be tapped is fine, but if you have to use a card spot in the deck just to be able to do this interaction then it's not worth it. With such a high budget you shouldn't need to play the Bounce lands since there's many other more playable dual lands to use instead such as the three Shock lands. I feel you're playing the Bounce lands and other lands that ETB tapped only because of Vigor which is hindering your deck. Arcane Signet, two drop mana rock ramp would do a lot more than Vigor.

Temple of the False God is not a good land here because you don't have land ramp to accelerate the amount of lands you have on the battlefield. Without Urborg, you're relying too much on making a land drop on your turns. Temple can't tap for mana until turn five, more likely after which is not worth it.


To continue with upgrades my advice is to cut Molderhulk, Vulturous Zombie, Eternal Skylord, Soulless One, Havengul Lich. These Zombies are some of the least good of the rest; they're all outclassed by other creatures. You don't need Skylord because you have Wonder which is a much better card, giving flying to all your creatures including Muldrotha not just tokens.

To make Wonder more consistent consider adding more Island dual lands? Especially Watery Grave, but also Sunken Hollow. Fetch lands that can search for a Island are also helpful, Flooded Strand, Polluted Delta, etc. It's kind of a annoying to have Underground Sea and not be able to fetch it with a Fetch land. Crop Rotation can be helpful since it can tutor for an Island or Urborg or Coffers and put it onto the battlefield.

Consider adding more reanimation? Buried Alive is powerful enabler for reanimation tutoring for three creatures one of which can be Wonder. Cryptbreaker is a good one drop Zombie who's an enabler for reanimation or putting other permanents into your graveyard for Muldrotha. It can fuel it's own draw ability by creating Zombie tokens. Animate Dead for reanimation has interaction with Muldrotha since it's a permanent and it can also reanimate an opponents creature. Reanimate, reanimate any creature in your graveyard or an opponents paying life.


Upgrades to consider:

ShadowAblaze on 8 Rack Twist

2 weeks ago

Magnanimous Thanks for the suggestions, I really like the idea of running a copy or of Gurmag Angler and I can also see running Cryptbreaker for the reasons that you said.

Magnanimous on 8 Rack Twist

3 weeks ago

I've worked with some madness cards before and the conclusion I've come to almost every time is that it's just too expensive. Playing a 2 mana or 3 mana card and then casting a 2 mana Asylum Visitor or From Under the Floorboards is impossible for much of the game, especially if you're even thinking of retracing Raven's Crime or if you decide to discard a few lands to your Mind Rake.

I also don't like Asylum Visitor as it only provides card advantage once you're already in the game state you want to be in (clear board, no cards in hands, both top-decking). One of my pet cards is Cryptbreaker, which I think would work better as a one man army and engine in that board state anyway and is also harder to clean up, unfortunately it's also more expensive. A Gurmag Angler could also work well given the amount of cards you're going to put into the graveyard and has the added benefit of recurring your Nether Spirits if a Call to the Netherworld isn't enough. I've also been very impressed by Knight of the Ebon Legion in Modern Cube, but it is a bit expensive.

Shrektheogrelord on Tyrant Queen

1 month ago

(http://decks.deckedbuilder.com/d/2020-04-24/Q2s-qxbF0kilicrgHIkiHA==) This is the list I'm currently on. There is a razacats style win condition with food chain, by foodchaining sidisi over and over we get lots of zombies, reanimating razaketh let's us tutor as much as we want, but we go negative on life, if life total is a constraint we can use razaketh to tutor up uro, and use him to gain three life, he kills himself we foodchain until we hit an eldrazi titan in the bin and then sacrifice another zombie to razaketh to tutor uro again to be positive on life and cards in hand, and added benefit of getting lands into play so you can go off without lion's eye diamond, or the use of artifacts if that is currently a restriction, inevitably you will draw your deck this way, and can go off with Oracle and consultation, or a wincon of your choice combat damage always being a fun choice since it involves running only one card Concordant Crossroads with a bunch of combos/cards we already want to run and being one mana makes it not cost much to run as far as opportunity cost if the card itself, it also helps us in razaketh lines where foodchain and lions eye diamond are unavailable. As a maybe board option I have riftsweeper because in my meta grave hate is prevalent so I have it in my list, but for the most part its avoided by having as many instant speed options to discard or bin an eldrazi titan in response to graveyard hate ie hapless researcher, frantic search, entomb, jace vryn's prodigy, and cryptbreaker. Cryptbreaker is here because getting two zombies with sidisi, and/or using his ability to discard a solid reanimate target is very easy so we basically get a one mana phyrexian arena, it is the reason I didnt initially play dark confidant, because we already have quite a lot of draw and filtering without it,and the life total becomes a problem with how midrange my meta is so I have opted for the card that does both draw and graveyard setup in a compact one cost card. If I could make an organized primer i would, but this is what i got for now lol enjoy the read.

BioProfDude on Mono-black zombies in Pioneer

1 month ago

magwaaf, but Dark Salvation isn't 3 mana before it does anything-- you do not have to pay the XX unless you have no zombies on board. If I have 2 zombies already on board, then I pay a single and target creature gets -2/-2. The XX is optional!

I also think you underestimate how often a deck like this goes for the longer game. When this was popular in Amonkhet, it wasn't at all unusual to wait several turns and build board state. Yes, it's also capable of aggro, but this deck easily battles midrange on its own turf. It just requires patience. I have found the current Pioneer meta to also be grindy.

Again, I think you're vastly underestimating Liliana's Mastery. I get a +1/+1 anthem effect and effectively two 3/3 zombies for 5 mana. That's excellent value at the 5 mana mark. I'd argue because of that synergy it's better than any of the cards you suggested.

Grey Merchant of Asphodel is a great card. I've tried it in the deck and I just didn't find it as good as Liliana's Mastery because I get TWO zombies with more power. Yep, I get the devotion thing, and I get the Gary is powerful, but it's just not in my style for this deck and, in my playtesting with Gary, it just wasn't as good. You'll notice that there are 2x Grey Merchant of Asphodel in the sideboard. There are certainly matchups where he works well (those slower grindier matchups).

Cryptbreaker-- Flooded? Make zombies. Mana screwed, draw cards. It's an exceptional card. I don't often use it for attacking or defending. Indeed, I try to protect it! It's just a very, very good card.

Sorry for the slow response! I appreciate your comments and thoughts! Thanks!

Ishio on Mono-Black Discard Matters

1 month ago

dbsharkeyjacoby: The reason for the zombie lords isn't for the zombie tribal theme, but the buff they offer. Death Baron gives us the ability for our zombies to have Deathtouch, so unless we're getting swung with flyers, our opponents will think twice about swinging towards us. Lord of the Undead gives us the ability to recur a vast majority of our creatures, which are zombies. Undead Warchief reduces the cost of our zombies. Out of the 20 creatures in the deck, 50% of them are zombies.

Due to these effects, you'll see why I'm not running Lord of the Accursed, all it does is give our zombie duders menace, which would require us to need to swing more. If our game gets to that point where we need to turn sideways, I'd rather use Liliana, Defiant Necromancer and/or Geth, Lord of the Vault to steal creatures, and any of our other beefy boys and swing with.

Cryptbreaker was in the deck originally, but was cut due to not having enough utility. You need to tap three zombies to draw a card? Okay, that's three creatures less we have to defend with, and defend our Lili's with. The discard outlet is fine, but unless Ensnaring Bridge is out, we don't wanna be dumping cards from OUR hand, we wanna be dumping cards from either everyones hand or our opponents hand.

Ruthless Sniper costs mana for it's give -1/-1, not really ideal. Bone Miser is a fine card, but it's very costly. Archfiend of Ifnir is a good card, and I'll consider it, if I find myself in games coming across a common dead card in hand, to swap it out with.

As for the Lili's, Liliana, Dreadhorde General has been considered, however her cmc is way higher and will destabilize the curve more, as well as she runs more in Zombie Tribal. The only value I feel I'd get out of her is killing my creatures to draw a card, which may work, but I fear it'll be way too situational. Liliana, Death's Majesty runs best in a more zombie tribal theme.

The biggest thing to keep in mind with some of these higher cost suggestions is that we are running mono-black. We don't have access to ramp outside artifact ramp, and Nykthos, Shrine to Nyx.

Load more