|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Rare|
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Creature — Zombie
, , Discard a card: Put a 2/2 black Zombie creature token onto the battlefield.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
RNR_Gaming on Zombie
1 week ago
Modern is very fast and I don't think you'll do particularly well with this build. My suggestion would be to proxy up some of the good zombies and test against some established decks like tron or uw control and see how you fair. Tribal outside of humans and merfolk is a bit rough due to the efficient removal and cheap pay offs other decks have and most tribes feel like they're lacking from one or more things but here are the cards that may help you break into modern a bit better; though their price point is a bit much for some
Bloodghast - 2 devotion and recurs itself simply by playing a land
Death Baron - all tribes should have lords and this is one of the best
Lord of the Undead - another lord with a very relevant activated ability
Gravecrawler - very good 1 drop
Relentless Dead - lots of text and good stuff going on with this guy
Cryptbreaker - a really all around great value engine
Carrion Feeder - sac outlet that gets huge
Grey Merchant of Asphodel - very good pay off zombie
Geralf's Messenger - does something when it comes in and comes back again
1 week ago
Sideboard has been updated for Rider.
1 month ago
hungry000 I agree that Carrion Feeder sounds like a great choice - though i’d think that Cryptbreaker is far stronger than Geralf's Messenger in zombie tribal - it just lets you draw soo many free cards
1 month ago
Deck link? I assume you mean Ooze Jund though?
I actually have an Ooze-centred deck (Classic Jund-er!) and while it's not super competitive I've got a few thoughts based on my own experiences. First, I'd drop Cryptbreaker : you've got no cards that benefit from being discarded, and only two that utilise the cards once they're in the graveyard. Playing on the counters theme are Corpsejack Menace and Winding Constrictor . The latter is the perfect follow-up to Bloodhall Ooze as they give it four counters a turn regardless of anything else on the field while the former is really just a win-more that will see your counters getting out of control very quickly. Neither play well with Devoted Druid but I'm not convinced you need him anyway as your mana base is pretty strong, if lacking Raging Ravine and perhaps a basic Forest or two. Speaking of, if you think you can handle the triple green you might want to think about Predator Ooze as a one or two-of. Next, are Doom Whisperer or Morselhoarder contributing meaningfully to your game plan? Considering the the theme, I would suggest replacing the higher-end gribblies with a more synergistic payoff such as Biogenic Ooze as well as including a fourth Walking Ballista . Acidic Slime is very versatile as well but probably not worth the main board, perhaps it could replace Wickerbough Elder ?
Other than its creatures, Jund's main strengths are all about being interactive. First is hand disruption, so including some discard spells is practically obligatory. Whether you want to go with any of the first turn options ( Duress et al) or the retro Blightning is up to you, but the former is probably of more value for this deck and gives it a strong opener that sets back your opponent while giving you information. On the removal front I would cut Font of Agonies because you simply don't have enough ways to repeatably pay life consistently early on and is a dead draw later. The fact that it is also an enchantment that your opponent knows you have and can play around or simply destroy once you get to three counters really puts the nail in its coffin. The truth is that Jund is spoiled for choice when it comes to destroying anything, even on a limited budget you've got access to Lightning Bolt , Putrefy and Terminate . Then if you want to upgrade you can look into Fatal Push , Abrupt Decay / Assassin's Trophy , Maelstrom Pulse and Kolaghan's Command . Vessel of Nascency also feels very sub-par and is rather mana hungry: Jund in all its flavours is about that Dat Walue and three mana for one card doesn't feel like a good deal. Especially when, again, you've no Tarmogoyf s or other things that want a graveyard stacked with different card types. Both oozes looking in that direction prefer a creature-based diet, so focus on attacking, making aggressive trades and simply blowing up any creatures your opponent brings out.
Sideboard I'll avoid commenting on unless you have a specific question because it's pretty meta-dependant, though four Pithing Needle s seems like a lot. Any card in particular giving you trouble? Anyway hope that helps, or at least gives you something to think about.
2 months ago
kloac Regisaur is something to think about as a big threat out of the sideboard to pressure control decks. I don’t dig it in the main so much. Could you elaborate on your point about Cryptbreaker and Dread Wanderer ? You lost me a bit there.
I tried white for a time but it didn’t offer as much as I had hoped.
2 months ago
3 months ago
I would cut your enchantments and the Ghoulcaller's Chant s. In my experience, cards that synergize with zombies but aren't zombies themselves aren't as good as just playing more zombies. Havengul Lich should go as well since its cmc is too high, and there are better removal spells than Celestial Flare . Your deck is also missing Tidehollow Sculler .
All in all, I suggest these changes:
-4 enchantments; +4 Tidehollow Sculler
3 months ago
I think you need more lands. 33 is a bit low in my opinion. Cryptbreaker doesn't seem very good. Skullclamp should probably go in. The new Moldervine Reclamation would be another good card draw option, and could maybe replace Phyrexian Arena .
Cryptbreaker occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%