Creature — Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.
|Want (2)||Cool_Cat , MTGCHR|
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Farhaven Elf Discussion
1 day ago
Cultivate, Wilderness Reclamation, Augur of Autumn, Beast Whisperer, Destiny Spinner, Reclamation Sage, Beast Within, Return of the Wildspeaker, Heroic Intervention, Acidic Slime, Bane of Progress, Allosaurus Shepherd, Toski, Bearer of Secrets, Vigor, Kodama of the East Tree, Ohran Frostfang, Harrow, Rampant Growth, Nature's Lore, Three Visits, Search for Tomorrow, Farseek, Thunderfoot Baloth, Saryth, the Viper's Fang, Sakura-Tribe Elder, Wood Elves, Farhaven Elf, Force of Vigor, Wrap in Vigor
1 month ago
some small changes
en i bought for card drawVampiric Rites
1 month ago
Some commander focused thoughts on the main set since my last little blurb:
Bootleggers' Stash will be quite a strong commander card (outside of the highest power levels). It's green, so it's probably coming down on T4, and all of your lands basically become storage lands that can be cashed in right away. I think folks doubting the card need to remember that similar things were said about the fairly similar Old Gnawbone, and that turned out to be quite strong. I think Bootleggers' Stash is a bit stronger than Old Gnawbone since it avoids more removal and doesn't require the combat step.
Shadow of Mortality wins the "best art in the set" award in my opinion. I don't fully agree with the Death's Shadow comparisons since it only ever hits for 7. Feels more like Scourge of the Skyclaves to me.
Seeing Hideaway come back is really cool and fits the set's flavor well. They all seem fairly strong in the right decks, but the red one randomly being 5-color kind of sucks for commander.
Slip out the Back is a cool take on Reality Ripple. It is more narrow, but it has the added benefit of pumping a creature.
All of the ascendancies seem flavorful, the jund one being my favorite
Professional Face-Breaker is an auto include in every mono red commander deck. Most R/X decks will want this as well.
Body Launderer is probably a better piece in the Karmic Guide combo than Reveillark due to the cheaper mana cost. That being said, I'll probably just run both in my Tymna the Weaver/Tevesh Szat, Doom of Fools deck.
Overall, the set has a couple intriguing individual cards, but I still don't find the set that interesting from either a game play or flavor perspective. Since a fair chunk of the precon legends have been spoiled already, I had originally planned to skip most of the set/precons and just pick up a couple individual cards. But this morning a yet-to-be-spoiled jund legend from the commander precon was leaked. I nearly spit out my tea when I saw the leak this morning. So I guess I'll be grabbing that precon, or at least that particular card if the rest of the deck isn't worth it.
Based on some of the spoilers/leaks so far, I suspect the monetary value in the precons will come from the new white cards (barring an expensive reprint...looking at you Dockside Extortionist).
1 month ago
So I loved your suggestions but it was hard to find cards to swap them with. I Swapped Krosan Wayfarer for Springbloom Druid and I rlly wanted to add Thrashing Brontodon but I couldn't find something to swap it with. So I turned to my ramp and considered swapping in Neverwinter Dryad for Farhaven Elf but Farhaven Elf requires less mana to execute once you get the Meren recursion going so I looked away from it. With the problems I alr had with the swapping in and out cards I had to leave Manglehorn out because it didn't have as much to offer as the other things you had to offer. I put the other three is the MB so I don't forget them tho
1 month ago
Tyrite Sanctum can give Sarulf an indestructible counter, as can Daring Fiendbonder, but it might be hard to get that one into your graveyard. Witch's Clinic might be nice if Sarulf gets big. Other stuff that gives an ability counter might also be worth a look, Titanoth Rex for Trample, but Indestructible is a particularly useful ability in a deck like this. Culling Ritual might be a good way to get under Sarulf and grab a bunch of +1/+1 counters, especially if people run lots of tokens in your meta.
Not sure it's wise, but it'd be hilarious to throw in a Worldslayer for Sarulf to use with Darksteel Plate or some other indestructible source, it's pretty strong if you can set it up. It's also funny imagining a big wolf clamping a human-sized sword between his teeth.
I could be wrong on this too, but I feel like you probably want some ramp sources that put lands into play, Green has tons of ways to do that. If you're really that concerned about cards being 1 dimensional (and being potentially dead), you can run Wood Elves, Farhaven Elf and Springbloom Druid to get lands into play while also offering a blocker I guess?
I like the idea of adding more defensive spells, very cool and challenging Commander to build.
1 month ago
Thoughts on these? Ohran Frostfang, Toski, Bearer of Secrets, Arbor Elf, Voyaging Satyr, Farhaven Elf, Ilysian Caryatid, Fyndhorn Elder, Nantuko Elder, Krosan Restorer, Ogre Battledriver, Fiendish Duo, Angrath's Marauders, Avatar of Slaughter
2 months ago
I agree with Guerric, look for small creatures with useful effects that sacrifice themselves or can sacrifice another creature with low or no cost. You probably want to be recuring stuff for it's ETB or death trigger. For a few specifics, I think you probably want to look into cards that are similar to Sakura-Tribe Elder, I run that, Dawntreader Elk, Diligent Farmhand, Yavimaya Granger, Fertilid and even Blood Pet to have lots of creatures I can use to ramp repeatedly with. Blood Pet is a bit worse at ramping, but it's one of the better XP sources, alongside Spore Frog by being a 1 drop that can sacrifice itself. You can also run cards like Wood Elves and Farhaven Elf, but these are not as good because they can't sacrifice themselves. With those self-sacrificing rampers, you can easily outramp almost any deck, and the deck likely 'needs' to hit only 3 lands to start working. Noting that I always need to have Green mana meant brutal cutbacks in my Swamp count, but since I run so many ways to find Swamps, I often can ramp out many before I win. If you use tons of Green Creature Ramp (which you should be IMHO), you will always need at least 1 Green Mana to get by, and Green mana can usually get you black on or before turn 4, so keep that in mind. I think you should try to cut out artifact and spell ramp in favour of creature ramp, and do similar with as many other effects as possible. I would strongly encourage you to look for creatures that can do what you need done. Caustic Caterpillar and Foundation Breaker coupled with tutoring should give you some removal options, there are tons more in Green that vary in value. If you have enough creatures, Lurking Predators becomes pretty solid, even you are cheating in small creatures, a 50 creature deck can cheat out 3 or 4 of them per cycle, which is not something other decks will enjoy. A final point, I love running several Plaguecrafter/Demon's Disciple cards, Meren recurring them feels incredibly pushed in some metas.
Nel Toth Community College and Round Table is my Meren build based on all that (it's more than your desired budget, but it's got lots of fluff alongside pretty cutthroat stuff). It also has a good win con you can throw into a full on Dredge deck: Haakon, Stromgald Scourge is a really good way to generate repeated recursion, since you can just recast any Knights in your graveyard. Ashes of the Fallen and Maskwood Nexus can both make everything a Knight, but if you've got 4-5 to work with, you'll probably do okay. If you have a limited budget, it'll probably not be able to go infinite, but Haakon with Aristocrats should squeeze people out. If you want to go infinite, the best cards that are close to your budget are Pitiless Plunderer and Ashnod's Altar. Both work wonders. If you do use Haakon, you'll want some discard outlets in the deck, fortunately there are lots of good discard outlets in Green and Black. My deck has a few of them in it, and due to the available tutors as well, I am almost never stuck.
2 months ago
Hi ShredderTTN86! Welcome to the world of EDH elves! When I first began playing what is now my Ezuri, Renegade Leader build six years ago, I made a lot of mistakes, learned from that process, and made what is now a pretty strong list. As such, it think I can offer some help!
To begin with, you said your goal is to offer and Elf synergy list. That was also my goal years ago, and I ran Freyalise, Llanowar's Fury as the commander, but what I found was that it was a weird hybrid between and elf deck and a stompy deck, and its not really possible to do both well. You can definitely make a stompy deck that uses elf dorks and such for mana ramp, but most of your other elven synergies (lords and such) would need to be jettisoned for stompy cards. With Marwyn, the Nurturer you can really do either. If you wanted to go this route you would have just enough elf dorks and token spells to build counters, would protect her with Heroic Intervention and Wrap in Vigor effects, and would use her to dump as many big, dumb green creatures onto the battlefield as possible.
If you want to run true elves synergy, however, you want to cut any stompy creature that doesn't enable your elves (ex. Craterhoof Behemoth makes it but Ghalta, Primal Hunger does not, lower your curve, replace as many lands with dorks as possible, and play lots of elf lords. Keep in mind, elf lords also help Marwyn tap for more mana! I notice that you have tons of artifacts here that do nothing for most of your elves excepting Marwyn. I would probably cut a lot of these and add more elf creatures for a strong synergy build. Super powerful ones like The Ozolith and the infinite mana combo enabling Umbral Mantle should remain (you should also add Sword of the Paruns, which can also enable infinite mana with Marwyn), but even other good cards like Gauntlet of Power should be cut because you can do it better with elves. I think what surprises me most here is the lack of dorks. Llanowar Elves, Elvish Mystic, and Fyndhorn Elves are the backbone of any elf build and core to most stompy ones too. You also don't want to neglect Wood Elves, Farhaven Elf, and Springbloom Druid, which can up your elf count while finding and ramping out lands for you. As far as big mana tappers go, Circle of Dreams Druid, Wirewood Channeler, and Elvish Guidance are better than Gauntlet of Power and Karametra's Acolyte (which isn't an elf). Running synergy means you also want to run a lot of lords, such as Elvish Champion, Elvish Clancaller, Imperious Perfect, Dwynen, Gilt-Leaf Daen, Canopy Tactician, Joraga Warcaller, and Cultivator of Blades will buff both Marwyn and all of your elves, while also putting counters on Marwyn (for a double buff in effect) and moving you towards running your opponents over.
If you are interested, the link to my Ezuri Elf deck is here- Elfpocalypse Now! (Under Construction). The primer isn't finished yet, but even the sections that are there on the commander and on breaking down the tribe might help with the synergy piece. If you decide after all you'd rather just do stompy, there are other great experts on tappedout like Kamerot that can help with that! I hope this helps a bit, and please let me know if you want any additional help or have any further questions!