Farhaven Elf

Farhaven Elf

Creature — Elf Druid

When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped, then shuffle your library.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Farhaven Elf Discussion

Master_J on Aesi physical copy

1 month ago

Some upgrades, things to look for and think about:

First, your commander Aesi, Tyrant of Gyre Strait wants you to play lands and draw cards. Anything you can change towards that theme will help your deck run better. Also, there's some "sub-optimal" choices that could be upgraded for other things, some of which may have come with other commander precons, are really cheap, etc. Lastly, it looks like your paper version here has some token and +1/+1 counters sub-themes, which I'd bet would make your deck less focused, leading to more random things going on or you not being able to execute a game plan consistently.

So, with all that in mind, I would suggest some of the following changes, and my reasoning behind them:

Change Arcane Signet for Thought Vessel. Arcane Signet is good and all, but Thought Vessel will help with the unlimited hand size for the same amount of mana.

Change Wolfwillow Haven and Gift of Paradise for things like Kodama's Reach and Cultivate. Again, enchantments tend to eat removal, sometimes just by accident, where as lands generally don't.

Change Migration Path, Explosive Vegetation, and Vastwood Surge for things like Nature's Lore, Rampant Growth, Farseek, Three Visits, or Sakura-Tribe Elder.

You could change Crushing Vines for Beast Within, since Beast Within is more versatile, and it looks like you have enough bodies to protect yourself from a 3/3.

If you can get your hands on a Scute Swarm, you'll have some awesome token stuff to go on.

Also, if you can get your hands on a Tatyova, Benthic Druid, you'll have some redundancy and not have to rely solely upon your commander (for when it's died too many times, or you don't have the extra lands / fetch to keep your commander chugging along.

Ghost Town is a cheaper land that will let you pick it up on opponents turns, so you'll always have at least one land to play on your turn.

You might want to change some other bodies like Ornery Dilophosaur and Wren's Run Hydra for bodies that fetch lands like Wood Elves, Farhaven Elf, or others like it (like Elvish Rejuvenator and Springbloom Druid). This will give you blockers earlier, help you ramp, and make use of your commander later in the game too.

You could possibly upgrade your land base a little (in case you find yourself without the right colors often enough?). Some include Breeding Pool (which is on the $$ side), Hinterland Harbor, Rejuvenating Springs, Command Tower, and maybe a few more.

If you want a few bigger bodies to make use of your lands, I'd suggest Multani, Yavimaya's Avatar and Ulvenwald Hydra.

Hopefully this helps with how you think about your deck, some choices of cards, what you ultimately want the deck to do, and things to look for. Let me know if you have questions on choices or anything else.

DemonDragonJ on Will WotC Ever Print Another …

1 month ago

To change the subject, very slightly, what options currently exist for creature-based mana acceleration (i.e., Wood Elves and Farhaven Elf)? I am planning to make an EDH with Ghired, Conclave Exile as the general, so any creatures that can find lands or otherwise give their controller additional sources of mana would be great for such a deck.

backinstep on Yeva - Mono Green

1 month ago

Yeva is my favourite mono coloured commander, as she really changes how green typically plays. Nice list! A few things..

1) Land count seems a little low, especially as your ramp seems to rely more on Seedborn Muse style effects. Stuff like Farhaven Elf and Elvish Pioneer work well for me. Also get Emergence Zone in there, handy flash back-up plan if Yeva is MIA.

2) Yeva protection. She'll have a target on her head, so more Heroic Intervention style effects are great. I use Withstand Death and Blossoming Defense.

3) Bounce effects. Instant speed creatures are great, but being able to repeatly cast for value is better. Temur Sabertooth is a baller, and even stuff like Stampeding Wildebeests and Stampeding Serow work really well.

4) Other creatures. Thorn Mammoth is hilarious, Bellowing Tanglewurm can make your beaters unblockable, Thornweald Archer and Deadly Recluse are great for surprise blockers.

multimedia on Lathril, Blade of the Elves

1 month ago

Hey, well done so far at upgrading the precon on a budget.

Some suggestions to consider are how to improve the manabase and other ways to get black mana without Swamps. The amount of basic lands is backwards; there's more Swamps than Forests. Forests/green mana is much more important than Swamps/black mana because the majority of the Elves including one drops are green. By cutting some Swamps and adding more Forests or more Golgari dual lands you can make it more consistent in getting green mana to cast Elves. With less Swamps then Green Elves who can make black mana are helpful.

Woodland Chasm is budget and Overgrown Tomb is expensive are lands that Verdant Catacombs or Wood Elves can search for.

Good luck with your deck.

Shaffe_House on This Land is my Land

1 month ago

cards like Windrider Eel fit the land fall deck architype, but I feel have too low impact on a game of commander. Like lets play best case scenario you get like 3 or 4 land fall triggers, cool now this thing is a big old 10/10. Either Ouch, or it gets blocked by like a 1/1 flyer. I feel like there could be cards that better impact the board state.

Other Cards that you could consider cutting

  1. Borderland Ranger , Jungle Wayfinder => Farhaven Elf , Wood Elves (just strictly better)
  2. Burnished Hart , Dryad Greenseeker , Solemn Simulacrum are not bad, but I think you can do better in green
  3. Embodiment of Insight I like where you headspace is at here but they only create them for a turn. If they were permanently 3/3 I'd be 100% for it.
  4. Hungering Hydra => Hydroid Krasis
  5. Silkwing Scout => Embodiment of Spring (One mana cheaper overall), and I don't think the body is relevant

Other Cards that you could consider adding

  1. Lore Weaver , if you have a Ley Weaver that draws a card on etb that is pretty cool. Also Lore Weaver is a mana sink which with all the lands you are producing is a good thing.

DemonDragonJ on Don't Blink, or You'll Miss It!

2 months ago

I have replaced Thassa's Oracle with Farhaven Elf , which did increase the average converted mana cost of this deck from 3.60 to 3.62, but the elf provides mana acceleration, so that is a reasonable replacement, in my mind.

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