Creature — Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it into play tapped, then shuffle your library.
|Want (3)||Instinctive , lonestar1 , orkanik|
Printings View all
|Commander 2018 (C18)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2014 (C14)||Common|
|Commander 2013 (C13)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Farhaven Elf Discussion
3 hours ago
Scavenging Ooze is a good card, but doesn't play into the theme. Don't take it out necessarily, just something to keep in mind. Altar of Dementia would be an all-star in this deck. Fiend Hunter is kinda absurd. You can sac it before you exile, so the creature is permanently exiled. Disciple of Bolas is great because it gives you repeatable card draw in creature form which is huge for this deck.
Other good cards (some are around $5 but might be worth splurging for): Solemn Simulacrum, Stitcher's Supplier, Zulaport Cutthroat, Grim Haruspex, Ashnod's Altar, Vraska, Golgari Queen, Buried Alive, Viscera Seer, Pitiless Plunderer, Dictate of Erebos, Pawn of Ulamog, Smothering Abomination (this one triggers for any type of sacrificing), Archon of Justice, and Stonehorn Dignitary
In general, you have more noncreatures than I think is optimal. I could be wrong, and it's your deck. Build it how you want, but I think this deck excels with a higher creature count. If it's a creature it's repeatable and still usable if milled. Noncreatures aren't. For instance, I like Farhaven Elf more than Harrow because it is a creature.
Looking over your deck, you don't have many actual ways to sacrifice creatures. You have a couple that self sac, such as Caustic Caterpillar, and Carrion Feeder, but you definitely need more. Cards like Viscera Seer, Altar of Dementia, Ashnod's Altar, Woe Strider, Fanatical Devotion, Sadistic Hypnotist, and Stronghold Assassin are needed to make this a sac deck.
2 days ago
Cards I Have For You:
6 days ago
Also forgot to mention some utility lands. You're running a on of basics, so you may have some room for lands that feed into korvld's draw ability such as Strip Mine, Wasteland, Ghost Quarter, High Market, and Reliquary Tower. Since you're running three colors you may want to pick your three favorites and add them in.
2 weeks ago
Agreed. Although Farhaven Elf can fetch-out any basic land, it does enter the battlefield tapped. Also, it is unable to grab a shock land or triome. Including Farhaven Elf as opposed to Wood Elves was about availability. Wood Elves is so good that I did not have an available copy when constructing the deck. Once a copy becomes available, I believe Wood Elves will supplant Farhaven Elf. Thank you for the feedback!
2 weeks ago
1 month ago
Since you're playing green, I would swap out the talismans and signets for creatures that help you ramp. They will have more synergy with the deck, and lands tend to stick around longer than mana rocks. Sakura-Tribe Elder, Diligent Farmhand, Wood Elves, and Farhaven Elf are all good.
Swap a few of your plains for forests to make sure you can cast these early in the game.
2 months ago
Ha great deck name. Have you considered Eldrazi Processors? (e.g. Murk Strider, Void Attendant, Ulamog's Reclaimer, Oracle of Dust) You can use them alongside Roon's ability to permanently get rid of opponent's dudes.
You might like these too: Thousand-Year Elixir, Illusionist's Bracers, Brago, King Eternal, Faeburrow Elder, Elvish Rejuvenator, Farhaven Elf, Path of Discovery, Cauldron of Souls, Ghostway, Eerie Interlude, Fiend Hunter (when he enters, before his ETB ability resolves, target him with Roon or another flicker effect. this makes it so that his TB ability permanently exiles the target), Palace Jailer (can continuously exile creatures by flickering him)
2 months ago
I like alot of what you have going on here, I used to run her as a commander for quite some time. Im not sure what your budget or playgroup is like, but I have have had a ton of success using Avenger of Zendikar, Grave Titan, and Izoni, Thousand-Eyed to create mass tokens to sacrifice to deal decent damage. I do think you should consider adding at least 5 more creatures. I also noticed that you don't seem to have much in the mana ramp category. Theres quite a few all-star cards that would be great additions to this deck as well. I would recommend adding the following:
Avenger of Zendikar-Mass Tokens
Grave Titan-Big Beater that makes consistent tokens
Izoni, Thousand-Eyed-Great late game for mass tokens, and functions as a small draw package
Birds of Paradise-Best mana dork arguably
Elves of Deep Shadow-Mana dork that can mana fix
Birthing Pod-An all star sac outlet that tutors creatures into play from the library
Fecundity-Great cheap draw power that also draws off of non token creatures dying, downside is it works for all players, however you'll definitely benefit more
Living Death-Psuedo board wipe, that's main purpose is to flood your board with your entire graveyard of creatures
Eternal Witness-Meant to grab anything you cant get back with the commander from the graveyard
Plaguecrafter-Repeatable removal with your commander, whats not to love
Reclamation Sage-Artifact/Enchantment removal on a creature
Phyrexian Altar-Probably one of the best Sacrifice outlets available in the game, although it is expensive
Last but not least Craterhoof Behemoth-Gives you another way to win the game with combat damage if you have mass tokens on board. I have won so many games by sacrificing Avenger of Zendikar to Birthing Pod to cheat it into play from the library.
I know its a ton of suggestions, do with them what you will.