Farhaven Elf

Farhaven Elf

Creature — Elf Druid

When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it into play tapped, then shuffle your library.

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Printings View all

Set Rarity
Commander 2018 (C18) Common
Commander Anthology (CM1) Common
Commander 2014 (C14) Common
Commander 2013 (C13) Common
Shadowmoor (SHM) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Farhaven Elf occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Green: 0.3%

Golgari: 0.17%

Farhaven Elf Discussion

kashmyrr on Tatyova Unblockable Control

2 days ago

Looter il-Kor is basically unblockable with utility. Sakura-Tribe Elder is a better Embodiment of Spring, or if you don't want to sac the creature, Farhaven Elf. The new Hydra's Growth could be fun!

king-saproling on Tokens Everywhere

2 weeks ago

This is a great start! You might like these:

  • Mimic Vat. Interestingly, if you populate a token that was made by Mimic Vat, the populated token stays indefinitely. This is because the new token was not created by the Vat and does not have the same triggers/restrictions tied to it. However, if you populate a token from Minion Reflector, both tokens are lost at end of turn because the creature itself has the text "At the beginning of the end step, sacrifice this permanent." So I recommend Mimic Vat but not Minion Reflector haha.

  • Similar to Mimic Vat: Twinflame, Flameshadow Conjuring, Helm of the Host, Seance, Feldon of the Third Path, Soul Foundry. These all let you create token copies of your creatures, which can be populated. Imagine having multiple Dragon Broodmothers!

  • Adorned Pouncer, Anointer Priest, Angel of Sanctions. These are all interesting here because after they have been embalmed/eternalized, you can populate them! Populating tokens with powerful effects like these is much better than making vanilla tokens.

  • Second Harvest and Parallel Evolution. Populate on steroids.

  • Eternal Witness, Farhaven Elf, Wily Goblin. These cards are decent on their own and become especially good when you start making token copies of them.

BenKay on Bant Flicker/Blink

3 weeks ago

Thanks man!

Eladamri's Call

Chord of Calling

Finale of Devastation

Green Sun's Zenith

Leyline of Anticipation

Seedborn Muse

Avenger of Zendikar

Farhaven Elf

Peregrine Drake

Kodama's Reach

Cultivate

Hornet Queen

Are all in now, and I took out the other cards you suggested as well.

The only card I think I'll have to keep is Deputy of Detention. The only reason being is that 12/15 of the flicker/blink cards I have can't target Oblivion Ring (most of them can only target creatures). That being said, I'm putting him on my Maybeboard until I can find room for him with the additions you suggested.

Let me know if there's anything else you think I should cut/add.

Lemky24 on Bant Flicker/Blink

3 weeks ago

Cards I would remove:

AEtherling Does not combo with much and is not a huge impact for the cost

Deputy of Detention you are not able to pull off anything crazy like Oblivion Ring Oblivion Ring has two seperate abilities. The first ability is an enters the battlefield ability and the second ability is a leaves the battlefield ability. Because of the way to stack works, one can target a permanent with the first ability (EtB trigger) but then force the second ability (LtB trigger) to occur (through sacrificing, bouncing, blinking, or exiling Oblivion Ring) before this first ability resolves. This means that the clause where the target will be returned by Oblivion Ring will occur, but at this point Oblivion Ring has not exiled anything. Then the EtB ability resolves, exiling a permanent under an Oblivion Ring that no longer exists

Fierce Empath I would rather have straight card draw or ramp as this guy only finds 6+ costs

Gigantoplasm I would limit the clones in the deck to only Clever Impersonator as most of the time it is going to be a Win-More card but would not actually swing the game into your favour if drawn alone

Mirror Image See above

Phyrexian Metamorph See above

Nezahal, Primal Tide He is a big bomb but doesnt fit the theme of the deck, most of the time I would rather a token maker or card draw.

Restoration Angel A 1 time use, I would rather a tutor to find Deadeye Navigator

Wall of Omens I would limit the amount of walls as they can not attack

Wall of Blossoms See above

Cards I would add:

Tutors: lets you find any missing piece as most of your best stuff is creature based

Eladamri's Call

Chord of Calling

Finale of Devastation

Green Sun's Zenith

Ramp:

Cultivate Ramp and thin your deck

Kodama's Reach Ramp and thin your deck

Wood Elves can abuse with blink

Farhaven Elf can abuse with blink

Peregrine Drake Infinite mana with most blink enabling cards like Deadeye Navigator

Recursion: a couple more options to return things from your graveyard

Sun Titan

Reveillark

Good value:

Elvish Visionary Card draw that can attack

Avenger of Zendikar Generate a lot of tokens plus with Farhaven Elf you can make them huge

Mulldrifter Card draw, plus you can evoke and save him with a blink effect.

Hornet Queen Generate a lot of flying deathtouch tokens

Prime Speaker Zegana Card draw

Sunblast Angel A reusable semi board wipe

Seedborn Muse Allows you to play out your hand and untap on their turns for counters or blink effects

Leyline of Anticipation Combos great with Seedborn Muse and lets you react to your opponents moves easier

Slithermuse Can lock down the game and force your opponents to draw the same mana rock for the rest of the game

Optimator on Bastards on Parade

1 month ago

Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:

Ramp:

Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.

Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc  Flip, Harrow , Circuitous Route

Utility:

Rishkar's Expertise , Soul's Majesty , Mirror Shield , Zendikar Resurgent , Primal Rage , Heroic Intervention , Return to Nature , Overwhelming Stampede , Overrun , Beastmaster Ascension , Loxodon Warhammer , Colossal Majesty , Rancor , Vivien, Champion of the Wilds , Blossoming Defense , Withstand Death , Titanic Brawl , Ancient Animus , Momentous Fall , Nature's Claim , Once and Future , Regrowth , Wildest Dreams , Road of Return , Creeping Corrosion , Season of Growth , Blanchwood Armor , Sandwurm Convergence , Garruk, Primal Hunter , Vivien Reid , Vivien of the Arkbow , Ghost Quarter ,

Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.

Counters:

Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.

Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty

I have a Drove of Elves I'm not using

harbingerofduh on Damia, the Sage That's Stoned

1 month ago

The first thing I noticed while looking at this deck is that it's way too light on lands. With a seven-mana general, you're likely to get mana-screwed, especially if your mana elves die. I'd look to add about 9-10 more lands, maybe cutting some ramp if you start flooding out. Lands are generally better than mana elves.

Rather than mana-producing dorks like Elvish Mystic and Druid of the Cowl , you should probably be playing spell-based mana ramp such as Rampant Growth and Cultivate . The reason for this is that if someone casts a board wipe, all of those mana-producing elves will die and you'll lose your mana acceleration. The good news is that the spell-based ramp I mentioned is usually common or uncommon, so you won't have too much trouble finding them. Other spells to consider in this vein are Farseek , Kodama's Reach , Skyshroud Claim , Circuitous Route , Explosive Vegetation , Sakura-Tribe Elder , Wood Elves , and Farhaven Elf .

You really want ramp because Damia is so expensive, and also because after you empty your hand casting those spells, Damia helps you refill. That's her main strength, so I'd suggest building her with big-mana strategies in mind. X-spells like Villainous Wealth and expensive monsters like Ulamog, the Ceaseless Hunger are probably what you'll be aiming for, with Damia to help you refill your hand as needed.

I have my own (slightly quirky) take on Damia here if you want some further ideas for how to fully take advantage of her: Damia Discard

robcastpwnz on Korvold, Fae-Cursed King- lands Matter

1 month ago

Looks pretty solid, the only thing i can think of at the moment is to switch Farhaven Elf for Springbloom Druid .

i-A-m on Meren, the Reanimation-Queen

1 month ago

Thank you very much!

I must admit that I really like the plays that I got off with Awakening Zone in this deck. The Tokens allow some sweet abuse of Meren's passive!

I think I will replace the Wood Elves with the Ramunap Excavator and the Farhaven Elf with the Springbloom Druid - but I will definitely test it out, because I had some nice moments with the two elf-cards in play.

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