Myrel, Shield of Argive
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Myrel, Shield of Argive

Legendary Creature — Human Soldier

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

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Chuubii on "Lets slow this down" – Adeline

1 week ago

Thanks :) I tried running both Grand Abolisher and Voice of Victory, but my meta is such that one felt enough. I haven't tried Myrel, Shield of Argive as she's bit outside of my budget, but she would probably work real well.

Crow_Umbra on "Lets slow this down" – Adeline

1 week ago

Awesome combination of aggro and control, I really like what you've got going here. Have you considered either Voice of Victory and/or Myrel, Shield of Argive at any point? They offer some additional token creation, even though Adeline pumps out plenty on her own, and gives a bit of redundancy with the Grand Abolisher type of protection.

If you wanted to include either of them, I think you could cut a land or two, or some other piece of redundancy that you feel safe dipping on by one.

plakjekaas on How Good is Angel of …

2 months ago

As an opponent, Myrel, Shield of Argive looks more suspicious, like you have combo's to protect. People might show aggression towards you more, because of that. If you don't actually have combo's to protect, I personally wouldn't want the additional aggression towards me because of it. I think that card makes you look more threatening than an Angel of Jubilation would. I'd rather play the anthem and accidentally annoy very specific opponents than look threatening in ways I'm not. But if you have a lot of soldiers in your deck otherwise, the attack trigger might become a reason to play Myrel.

Have a reason to include cards in your deck for supporting your strategy. That's almost always a better way to build your deck than discussing which card is individually more powerful. The cards need to perform well with the rest of your deck, make sure they fit. And looking scary without a plan to actually be scary is a foolish way to lose.

DemonDragonJ on How Good is Angel of …

2 months ago

DreadKhan, plakjekaas, do you believe that Myrel, Shield of Argive would be a good replacement for Angel of Jubilation?

DemonDragonJ on How Good is Angel of …

2 months ago

wallisface, Bookrook, would you consider Myrel, Shield of Argive a worthy replacement for Angel of Jubilation? Angels are some of my favorite creatures in the game, but Myrel has a more lenient mana cost, and her ability is likely to be relevant more frequently than is that of the angel, so I believe that she is a worthy replacement for the angel.

BPWyndon on my soldiers deck

6 months ago

I don't agree with sylvannos, the Brotherhood Regalia allows you to attack with Myrel, Shield of Argive without the risk of losing her, which is arguably the most important part of the deck. I suggest adding more cards that allow you to do that such as Gustcloak Savior, Reconnaissance, Gideon Blackblade, Tegan Jovanka, and Loyal Unicorn.

JackNavi on Convoking the Doublestrike Samurai Maiden

9 months ago

Heyo, Fellow Mono-W Voltron Enjoyer here. I think this list would work well with Myrel, Shield of Argive. Not only is she a Factory on Swing, love her Grand Abolisher static ability. Have fun and Voltron-on my guy!

_AoxomoxoA_ on Veni, Vidi, Vici

9 months ago

09/07/2024 Revisions

Why?

The focus of these changes were to increase the token generation ability of the deck. Many of the removed cards interacted with cards that have been killed/allowing me to profit off of the death of tokens/creatures. Often, this would lead to me having a board of creatures that Caesar couldn't make use of which would stall my boardstate.

11 Card Changes

Creatures

-1 Alesha, Who Smiles at Death: Limited Graveyard recursion that didn't do much for many of my creatures

-1 Athreos, God of Passage: Tokens are what mainly die in my deck and those can't be in my hand

-1 Deathgreeter: Hard choice to make with this one, but at the end of the day, I wanted to remove this aspect of the deck. I don't care as much about longterm survivability if I can win early.

-1 Desdemona, Freedom's Edge: Similar to Alesha and Atheros

-1 Elas il-Kor, Sadistic Pilgrim: Another hard choice to make, but I want to focus on tokens entering the battlefield and the attack phase rather than sacrificing and graveyard.

-1 Morbid Opportunist: Good card but similar to Elas, I want to focus on ETB and Attacking rather than killing

-1 Paladin Elizabeth Taggerdy: I don't want many of my creature cards attacking and honestly the CMC of many of my creatures doesn't make this card worth it

-1 Pitiless Plunderer: Same as Morbid

-1 White Glove Gourmand: Ended up being a card that read: 4 mana create 2 humans, which is not ideal

Artifacts

-1 Ashnod's Altar: Never really panned out how I wanted it to, make room for better cards

Enchantments

-1 Battle of Hoover Dam: Choosing NCR runs into the same issue as Alesha and Desmonda, choosing Legion is fine but also not amazing. I would rather buff all my cards or keep them small to help with McCready

Creatures

+1 Hero of Bladehold: Great consistent token generator, and it creates soldiers

+1 Iroas, God of Victory *list*: Keep my tokens alive and able to consistently hit face against tall boards

+1 Karlach, Fury of Avernus: I LOVE this card, similar to Isshin being able to trigger Caesar's ability multiple times per turn is super strong. Also, I have many other attack phase triggers

+1 Myrel, Shield of Argive: Better Hero of Bladehold + Grand Abolisher, this card is a no brainer. Plus it has soldier synergy

Enchantments

+1 Anointed Procession: Stupid to not include this card in a white token deck

+1 Court of Embereth: This card is STRONG, consistently generates targets for Caesar to sacrifice if needed, and it does Caesar's strongest ability automatically every turn. Also Monarch is fun and I can consistently fight to keep it.

+1 Warleader's Call: Purphoros and a static +1/+1

Instants

+1 Grand Crescendo: At worst, it's 2 mana to make my board indestructible, at best it generates tokens for me

Sorcerys

+1 Finale of Glory: Token generator

Artifacts

+1 Mana Vault: More fast mana!

+1 The One Ring: Card draw plus protection from everything

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