Myrel, Shield of Argive

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Myrel, Shield of Argive

Legendary Creature — Human Soldier

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

Lightningbolter on Isshin (Unfinished)

12 hours ago


Thanks for all this, one of the best parts of brewing is talking about the brew and you're helping me a lot with this.

Yes i like Rising of the Day better than Emblem of the Warmind I just found Emblem really, I didn't know a similar effect existed.

Myriad is quite nice with isshin I haven't looked at all the options with it tho, I do like Elturel Survivors quite a bit better.

Ankle Shanker was one of my first pics for this deck actually, deathtouch and first strike is one of the most lethal combinations of keywords I can think of lol, Pyreheart Wolf was just a put it in to fill the slot so to speak, I like Kaya, Geist Hunter will slot in perfectly for a few reasons, Vault of the Archangel is a rather useful utility land definitely in consideration.

Lightning Runner will definitely have a bullseye on his back as soon as he hits the board, so if the deck doesn't get to pricy with it Aurelia, the Warleader I'll definitely add her.

Dolmen Gate and Clever Concealment are definitely something needed and will be on the list of things to add.

I love Firemane Commando she's definitely going in the list, she draws and potentially keeps heat off of me while she lasts, Chivalric Alliance and Minas Tirith are good cards I may add them later, as of now I like my instant/sorcery draw cards as they don't require anything to draw and they're a good bit cheaper (money wise) than the ones you recommend, but they are nice.

I was thinking Signets would be better than more land as you can only play a land a turn but Artifacts can be played more than once adding to isshin getting the ball rolling faster, how many lands would you have?

Didn't even think of effects like Impact Tremors with the tokens, I wasn't quite sure how they'd work with Adeline, Resplendent Cathar and Myrel, Shield of Argive but absolutely adding those type of effects now lol.

Which instants/Sorceries would you cut? Because I was going to do the same but I can't decide on a proper ratio of target removal, draw etc.

And yes all this info is a great help to me, keep it coming if you want I'm loving this, amd thanks again.

SufferFromEDHD on Djeru and Hozoret Cedh

2 months ago

Hidden Retreat very niche but similar to the utility that Scroll Rack provides.

Boros Charm this is a permanent based strategy

Myrel, Shield of Argive > Grand abolisher

Moraug, Fury of Akoum > Combat Celebrant

Does Strionic Resonator dig 12 deep and cast 2? Even if it only digs 6 deep doubling the free crewture for 2 colorless seems like good value.

I enjoyed seeing Jiwari, the Earth Aflame. Some neat flavorful tech.

Master_J on Attack Attack!

3 months ago

Out: Herald of the Host, Blade of Selves

In: Mishra, Claimed by Gix  Meld, Myrel, Shield of Argive

Trading out some myriad stuff for things that are generally better. While Myriad is fun and pretty powerful in a group, most creatures in this deck are legendary (which is bad for Myriad), and sometimes I play 1v1's, where Myriad is a dead card.

NV_1980 on Dune | Adeline, Resplendent Cathar

3 months ago

This looks nice. I like what you've done with the card-advantage options. In terms of recommendations, I would point to Mondrak, Glory Dominus, Myrel, Shield of Argive and Anointed Procession in a heartbeat, for the token increase. However, I understand these are quite expensive and probably not that easy to come by (they aren't in my country anyway). Mirror Entity might also be great in here to suddenly make your soldiers a whole lot scarier.

legendofa on Sacramentum

4 months ago

You should switch your commander to one of the options. Myrel, Shield of Argive can only command a mono- deck.

awesomedude20 on Dihada's Harem of Heroic Hooligans

4 months ago

Mattio38 Hey, thanks for stopping by yourself haha!

I've played this a handful of times with my group, and it's always at LEAST been a major threat, with her ability to toss out huge threats at a moment's notice. Magda is genuinely an all-star lol, the ability to fetch Avacyn's Memorial out of the deck is insane. Especially considering you can swing Magda safely, since the fetched Memorial will make her indestructible lol. Allowing you to continue fetching big nasties (Bladewing, Deathless Tyrant, Drakuseth, Maw of Flames, Oros, the Avenger, and Piru, the Volatile are all excellent targets, with Gadrak, the Crown-Scourge as prooobably your last choice) turn after turn. Luxior, Giada's Gift is another great choice.

But honestly? I usually hate infinite combos, so I usually try to avoid tossing those in as wincons, so this deck usually just wins by beating face better than anyone else. There's a good amount of fliers too, which are both great at protecting Dihada, as well as getting in to damage people, and any winning boards just... facilitate keeping your board around to continue doing that haha. The boardwipe creatures are especially good at keeping everyone else's board in check, since all of them deal with most go-wide strategies pretty immediately, as well as smaller utility creatures and whatnot, paired with lifelink to boot, it gets kinda funny.

A combo I do quite like is Dihada + Myrel, Shield of Argive + Agrus Kos, Eternal Soldier.

Lets you target Agrus with Dihada's +2, then you pay the , which copies her +2 for every one of your legendary creatures, and with Myrel out, your opponents don't have too many common options to deal with your board since USUALLY your board is quite vulnerable from your upkeep to your main phase 1. But Myrel stops people from doing anything during that point, so you can basically keep your Dihada +2 going safely for your entire creaturebase, letting you swing relentlessly and gain a ton of life, all while keeping Dihada safe behind the fliers and big bodies etc. etc.

Also Primevals' Glorious Rebirth won me a game hilariously hard once. A Lazav player milled like 3/4s of my library. Got to my turn. Topdecked Primeval. Put basically every legendary card in my deck straight onto the field, lands included. Generally speaking, I prefer to let all 4 cards go to the grave with Dihada's -3, since the 4 treasures is REALLY strong, but if I ever mill Primeval, you bet I'm grabbing that lol.

As for your recommendations, yeah Blasphemous Act is kinda just never a bad idea lol. I might toss it in, but I find I've been able to get by using Piru, Oros, or Ashling in a similar way. The deck makes enough mana to make it functional haha, plus it leans more into the legendary tribal aspect, which I enjoy. Sheoldred is definitely a great include, I'm not really sure why I didn't include her other than maaaaybe being a massive hate magnet. I would argue that Rodolf is even better in the deck with a little extra legwork involved, but Rodolf, for some strange reason, doesn't attract as many bad intentions haha

Definitely not a bad idea though, fits into my theme of "keep my things on the board", if I ever find a card underperforming I might just swap it out for her.

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