Liliana's Reaver

Liliana's Reaver

Creature — Zombie

Deathtouch

Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.

Browse Alters

Trade

Have (1) GeminiSpartanX
Want (1) Amathos

Printings View all

Set Rarity
Jumpstart (JMP) Rare
Commander 2014 (C14) Rare
Magic 2014 (M14) Rare

Combos Browse all

Tokens

Legality

Format Legality
Oathbreaker Legal
Commander / EDH Legal
Historic Legal
Unformat Legal
1v1 Commander Legal
Casual Legal
Legacy Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Leviathan Legal
Canadian Highlander Legal
Arena Legal
Pioneer Legal
2019-10-04 Legal
Penny Dreadful Legal
Magic Duels Legal
Duel Commander Legal
Vintage Legal
Modern Legal

Liliana's Reaver Discussion

ghughe on Tapped? I think not

7 hours ago

Valengeta Thanks for the suggestions, i will add Liliana's Reaver, Dizzy Spell, Spell Pierce, and Go for the Throat.

Valengeta on Tapped? I think not

2 days ago

Since you rely so much on the Amulet, I think you need a way to at least increase your odds of getting it every game, as well as always play 4 copies of the artifact itself. Dizzy Spell can tutor for it, Fabricate too. Also I would put some answer spells in here, like Spell Pierce, Vapor Snag, Fatal Push, Go for the Throat, Spell Snare, Stern Dismissal, Remand or Echoing Truth because your creatures are frail and the opponent won't be standing idle waiting for you to complete your board

Liliana's Reaver might also be useful here

Azeworai on Tinybones the card thief

1 month ago

Ah, I have piloted a mono-black discard deck for quite the number of years. I have Chainer, Dementia Master at the helm myself, as he is a rather powerful card when everyone's hands are empty, thus he reigns unanswered. Therefrom, a great amount of methods may be used to win.

Tinybones is less of a finisher itself, more so a value engine. As such, I would recommend possessing a lower curve to take advantage of the card draw and more potent finishers within the deck to hent for victory. Also, having card draw outside of the commander would grant a better backup plan. A discard deck's goal is to empty each opponent's hand and win by going unthreatened. If no players have cards to discard, Tinybones cannot provide draw.

The changes I would make are more instants so you kill things once they resolve as opposed to waiting a full turn, swifter discard in the early game to make your commander more effective, stronger finishers for the sake of ending the game betime, and just cutting some cards.

So, first, there are some things I would remove.

  1. Murderous Compulsion may go with the discard theme, but it's conditional removal at sorcery-speed.
  2. Bad Deal is ironically a bad deal, as it is six mana for two cards gone.
  3. Assassin's Strike is just egregious. A six-mana sorcery to kill one thing and they discard but one card. Begone.
  4. Unnerve is fine but not great. Being a one time effect at four mana, I dislike it, though Xantcha is a great character in the art.
  5. Haunting Hymn is six mana, which is far too late for discard effects to be effective. You want discard early, as it makes it far more difficult for decks to catch their footing.
  6. I have the same reason for Tasigur's Cruelty.
  7. Cabal Conditioning has an identical reason.
  8. I have a shortlist for this category, being creatures without long-game value; Burglar Rat, Liliana's Reaver, and Banshee of the Dread Choir have discard stapled to them, but don't do much else whilst lacking much in terms of evasion for Larceny.
  9. Scythe Specter is slow and other cards just do its job better, and Herald of Anguish is slow and lacks fodder for its second ability.
  10. Necrogen Spellbomb is just crap. Two mana for one card from a single player's hand is awful. Don't play this.
  11. Awaken the Erstwhile neglects the game plan of having more cards than your opponents whilst lacking the option of going back. I'd just add a stronger finisher.

Alright. With that out of the way, I may suggest other cards.

So, early game discard. Mind Rake and Delirium Skeins are each great, for they take card from every player in the first few turns of the game.

Let's add some better kill spells: Snuff Out, Victim of Night, Go for the Throat, Hero's Downfall, Drag to the Underworld, and Murderous Rider.

Wraths are a cruciality for slower strategies such as this, for aggressive strategies such as Alesha or Tymna. You should add any of Massacre Girl, Damnation, or Massacre Wurm.

Upon card draw, you have none outside of the Trinket Thief, Rankle, and Geth's Grimoire. I'd add any of Phyrexian Arena, Sign in Blood, Underworld Connections, and Dread Presence. Necropotence may seem as if it negates the strategy, but it is always worth it.

Lightning Greaves just seem great.

Dark Ritual and Cabal Ritual allow for turn one Pit or Mists, easily providing much value with your commander on turn two.

Expedition Map allows you to assemble your land combos with Cabal Coffers and Urborg. Always nice.

Nirkana Revenant is an option for the sake of late-game ramp, giving much for Torment of Hailfire.

Now, for the finishers I have many. Do note that these are meant to be played when people haven't any cards in hand, hence lacking answers for these once on the field. Sheoldred, the Whispering One grants value from each player's bin whiles eating at their board. Abhorrent Overlord offers a swarm of flyers to end the game. Grave Titan is much the same. Archfiend of Despair goes well with Tinybones's second ability. Though I am not too fond of it, Archfiend of Spite offers much. Geth, Lord of the Vault hents the opponent's graveyards to swarm the board. Kokusho, the Evening Star is a massive threat that harms upon death. Kothophed allows for a quite a bit of card draw. Lord of the Void is always fun. Lastly, Gray Merchant of Asphodel does so much every time it hits the field.

Of course, I'd add more ramp and reanimation. Mind Stone, Arcane Signet, Charcoal Diamond, and Lake of the Dead are great for ramp. Animate Dead, Reanimate, and Dread Return are fine ways to get stuff from anyone's yard, save for the Return.

That shall be all from me. Do enjoy your day!

Epicurus on Goblin Pact, the EDH Edition

4 months ago

ulmo, I've been thinking about your recent suggestions a bit. First of all, yes, I think Bedevil over The Elderspell for sure. The Elderspell is more attractive only really because getting to the ultimate of any of my planeswalkers is almost a wincon. But unless I see a lot of planeswalkers on the other side it really does me little good.

Syphon Mind would be good for the draw, but discard isn't actually a priority for me. Toll of the Invasion seemed good because it's targeted, and because of the amass ability.

Liliana's Reaver and Grave Titan both sound good for my other EDH graveyard themed deck, Cleverly Named Graveyard Deck, because it has a bit more mana ramp. There's definitely some ramp in this deck, but I'm trying to keep the curve here as low as I can get away with. However, Slavering Nulls does for sure sound like a good addition.

Than

ulmo on Goblin Pact, the EDH Edition

4 months ago

I like both Bedevil and The Elderspell, however, because you only have four planeswalkers, at the end of the day I think Bedevil is the stronger choice unless your playgroup rocks a bunch of planeswalkers. There's also Syphon Mind for multi-player if you're still interested in some discard. Then there's Slavering Nulls, a personal favorite, budget-friendly option who's both a gobbie and a zombie. I also highly recommend Liliana's Reaver... and a Grave Titan if you can afford 'em.

muffpuncher on Chains and dead thangs

8 months ago

Fuck all that shiz. We're throwing out the old plan and starting from scratch. We're saying fuck the mill main plan and making it a sub plan now.

REMOVE: Worry Beads

Unwinding Clock

Ghoulcaller's Bell

Balustrade Spy

Sewer Nemesis

Undercity Informer

Never / Return

From Under the Floorboards - I think we can make more efficient zombies than this tbh.

ADD:

Josu Vess

Gray Merchant of Asphodel

Fleshbag Marauder

Liliana's Reaver

Gravespawn Sovereign

Soulless One

Rotting Rats

Undead Augur

Jet Medallion

and add any eldrazi you may have that causes you to shuffle your graveyard back into your LIBRARY

x12721 on Pioneering the Underworld

9 months ago

For starters, Cryptbreaker is one of the best 1cmc zombies ever. Definitely worth running a playset of them. Liliana's Reaver isn't great, given that it needs to both attack and deal damage to an opponent to get any value. You've also got access to an amazing finisher that is both in-tribe and synergistic with everything else: Gray Merchant of Asphodel . It does everything you want in a deck like this, both keeping you in the game and winning it for you. As for removal, you should play Fatal Push , as it is one of the best removal spells in the format. I would cut Empty the Pits and possibly Murderous Cut for them. Also consider Collective Brutality in both boards. For the landbase, I would only say adding Field of Ruin and possibly Witch's Cottage .


As for the sideboard: Dreadhorde Invasion is great against control, so I really like seeing that in here. You do need a playset of Leyline of the Void to stop any graveyard shenanigans. Also, Thoughtseize is playable, and should definitely be run in place of Specter's Shriek (As a playset). The only other suggestions I have would be relating to card advantage, however that may be just personal preference. I hope these help!

Load more