Bloodline Necromancer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Bloodline Necromancer

Creature — Vampire Wizard

Lifelink

When Bloodline Necromancer enters the battlefield, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.

seshiro_of_the_orochi on Don´t be afraid to give blood

1 year ago

Strefan akways looks pretty brutal to me, dropping all these vampire beaters. You seem to have most of the big bad bloodsuckers in here, but maybe I can suggest some you haven't considered yet:

Drana, Kalastria Bloodchief is powerful, and you can even pump her right after dropping her.

Skeletal Vampire is a lot worse, but still interesting.

Bishop of the Bloodstained will propably deal quite a bit of damage.

Bloodline Necromancer is fine recursion.

Champion of Dusk is a big draw spell.

Defiant Bloodlord will deal lots of damage here.

Kalitas, Bloodchief of Ghet is fun.

Marshland Bloodcaster is powerful ramp.

Shauku, Endbringer looks pretty cool in here, and if only to have it enter attacking in spite of its static ability.

DrSnipy on The Byzantine Coterie

1 year ago

Great Deck! How do you feel about Bloodline Necromancer? He brings back another vampire, so its 2 for one ^^

Guerric on [Primer] Casting the Mythal

2 years ago

Thanks beastmenwarrior! I haven't had the chance to try that iteration yet, so while I added the Mana Echoes combo to the primer I hadn't yet done it with Bloodline Necromancer, even though I knew that's its possible. Technomancer is definitely the hottest new card since Pyre of Heroes.

beastmenwarrior on [Primer] Casting the Mythal

2 years ago

Actually running through this you don't even need Molten Echoes didn't think about in the game but when writing this I finally saw that just Bloodline Necromancer with an Inalla clone is enough to start the infinite combo.

beastmenwarrior on [Primer] Casting the Mythal

2 years ago

Fun combo I ran into with Ruthless Technomancer, Bloodline Necromancer, and Molten Echoes

Required:
Graveyard: Ruthless Technomancer
In play: Molten Echoes
Cast: Bloodline Necromancer

  1. Once cast use the original trigger of Bloodline Necromancer to bring back Ruthless Technomancer.
  2. target Ruthless Technomancer and Bloodline Necromancer with the Ruthless Technomancer ETB triggers from the original and the clone.
  3. Use the clone of Bloodline Necromancer to target the original copy of Bloodline Necromancer in the graveyard.

Basically the same idea as the Ashnod's Altar combo but your using the Ruthless Technomancer as a sac engine and Molten Echoes will make you infinite tokens to swing out with once your finished. You also have the side benefit of being able bring back all your wizards in your graveyard with Ruthless Technomancer ability.

Guerric on [Primer] Casting the Mythal

2 years ago
Finally with Neon Dynasty we have some a new addition! Ruthless Technomancer is here to stay, and add yet one more way to perform the Rite of Endless Sacrifice (infinite combo; see primer). This was welcome, as there hasn't been a worthy card for this deck since Kaldheim gave us the powerhouse uber-tutor and combo-enabler that is Pyre of Heroes. This one doesn't disappoint, and also can just provide some ramp and recursion when we aren't ready to combo off. I've updated the primer with how to do the combo with Mana Echoes. I believe you can also do it with Bloodline Necromancer, but I haven't quite got my brain around that one yet, and I'll update if and when I do! I also made one other marginal update, and may due a second one with some other minor tweaks soon.

1) Anathemancer OUT Ruthless Technomancer IN

Ruthless Technomancer is amazing for all of the reasons stated above and more. It's just a must play for the deck. Shout out to beastmenwarrior for drawing my attention to it while I was heavily focused on updating my Yuriko deck with cards from this set. I have a beautiful foil version of Anathemancer, but unfortunately its probably the weakest link. It really only combos with kicked Rite of Replication to win outright, whereas Supreme Inquisitor can work with any infinite token generator to win the game. Other than that it can provide some chip damage, but that doesn't cut it as much most of the time.

2) Decree of Pain OUT Toxic Deluge IN

This one is pretty straightforward. Toxic Deluge comes down much earlier and gets around indestructible and other annoying mechanics like that. This deck is fast and we always have something to do with our mana, so tapping out to wipe the board, even if it nets us a bunch of cards, isn't what we want to do here. I'll probably pop decree into my planeswalker deck where the draw might help more, but its just too slow for this deck.

Guerric on [Primer] Casting the Mythal

2 years ago

To StefanStremel and others, I can pretty much forecast what the next update will be. Other than the other two changes from my prior post, Ruthless Technomancer definitely is going in. The combo is just another way to do the ritual of endless sacrifice without even a sac outlet, and is really easy to do with Mana Echoes, and while it's a bit of a headache it can be done with Bloodline Necromancer too. I will update the primer with a detailed account of how to execute these combos when I do so. It also is good just as a second recursion piece with some ramp even if not comboing off. There aren't really too many other cards from Neon Dynasty that make the cut, but this one is enough! As beastmenwarrior said, it is now an auto-include.

I am curious what the community of those who play this deck think we should cut to add it. I see three main candidates at the moment. Deadeye Navigator is a fabulous card and great for repeating double Inalla triggers, but as a 6cmc piece that we can't copy I wonder if its becoming a bit too slow for the current incarnation of the deck. Similarly, Supreme Inquisitor and Anathemancer are most powerful as win cons when we do Rite of Replication shenanigans, but I wonder if I really need both. Please let me know all of your thoughts!

golgarigirl on The precon question

2 years ago

Also for insight on the VOW decks...

Millicent, Restless Revenant relies on you amassing a ton of spirits on-board to really do her thing, but the engine feeds itself. Once you have a bunch, they're monstrously hard to get rid of and keep multiplying thanks to her ability. She snowballs very quickly with steady card draw. I modified my Millicent with a few more Bident of Thassa effects to really take advantage of the plentiful bodies to keep the cards coming and she can explode and become a menace very quickly.

Strefan, Maurer Progenitor is a beatstick-y guy on his surface...he wants you to cheat in giant vampires. But there's trickiness there too. Making blood tokens with small damage sources like Leechridden Swamp, and you can easily make the deck more of a reanimator/graveyard matters deck or even have an artifact matters subtheme because of the blood tokens. Good thing Bloodline Necromancer is already in the deck, he's so good in here!

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