: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
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|Commander / EDH||Legal|
Mirage Mirror occurrence in decks from the last year
Mirage Mirror Discussion
1 day ago
Would be a cool card, even though it's a bit jank.
Kinda sad that it doesn't work in Commander, as the format doesn't recognize cards that exists outside your decks and possibly Companions.
I really wish the Commander board committee would remove the rule on effects that refer to cards outside the game doesn't work. They don't even need to add the possibility of a sideboard, as in casual, non-sanctioned games, the cards that exists outside the game refers to your entire collection.
Now one might say; "well that would just take a long time for people to browse their entire collection for the cards they want, with say Burning Wish . We don't want to increase the time on Commander cards."
That is true. An untrained mind will possibly take a long time to judge what they need at the given moment. But then again it is a casual format, so if you take up a lot of time browsing your collection, people will not want to play with you or they will ask you to not play such tutors unless you limit your selection down to maybe a couple of pages from a binder.
There's another argument against enabling fetching cards from outside the game and that is the concept of the singleton format. With wish cards or similar , you can potentially get a lot of redundant copies of the same card. However that is already partially possible with cards like Mirage Mirror , Copy Artifact , Clever Impersonator , Sakashima the Impostor or their many similar minded cards. Funny enough most of these resides in blue, the master of copying.
It would be interesting to see cards from outside the game enabled in Commander under self-limitation.
And if it becomes a larger time related issue, they could just make a separate unit called, search decks, where you can have up to 30-50 or even 100 cards in a special search deck exclusively for these outside of game searches. Then it just becomes a Demonic Tutor in terms of scale.
On another note, it would be fun to see an actual legion of angels .
1 week ago
Some suggestion's I have for this deck are: Balefire Dragon , Combat Celebrant , Goblin Guide , Inferno Titan , Urabrask the Hidden , Fiery Emancipation , Helm of the Host , Mirage Mirror , Winter Orb , Jeska's Will , Ancient Tomb , Hall of the Bandit Lord , Homeward Path , Strip Mine and Blood Moon / Magus of the Moon
1 week ago
Some suggestions I have are Balefire Dragon , Combat Celebrant , Goblin Guide , Hellkite Charger , Hellkite Tyrant , Helm of the Host , Mirage Mirror , Winter Orb , Aggravated Assault , Fiery Emancipation , Ancient Tomb , Hall of the Bandit Lord , Homeward Path , Shinka, the Bloodsoaked Keep , Strip Mine and Blood Moon / Magus of the Moon
3 weeks ago
"The queen's dragon form": Wrong fairytail, but whatever, I like the deck. Xantcha is a pretty good fit for snow white, great job.
3 weeks ago
Not too much to say on this one, it has a good theme behind it, aligns nicely to the commander.
I has a good ramp package (about 12 or so on a quick look). Talisman of Creativity / Arcane Signet needs to be in here (can replace a higher CMC one). Dockside Extortionist is good if you can get his pre-con at walmart for $30. Foundry Inspector i see quite a bit. Hullbreacher if you lucky enough to crack one, he's super expensive, but so strong.
Scrap Trawler could be interesting, but I think you're on the token strategy, so it's honestly meh for you. More along the recursion lines, I often see Daretti, Scrap Savant being a go to for closing out a game. Sac your mana ramp artifacts to bring back your Myr Battlesphere for example. Hellkite Tyrant might be fun as an alt-win but he's CMC6 but certainly on theme, might be better than some others in those slots. Steel Overseer is often a good early drop, and has good value in all game facets, development, ahead, behind, even. Mirage Mirror is a good way to bring down CMC with game changers as well.
I think some targeted removal would be good, Chaos Warp , Counterspell , Cyclonic Rift , Vandalblast , lots of talk about the value/situation Mystic Reflection I think it may be cEDH level. Arcane Denial maybe. Narset's Reversal is really good, stealing an opponent spell sometimes better than just countering it. Capsize is a staple.
Draw perhaps could get a couple, it definitely has a draw package, I would convert 2-3 of my CMC6/5, and maybe 2 of my CMC4 moving them to the 1-3CMC slots. Jhoira, Weatherlight Captain is CMC4 but also good if replacing a CMC6. Recurring theme I know, thopters LOVE Skullclamp ! Jeska's Will I was a little show me what you can do, and now, I can't see any deck that shouldn't play this card, I've been trying to buy them when I see them in LGS, but they are never in stock. Brainstorm , Ponder are the strongest of the cantrips, I would include to lower the CMC and hit those land drops. Preordain is borderline I think, but it's still worthy of a spot IMHO. Faithless Looting especially if you have a Daretti, Scrap Savant .
Trading Post is just a fun card, I love it in my artifact decks. Good at a 5.
I'll say it again Lands suck, the cost :(. Steam Vents , Shivan Reef , Fiery Islet , Spire of Industry , Riverglide Pathway Flip are all must includes. Highland Lake / Izzet Guildgate / Swiftwater Cliffs would all be outs for me, things like Sulfur Falls / Training Center / Fabled Passage / Exotic Orchard arent guaranteed mana but have the potential of entering untapped and mana fixing.
I would try and get some more 1 drops (a little lack there at 2, like 6-8 better curve), 3 is probably a good peak, but might be a little too high, have a better progression with CMC2 some mana rocks Arcane Signet / Talisman of Creativity can do that replacing some higher cost ramp. 4 I might try and cut like 3 honestly. 5/6 around 10 total right now its 14. Sometimes evaluating cards on when you can play them, ultimately you want to play more cards = more fun/involvement. Your commander is CMC4 so if your playing her T3/T4 consistently (and that is where most of your cards sit too), you have to choose play the commander or play a 3/4 spell. You want to be developing the board on T1-T3 leading into that T3/T4 commander play with a nice +1 thopter engine. Another thing to think about is now its T4/T5 have 4-7 mana, I can't really cast a 5 and a 2 to use my mana because I'm mostly 3 drops, maybe i have 6 mana and 2x3, but why not play a CMC6+CMC1, or CMC4+CMC2 for maximum value. When everything 3/4 drop including your commander, lots of wasted mana or tough play decisions.
Ancient Stone Idol only has value I think when your ahead, or maybe even if you have a possible swing with flyers, really bad in developing or behind. However, have to balance with how awesomely fun he would be to play.
This deck looks built with good methodology, and a theme/win plan, which is awesome. My friend had a deck I called, "The deck of missed triggers" because no matter what he misses triggers. This deck reminds me of that because you have Draw triggers, Upkeep triggers, CMC enables, ETB's, Attack triggers, end of turn triggers, etc. Lots of stuff to keep track of on your board! It's really fun looking deck, I play Mizzix Spellstorm so I just have to worry about assembling a million combo pieces, but also my Animar Budget is fun, almost the same idea as this deck with creatures vs. artifacts, cast a creature like 5 things trigger and like 4 things modifying the CMC of each spell.
Super fun, nice low moving to mid deck. Cheers!
1 month ago
Im currently working on an "Infinite Ulamog, the Ceaseless Hunger " Deck.. My premise is.. i do what i can to get Ulamog, the Ceaseless Hunger out, and follow up by attaching Helm of the Host to him.. Next turn assuming he is alive, i move to combat and Helm of the Host does its thing and creates a non Legendary token creature of Ulamog (Which doesnt get exiled by the way, hence why i think this might work)..
1 month ago
GreenTrampler All great choices. I was looking for something that stays on the battlefield so its repeatable. I'm actually contemplating a slight shift in my strategy for this deck to use Unearth and maybe two more Animate Dead and take out the Mirage Mirror and the Ashnod's Altar .
1 month ago
Thank you, I appreciate your appreciation. In light of your suggestion, i'm looking at cutting Fleshbag Marauder for Phyrexian Obliterator . I've liked the idea of Mirage Mirror but I don't get what the potential value you see in it could be in? Is this perhaps similar value in mind to Profet93 and I's discussion over Vesuva and Thespian Stage? Likewise are you seeing the same similarities in Homeward Path and Guardian Beast ?