Tundra

Tundra

Land — Plains Island

(: Gain or .)

Latest Decks as Commander

Tundra Discussion

RNR_Gaming on Slivers

2 weeks ago

My girlfriend just asked me to put Slivers back together. Anyways, as far as the land base goes I'm gunna list. Things out by cost/relevancy

duals I know eww reserved list but if you got em or can proxy em play em

Tundra, Plateau, Tropical Island, Volcanic Island, Bayou, Badlands, Scrubland, Savannah, Underground Sea, and Taiga

fetches they're getting their reprint in modern horizons 2 but still stupid expensive - but the fixing is just so good!

Flooded Strand, Polluted Delta, Scalding Tarn, Misty Rainforest, Prismatic Vista, Verdant Catacombs, Wooded Foothills, Bloodstained Mire, Windswept Heath, Marsh Flats and Arid Mesa

Utopia lands

Reflecting Pool, Cavern of Souls, City of Brass, Tarnished Citadel, Mana Confluence, Forbidden Orchard, Exotic Orchard, Meteor Crater, Pillar of the Paruns, Ancient Ziggurat, Path of Ancestry, Thran Quarry, Gemstone Mine, Aether Hub and Tendo Ice Bridge

I'm not a mega fan of the depletion lands but they're excellent if you're on a budget :)

shocks - you already got a few I'll recommend getting the rest

Blood Crypt, Temple Garden, Godless Shrine, Steam Vents and Sacred Foundry

Utility lands very overpriced cardboard but the power is definitely there

Mutavault, Urborg, Tomb of Yawgmoth and Gaea's Cradle

From there, if those cards are out of budget/you cannot proxy I'd go with the Triomes, battlebond lands Sea of Clouds, check lands Hinterland Harbor, and lastly the painlands Battlefield Forge beyond those the lands start becoming too inefficient and you will be targeted playing slivers. Even if you're not the threat having a slow land base is a death sentence. Hope this helped :)

Feiryn on Ojutai Voltron

3 weeks ago

No problem! It just comes down to experience really. If you're playing on Cockatrice, I wholly recommend running Tundra and a full set of fetchlands:

Fetchlands hit any card with its land type in its description. For example Arid Mesa hits any Plains, meaning not only can it fetch basics but also can get you Tundra and Hallowed Fountain. They're one of the best things you can do for a deck's consistency. I recommend cutting Evolving Wilds and Fabled Passage to start, and then decide on what else you want to drop for the rest.

Next you'll want to be adding fast mana. Mana Crypt, Mana Vault, Mox Diamond, Mox Opal, and Chrome Mox will help a tonne. Keep Sol Ring and Arcane Signet alongside them, altogether they'll speed the deck up a lot which especially helps due to your higher average cmc.

On top those you could add Fierce Guardianship and Pact of Negation as great counterspells, as well as Rhystic Study and Mystic Remora for card draw. Of course the more stuff you add in general the more you have to remove, so it's up to you.

Ojutai is a great commander though, so have fun!

DemMeowsephs on Friends? Who needs them?

2 months ago

Howdy there! You might like some of these! They could help make it more competitive

DemMeowsephs on

2 months ago

Hey! Maybe consider some land upgrades? Having a budget like that but still having tap lands doesn't really work out XD. Maybe consider some of these:

Good lands can help a deck out a LOT and these are some of the most useful ones that fit in your deck. I would consider each and every one of them, and I promise your deck will perform MUCH better! If this helps be sure to check out and upvote some of my decks, (Double Trouble EDH), and give me suggestions if you have any! Anyways, hope this helps, good luck on your deck, and have a great day!

Nodge on Nodge

5 months ago

All Colors

Command Tower

WU (Azorius)

Tundra - True Duel

Sea of Clouds - Multiplayer Duel

Boros (White/Red)

1x Plateau

Check Lands

1x Clifftop Retreat 1x Dragonskull Summit 1x Drowned Catacomb 1x Glacial Fortress 1x Hinterland Harbor 1x Isolated Chapel 1x Rootbound Crag 1x Sulfur Falls 1x Sunpetal Grove 1x Woodland Cemetery

Dimir (blUe/Black)

1x Morphic Pool 1x Underground Sea

Fetch

1x Arid Mesa 1x Bad River 1x Bant Panorama 1x Blighted Woodland 1x Bloodstained Mire 1x Esper Panorama 1x Evolving Wilds 1x Fabled Passage 1x Flood Plain 1x Flooded Strand 1x Grasslands 1x Grixis Panorama 1x Jund Panorama 1x Krosan Verge 1x Marsh Flats 1x Misty Rainforest 1x Mountain Valley 1x Myriad Landscape 1x Naya Panorama 1x Polluted Delta 1x Prismatic Vista 1x Rocky Tar Pit 1x Scalding Tarn 1x Terminal Moraine 1x Terramorphic Expanse 1x Thawing Glaciers 1x Verdant Catacombs 1x Warped Landscape 1x Windswept Heath 1x Wooded Foothills

Golgari (Black/Green)

1x Bayou

Gruul (Black/Red)

1x Spire Garden 1x Taiga

Izzet(Red/blUe)

1x Volcanic Island

Orzhov (Black/White)

1x Scrubland

Rakdos (Black/Red)

1x Badlands 1x Luxury Suite

Selesnya (Green/White)

1x Bountiful Promenade 1x Savannah

Shock Lands

1x Blood Crypt 1x Breeding Pool 1x Godless Shrine 1x Hallowed Fountain 1x Overgrown Tomb 1x Sacred Foundry 1x Steam Vents 1x Stomping Ground 1x Temple Garden 1x Watery Grave

Simic(Green/blUe)

1x Tropical Island

enpc on Consult Scepter Thrasios

8 months ago

totterygrain: You generrally want to prioritise U/G mana to increase your chances to it early game. So you want more lands that can produce both of those. And with a reduced requirement for white mana you don't need Arid Mesa, as its two targets are generally going to be Savannah/Tundra to get your U/G. So in its place you're just better off with another source like Yavimaya Coast.

DementedKirby on Atraxa, Praetors' Voice [Superfriends]

8 months ago

jtorpify

Glad you found the deck helpful!

The reason I run Arid Mesa and Bloodstained Mire is because Arid Mesa can fetch for either the Plains, Godless Shrine, Hallowed Fountain, Savannah, Scrubland, Temple Garden, or Tundra while Bloodstained Mire can fetch for either the Swamp, Bayou, Godless Shrine, Overgrown Tomb, Scrubland, Underground Sea, or Watery Grave. So I guess it's fair to say that even though the deck doesn't run any mountains, Arid Mesa and Bloodstained Mire are pretty useful ;)

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