
Tundra
Land — Plains Island
(: Gain or .)
Trade
Have (1) | Azdranax |
Want (1) | lorddarkstar |
Combos Browse all
Legality
Format | Legality |
Casual | Legal |
Limited | Legal |
1v1 Commander | Legal |
Tiny Leaders | Legal |
Leviathan | Legal |
Duel Commander | Legal |
2019-10-04 | Legal |
Highlander | Legal |
Vintage | Legal |
Commander / EDH | Legal |
Custom | Legal |
Canadian Highlander | Legal |
Oldschool 93/94 | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Unformat | Legal |
Tundra occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Tundra Discussion
Halbrechtt on
Big Nope.
3 months ago
Ooh, I love the idea of this deck! Unique decks are always fun. +1
Some thoughts:
I saw the comments about Sol Ring and Legacy/Vintage. But are you actually trying to play a specific format, either online or at a sanctioned event? Or is this more for casual kitchen table Magic? If the latter, just change the T/O format to Casual, and then you can run all 4 copies of Sol Ring!
As to ramp, Piracy doesn't work. Think of it more as mana denial. Unless your opponent is crazy, they're going to tap all their lands in response in order to keep you from getting mana (and since mana burn is no longer a thing, they don't even get hurt for doing this like they used to). While you get no mana, what that DOES accomplish is deny them mana during your combat and second main phases, which keeps you safe from counter magic and combat tricks (except Force of Will is still a thing....). THAT SAID.... back to the above format question: If you're running this casually in multiplayer games, then you can potentially get an opponent to agree to help you with mana through a temporary alliance (or two-headed giant game). But outside of two-headed giant, good luck getting an ally to agree to this once they know your deck is going to completely lock them out of the game. ;)
I actually think High Tide, in your maybeboard, is much better. You have a lot more blue than white in your deck, so you can switch some Plains out for Islands, and you can change your duals over to Hallowed Fountain and Tundra, or budget options Irrigated Farmland and Prairie Stream. You could easily have 20 Islands in your deck this way, making High Tide very potent.
Finally, since you have both Academy Rector and Noble Benefactor that need to die, I recommend a sac outlet. Here's a list of 12 free sac outlets available in WU colors. I'm sure there's more that require an activation cost, but free is always preferable. Of note are the Altars, which will help ramp you in the mid-late game.
Again, love the deck idea, and hope some of this helps!
smackjack on What's the Worst Trade You …
4 months ago
Well well.. You get ups and downs. I bought 2 Mox Diamond for $20 before the spike, and i just bought a Maralen of the Mornsong for $5. My 3 Tundra cost me $90 each and i doubled my money on my Volcanic Island :).
Speaking of Maralen of the Mornsong, I just made a track in her honor. Check it out on my SoundCloud :) https://soundcloud.com/jensmansson/maralen-of-the-mornsong (for some reason i cant create links, sorry, just copy paste)
RNR_Gaming on
Slivers
4 months ago
My girlfriend just asked me to put Slivers back together. Anyways, as far as the land base goes I'm gunna list. Things out by cost/relevancy
duals I know eww reserved list but if you got em or can proxy em play em
Tundra, Plateau, Tropical Island, Volcanic Island, Bayou, Badlands, Scrubland, Savannah, Underground Sea, and Taiga
fetches they're getting their reprint in modern horizons 2 but still stupid expensive - but the fixing is just so good!
Flooded Strand, Polluted Delta, Scalding Tarn, Misty Rainforest, Prismatic Vista, Verdant Catacombs, Wooded Foothills, Bloodstained Mire, Windswept Heath, Marsh Flats and Arid Mesa
Utopia lands
Reflecting Pool, Cavern of Souls, City of Brass, Tarnished Citadel, Mana Confluence, Forbidden Orchard, Exotic Orchard, Meteor Crater, Pillar of the Paruns, Ancient Ziggurat, Path of Ancestry, Thran Quarry, Gemstone Mine, Aether Hub and Tendo Ice Bridge
I'm not a mega fan of the depletion lands but they're excellent if you're on a budget :)
shocks - you already got a few I'll recommend getting the rest
Blood Crypt, Temple Garden, Godless Shrine, Steam Vents and Sacred Foundry
Utility lands very overpriced cardboard but the power is definitely there
Mutavault, Urborg, Tomb of Yawgmoth and Gaea's Cradle
From there, if those cards are out of budget/you cannot proxy I'd go with the Triomes, battlebond lands Sea of Clouds, check lands Hinterland Harbor, and lastly the painlands Battlefield Forge beyond those the lands start becoming too inefficient and you will be targeted playing slivers. Even if you're not the threat having a slow land base is a death sentence. Hope this helped :)
Feiryn on
Ojutai Voltron
5 months ago
No problem! It just comes down to experience really. If you're playing on Cockatrice, I wholly recommend running Tundra and a full set of fetchlands:
Fetchlands hit any card with its land type in its description. For example Arid Mesa hits any Plains, meaning not only can it fetch basics but also can get you Tundra and Hallowed Fountain. They're one of the best things you can do for a deck's consistency. I recommend cutting Evolving Wilds and Fabled Passage to start, and then decide on what else you want to drop for the rest.
Next you'll want to be adding fast mana. Mana Crypt, Mana Vault, Mox Diamond, Mox Opal, and Chrome Mox will help a tonne. Keep Sol Ring and Arcane Signet alongside them, altogether they'll speed the deck up a lot which especially helps due to your higher average cmc.
On top those you could add Fierce Guardianship and Pact of Negation as great counterspells, as well as Rhystic Study and Mystic Remora for card draw. Of course the more stuff you add in general the more you have to remove, so it's up to you.
Ojutai is a great commander though, so have fun!
vasarto77 on
artifacts go brrrrrr
5 months ago
Underground River Scrubland Plateau Tundra Badlands Volcanic Island
DemMeowsephs on
Friends? Who needs them?
6 months ago
Howdy there! You might like some of these! They could help make it more competitive
- Seachrome Coast
- Hallowed Fountain
- Adarkar Wastes
- Mystic Gate
- Sea of Clouds
- Tundra
- Strip Mine or Wasteland
- Ancient Tomb
- City of Brass
- Mana Confluence
- Gemstone Mine
- Gemstone Caverns
- Prismatic Vista
- Fabled Passage
- Exotic Orchard
- Forbidden Orchard
-
In the end, I would definitely consider all of these lands as they are very helpful and can help your journey go much much MUCH smoother, especially in commander! If this helps, be sure to check out some of my decks, (Double Trouble EDH) among others! Upvote them if you like them and be sure to give me suggestions if you have any, I would appreciate it. Anyways though, hope this helps, good luck on your deck, and have a great day! Happy tapping!
DemMeowsephs on
7 months ago
Hey! Maybe consider some land upgrades? Having a budget like that but still having tap lands doesn't really work out XD. Maybe consider some of these:
- Mystic Gate
- Hallowed Fountain
- Seachrome Coast
- Adarkar Wastes
- Flooded Strand
- Nimbus Maze
- Sea of Clouds
- Tundra
- City of Brass
- Ancient Tomb
- Mana Confluence
- Prismatic Vista
- Reflecting Pool
- Command Tower
- Exotic Orchard
- Wasteland
- Gemstone Mine
- Gemstone Caverns
- Tarnished Citadel
Good lands can help a deck out a LOT and these are some of the most useful ones that fit in your deck. I would consider each and every one of them, and I promise your deck will perform MUCH better! If this helps be sure to check out and upvote some of my decks, (Double Trouble EDH), and give me suggestions if you have any! Anyways, hope this helps, good luck on your deck, and have a great day!