Kolaghan, the Storm's Fury
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Kolaghan, the Storm's Fury

Legendary Creature — Dragon

Flying

Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

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Crow_Umbra on Ichizoku-No-Ryuto

4 months ago

Nice deck! Overall your curve is really low to the ground and you have a strong suite of cheap interaction & fast mana, so not too much to critique there.

In your play-testing so far, how have you felt with having 16 creatures? I recognize that you have some token producers on top of a creature base that can mostly bounce itself back to hand. If you feel like you aren't seeing them much, I'd recommend bumping your creatures up closer to like mid-20s or so, especially since G-G&S thrive on having your creatures connect.

If you do add more creatures, I'd recommend adding a couple of beefier top-end threats that can also act as defenders in case your Plan A to start getting Dragon Spirit tokens isn't really panning out. I've loved Firkraag, Cunning Instigator and Kolaghan, the Storm's Fury as ways to beef up the team, draw cards, and redirect attacks around the table. They fit right in with the dragon subtheme you already have going on with Dragon Tempest. Both of them are also on theme with Haste & Dash respectively.

If you want to add more dragons, from Kamigawa or otherwise, Atsushi, the Blazing Sky can swing or block freely & get one of its death triggers, and Archwing Dragon has pseudo-Dash to come back to hand.

Ultigame21 on Ur-Dragon's Multiverse Onslaught | *PRIMER*

7 months ago

First of all, I love your deck choices!

But I believe that Ancient Gold Dragon would be a very good card to add even if he doesn't have haste. First of all he’s a 7/10 good blocker for the turn he comes in unlike Ancient Copper Dragon (6/5) but I understand that it’s slow if you don’t have a way to give him haste. Love Copper Dragon treasures thought <3

Imagine having Dragon Tempest /Scourge of Valkas /Terror of the Peaks out when up to 20 x blue faerie dragons enters the battlefield. The amount of damage each trigger would do.

Also very good with all attack triggers or other cool dragons you have in the deck (Dromoka, the Eternal, Kolaghan, the Storm's Fury, Old Gnawbone, Silumgar, the Drifting Death,Utvara Hellkite, Wrathful Red Dragon, Defiant Thundermaw  Flip).

You could also potentially draw up to 20 cards if Kindred Discovery or Greater Good is on the battlefield. Puts a good number of counters on Dragon's Hoard also.

I’d love to hear your opinion on why you didn’t include him in your list with all the good synergies!

I think I would probably have to switch Balefire Dragon for Ancient Gold Dragon. Most big problematic creatures have more than 6 toughness so Balefire doesn’t get rid of them it’s only good against Tokens stacking strategies early on. I’d rather get many blockers each turn recurring and like explained you only need 1 of those 3 pieces (Dragon Tempest/Scourge of Valkas/Terror of the Peaks) to do almost the same effect as Balefire but targeting anything.

Made_Compleat on Davros, Daleks, & Dragons Oh My!

9 months ago

Nice deck! I always love seeing more creature-based Dragon's Approach decks.

I have a similar one, Daleks & Dragons [[Davros EDH]]. One card I can't recommend strongly enough is Thrumming Stone. It turns all of your Dragon's Approaches into a high chance of an instant win. You can even tutor it up with Hoarding Broodlord for a fairly consistent wincon. Since it looks like you're trying to win with combat damage, I would also recommend Kolaghan, the Storm's Fury, who can make a fairly swole army of dragons. A cut I would consider would be Dalek Squadron, as it doesn't make any impact on most boards. I also think that The Cyber-Controller, for all of its power, could be cut for a more synergistic card.

Again, I love the deck!

Crow_Umbra on The Glass Ninja Cannon

1 year ago

To keep Goro-Goro and Satoru kicking, I think it could be helpful to get a few more counterspell and protection effects in there. Once you start connecting with those fast & evasive bodies, they tend to draw a target on their back. Stubborn Denial can be a fairly cheap option, since you should have some 5/5 dragon tokens around. Some other budget options could be Miscast, Counterspell, and Negate. From having played G-G&S, I think having some more instant speed interaction/protection will be helpful to keep your board intact, and temper the glass cannon to be a bit more durable.

On the topic of interaction and removal, I'd recommend adding in Feed the Swarm, since Grixis is pretty limited for options in terms of enchantment removal.

Death-Greeter's Champion and Berserkers' Onslaught might be worth a look. With how G-G&S are worded, if a creature that ETB'd that turn and connected with Double Strike, they will then get an additional trigger and make an additional Dragon Spirit token.

Lastly, I'd recommend checking out Kolaghan, the Storm's Fury since it has pseudo-Haste because of Dash, and can act as an antheming buff for all your creatures. She can be a finisher option if you have some dragons out there.

PhyrexianHellkite on 50$ Budget The Ur-Dragon

1 year ago

I have tested creatures/cards like that in the past and don't like the staying power or what they are adding to this deck. The creature versions get board-wiped the fastest and don't tend to extend the deck past extra mana available, so I prefer to start getting bigger game impact dragons out and only ramp via land ramp and some artifacts. Mainly to help with my mana fixing, draw, and one sided board-wipes. See the list of cards that those would not interact with other than Scaled Nurturer, that one gets the dragon pass but not card draw and would take up one of the 30 dragon slots. Garruk's Uprising, Elemental Bond, Frontier Siege, Wrathful Red Dragon, Silumgar, the Drifting Death, Rith, Liberated Primeval, Miirym, Sentinel Wyrm, Lathliss, Dragon Queen, Kolaghan, the Storm's Fury, Ganax, Astral Hunter, Firkraag, Cunning Instigator, Dromoka, the Eternal, Bladewing the Risen, Atarka, World Render, Haven of the Spirit Dragon, Relic of Legends, Jade Orb of Dragonkind, Carnelian Orb of Dragonkind, Crux of Fate, The Ur-Dragon

So 20 cards or 1/5th of the deck that those would not extend or interact with. Here is a link for some statistics for mana reducers that basically says if you can play cards every turn and use all mana you have as well then they work the best in those types of decks.

Is it worth it to play cost reducers in MTG EDH commander? https://www.youtube.com/watch?v=prltKyeJMKI

Form about this topic https://www.reddit.com/r/EDH/comments/b3stji/cost_reducers_vs_ramp/

Thanks for the comments! Hope this gives some insight on my deck building/playing style and if you run those mana dorks/cost reducers, I think cards like can help and, I do run them in other decks with less colors or better card draw. I do think a commander like Tiamat would benefit from those to help play the tutored cards after cast and help commander tax to recast it and refill your hand. The main thing I consider is what am I swapping, and in this deck and it's mana fixing for a 5 color deck on a 50$ budget, or a potential dragon slot for a deck that wants dragons on the field attacking to start getting ramped up.

I will continue to update this deck and work to give better descriptions of my other decks as well as I build and update my commander arsenal!

KBK7101 on Goro-Goro and Satoru - Explosive Entry (v0.3)

1 year ago

Yeah, that was me. lol I've become less... negative on UB cards as a whole, but still won't include any in decks I make. I still kind of wish that UB was a separate format, though that's a discussion for another time and place. lol

Kolaghan, the Storm's Fury is definitely worth checking out. Thanks! I've got a few more I want to add to the maybeboard. I thought I had more, but I guess I deleted my Scryfall list at some point.

Crow_Umbra on Goro-Goro and Satoru - Explosive Entry (v0.3)

1 year ago

I've definitely become more selective with what I pay attention to during the non-stop spoiler season. I pay far less attention to any of the Universes Beyond stuff that I don't have much interest in, and will usually skim through the spoiler summaries at the end of their respective spoiler runs. Even then, I'll look more so for upgrades and swaps to my existing decks than I will for creating something entirely new.

It's kinda funny you mention the "just to make the 100" bit, as I have had a similar-ish conversation with my best friend that got me into MtG. He and I have slightly different building styles in that he has a hard time cutting down to 100, and I can usually get a rough 100.

No prob! I might be mis-remembering if it was you or another person on here that doesn't use Universes Beyond cards at all. If you don't mind UB stuff, I'd say don't sleep on Firkraag, Cunning Instigator. Even then, D&D is probably the most thematically similar of all UB to MtG; it's all WotC after all lol. If not, totally understandable for exclusion. Firkraag has been helpful in the games I've played it.

Kolaghan, the Storm's Fury is also fairly on theme as a Dash body, and can act as a go-wide buff for all of your creatures.

Crow_Umbra on Goro-Goro and Satoru (Budget)

1 year ago

In case you ever want to change your ratio of non-Ninja, but still evasive creatures, I'd recommend some of the following:

  • Death-Greeter's Champion - It's combo of Dash & Backup will give you a repeated means of granting another one of your creatures double strike. Given how Goro-Goro and Satoru are worded, any combat damage from double strike will create 2 Dragon Spirit tokens.

  • Flamewake Phoenix - Evasive & fast body. Has a decent likelihood of being recurred with its Ferocious ability, given that the deck makes the 5/5 spirit dragon tokens.

  • Archwing Dragon - Has pseudo-Dash, but is a bigger body fast/evasive that can be used for more substantial hits.

  • Kolaghan, the Storm's Fury - Another Dasher, but can serve as an excellent anthem/overrun buff since this deck wants to make all kinds of Dragon tokens. Will be helpful, especially since most creatures in Ninjutsu decks tend to be on the smaller side.

I hope these suggestions are helpful, these are cards I've been running in my G-G&S deck to some fun success. Best of luck with your brew!

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