Kolaghan, the Storm's Fury
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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Kolaghan, the Storm's Fury

Legendary Creature — Dragon

Flying

Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Guerric on [Primer] Unleash the Dragon! *Updated*

3 months ago

First game report with the updates. Last night was a fun time, for me anyway, and Lathliss, Dragon Queen proved to be an all-star upgrade. I kept kind of a slow opening hand with a lot of ramp and generally kept my opponents from worrying about me too much. I discarded Teneb, the Harvester early, and then brought him out with Animate Dead while keeping mana open to protect Scion. The ruse worked and the removal hit Teneb instead (who I was mostly using as bait). Due to extra cards from Phyrexian Arena I discarded a few other dragons, and then finally dumped Atarka, World Render, Lathliss, Dragon Queen, and Kolaghan, the Storm's Fury into the graveyard on my opponent's end step before my turn. Knowing that one blue player was tapped out and that the other probably didn't have a counterspell, I played Patriarch's Bidding, which I had grabbed earlier with Grim Tutor. I had ramped Rhythm of the Wild out for free earlier when I swung out with Scion as a copy of The Ur-Dragon, so everything had haste. Six dragons ETB's, and Lathliss entered with them, making six 5/5 dragons. They all had haste, and Atarka gave them double-strike, so it was game, set, and match.

Not only was Lathliss good, but it was very nice to have all my support and reanimation pieces be 3cmc or less. I didn't have opportunity to use Kairi yet, but it was great to know that I had more than one good protection piece for Scion at my disposal.

RDWDTR on Dragon Ponza

4 months ago

I don't like:

Stormbreath Dragon

Kolaghan, the Storm's Fury

Glorybringer

Mwonvuli Acid-Moss

Search for Tomorrow

Cleansing Wildfire

Pillage is better than Stone Rain since it also hits artifacts. The whole point of playing a deck like this is mainboarding 4 copies of Blood Moon so not sure why there's just 2 in the side. I can only assume it's because your deck is kinda warped around including Assassin's Trophy, which is a powerful card but not in a shell like this which can already interact with all permanent types between green and red. I gotta assume there's room for 4 Lightning Bolts in here somewhere too.

This is jank but have you ever considered Dragon Tempest? It's not the greatest card admittedly but it does have synergy with your deck. Same with something like Dragonlord's Servant. Idk, I think 4 Blood Moons and maybe 3-4 Pillages should be enough prison effects. Cool deck though.

Stardragon on First Dragon Commander Deck

6 months ago

Great first deck but i fear you may not have the mana you need to make it work i would cut some lands like for some more basic lands and get a few more land ramps

Crucible of the Spirit Dragon for a Basic Mountain, Crucible is fine but slow as it only taps for colorless and you have to pay mana to get colored mana, this is the biggest maybe I've never like storage lands personally.

Gateway Plaza, Archway Commons and Rupture Spire one or two of these can be cut for another mountain and a Darigaaz's Caldera

I would also trade Opulent Palace for Savage Lands since Jund () are your main colors

I would also rearrange some of your basic land numbers try 5x Mountains, 4x Forests, 3x Swamps and 2x Plains and Islands and i would cut Underdark Rift, Treasure Vault, Rogue's Passage and Prismari Campus for the basic lands

Would also try to get some cheap basic ramp cards like Cultivate, Kodama's Reach, Farseek and Sword of the Animist for basic land ramp and things like Hour of Promise, Tempt with Discovery, Pir's Whim, Explore and Growth Spiral for non basic ramp.

Now that I told my thoughts on your mana here are some other cards to help your dragons not sure your budget so i categized them. These price are based off of TCGplayer.

0.1-$4.99-Favorable Winds0.40, Teneb, the Harvester$3, Lathliss, Dragon Queen $3.50, Silumgar, the Drifting Death 0.70, Kolaghan, the Storm's Fury 0.70, Eerie Ultimatum $3, Ruinous Ultimatum $5, Genesis Ultimatum $1.00,

$5-$9.99-Dragon Tempest$5, Scion of the Ur-Dragon $7, Drakuseth, Maw of Flames $5, Karrthus, Tyrant of Jund $3.50, Mirari's Wake $6, Rhythm of the Wild $6

$10-$19.99- Scalelord Reckoner $13, Vanquisher's Banner $12, Sarkhan Unbroken $15,Sarkhan, Fireblood $11,

$20 and over-Terror of the Peaks $25, Dragonlord Dromoka $25, Balefire Dragon $30, The Great Henge $50, Urza's Incubator $40, Sarkhan, Dragonsoul $27, Chromatic Orrery $20

SpammyV on What is your pet tech …

10 months ago

I've gone out of my way to get a few dragons and Kolaghan, the Storm's Fury in multiple decks. Dragons are usually good, they're usually getting through, and even a modest +2 pump on all your creatures can make a difference.

multimedia on Ur-Dragon, Tribal Combos, Free Casting

1 year ago

Hey, you're welcome.

The Thriving lands and Vivid lands should be replaced before the Scry lands. I would also replace the Scry lands, but they're better than Thriving and Vivids. I'm not a fan of Scry lands; the scry 1 is very overrated. I think color fixing is more important to have with lands especially with five colors on a budget. On a budget Tri lands are worth ETB tapped because they can make one of three colors and having access to a possible third color repeatedly is more helpful than a single time scry 1. Overall, the land cuts to consider are all the Thriving lands, Vivid lands and Scry lands; keep the Tri lands.

Tri lands give you more options, more consistent to have a land that can make green or red. That's important since these colors you want in the early game more than other colors. Frontier Bivouac , Jungle Shrine and Savage Lands are Tri lands that can make green and red. Only Temple of Abandon can do this out of the Scry lands.

As far as cuts to consider to add more ramp:

Dragons don't need the pump from Crucible and Kolaghan, they're already big and flying. The interaction with Amulet with lands that ETB tapped is nice, but I think it would be better as an actual ramp spell.

SpammyV on Overperforming Cards?

1 year ago

Kolaghan, the Storm's Fury has become a pet card of mine in multiple decks just because it only takes a little Dragon synergy to mean the boost from Kolaghan turns from inconsequential to lethal.

Temur_Frontier on Ur-Dragon

1 year ago

Maybe I'm biased, but I feel like it's a crime to not run the Fate Reforged dragons at least. Dromoka, the Eternal and Kolaghan, the Storm's Fury hit almost as hard as Atarka, World Render , and Idk, I just love the "whenever a dragon you control attacks" clause because most of those effects slot so well into dragon tribal.

For ramp, Faeburrow Elder and Selvala, Heart of the Wilds goes a long way. Goldspan Dragon too. Not that this list needs more ramp, but I really like these options personally.

TheSlowestBro on The Ur Dragon

1 year ago

Looks like a pretty good build, I guess if I had any suggestions it would be to try to lower the dragon curve a little bit and I'd look into mass reanimation spells, Patriarch's Bidding is pretty insane. This is my own build Here be Dragons., perhaps you find some inspiration.

Cards your running that stand out to me as potential cuts:

+1 from me.

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