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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Kolaghan, the Storm's Fury
Legendary Creature — Dragon
Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Guerric on [Primer] Unleash the Dragon! *Updated*
4 months ago
Hi everyone! At long last I've updated the list with some of the ancient dragons that I think will work best in the deck list.
The second is actually Ancient Gold Dragon. Kudos to AJohnney101 for pointing this out! It's not just good with Dragon Tempest. It's also good for our other cards that care about the number of dragons attacking, such as Kolaghan, the Storm's Fury who can easily kill a table with enough dragons on board, or to a lesser extend Dromoka, the Eternal. It can also wipe any board with Silumgar, the Drifting Death or add some 6/6s to the 1/1s with Utvara Hellkite. There's just a lot of combos and lines of play here that are really good. We'll cut Kairi, the Swirling Sky for it which isn't super great and certainly nowhere near as great as this.
Ancient Brass Dragon intrigued me initially, but at best it's a second copy of Teneb, the Harvester that doesn't take mana to activate, but which will whiff sometimes. Having a second copy of Teneb is considerable, but the risk of whiffing is as well, so I'm still on the fence.
Ancient Copper Dragon is also amazing and I wouldn't critique anyone adding that, but I think I'm good at the moment with Old Gnawbone and Savage Ventmaw for rampy dragons and am not at the present time investing a slot or money in it.
I also think AJohnney101's suggestion of Miirym, Sentinel Wyrm is intriguing. I can definitely see the value in making copies of not just Miirym but other dragons we want to reanimate, and there would be a lot of fun to be had with mass reanimation on this one. The ward is also not nothing, as this could also be played to nullify removal at Scion if someone holds up one for Path to Exile of can't otherwise pay to overcome the ward. I'll definitely keep this in mind!
Thanks for all the fabulous suggestions! My replies are mostly in the update list above. I also agree that late game we can usually run this deck just fine without Scion. He's a great tool to get us going, but we have lots of tricks to close out the game and a great toolbox.
I don't have Fellwar Stone because I am in green and don't really need many mana rocks. Rampant Growth and its many clones do most of my work here. I've only included Chromatic Lantern because of the incredible utility it provides to my mana base. I can see the case for Faithless Looting or as AJohnney101 suggested Amass the Components and the like. That being said, I in dislike in general one-off effects in a deck like this which often just aren't as useful as a piece that could give me repeat value, but that might be just me!
Thanks for the compliment! For the BG dragons see the update above
As usual, thanks for all of your valuable contributions to the deck and primer. They appreciated!
Hi_diddly_ho_neighbor on Bold and Brash
8 months ago
I definitely second the MTGO idea if you have no nearby game stores. It's definitely not the same as playing in person, but it works. There is also Spelltable for webcam games. Anyways, onto some deck suggestions:
Kolaghan, the Storm's Fury is a really strong Rakdos dragon since it pumps your team.
I personally have removed Urza's Incubator from my dragon tribal deck. There has been a pretty significant uptick in dragon decks lately due to recent sets and the symmetrical effect has become much more of a liability. I would replace it with Herald's Horn. You still get cost reduction, but with some card advantage thrown onto it.
Speaking of card advantage, I think you could use a lot more. Atsushi, the Blazing Sky is both a dragon and card advantage. Solemn Simulacrum is both ramp and card draw. Stinging Study is 5 mana, draw 5 for you at instant speed. I always advocate for black decks to run Read the Bones. It's still one of the best card draw cards in black.
Lastly, a litte more interaction could go a long ways. Crux of Fate is a fantastic board wipe for dragon tribal, and a Bedevil and Terminate would go a long way. If you want to get really spicy, Wrathful Red Dragon + either Blasphemous Act or Star of Extinction is hilarious.
Good luck deck building! It looks like a fun build.
Guerric on [Primer] Unleash the Dragon! *Updated*
1 year ago
First game report with the updates. Last night was a fun time, for me anyway, and Lathliss, Dragon Queen proved to be an all-star upgrade. I kept kind of a slow opening hand with a lot of ramp and generally kept my opponents from worrying about me too much. I discarded Teneb, the Harvester early, and then brought him out with Animate Dead while keeping mana open to protect Scion. The ruse worked and the removal hit Teneb instead (who I was mostly using as bait). Due to extra cards from Phyrexian Arena I discarded a few other dragons, and then finally dumped Atarka, World Render, Lathliss, Dragon Queen, and Kolaghan, the Storm's Fury into the graveyard on my opponent's end step before my turn. Knowing that one blue player was tapped out and that the other probably didn't have a counterspell, I played Patriarch's Bidding, which I had grabbed earlier with Grim Tutor. I had ramped Rhythm of the Wild out for free earlier when I swung out with Scion as a copy of The Ur-Dragon, so everything had haste. Six dragons ETB's, and Lathliss entered with them, making six 5/5 dragons. They all had haste, and Atarka gave them double-strike, so it was game, set, and match.
Not only was Lathliss good, but it was very nice to have all my support and reanimation pieces be 3cmc or less. I didn't have opportunity to use Kairi yet, but it was great to know that I had more than one good protection piece for Scion at my disposal.
RDWDTR on Dragon Ponza
1 year ago
I don't like:
Pillage is better than Stone Rain since it also hits artifacts. The whole point of playing a deck like this is mainboarding 4 copies of Blood Moon so not sure why there's just 2 in the side. I can only assume it's because your deck is kinda warped around including Assassin's Trophy, which is a powerful card but not in a shell like this which can already interact with all permanent types between green and red. I gotta assume there's room for 4 Lightning Bolts in here somewhere too.
This is jank but have you ever considered Dragon Tempest? It's not the greatest card admittedly but it does have synergy with your deck. Same with something like Dragonlord's Servant. Idk, I think 4 Blood Moons and maybe 3-4 Pillages should be enough prison effects. Cool deck though.
Stardragon on Dracotopia
1 year ago
Great first deck but i fear you may not have the mana you need to make it work i would cut some lands like for some more basic lands and get a few more land ramps
Crucible of the Spirit Dragon for a Basic Mountain, Crucible is fine but slow as it only taps for colorless and you have to pay mana to get colored mana, this is the biggest maybe I've never like storage lands personally.
Gateway Plaza, Archway Commons and Rupture Spire one or two of these can be cut for another mountain and a Darigaaz's Caldera
I would also trade Opulent Palace for Savage Lands since Jund () are your main colors
I would also rearrange some of your basic land numbers try 5x Mountains, 4x Forests, 3x Swamps and 2x Plains and Islands and i would cut Underdark Rift, Treasure Vault, Rogue's Passage and Prismari Campus for the basic lands
Would also try to get some cheap basic ramp cards like Cultivate, Kodama's Reach, Farseek and Sword of the Animist for basic land ramp and things like Hour of Promise, Tempt with Discovery, Pir's Whim, Explore and Growth Spiral for non basic ramp.
Now that I told my thoughts on your mana here are some other cards to help your dragons not sure your budget so i categized them. These price are based off of TCGplayer.
0.1-$4.99-Favorable Winds0.40, Teneb, the Harvester$3, Lathliss, Dragon Queen $3.50, Silumgar, the Drifting Death 0.70, Kolaghan, the Storm's Fury 0.70, Eerie Ultimatum $3, Ruinous Ultimatum $5, Genesis Ultimatum $1.00,
$5-$9.99-Dragon Tempest$5, Scion of the Ur-Dragon $7, Drakuseth, Maw of Flames $5, Karrthus, Tyrant of Jund $3.50, Mirari's Wake $6, Rhythm of the Wild $6
$10-$19.99- Scalelord Reckoner $13, Vanquisher's Banner $12, Sarkhan Unbroken $15,Sarkhan, Fireblood $11,
$20 and over-Terror of the Peaks $25, Dragonlord Dromoka $25, Balefire Dragon $30, The Great Henge $50, Urza's Incubator $40, Sarkhan, Dragonsoul $27, Chromatic Orrery $20
SpammyV on What is your pet tech …
1 year ago
I've gone out of my way to get a few dragons and Kolaghan, the Storm's Fury in multiple decks. Dragons are usually good, they're usually getting through, and even a modest +2 pump on all your creatures can make a difference.
multimedia on Get Triggered: Dragons Tribal Free Casting
1 year ago
Hey, you're welcome.
The Thriving lands and Vivid lands should be replaced before the Scry lands. I would also replace the Scry lands, but they're better than Thriving and Vivids. I'm not a fan of Scry lands; the scry 1 is very overrated. I think color fixing is more important to have with lands especially with five colors on a budget. On a budget Tri lands are worth ETB tapped because they can make one of three colors and having access to a possible third color repeatedly is more helpful than a single time scry 1. Overall, the land cuts to consider are all the Thriving lands, Vivid lands and Scry lands; keep the Tri lands.
Tri lands give you more options, more consistent to have a land that can make green or red. That's important since these colors you want in the early game more than other colors. Frontier Bivouac , Jungle Shrine and Savage Lands are Tri lands that can make green and red. Only Temple of Abandon can do this out of the Scry lands.
As far as cuts to consider to add more ramp:
Dragons don't need the pump from Crucible and Kolaghan, they're already big and flying. The interaction with Amulet with lands that ETB tapped is nice, but I think it would be better as an actual ramp spell.
SpammyV on Overperforming Cards?
1 year ago
Kolaghan, the Storm's Fury has become a pet card of mine in multiple decks just because it only takes a little Dragon synergy to mean the boost from Kolaghan turns from inconsequential to lethal.
|Have (3)||metalmagic , Surferdunks , orzhov_is_relatively_okay819|
|Want (2)||II_Two_II , lucosia|