Call to the Kindred

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Rare

Combos Browse all

Call to the Kindred

Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.

Call to the Kindred Discussion

Vulnoth on Scarecrow

1 month ago

The first thing you should figure out is the direction of the deck, and adjust things accordingly. It's a lot easier than it sounds, and it really is that simple. Since this is Tribal EDH and Reaper King is the general, most of what we want is stuff to facilitate both his casting, abuse of his removal effect, and the consistency with which those are done. Granted, I'm not an expert with multicolor EDH, but there are some basic principles that apply, so this is where I am drawing from.

Fielding the 'Crows

Popping with King is great, but with limited deck space, vanillas just don't make the cut. To that end, you need to look for what you get in addition to a card triggering King's removal.

Irregular Cohort - Pay 4 to get a pair of 2/2 Changelings, which means a field day for Reaper

Unsettled Mariner - Changeling plus a hint of protection

Birthing Boughs - Simple Changeling production, which of course means Scarecrows at a decent price

Riptide Replicator - Largely, it's a watered-down Boughs, but a slow format like EDH can give you better opportunities with Replicator

Volrath's Laboratory - Largely, it's a watered-down Replicator, but for a budget deck it can get the job done

Call to the Kindred - Assuming your creature doesn't get vaporized, you can generate free board presence and possibly get pops with Reaper

Descendants' Path - Easier to keep around than Call while harder to actually use, but is an option

Kindred Charge - Swarm tokens, obliterate things with Reaper King , swing for game

Kindred Summons - High costed, but can snowball hard

Acceleration and Mana Fixing

Since this isn't fully funded five-color EDH, you need to compensate for your lands' blandness with artifacts, and possibly a touch of ramp if it fits into the deck. These things are widely used because it's more than just fixing your mana, it's having more mana at your disposal for when your general dies and you need to recast at an inflated price.

Darksteel Ingot , Manalith , Spectral Searchlight - Never underestimate an omni mana rock in EDH, because this both speeds you up and eases your mana needs. There is a point at which too much mana fixing of this nature is bad, but for a budget deck, don't worry too much about that until a little further down the line when you start shifting away from being strictly budget

Coalition Relic - Additional option of planning for next turn

Firemind Vessel - More generation at the cost of being pretty slow

Coldsteel Heart - Not as good as omni mana rocks, but is an option

Rampant Growth , Harrow , Explosive Vegetation , Far Wanderings , Kodama's Reach , Primal Growth - All slight variations of mana ramp

I'm short on time right now, so I'll pick up where I left off tomorrow.

ClockworkSwordfish on A Sliver Deck With No Slivers?!!

3 months ago

I know that the mana base for a five-colour commander deck will need all of the coloured mana it can get, but the one utility land that I think is strong enough to be worth considering anyway is Contested Cliffs . Three mana to pick off an opposing creature every turn is no mean feat!

You might also enjoy the usefulness of Descendants' Path and Call to the Kindred as ways to drop creatures for free every turn. So long as you have a single changeling out, every creature in your deck is eligible for sneaking out!

DerpDeer on The Man,The Myth,The Mill | Persistent Petitioners

3 months ago

I would advise (I hate myself) to put in Duskmantle Guildmage , as it goes infinite with Mindcrank , Call to the Kindred to get more advisors out, Fraying Sanity because of course, perhaps if you put in Isochron Scepter and Dramatic Reversal , you could go infinite if you have mana rocks out. Also, Vanquisher's Banner can really help with card draw and even makes your stuff bigger just in case you need it. All in all, LOVE the deck, I was thinking about building mill in EDH soon, and I think I will base it off of this deck, so thanks. Oh and also, since more than half of your deck is blue, if also advise putting in a Drowned Secrets .

Funkydiscogod on Changeling Modern

4 months ago

I had an idea: Tallowisp , because all the changelings would trigger its ability and let you fetch out a Call to the Kindred . I wonder if there are any other good auras you can add.

damwing on Sliver Destruction

4 months ago

Hmm looking through your decklist, I feel like you could profit from some more early ramp, and from cutting some win more cards. I like the inclusion of Armageddon etc, however Ghaji just feels like you don't really need him.

I would cut Avacyn, Angel of Hope , Child of Alara , Gahiji, Honored One , Sliver Queen , Terminus , Hallowed Burial , Merciless Eviction , Pillar of Origins , Herald's Horn , Door of Destinies , Darksteel Forge , Call to the Kindred .

Instead I would Play Nature's Lore , Three Visits , Search for Tomorrow , Skyshroud Claim , Vampiric Tutor , Fellwar Stone , Fact or Fiction , Intruder Alarm , Living Death , Patriarch's Bidding , Teferi's Protection , Mana Drain

drpeppercan on Spells for Najeela

6 months ago

Not having a decklist to see what you are already considering makes it a bit more difficult to know what direction you're already looking at. With that in mind:

Beastmaster Ascension - +5/+5 that is super easy to activate with an aggressive deck.

Wild Pair - Always a favorite of mine and turns your library into a toolbox of possibilities so long as you have a good mix of power/toughness

Descendants' Path - Cheats creatures into play, and you don't loose out on your draw if it doesn't happen to be a creature. If you're running heavy tribal it usually hits gold more often than not.

Heirloom Blade - Much like Descendants' Path but with death effects. It can really help you recover after a wrath, or make an opponent think twice about removing one of your threats.

Call to the Kindred - More digging out of your warriors.

Cryptic Gateway - Lets you cheat your tribal creatures into play.

Shared Animosity - Usually a nice big power boost to all your warriors when they attack. If Najeela, the Blade-Blossom 's ability has been used, they get trample, lifelink, and haste to go with their new power boost.

MTOlesen on Ur-dragon

7 months ago

I would probrably switch out Day of the Dragons with Temur Ascendancy Otherwise really good deck, i really like Call to the Kindred in this deck

carpecanum on Vicious Ninjutsu

7 months ago

Instead of only unblockables i've had a lot of fun with ETB creatures that have flying. Ninjitsu a Pilgrim's Eye back into your hand for another land, Hostage Taker to steal stuff or a Draining Whelk for counterspelling.

A fun combo is Library of Leng with Putrid Imp . Discard your highest cmc card to the top of your deck for maximum damage from Yuriko's ability.

Most ninja's are pretty cheap. Instead of saving 4 mana with Call to the Kindred you could use Arcane Adaptation and have all your unblockable guys become ninjas.

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Call to the Kindred occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%