Call to the Kindred
Enchantment — Aura
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
|Want (2)||invalidscreenname , DeckBuilderRiot|
Printings View all
|Dark Ascension (DKA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Call to the Kindred Discussion
3 weeks ago
Consider Call to the Kindred in this deck. When attached to your commander any creature that is revealed can be played.
5 months ago
seshiro_of_the_orochi - Thanks for the suggestions. I really like the Call to the Kindred and Kindred Summons a lot. It's cards like those, I'm looking for. The Kindred Boon didn't fit the bill, but you might have been thinking of another card at the time. Again, thanks for the suggestions!
5 months ago
6 months ago
Thanks for commenting on my dragon deck earlier, Return Of The Ur-Dragon: A Budget Dragon Primer. I went ahead and added you as one of my references, since I liked your suggestions ;)
Take it with a grain of salt, but I'll comment on your "Need Help" section:
I like both these dragons and would personally try to keep both in my deck. This is a tough call for me since Hellkite Charger suffers from a large mana investment to use its ability (sans exceptional cases where you can cheat it in or have Savage Ventmaw out) whereas Scourge of the Throne suffers from its lack of haste and can be a threat magnet. I'd go with Scourge of the Throne in your deck, since you have a decent amount of haste enablers, and ways to cheat dragons, and I seldom get to capitalize on Hellkite Tyrant's ability in my games.
I prefer Skyshroud Claim since it synergizes so well with your shock lands. Furthermore, I (1) don't like to rely on my opponents choices, (2) don't want to help my opponents ramp, and (3) Tempt with Discovery loses value in the late game as more players are knocked out or (4) have enough lands to refuse your offer.
I prefer Descendants' Path, because it has a lower CMC and is more resilient as it isn't creature dependent. The latter can have a higher reward but it isn't worth the risk, especially because our dragons are often removal magnets.
This is also a tough choice, because they're both so good. If I had to pick, I would pick Selvala's Stampede, however, because it has a lower CMC and helps rebuild our board, probably our area of greatest weakness. Finale of Devastation is good, but primarily as a tutor and finisher, but it's a big mana investment, and usually isn't nearly as effective without an established board state (and you're probably already winning if you have an established board).
I generally think that you should add tutors to make your deck more consistent and powerful whereas removal can make your deck more resilient if used appropriately (with commander politics!), with the former being more efficient. It depends on what you want your deck to do.
6 months ago
Cool deck! Thoughts on these? Ward of Bones, Opposition, Distant Melody, Coastal Piracy, Kindred Discovery, Roil Elemental, Illusionist's Bracers, Surveyor's Scope, Quicksilver Fountain, Coat of Arms, Aetherworks Marvel, Call to the Kindred, High Tide, Caged Sun
7 months ago
Ok, so I've been thinking about how to make this deck budget, since I've seen some interest in that, and my maybeboard has my answer. I don't think it's as good as this version, but it might still pull off the strategy.
In place of the Aether Vials, you'd put in Call to the Kindred, which provides both card filtering and a free uncounterable creature every turn. The best target for Call is a changeling, so since you wouldn't need Watcher for Tomorrow's filtering as much, you'd replace him with Universal Automaton. And of course, protecting the enchanted changeling would be high priority, so the Dispel in the sideboard would be mainboarded, replacing Arcane Adaptation.
Since Call doesn't come down until turn 4, you'd be more reliant on having an early Champion of the Parish and some Unsettled Mariners to buff and protect him, so it's not as reliable as the actual build, but it's much cheaper!
9 months ago
Have you thought about testing out Call to the Kindred
9 months ago
I was playing around with a giant list a little while ago, and the conclusion that I came to is that Jeskai Giants (Jeskai Jiants?) led by Ruhan of the Fomori is the best build, since you can use on-board tricks like Shapesharer , Vesuvan Shapeshifter , Renegade Doppelganger , Artisan of Forms , Arcane Artisan , Cryptoplasm , and Call to the Kindred along with copy effects like Quasiduplicate to skip over playing a bunch of mediocre Giants, instead copying the good 6+ mana ones the turn they come down. The nuts is copying an Arcane Artisan , and have it become your insane giant in response.