Moltensteel Dragon

Moltensteel Dragon

Artifact Creature — Dragon

( can be paid with either or 2 life)

Flying

: Moltensteel Dragon gets +1/+0 until end of turn.

Latest Decks as Commander

Moltensteel Dragon Discussion

TypicalTimmy on Personal Play moments you are …

3 weeks ago

Otherwise, probably my favorite, was a Turn 5 win with Lathliss, Dragon Queen.

Opponent dead on turn 3.

  • T4 - Cast Moltensteel Dragon off topdeck for . ETB 5/5. Buff crew +1/+0. Terror sees a 6/5 and a 5/4. Hit next opponent for 11. Tempest sees two ETB at five Dragons. Land another 10 (-21). Pay Spinerock Knoll to free-cast Sunbird's Invocation and swing for 7+6+6 for 40 at 2nd opponent for TKO and remaining 6+5 at other opponent for 11.

Opponent #2 dead on turn 4.

Turn 5 win.

Mortlocke on New hubs to be added

2 months ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

enpc on Scion of the Ur-Dragon

3 months ago

Moltensteel Dragon is an artifact, and Skithiryx, the Blight Dragon was from Scars of Mirrodin which is an artifact heavy block, so there's that.

When you say "artifact sub theme", can you provide a little more clarity on that? Do you want graveyard artifact combo? Big artifact creatures? Stax? Know this will greatly help streamline suggestions from people.

StopShot on Top 10 red cards at …

8 months ago

Moltensteel Dragon - The best red card for a lifegain deck.

DarthKazar on Scion of the Ur-Dragon Combos and Synergies

9 months ago

Guero2017882 Actually, adding to the previous comment, I would say that it is easier to equip Embercleave to Scion while he is copying Moltensteel Dragon since that equip already provides Trample and Double Strike. So there is no need of Dragon Tyrant and that would become 1 hit kill with just those 3 cards. Same goes if you change the copy to Skithiryx, the Blight Dragon and kill with Infect.

IKILLEVERYONE on Favorite non meta creature

9 months ago

Moltensteel Dragon w/Xenogos 1 hitter quitter turn 4 or 5.

Gofralighto on Licia, First Sword of the Mardu {Primer}

10 months ago

paulogothic People choose to play commanders for several reasons including wanting to abuse their own unique abilities, filling a certain color combination they don't already have a deck of, or because the commander fills a certain role that no other commander can for their own particular vision of the deck.

Licia was chosen for that last reason; she fills a role that no other commander can fill for my personal vision of this deck. This deck, first and foremost, is a deck about spending life aggressively, even recklessly to gain advantage over your opponents in any number of ways (mana, card draw, direct damage).

With that vision in mind, most of the cards in magic that allow me to use and abuse life are White and Black. There just aren't that many red cards that allow me to spend life to gain an advantage. The most notable ones like Moltensteel Dragon and Treasonous Ogre I do include as they fit what I want to do with the deck. I would love to include more red cards that allow me to abuse life, but Wizards simply isn't designing any in recent years.

Go back through my revision history in the deck and you'll find I have had more red cards in the deck before like Soul's Fire , Treasure Nabber , and Heartless Hidetsugu to name a few, but as new, more efficient White and Black life abusing cards are printed I have to take a micro-efficiency look at the deck and I have typically been finding that the red cards do less then the White and Black cards do for my vision of this deck.

I'm always looking at new red cards with each new set that comes out, because I would like to include more red. For example, I'm quite eager to try testing out Wheel of Misfortune from Commander Legends. I believe it gives me an advantage as I don't mind taking the hit if I am the highest number. However, I'm not going to compromise the efficiency and general vision of my deck for any red cards if I find they don't work as well as I'd hoped.

That being said, while it may only have a few red cards in the deck - it certainly plays like a red deck. This deck is about being aggressive with your life spending and being able to recoup that life before your opponents can take advantage of your lower life. Your life total fluctuates wildly, the velocity of your card draw, life gain, and sometimes mana can be reckless, and you're typically the aggressor on the attack as well. It's a lot of fun and certainly feels Mardu to me.

multimedia on EDH Dragons

10 months ago

Hey, you're very welcome. I like the changes you've made. You've asked many questions :) I will try to answer each one. In this comment I'll explain the Scion of the Ur-Dragon combo better with some unfortunate changes and I'll answer other questions in another comment later on.

I've given you incorrect information about the combo using Savage Ventmaw. The only way Savage can be part of this combo is if it's already on the battlefield and can attack not tutored for by Scion. You can't change Scion into Savage and then attack, make the 6 mana and then change into another Dragon with Scion. This not how Scion works instead you have to do all the changing into Dragons when you first activate Scion with many activations. If you want to change into multiple Dragons with Scion then you must do it all at the same time. When Scion changes into a Dragon it loses it's original ability to activate/change into a Dragon instead it has all the abilities as well as power/toughness of the Dragon it changed into.

You can get around this by taking advantage of the stack by putting many activations of Scion to change into different Dragons onto the stack and then resolve each trigger one at a time. Each activation is a trigger and when it resolves from the stack will change Scion into that Dragon therefore you can change many times which tutors for and puts many Dragons into your graveyard. This lets you stack many activations with Scion, but you must do it all at once for the combo. The last trigger you resolve Scion will become that Dragon until end of turn.


Taking Savage Ventmaw out of the combo it costs 7 mana. This 7 mana is not including paying 5 for Scion. Scion needs to be on the battlefield already and able to attack. If you want to do this combo with Scion the same turn you play it, if it has haste, then the combo is not worth it since it will cost 12 mana.

7 mana for the combo, this is how it's paid in order , for two activations of Scion and then to reanimate Bladewing with Teneb for a total of 7 mana:

  • Attack with Scion.
  • At Declare Blockers step pay activate Scion for Bladewing the Risen.
  • While that trigger is on the stack, pay activate Scion for Teneb, the Harvester.
  • Resolve first Scion trigger which puts Bladewing in your graveyard and resolve the second Scion trigger which puts Teneb in your graveyard.
  • Scion is now Teneb, deal combat damage to a player with Teneb.
  • Teneb's ability will trigger, resolve Teneb's trigger, pay and reanimate Bladewing.
  • Bladewing ETB and reanimates Teneb.
  • Scion is Teneb therefore the Legendary Rule will apply when real Teneb is reanimated.
  • Choose real Teneb and remove Scion.
  • You end up on the battlefield with Teneb and Bladewing with Scion in your graveyard.

The point of this combo is to tutor for and get Teneb onto the battlefield since then he can reanimate Dragons in your graveyard each attack after. The Legendary Rule prevents ending up with both Scion and Teneb on the battlefield because when Teneb is reanimated by Bladewing Scion is Teneb. When this happens the Legendary Rule goes into effect where as you must choose one of the Tenebs and other is removed from the battlefield/put into your graveyard. You will choose real Teneb and let Scion be removed since ending up with real Teneb is the reason you're doing the combo.

You don't want your opponent to block Scion because then Scion can change into Teneb and connect to do combat damage to a player to trigger Teneb. Even if your opponent doesn't block Scion there's still a stop at the Declare Blockers step where you can activate Scion. If opponent does block Scion which could kill Scion as Teneb then activate and change into a different Dragon who will not die in combat if blocked.


Another budget two Dragon combo with Scion is Atarka, World Render or Dragon Tyrant and Moltensteel Dragon which lets you potentially do lethal 40 damage to an opponent because of double strike.

4 mana for the combo, this is how it's paid in order , for two activations of Scion and then how ever much you have available or 24 life.

Combo with Atarka:

  • Before you attack pay activate Scion for Moltensteel Dragon.
  • While that trigger is on the stack, pay activate Scion for Atarka, World Render.
  • Resolve first Scion trigger change Scion into Moltensteel, but before you resolve the second Scion trigger activate Moltensteel's pump.
  • Pay as much as you have or pay 2 life per activation.
  • Activate 12 times that can be a total of 24 life to pump Scion's power +14.
  • Resolve second Scion trigger, Scion becomes Atarka with 20 power/4 toughness.
  • Attack with Scion who is Atarka gain double strike.
  • Do 40 damage to an opponent.

Just like how you can manipulate the stack of triggers with Scion activations you can do that with Moltensteel since it's activation can be pay for at instant speed you can put activations on the stack and resolve them before you resolve the second Scion trigger to change into Atarka. Manipulating the stack means you can move triggers around and resolve them in whatever order you choose. In this case you manipulate the stack to resolve all the Moltensteel pump triggers before you resolve the second Scion trigger that turns Scion into Atarka.

With Atarka, World Render you have to activate Scion before you attack, but with Dragon Tyrant you don't have to because he has double strike and doesn't need to gain it by attacking. If using Tyrant you can change the order of the combo and do it all in combat. You first attack with Scion, if he isn't blocked at Declare Attackers step activate Scion twice first for Moltensteel and then for Tyrant. Resolve first Scion trigger for Moltensteel, then pump, then resolve second Scion trigger for Tryant.

Using Atarka with this combo you give away what you are doing because you must activate Scion before you attack to gain double strike from Atarka. Tyrant you can be more sneaky since you can activate Scion in combat at the last possible time after you know that Scion is not going to be blocked for a lethal Tyrant hit.


Scion doesn't keep abilities of Dragons you change into. After you change into a Dragon Scion loses the abilities of the Dragon before it. The ability that Scion can use is the ability of the Dragon it currently is and only that Dragon. The exception to this is if Scion gains an ability such as double strike from Atarka, World Render or if you pump or add +1/+1 counters to Scion because he's gaining those effects thus they stay with Scion even if it changes into another Dragon.

The way you activate Scion is how the Dragon you want to change into ability reads. If you want Scion to be Ojutai, Soul of Winter then you must change into her before you attack since her ability triggers when attack which means at Declare Attackers step after Combat Phase begins. Atarka, World Render and Utvara Hellkite are same way, you must change into one of them before you declare attackers.

Any Dragon who has a does combat damage to a player ability such as Balefire Dragon you can wait with Scion after you attack. If you attack with Scion and it's not blocked then you can activate it at the Declare Blockers step and change into Balefire before you do combat damage to a player which then will trigger Balefire.

Sorry for the confusion with Scion as it can be a tricky card to play, but because of the stack and instant speed activation you can take real advantage of it's tutor ability with Dragons.

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