Vedalken Aethermage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vedalken Aethermage

Creature — Vedalken Wizard

Flash (You may play this spell at any time you could play an instant.)

When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand.

Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle your library.)

dash.secrets on The Replicants (Naban, Dean of Iterations)

5 months ago

nolan8201

Id probably use transmute cards like Drift of Phantasms Muddle the Mixture Step Through Vedalken Aethermage you could turn everything into an artifact with Encroaching Mycosynth and the use things like Whir of Invention, Fabricatefoil, Reshape, Transmute Artifact

bnny on Teferi's Thunderdome

1 year ago

Revision 4: More Draw-Go orientation. The revision pushes harder into true Draw-Go: pass with mana up, interact on their turn, and use end-step impulse/draw to progress without tapping out. Cheap dig like Impulse, Anticipate, Index, Confounding Riddle, Quick Study, plus deeper engines (Memory Deluge, Dig Through Time, Drawn from Dreams, Flow of Knowledge) increases the hit rate on Knowledge Pool or a tutor (Vedalken Aethermage / Step Through / Treasure Mage).

Azoth2099 on Wizard tribal Big X spells

2 years ago

Ahh yes, Wizard tribal. Amazing. Here's some cards to tutor, draw & ramp your way to victory with:

Mystical Tutor, Personal Tutor, Solve the Equation, Gamble, Fervent Mastery & Vedalken AEthermage are worth considering as tutors here imo. Most of the other tutors in this color combo are Artifact tutors like Fabricate, Reshape & Reckless Handling...which I suppose could end up playing into a revamped strategy here as the deck develops, who knows?

For draw, Windfall, Wheel of Misfortune (& Wheel of Fortune if you're cut like that), Tolarian Winds, & Decaying Time Loop are all great with this commander. Cantrips like Ponder & Brainstorm should probably make the cut as well, it's hard to top that value for 1 mana.

As far as ramp, I always try to roll with at least 10 mana rocks, a handful of rituals & perhaps a few cost reducers when I'm within , depending on the your deck's mana curve. I know that sounds extreme, but I swear it makes your deck awesome, especially the more it develops. As the quality of each card goes up over time, consistent ramp becomes more and more important.

Also, some combo pieces to pair with Dualcaster Mage wouldn't hurt either. Twinflame, Heat Shimmer & Ghostly Flicker all work, the former 2 are definitely more synergistic with your current list though.

I could yap about various bangers for this commander like Bribery & Acquire all day, but I'll stop here unless you request more.

Lastly, a bit of bad news...Vadrik, Astral Archmage is the best commander for big X spells lol, he's insane. I might even say that he's the best one in that color combo in general.

Cheers!

Azoth2099 on Wizard Spam

2 years ago

Poppasmough

Cheers m8!

As someone who's been brewing/playing Inalla for some time now, I'd recommend that you consider includes like Spellseeker, Snapcaster Mage, Dualcaster Mage & Sea Gate Stormcaller.

I'd also recommend that you not run any trigger doubters outside of Naban, Dean of Iteration & Harmonic Prodigy. Paying more than 2 mana for that effect isn't worth it, especially when those options can be easily tutored up with Vedalken AEthermage & Step Through.

Also consider other value pieces that are dirt cheap at the time of this writing like Necropotence, Dark Confidant, Mystical Tutor, Gamble, Sneak Attack & Cloudstone Curio. You really don't want to miss any of these, they will go back up in price sooner than you think.

Check out my own list if you want: SPELLMANCER (INALLA)

Let me know if you want more suggestions or have any questions!

ViscountVonSausageRoll on Jhoira of the GG no re

3 years ago

I think the deck isn't consistent enough because it doesn't have enough draw and/or tutors. Brainstorm is one of the best draw spells out there, but it's because of the way it interacts with shuffle effects such as Scalding Tarn or Mystical Tutor. This is because you draw 3, put 2 back, and then shuffle the deck-> ergo you are not drawing the 2 cards you put back. However, if we're not running lots of these shuffle effects it basically just cycles itself, because you're stuck with redrawing those two cards again. In this case I'd prioritize cards like Ponder & Preordain over Brainstorm.

That said, this seems to be a control deck. Win con is to get Jhoira of the Ghitu into play, then suspend a big spell to win the game. So the question of the deck becomes: How do we survive until we get her in play, and until the spell goes off, and how do we make sure we get her?
Survive: We're U/R so we have an almost overwhelming amount of options here. You could write a book on counterspells (Counterspell stops everything, Remand for tempo-draw if your opponents tend to play large spells themselves, Daze if you need the speed, Dispel is crazy good at protecting your stuff, etc)) We've also got nutty bounce spells like Echoing Truth, the classic Unsummon, and the mother of everything: the Cryptic Command Since we're red I am somewhat perplexed that we aren't running 4x Lightning Bolt. It stops most early-mid game threats dead. We already have Propaganda x2, so that'll help us as well.

How to get her in play: Well, we're U/R, so our tutor options are somewhat limited, but off the top of my head we have: Step Through, Vedalken AEthermage, & Drift of Phantasms.

To make room, I'd recommend cutting Clockspinning, Jhoira's Timebug, Fury Charm. They don't do anything unless we have Jhoira of the Ghitu in play already, and if we don't they're just dead cards in our hand. Our suspend cards will go off a little slower, but if we have enough blue fuckery we should be able to survive long enough.

Land suggestions: If you can, see if you can get your hands on Steam Vents or Sulfur Falls if you're on a budget. Sanctum of Ugin could also help you get more late game threats in case one or more get put out of commission.

PS: Jokulhaups could be used to replace Obliterate. It's can be countered, but it can also be much more easily hardcasted.

dramaege on

3 years ago

What if you cut red and black out of your deck?

It doesn't seem like you have too many cards and it im not mistaken I don't think there is a rule that says you HAVE to run all 5 colors. Like maybe instead of doing 5 color you can do blue white green then get your red and black from artifacts like chromatic lantern, then just swap cards like Vindicate and Jhoira, Weatherlight Captain for things like Vedalken AEthermage and Pongify

That coule help a lot with the mana issue and you could free up some slots that would help you consistently do what you want to do.

I can't think of card specifically but maybe you can find a way to get a 0 or 1 cost myr to your hand like Tidespout Tyrant or Hullbreaker Horror to make infinite myr and mana with something like Sol Ring, Mana Vault, or Mana Crypt

Also you have like 6 combos in this deck i noticed, i didnt even realize how many you had lol

Asder on Colossal Conscription

3 years ago

I feel like a playset of Vedalken AEthermage is too much. Maybe cut a couple for some utility wizards that you can tutor up? Malevolent Hermit  Flip, Venser, Shaper Savant and Gadwick, the Wizened could all be worth considering as toolbox options.

Its a bit janky but if you wanted you could also run Fool's Demise for an invincible Academy Researchers.

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