As Vanquisher's Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
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|Commander / EDH||Legal|
Vanquisher's Banner occurrence in decks from the last year
All decks: 0.08%
Commander / EDH:
All decks: 0.06%
Vanquisher's Banner Discussion
3 days ago
Out: Oversold Cemetery
In: Phyrexian Reclamation
More often then not I feel like Oversold Cemetery is a dead card in my head, cause it's way to conditional.
I think the flexibilty and the lack of conditions which needs to be fullfilled when playing Phyrexian Reclamation is worth the mana and life.
Out: Champion of Dusk
In: Vanquisher's Banner
Champion of Dusk is great, but he often hurt myself more then he helps.
If I can't play my card draw card, because I will loose like over 10 life and my opponents then going to be able to kill me, I'm doing something wrong.
Vanquisher's Banner also buffs your whole team, while letting you draw cards without dieing.
Out: Expedition Map
In: Arcane Signet
It was a big mistake from my side to count Expedition Map as ramp. Because it doesn't ramp you in most cases.
It just tutors a land to your hand. If you got one from the Urborg, Tomb of Yawgmoth or Cabal Coffers combo already and use Expedition Map to get the other one, it's probably going to ramp you.
But in any other cases, it's just mana fixing and helps to make sure, you hit your land drops.
That's why I want to replace it with Arcane Signet, since that card actually ramps you and is nuts in most edh decks.
Out: Cathars' Crusade
In: Vito, Thorn of the Dusk Rose
This one kinda hurts. I really like Cathars' Crusade, since it buffs your whole board whenever you play a vampire by 2.
The problem is, it is an 5 mana enchantment which doesn't do anything when it hits the board, it has 0 impact by itself.
I try to cut down such cards, therefor it has to go for now, but I will put it into the Maybeboard.
Vito, Thorn of the Dusk Rose is a totally new card. He doesn't cost much mana and has the potential to deal quite some damage on top of what I'm already doing anyway.
He also can go infinite with Exquisite Blood, which I already ran before. I want to test him out.
In: Vona, Butcher of Magan
Vandalblast is one of the best cards in red to me, because it can do so much. But there isn't a ton of artifact decks in my current meta.
And even if I need to wipe artifacts, I still got some options with Merciless Eviction and Austere Command.
Vona, Butcher of Magan on the other hand can repeatable destroy nonland permanents, as long as I have enough life.
She can also gain me life. And she is a vampire. Removal on sticks are pretty damn good for Edgar Markov, at least in my book.
Out: Utter End
Not much to add here. Want to test out if Despark is better then Utter End.
There are some cards which I won't be able to remove and I'll be sad, like for example Blood Artist.
But the reduced cost of 2 mana is just insane. Especially in this deck, you don't want to keep 4 mana up to be able to cast Utter End.
However you should be able to have 2 for Despark.
BRG24 on Cat Tribal
3 days ago
Nice deck. The one thing that I think might be a little lacking here is any form of card draw. As such, I would encourage you to have another look at Vanquisher's Banner and Icon of Ancestry. Both provide immediate value in the form of an anthem, and then provide additional value throughout the game. Banner is just pure value, replacing every cat spell that you cast, and Icon lets you sift through the top of your deck to find cards that you want/need. I hope this helps.
1 week ago
Thanks for the comment xander11.
So some of the first cards that I included in the deck were various wheels and Vanquisher's Banner, but as I looked at Zurzoth, Chaos Rider more I came to the conclusion that the wheels are a trap. Zurzoth only triggers on the first card that your opponents draw, so the additional 6 cards that they draw are useless and potentially dangerous. Plus I found that if Zurzoth sticks, this deck can draw a ton of cards relatively quickly making the wheels not necessary.
I went back and forth on the inclusion of tribal anthem effects like Adaptive Automaton and Vanquisher's Banner. I opted to exclude most anthems because they run contrary to Cavalcade of Calamity, Subira, Tulzidi Caravanner, and Raid Bombardment. That is why Shared Animosity is so very good in this deck as it lets my creatures attack as 1/1's and 2/2's, but then pumps them greatly after all of my triggers. In all honesty though, running tribal anthems may just be better than using cards like Raid Bombardment, but I want to test this focus first. Also, if Vanquisher's Banner said "enters battlefield" instead of "cast" I would totally include it. As is I only run 11 Devil's which is too few for a card like the Banner to be worth it.
1 week ago
Have you thought about adding in wheels or more draw effects to help get more baby devils to help ping your opponents or were you perhaps a little tribal supplies like Adaptive Automaton or maybe Vanquisher's Banner
2 weeks ago
Glimpse of Nature is a classic elf combo card and could be good here. Here are some others you might like: Chord of Calling, Wirewood Channeler, Viridian Joiner, Elvish Guidance, Skyshroud Poacher, Vanquisher's Banner, Solidarity of Heroes, Wren's Run Packmaster, Genesis Wave, Tooth and Nail, Woodland Bellower, Elvish Spirit Guide, Wild Growth, Shamanic Revelation, Elvish Promenade, Coat of Arms, Hardened Scales
3 weeks ago
I really like Flickerform, Gift of Immortality, Ephemerate, and Conjurer's Closet with Tolsimir, Friend to Wolves. Great ways of protecting him and getting reuse out of his enter the battlefield (ETB) ability!
I also really like Sword of the Paruns. Tolsimir usually wants you to play lots of wolves so that you can use his ability. You can use Sword of the Paruns to boost your wolves on defense when they ETB and fight!
I would recommend maybe replacing Gods Willing, Blessed Breath, Realms Uncharted, Unexpectedly Absent, Inspire Awe, & Stand Firm with Make a Stand, Unbreakable Formation, Rootborn Defenses, Brave the Elements, Swords to Plowshares, & Path to Exile
Heraldic Banner fits the deck really well! Some other good cards in that vein would be Marshal's Anthem, Leonin Sun Standard, Adaptive Automaton, Spear of Heliod, or Vanquisher's Banner. You could replace Shriekhorn, Mindcrank, Conjurer's Bauble, Ghoulcaller's Bell, & Grindclock with the recommendations.
3 weeks ago
multimedia Thank you for the suggestions! I've definitely had my eye on those three dragons, none of my local game stores have them so I may have to get them online. Also, most of your suggestions for cards to cut make sense, but I don't quite understand on some of them. For example, I thought that Gateway Plaza, Prismatic Geoscope, and Rupture Spire would be good color fixing lands? And I added in Niv-Mizzet, the Firemind to add some card draw, which this deck was lacking in previous incarnations. I guess you're saying Elemental Bond would work better for this? I also thought Vanquisher's Banner would be good for card draw plus some extra oomph from it with the +1/+1's on my dragons.
3 weeks ago
Hey, good start.
Sol Ring, Command Tower and Arcane Signet are three staples in Commander that are within the budget here. Scion of the Ur-Dragon, Utvara Hellkite and Lathliss, Dragon Queen are Dragon upgrades. Dragon Tempest has powerful effects with Dragons. Elemental Bond is good repeatable draw with Dragons.
Ketria Triome and Raugrin Triome are the other two Triomes and Ketria is good in combination with Indatha Triome with Skyshroud Claim which can give you all five colors from two Triomes. Nature's Lore is another land ramp spell that can search for a Forest Triome or Forest Shock land. Crop Rotation is a land tutor for any land and puts the land onto the battlefield. Haven of the Spirit Dragon is another Rainbow land for Dragons.
Cards to consider cutting: