Phantom Warrior

Phantom Warrior

Creature — Illusion Warrior

Phantom Warrior can't be blocked.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Phantom Warrior Discussion

tiffanyann on Unique Commanders

4 months ago

Oh God here we go.

Aethertide Whale

Brineborn Cutthroat

Brine Hag  WTF IS THIS

Arcane Adaptation

Daring Saboteur

Deadeye Plunderers

Denizen of the Deep

Diabolic Edict

Dire Fleet Ravager YES.

Dusk Legion Dreadnought

Elaborate Firecannon MUST INCLUDE

Fatal Push

Fathom Fleet ANYTHING

Fell Flagship

Fleet Swallower

Forerunner of the Coalition COP DFR

Ghost of Ramirez DePietro

Ghost Ship

Grasping Scoundrel

Gust of Wind

Gyruda, Doom of Depths SHOULD WE DO ALL EVEN HAHA NO

High Tide

Hostage Taker

Icebreaker Kraken

Inga Rune-Eyes

Interdict

Jace, Cunning Castaway

Killer Whale

Kraken of the Straits

Lingering Mirage

Lookout's Dispersal

Merchant Raiders

Merchant Scroll

Merchant Ship

Merfolk Assassin

Merfolk of the Pearl Trident

Nadir Kraken

Nameless One

Nezahal, Primal Tide

Phantasmal Dreadmaw

Phantasmal Terrain

Phantom Warrior

Piracy

Pirate Ship

Queen's Bay Soldier

Raiders' Karve

Raiders' Wake

Reef Pirates

Rescue from the Underworld

Return Upon the Tide

Rise from the Tides

Rishadan Dockhand

River Serpent

Run Aground

Run Ashore

Ruthless Knave

Saprazzan Cove

Saprazzan Outrigger

Scourge of Fleets

Sea God's Revenge

Sea Serpent

Serpent of the Endless Sea

Shadowed Caravel

Shipbreaker Kraken

Siren Stormtamer

Skulduggery

Skymarch Bloodletter

Sleek Schooner

Slipstream Eel

Sorcerous Spyglass

Spectral Sailor

Spined Megalodon

Steam Frigate

Stormsurge Kraken

Stormtide Leviathan

Thassa's Ire

Thing from the Deep

Thing in the Ice  Flip

Tidal Wave

Unknown Shores

Vampire Revenant

Vanquish the Weak

Vexing Scuttler

Waker of Waves

Walk the Plank

War-Wing Siren

Watery Grave

Wavecrash Triton

Wu Longbowman

Pursued Whale

Flooremoji on Modern Phantasms

1 year ago

Phantom Warrior, Cancel and See Beyond are all bad.

Cyclonic Rift is very lackluster in modern, I would reccomend replacing them with Brazen Borrowers.

I can't ever justify paying the transmute cost for Muddle (it's also usually a less than ideal counterspell), I would reccomend just putting in better cards in it's place than a tutor for Lord of the Unreal.

Consider somthing along the lines of Remand or more Mana Leak for stall. Krovikan Mist is probably your best illusion, I think 4 are mandatory considering how bad illusions are.

Maybe Spark Double?

Serum Visions could be an okay replacement for See Beyond.

Force of Negation is amazing in most blue decks.

Tbh I feel like whatever you do with Illusions it's just going to be a worse spirits/merfolk tribal deck with none of the advantages.

ellie-is on Illusion Aggro

1 year ago

I used to play a very similar deck and it was one of my favorites! I definitely recommend Echoing Truth (it's so much fun to use it against a token deck).

Phantom Warrior and Gossamer Phantasm aren't the strongest cards ever (despite the latter's gorgeous art), so if you need to remove cards to add new ones, they're where I'd start.

While I can't remember if there are any relevant blue or colorless ones off the top of my head, when building a tribal deck it's always worth looking at changelings, too, since they count as illusions and can have some fun effects.

Finally... If you can afford it, Adaptive Automaton is pretty great (and way cheaper than it used to be), and same goes for adding a fourth Phantasmal Image (who on the other hand is a lot more expensive now, haha).

multimedia on Otrimi Plays Hard

1 year ago

Hey, nice budget upgrades to the precon: Sea-Dasher, Reconnaissance, Brokkos, and Triome.

Elusive Tormentor  Flip and Troll Ascetic are two budget creatures who you want to mutate with Otrimi. Tormentor for Insidious Mist when mutated with Otrimi makes a 6/6 hexproof, indestructible, unblockable, trample Beast. Discard a creature with mutate to flip Tormentor and recur that creature with Otrimi. The combination of hexproof and regenerate of Ascetic is powerful with mutate.

Hexproof is key and it's wanted because it protects the creature you're mutating to from targeted removal before it mutates and then after it protects the mutate pile so you can safely mutate again. Swiftfoot Boots can equip to any creature you control giving it hexproof.

( > = could replace)


The manabase of the precon is not good and you haven't changed it much. The color fixing is not good enough to be able to consistently cast Otrimi. Needing three different colors and having 11x basic Forests is going to be problematic without more color fixing.

On a budget, a manabase change to consider is to add the Bounce lands: Simic Growth Chamber, Dimir Aqueduct, Golgari Rot Farm in place of other lands that ETB tapped. With Bounce lands have to return a land you control to your hand (bounce) and they interact well with a basic land to bounce. They help with color fixing since you tap them for two different colors of mana.

More Signets can help with faster ramp and color fixing. Arcane Signet is great, but there's three other budget Signets to consider adding: Simic Signet, Golgari Signet and Dimir Signet (Ravnica version). A Signet is helpful since any basic Forest or any other land can be used to make two different colors of mana.


Shared Summons is a budget instant creature tutor that can put any two creatures into your hand. Jarad's Orders is another creature tutor that puts a creature into your hand and any other creature into your graveyard such as one with mutate to recur with Otrimi. Primal Empathy can be repeatable draw source or repeatable source to make Otrimi bigger. Season of Growth can be another repeatable draw source, any time you cast a creature for it's mutate cost targeting a creature to mutate.

Good luck with your deck.

maxmcnugget on I am become death, destroyer of decks

2 years ago

I am confused about some card choices: Ghostly Touch , Mortus Strider , Restless Dead , and the unblockable creatures like classic: Phantom Warrior . Are the unblockable creatures here so Lazav can become unblockable? Or for cipher/Trepanation Blade/Sword of B&M? Thanks.

Pal00ka on Medomai Master Rewind

4 years ago

MY Sram list is not because I only keep lists I have in paper on here. Once I dismantle it I put the list in my brew folder and delete it. I can re-add it if you'd be interested. The game-plan was casting enchantments that stopped opponents' creatures from attacking and blocking (while drawing a card) to let Sram beat face. More effective than you'd think, especially 1v1 but did decently when played more politically in 3+ pods.

You want both and more for redundancy.

You also have to read the board on when to cast her. Running her out ASAP is your plan but if the black/blue player has 2+ untapped lands then maybe not. Bait out removal/counters with other threats. Be political in promising to not attack an opponent if they let you have your extra turn to deal with a bigger threat to you both.

While you do have big bombs like Stormtide Leviathan what if you added unblcokable creatures? Invisible Stalker and Phantom Warrior can be boosted easily, when it eats a removal/counter that is one less for Medomai, gives you another option before T6, and are viable options in case Medomai cannot stick.

Out of curiosity, what do you (generally) do with your second turn when Medomai connects?

Mandalorian on Merely an Illusion

4 years ago

Chronozoa is my personal fave! I understand if you think its not good enough though.

Phantom Warrior? turns into an Invisible Stalker with Lord out

Have you tested Jace, Cunning Castaway at all? not saying itd be good but just wondering

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