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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Safehold Elite
Creature — Elf Scout
Persist (When this creature is put into the graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
legendofa on So Toxic
1 year ago
Melira, the Living Cure can only return a creature once. A combo closer to what I think you're going for uses the other Melira with creatures with the persist ability, like Safehold Elite or Kitchen Finks.
keizerbuns on You Know What They Say, Persistence Is Key
1 year ago
Idk if you wanted an update on how the play testing was going, jags, but in case you were, here are the results.
I did some play testing the other day, both with and without Finks in the deck, and I’ve realized just how much better the deck runs with a lower average CMC (obvious in hindsight lol). I play tested a total of 70 times (35 with Kitchen Finks in place of Safehold Elite and 35 without) and recorded the results.
A good 80-90% of the time I won with either Bombardment or with Altar but I did end up using Finks almost as much as I did Putrid Goblin as the persist creature used to pull off the combo. So Finks was actually a part of the game winning combo and/or was in itself the game winning combo piece about 40-45% of the time, which was way higher than I was expecting.
I was hesitant to replace Safehold Elite with Kitchen Finks because I didn’t want to raise the average CMC of the deck, but turns out I didn’t have to. After all of that play testing I realized just how useless Murderous Redcap was in my deck. Redcap only won 4 out of the 75 games played because he was just too hard to cast reliably on turn 4. So I took out all copies and replaced them with Finks and the deck is running a lot smoother now.
So thanks for the Kitchen Finks suggestion, it actually improved the deck a lot!
keizerbuns on You Know What They Say, Persistence Is Key
1 year ago
I actually saw your deck a little while ago and I thought it was awesome! Your deck is probably what subconsciously gave me the idea for mine haha.
I know dropping red would probably make the deck a little more consistent, but I think splashing an additional color to get a 2 cost payoff with Goblin Bombardment over using using a 3 cost payoff like Blasting Station has been worth it. I very rarely end up with no red source mana when I have bombardment in my hand.
I like your idea of using Kitchen Finks as a third wincon so I might actually drop the Safehold Elite for it, but I’m just a little hesitant to increase the average cmc. I’ll do some play testing with Finks though and see how much better the deck runs with it.
Thanks for the upvote and the idea, jags, it’s much appreciated!
Batman18 on Abzan Solemnity
2 years ago
Balaam_ I'm thinking about cutting Vivien on the Hunt and Nantuko Husk out for 2 more Sterling Grove and cutting Safehold Elite for another Viscera Seer.
AmoeboidChangeling on WG Aggro
2 years ago
Spell_Slam, thanks for your comment! As you probably noticed, this deck has both of the strategies you mentioned. This deck was built more with a casual mindset and later turned into a Pauper deck, but the point of the deck didn't change: simple white-green aggro.
Because it was a kitchentable deck, it has that kind of characteristics: one drops, two drops, up to one single five drop (it had two of those at the time of your comment but I removed one, and one of the four drops too, replaced them with Safehold Elite). I also found another copy of Armadillo Cloak, I only had one back then.
What happens really depends on what I draw. Gaining life is crucial anyway, to gain some time. I have 6 cards to do that. It's more of a fun deck, that tries to survive long enough for it's creatures to kill my opponents. The Circle of Protections are great, I tried this deck in a friendly game against a tier Burn deck, and I won thanks to them.
I'm planning to try this deck in 20 days from today. Then, I'll have some statistics, but I expect to be close to the bottom, because tier decks are usually stronger. Regardless, while I have one deck that can be counted as a tier deck, I like to participate with homebrew decks as well.
lagotripha on $25 MAD - Mutually Assured Destruction
3 years ago
Nevinyrral's Disk has been printed recently, so its fairly cheap and helps the gameplan.
In terms of dies triggers, Thragtusk or Whisperwood Elemental are the ideal 'leaves behind a body', persist creatures like Safehold Elite or Heartmender offer some extra options. Blisterpod and the like exist, but 1/1s are rarely a fast enough clock to close out before the boardstate gets big again.
Alternative cheats include Blizzard Brawl , Darkmoss Bridge cycle etc.
If I was trying to push this to fnm competitive, I'd throw in Upheaval and mana rocks to try and get a reliable '6 mana, win the game' turn.
ClockworkSwordfish on Tiny Heckin Chonkers
3 years ago
Looking good! I tried a Pauper EDH deck built around Sigil Captain in the past, and it's fun seeing what undercosted bruisers you can get by looking at all of the 1/1s with funky abilities. I feel like you got most of the heavy hitters, but sometimes some creatures that aren't 1/1s can help your cause!
I think the most impressive of these is Safehold Elite - since Persist brings her back with a -1/-1 counter and +1/+1 counters and -1/-1 counters cancel each other out... no matter how many times she dies, Sigil Captain will let her come back as a 3/3! An unkillable 3/3 should be even more impressive than the various 1/1s who give you a replacement on their death. Another handy creature to keep around is Ainok Bond-Kin - though his 2 power might keep him from picking up the Captain's boost, giving First Strike to all of your other creatures makes them even more of a pain to deal with in combat. They become even more fearsome when gang-blocking, letting three innocuous creatures take down a rampaging Ulamog's Crusher - your foe's creatures won't stand a chance! Sporeback Troll likewise gets in on the +1/+1 counter love, letting you regenerate any of your other creatures for a measly two mana.
As far as other handy 1/1s go, I think it might be worth considering Deftblade Elite , Faerie Guidemother , Hungry Spriggan , Selesnya Evangel , Shinewend and Soltari Trooper . Having some extra removal never hurts, and some of these creatures can hit a lot harder than their size suggests!
Gidgetimer on Persist and additional +1/+1 nad …
4 years ago
Persist makes the creature enter with the counters. Good-Fortune Unicorn is a triggered ability when the creature enters the battlefield. What will happen is that Safehold Elite will enter with two -1/-1 counters. When it enters Good-Fortune Unicorn will trigger. The trigger does nothing at this time, because it must go on the stack and wait to resolve. SBAs are checked ant eh Safehold Elite will die. Then the trigger will go on the stack. Once everyone passes priority over the Good-Fortune Unicorn trigger it will resolve, but do nothing.
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