Creature — Zombie
Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Vengeful Dead Discussion
2 weeks ago
Hey, well done with the upgrades of the precon. For less than $150 total deck price you've added Gravecrawler, Acererak, Stitcher, Blasting, Noxious, Belcher and Buried, that's impressive.
Vengeful Dead is another Zombie aristocrat as a win condition for the combos. Apprentice Necromancer can reanimate Stitcher on your last opponent's end step for one black mana to then on your next upkeep potentially flip into Factory. With Wilhelt when Necromancer dies it creates a Zombie token which might be the third token you need to flip into Factory.
I think you've cut down too many lands since 33 is a low number when the most important cards and interactions take a lot of mana. Consider cutting a few of the higher CMC cards to add a few more lands and some more ramp? Talisman of Dominance is in the precon and Mind Stone or Thought Vessel would give you two more low CMC ramp sources.
Esper Panorama can search for a basic Island or a basic Swamp. Mystic Sanctuary is an Island and it lets you recur an instant or sorcery to cast it again. Ice Tunnel is another Island dual land for Wonder.
Something the precon has is a lot of 5 CMC or higher cards and you haven't really changed this. The high end is very loaded in the precon and here with 22 cards that are 5 CMC or higher. You've added Noxious and Mob; these along with Rooftop, Apocalypse, Bidding, Parting, Hordewing, Harvester and Liliana are the better cards. Some of the others could be cut for more lands, ramp and instant protection.
You have very little instant interaction and no counterspell/other protection to protect from opponent exile effects as well as to protect the combo when you want to go off. Counterspell, Lazotep Plating and Arcane Denial would be helpful.
Some changes to consider:
- Vengeful Dead --> Eternal Skylord
- Apprentice Necromancer --> Gorex, the Tombshell
- Counterspell --> Drown in Dreams
- Lazotep Plating --> Stitcher Geralf
- Arcane Denial --> Ravenous Rotbelly
- Talisman of Dominance --> Army of the Damned
- Mind Stone or Thought Vessel --> Eloise, Nephalia Sleuth
- Esper Panorama --> Liliana's Mastery
- Mystic Sanctuary --> Ghoul's Night Out
- Ice Tunnel --> Gravespawn Sovereign
Good luck with your deck.
1 month ago
What about Urborg, Tomb of Yawgmoth for gross mana with cabal coffers?
Vengeful Deadcould also be neat if you like adding to your zombie tribal.
1 month ago
9 months ago
Wall of Blood does wonders in my buddy's Gisa build. These might be good too: Crashing Drawbridge, Junkyo Bell, Pitiless Plunderer, Zulaport Cutthroat, Vengeful Dead, Dark Prophecy, Aetherworks Marvel, Thousand-Year Elixir, Magewright's Stone
10 months ago
I think Phyrexian Altar would be an all-star here if your budget allows. It will single-handedly combo off with Nev if you have 5 other creatures (sac all dudes + Nev, use the mana to replay Nev, repeat).
Pitiless Plunderer is also very strong but would need a sac outlet to go infinite.
These may interest you too: Zulaport Cutthroat, Innocent Blood, Cauldron of Souls, Corpse Knight, Liliana's Standard Bearer, Plague Belcher, Vengeful Dead, Blood Pet, Anointed Procession, Panharmonicon, Kindred Discovery, Liliana's Triumph, Mire in Misery, Priest of Forgotten Gods
Personally I would cut these: Vicious Conquistador, Caged Zombie, Rotting Mastodon, Omnispell Adept, Raise Dead, Pressure Point, Revitalize, Murder, Bad Deal, Sphinx of the Second Sun, Maalfeld Twins, Meletis Charlatan, Lotleth Giant, Divinity of Pride, Rings of Brighthearth, Dramatic Reversal
1 year ago
I have a guide/repository for card-draw cards if you want to peruse it. You may find some cards with more synergies that you like. Weight of Memory can be decent for self-mill strategies, etc. EDH Card-Draw Master List
As for cuts... let's see...
I don't love Forgotten Creation, personally. I always felt like I had non-creatures I wanted to keep in my hand all the time. Your deck is a bit more creature-heavy than mine, so perhaps it's pulling its weight.
You have the necessary components for Gravecrawler combos, but not a ton of tutors to make them reliable to get out. As such, perhaps one of the weaker payoffs for that can go, such as Vengeful Dead or Plague Belcher. If you're using Buried Alive to find the pieces then you'll only ever need one, and Diregraf Captain is an excellent choice. That said, your deck is fairly token-heavy so perhaps the incidental groupslug is being underappreciated by me.
Personally I think Endless Ranks of the Dead is a bit of a trap unless you're all-in on the token strategy, such as a Ghoulcaller Gisa or Sidisi, Brood Tyrant zombie deck. Very fun, but a bit win-more unless you can really make it pop off. I've never been satisfied with it's performance in my deck, but you're going wider than I do so perhaps it's fine. Something to think about though.
It all kind of depends on how much you're self-milling. You have a decent amount, but you aren't exactly going all-in. As such, Grimoire of the Dead may be a liability. I have played around with that card in some of my decks and it just seems to get removed before it works. When it did I usually won the game, though. It's fun, but unreliable. Rise of the Dark Realms is obviously more reliable but it's very pricey.
I never found the self-mill in my deck as useful as regular card-draw. There's not a ton of point to have 15 zombies in the graveyard if you only want to cast one or two of them over and over. There are payoffs, of course, but to me it feels like being in the middle-ground is way worse than being all-in or having minimal self-mill. I just hate milling over answers or Rooftop Storm!
I don't think you're running enough to make Nightscape Familiar worth it.
Honestly, I don't love Havengul Lich a ton. The color restriction makes it hard to use and you have lots of ways to bring out your own zombies already. He's better in a more mill-your-opponents strategy IMO.
Tymaret Calls the Dead is a bit of a weaker card. Exiling your own zombies is a bit of a non-bo (unless your self-mill strategy is really rolling). The lifegain can be nice but I'd rather run Whip of Erebos if that's the goal, or a better card-draw card if that's the goal.
1 year ago
1 year ago
Hey, I don't want you to feel like you're being ganged up in the comments of your deck. I am and Arcaia also are simply trying to get you to better understand card quality. When you have such a high budget then card quality becomes an excellent way to improve your deck because you don't have to worry as much about the cost of a deck which lets you play the best cards and cut the subpar ones.
First let me start by saying I've been wrong saying to cut Havengul Lich. Not for reasons you're describing, but because it's a combo piece. Overall for five mana Havengul is not a good card, but with Zombies it's a combo with Rooftop Storm + Phyrexian Altar/Ashnod's Altar to cast all the Zombies on your turn from all graveyards. Add any other card that cares about casting spells, creatures dying or creatures ETB for lots of value. Use Sidisi, Undead Vizier with this combo to tutor for Gravecrawler and then Diregraf Captain as the win condition. Or simply loop cast/sac Vengeful Dead/Gray Merchant of Asphodel as a win condition.
Arcaia explained Havengul, activated abilities have a colon ( : ) in the text. The ability on the card has a cost first, then a : and last an effect ( [Cost]: [Effect] ). Sometimes the cost requires tapping the creature which will show a on the left side of the colon. If there isn't a colon then it's not an activated ability.
Arcaia left out one thing when explaining Havengul, you can't use an activated ability for a creature for only one mana without support. Instead it's one mana to activate Havengul, then you have to pay additional mana to cast the creature. Overall Havengul for a five drop requires a lot of additional mana to get anything meaningful from it which lowers the quality of the card a lot. That's why Havengul has good interaction with Rooftop Storm and Zombies since Rooftop takes away needing to pay mana to cast the Zombie after you activate Havengul.
With Rooftop and Havengul you can indeed for one mana cast a Zombie from a graveyard. And each Zombie you cast for the turn from a graveyard only costs one mana. This lets you cast as many Zombies in graveyards equal to as much mana you have available. Havengul is good with Rooftop, but only with Rooftop, that makes it less good as a five drop overall, less quality than some other fives drops that are also in the deck.
Good job winning with Gravecrawler, it's most likely the best Zombie in Magic. This will be my last comment here.