Splinter Twin

Splinter Twin

Enchantment — Aura

Enchant creature

Enchanted creature has ": Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of your next end step."

Latest Decks as Commander

Splinter Twin Discussion

Oof_Magic on Banlist Open Discussion

1 month ago

SynergyBuild I checked out a video explaining the Trickery deck and I concede, that is ridiculous. I had imagined it as being just as frail as something like Treasure Hunt + Lightning Storm. But the more cascade heavy variant would be trying you with that nonsense every single turn. Trickery is on par with Hypergenesis.

I maintain that Karn was the proper ban. The ‘only exists in the format to do broken things’ is applicable to any combo deck. Decks playing Thassa's Oracle probably aren’t looking to do ‘fair’ things. If Teferi, Time Raveler also could tutor for Knowledge Pool, I don’t think that would make Pool broken. Karn was the problem. The tutor doubled as a damned combo piece! That’s silly! If you could humor me for downtown hyptheticalville, if we errata Karn’s static ability away and add Null Rod to the format, I don’t think anything gets banned.

Caerwyn I definitely agree that Oko is far from safe to plug in right now. But I see it as a card where the meta may evolve to a point that it can accept Oko. I’m simply differentiating cards I think are up for discussion at some point or not. I don’t know what it would take to make the Oko conducive to Modern and whether that says anything good about the format. Oko doesn’t strike me as a Hypergenesis, Tibalt's Trickery, Dread Return, or Summer Bloom type of ban. And there are definitely different types of bans. I see Oko like Jace, the Mind Sculptor, Splinter Twin, or Umezawa's Jitte where we look back every couple years and wonder ‘Is it safe now?’ I agree I wouldn’t have any to see his stupid face any time soon but I wasn’t exactly thrilled to be seeing Jace and Stoneforge Mystic (talk about a linear play pattern). If we unleashed entirety of the ban list, maybe a Delver Oko build would be the one challenger amid a sea of combo decks. But I don’t think Oko would be very meaningful there. Modern would immediately become degenerate and some refer to Modern as Legacy-lite already. While I think the unleashing of absurd combos would be the totality of that transformation, perhaps releasing Oko is the first step in that direction. A direction that is ultimately unhealthy for the format. Aka: Where other bans are absolute, consensus, and thoroughly unquestionable, Oko is at least up for discussion.

Oof_Magic on Banlist Open Discussion

1 month ago

SynergyBuild I can’t say I really understood how the Trickery deck worked. Could you enlighten me?

Oko, Thief of Crowns is certainly annoying but with Arcum's Astrolabe banned, perhaps in a Modern where Mishra's Bauble is banned, Oko may come back? Perhaps it’s not a matter of what is in the format right now or banned. Regardless of what changes could make it happen, I think there are cards next to Oko, like Birthing Pod and Splinter Twin which are cards I believe fall into a category of being worthy of discussing. Then you have cards like Gitaxian Probe, Hypergenesis, and Chrome Mox which fall firmly out of said discussion as far as Modern is concerned and can probably stay banned on consensus forever and always.

Karn/Lattice is certainly a powerful late game for Tron and I agree that it shouldn’t exist in the format. We already see consistency as the rationale for most bans Ponder, Preordain, Birthing Pod, Green Sun's Zenith. It strikes me as weird that it was not the tutor that got banned but the target. I think that Karn needed the boot. I believe Mattice was doing nothing until that came along.

Oof_Magic on Banlist Open Discussion

1 month ago

SynergyBuild I’d sooner see KCI than Second Sunrise unbanned. Most are aware of how infamously long Eggs turns we’re back in the day (when Eggs didn’t even run KCI). Many forget that it wasn’t uncommon to be going off on turn 2-3 with Sunrise.

Safe unbans would include:

Blazing Shoal

Field of the Dead

Mycosynth Lattice

Punishing Fire

Splinter Twin

Tibalt's Trickery

After that you have the tier of discussion, cards which are probably not safe but warrant investigation and testing. These would be:

Birthing Pod

Golgari Grave-Troll OR Bridge from Below

Oko, Thief of Crowns

Umezawa's Jitte

I’m not saying this second listed section is safe to unban. I am saying that I could see the format work it’s way to a point where these could be unbanned.

SynergyBuild on Banlist Open Discussion

1 month ago

I'd say since KCI was banned I would imagine Second Sunrise to be able to return.

Outside of this since we have seen the previous Jace and Stoneforge unmanned the next card I'd say fit that would be Splinter Twin.

I wouldn't make any other bets or assumptions

sergiodelrio on Banlist Open Discussion

1 month ago

Hello fellow Planeswalkers. I made this thread so we can discuss the cards currently on the Modern banlist (SEE BOTTOM OF POST) and look if there may be candidates for unbanning, since it has been a while since something moved off the list.

I'm one of those crazy people that wants to live in a world where Mental Misstep and Gitaxian Probe are legal, but I see how that's not realistic whatsoever, so I won't talk about here. Let's have this discussion to be about REALISTIC, reasonable and safe unbannings.

Here are my candidates:

Deathrite Shaman - With all the easy cheap removal and grave hate in the format plus the general push of power level in the recent years, is this really a big deal anymore? Not even sure Jund wants it anymore. Since this doesn't enable a game winning combo or lockout on the spot, I think it deserves a second chance.

Artifact land cycle ala Ancient Den. So, they even injected another 10 artifact lands - are those even being played much competitively? My gut is this was a probe to see if they indeed could unban the old artifact lands. Artifact removal is much more available these days and the old artifact lands don't even come with indestructible sooo...

Rite of Flame - but Sergio! Fast mana is broken. Yes indeed. But they did ban Simian Spirit Guide and hear my out why Rite of Flame is weaker. SSG does not require you to play or a mountain to activate, Rite does and even costs a mana to begin with. SSG has a secondary feature being a creature and can be cast at a reasonable cost of 3 mana. Rite doesn't have that. Since they took Mox Opal and SSG, I think Rite of Flame might deserve a chance as a weaker substitution.

Please tell me what you think about that and/or show me your argumenst for other unbannings that you can see happening.


Ancient Den

Arcum's Astrolabe

Birthing Pod

Blazing Shoal

Bridge from Below

Chrome Mox

Cloudpost

Dark Depths

Deathrite Shaman

Dig Through Time

Dread Return

Eye of Ugin

Faithless Looting

Field of the Dead

Gitaxian Probe

Glimpse of Nature

Golgari Grave-Troll

Great Furnace

Green Sun's Zenith

Hogaak, Arisen Necropolis

Hypergenesis

Krark-Clan Ironworks

Mental Misstep

Mox Opal

Mycosynth Lattice

Mystic Sanctuary

Oko, Thief of Crowns

Once Upon a Time

Ponder

Preordain

Punishing Fire

Rite of Flame

Seat of the Synod

Second Sunrise

Seething Song

Sensei's Divining Top

Simian Spirit Guide

Skullclamp

Splinter Twin

Summer Bloom

Tibalt's Trickery

Treasure Cruise

Tree of Tales

Umezawa's Jitte

Uro, Titan of Nature's Wrath

Vault of Whispers

FalconForce on Staring Contest: A List of Blink-Effect Cards

2 months ago

Nightmare Shepherd is one of the best as it adds a lot of functionality with no upfront cost and allows you to exploit sacrifice mechanics like evoke. Creating token clones with etb/ltb can easily become overpowered, especially when combined with populate. In fact I built a great ETB Roon EDH deck around it using cards like Yosei, the Morning Star, Protean Hulk and Wayfaring Temples that clone themselves. Token clone generation is amazing because it's essentially ETB blinking as a side effect. You have some cards that do it already listed under abuse but I think the mechanic is good enough and has enough viable cards that it might be worth making a new category for it.

Token clone makers

Stolen Identity Blade of Selves Mirror Mockery Zndrsplt's Judgment Repudiate / Replicate Hour of Eternity Supplant Form Dance of Many Minion Reflector Bramble Sovereign Progenitor Mimic Anointed Procession Quasiduplicate Rhys the Redeemed Back from the Brink Dual Nature Mimic Vat Rite of Replication Song of the Worldsoul Helm of the Host Doubling Season Parallel Lives Battle for Bretagard Mechanized Production Orvar, the All-Form Prototype Portal Saheeli, the Gifted Saheeli's Artistry Seance Second Harvest Soul Foundry Spitting Image Splinter Twin Replication Technique Saheeli Rai Mirror March Mirrorworks Molten Echoes Mythos of Illuna Sublime Epiphany Flamerush Rider Felhide Spiritbinder Littjara Mirrorlake God-Pharaoh's Gift Hofri Ghostforge Kiki-Jiki, Mirror Breaker Followed Footsteps Nightmare Shepherd Osgir, the Reconstructor Echo Storm Cackling Counterpart Esika's Chariot Feldon of the Third Path Flameshadow Conjuring Trickster's Talisman & of course anything with populate.

Also some other blink type cards:

Blink-Yorion, Sky Nomad Conditional bounce- Cunning Evasion ETB clone- Wall of Stolen Identity Graveyard blink- Cauldron of Souls, Twilight Shepherd, Adarkar Valkyrie ETB Abuse- Jalira, Master Polymorphist, Proteus Staff, Master Transmuter. Listing the ones that specifically clone or blink artifacts in their own group might be helpful too.

griffstick on What is "fair" magic?

3 months ago

I'll go second. Fair magic means to me. Playing the game to win with giving your opponents a chance to stop you from winning. For instance. Say I'm playing a token deck and I assembled a combo with Splinter Twin and Zealous Conscripts , I can win on the same turn I played it. That isn't "fair magic". On the other hand if my combo was Splinter Twin and Midnight Guard , Now I have gone infinite. Now I just need it to go around for one turn and when it comes back to me, I'll be able to win. Playing like this gives your opponents a chance to stop you from winning. This is "fair magic" in my opinion

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