Splinter Twin

Combos Browse all Suggest



Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Splinter Twin

Enchantment — Aura

Enchant creature

Enchanted creature has ": Put a token that's a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of your next end step."

nbarry223 on Colorshift Land Control

2 weeks ago

Yeah that alongside some effect that forces them to tap a land/permanent could be pretty disgusting. Would just be difficult to assemble all the pieces.

I’ve built the ramp into TopDecking lands strategy before, and it was surprisingly competitive, but that was back when Splinter Twin and Birthing Pod was most of the meta.

TheAgentofBlight on MagicalHacker - List of All 2-Card Infinite Combos

1 month ago

Felidar Guardian works with Splinter Twin on an opponents end step by flickering the Splinter Twin and putting it onto the untapped token each time. This then allows you to untap with the tokens and attack because if done during the end step, the Splinter Twin tokens do not get sacrificed until your end step.

nbarry223 on Ban list day!

1 month ago

I'm disappointed, but not surprised by the announcement.

They had a lot of opportunity to make the format healthier in my opinion, and definitely missed on it. Clearly the replaying of The One Ring is the "unforeseen loophole" that makes the card too powerful and unfun to play against. It was a huge missed opportunity to make it the first restricted card of the format (yes, it's unprecedented I know, but I think it would make sense, since the opportunity to die to your ring instantly becomes very real).

I also feel like they could have hurt the MH2 elementals a bit by limiting them to 2 copies, removing the unhealthy consistency of a turn 1 overpowered beater that decimates your opponents resources in the process. Anything under 7 copies is a little difficult to reliably get in an opener, especially if it's only half of the combo. 3 colored elemental decks like that aren't super viable, since you need the correct colored card to exile for them.

A semi-restriction like this would eliminate the abuse of the MH2 elementals, while keeping them as powerful tools, instead of just outright banning them. I think it would help to keep the cards' initial intent while removing the consistency of what many (including myself) see as the degenerate side of them. Pitching 2 cards for the effect is fair enough to me, but then getting a beater for an extra mana is just absurd value. This turn one play often ends games, especially with a card like Grief which trades 2 cards (their worst card) for 2 (your 2 best cards) and gives a 4 power beater with evasion for 1 mana. In that context, the card sounds insanely broken, and it really is, that's why Scam is the #1 played deck.

As far as unbans go, lots of missed opportunities there I think. I feel that the artifact lands could be safely removed if we had a "restricted" slot, since having access to 20, enough to make your entire manabase artifacts was the problem. 5 total would be fine, and a fair trade-off to being more susceptible to hate cards.

If the goal is to really move to a more interactive format, why not unban Deathrite Shaman? the "1 CMC Planeswalker" would definitely help in making the format more interactive, giving those midrange control type of decks a much needed tool.

Punishing Fire is another slower toolbox card that could probably be unbanned. The modern of today is far too fast, and giving some tools back to control players may actually shift us away from the Aggro/Combo meta to a bit of a slower format with a more equal spread between Aggro/Combo/Control.

Splinter Twin is potentially safe enough to unban in today's modern. Modern has become such a removal heavy format, that Splinter Twin could probably be policed well enough to not completely dominate the format. There are cards like Force of Negation that keep me hesitant of unbanning it though, so not sure if I would actually unban this particular option, but it is getting close to a reasonable power level in today's meta. If Force of Negation wasn't a card, I think this would be able to be unbanned, but with Force of Negation + Subtlety existing, I just can't get completely behind it. If they were limited down to less than 4 copies, I think it would be reasonable to unban.

Umezawa's Jitte is another option that could potentially be unbanned, but I'm also not sure about it. There's not too much it brings to the metagame, so it may be better to just leave it banned. It may give the smaller creature decks too much of a toolbox that it becomes a jitte vs. jitte format, that pushes other creatures out of the format. There's already enough aggro decks running around, so I don't think we need to give them more tools currently.

DadHumanPraetor on Iroas, Menace to society

6 months ago

I run Fighter Class to grab Hexplate Wallbreaker and also Glimmer Lens and Mask of Memory and some other equipments. I also run Sigarda's Aid because I run Splinter Twin to combo with Combat Celebrant and Zealous Conscripts I love Iroas, I equipped a helm on him in a game last night and had 4 of him on the board lol.

wallisface on 【Emotional】▷ RANT ◁ WOTC's GREED has RUINED MAGIC!

7 months ago


  • There’ve been many only polls around Teferi, Time Raveler and they all point to him being annoying but nowhere-near overly strong. The change of the card on arena is due to balancing it fir that format, not modern. The card is typically only good versus control & some combo decks.

  • Again, most pro-level players have no real issue with Ragavan, Nimble Pilferer as far as I can tell - the comparison to Deathrite Shaman isn’t a fair one: Shaman is always useful at almost every point of the game. Raganan is oftentimes found to be unuseful, particularly later in the game, if you’re on the draw, if the opponents deck has nothing worthwhile to cast etc. Dragon's Rage Channeler is imo faar stronger than the monke (but also not ban-worthy).

  • yep Wrenn and Six should habe either cost 3, or started with 2 loyalty.

  • Expressive Iteration is a card that creates more format variety, in that blue decks don’t typically run proactive cards, and red decks don’t often run passive cards. 90% of the time this is just an Anticipate that also gives you a land.

  • Comparing Ovalchase Daredevil to Splinter Twin is extremely unfair. Twin was hugely popular and you could slot the combo into literally every blue deck. Daredevil requires deckbuilding considerations, has a pretty low level of consistency, and a very low play rate (hint: there’s a reason it sees almost no play). Reanimator can definitely “go off” on turn 3, and i’d argue would be more consistent in doing so without Daredevil. Also all of the high level Grinding Station decks i’ve seen don’t use Daredevil at all (they use Underworld Breach, and with that can go off on turn 3 also).

  • I forgot to mention Mishra's Bauble last time but I don’t see that card getting banned. It does nothing on the turn you play it, and makes opening-hands feel more like a gamble. The card is strong, but only really sees play to activate delirium. I think this card will only ever get banned if something else is printed that can abuse it far too much - which will probably happen at somepoint, but we’re not there yet.

  • Underworld Breach has only really caught peoples eyes over the last month, where people have realised you can slot it into a LOT of decks and just get incidental free-wins if the game goes long. I think its definitely ban-worthy pending how popular it ends up becoming, and how the meta shifts to deal with it.


If i were taking a guess at how likely these cards were to be banned in the next 3-5 years, with a “10” being guaranteed, and a “0” being not-ever-happening, i’d have to guess:

PhyrexianPraetor on 【Emotional】▷ RANT ◁ WOTC's GREED has RUINED MAGIC!

7 months ago


Teferi, Time Raveler is not bannable? Despite your argument it is overpowered. They even had to alter it in online mtg by making it cost four and changed it’s ability from “your opponents can only cast spells at sorcery speed” to “your opponents can only cast spells on their turn”. They had to alter it’s ability so that counter magic could still be used against it’s controller. That is it’s main problem, once resolved it literally makes it so the opponent can’t respond to what you’re doing and makes the game very one sided.

Ragavan, Nimble Pilferer is a card that me and my hyper-competitive friend have talked about alongside the other cards on my list. He believes Ragavan might get banned at some point due to doing to much for 1 mana and actually forcing the opponent to have an answer for it. This was the same exact argument that WOTC used for banning Deathrite Shaman.

Wrenn and Six should never have costed 2 mana. If it costed more it would probably be fine, but it comes down too early and effectively warps the game. Having consistent land-drops was meant to be something you had to work at (like drawing tons of cards).

Expressive Iteration is the one card my friend actually mentioned to me. In the last year he has played at every local modern event and says it generally leads to whoever can cast it first ends up winning.

Ovalchase Daredevil fits into the same argument that Splinter Twin did. They thought about leaving twin in and banning the creature it was paired with, but they decided to ban twin not only due to overrepresentation (which cookbook isn’t overrepresented), but due to it being the engine for the combo. Daredevil effectively is an engine, without it The Underworld Cookbook would suddenly gain a downside and actually cost cards to use it. As is, it has no downside whatsoever. My friend has been showing me what decks it gets used in. One is a Grinding Station deck that uses the daredevil+cookbook combo and was the least offensive one he showed me and my other friend. The two that see the most play where I live are both archon decks that use the combo as part of a reanimator package and even with main-board graveyard hate, were ultimately very difficult to stop or next to impossible to stop. In all three cases, these decks wouldn’t have been able to go off turn three without the cookbook. Which again, WOTC has had a history of hating combos and strategies that go off before turn 4.

Believe it or not, Underworld Breach sees no play where I live. It has been considered unplayable by my local meta ever since Endurance started seeing more play. One guy tried it and ended up giving up on it after a few months.

All in all, the cards I listed all fit into reasons other cards got banned. Either due to being an engine for a combo, unfun to play against or do too much for next to no investment. I ain’t going to hate on you, cause everyone is entitled to their own opinion. But my statements still stand and are valid. Especially with WOTC’s history of reasons to ban cards seemingly being ignored now.

king-saproling on

9 months ago

Things like Steward of Solidarity, Presence of Gond, Thraben Doomsayer, Splinter Twin, Krenko, Mob Boss, Kiki-Jiki, Mirror Breaker, Tolsimir Wolfblood, Godsire go infinite alongside your general and 3 other creatures

Baron_Pretzels on Piru: Can't Even Finish a Senten

9 months ago

I see what you are going for. Instead of simply not paying the upkeep cost, there could be other creative ways to kill/sacrifice Piru. Brion Stoutarm is a good example. If you give'em Splinter Twin the clone will die immediately thus triggering the boom.

Load more