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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Orvar, the All-Form
Legendary Creature — Shapeshifter
Changeling (This card is every creature type.)
Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.
When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
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2 months ago
No prob! Haha yeah TO prices are usually pretty behind. I see a bunch on TCGPlayer for $4.
Another strong commander option, though it'd be self-mill and a second color, is Araumi of the Dead Tide. Encore makes more petitioners depending on the # of opponents which is cool. Also Araumi opens the door for strong black cards like Echoing Return, Secret Salvage, Living Death, Patriarch's Bidding, Twilight's Call, and Haunting Voyage. Could close out the game by reanimating Lab Maniac using Araumi or Dread Return
2 months ago
to_regatha_and_beyond thank you so much for commenting! I am keeping this list as budget as possible, but I will be creating an altered version using less budget cards (like Double Major, Orvar, the All-Form, and Cyclonic Rift) after this list is finished. Wild Shape and Wildsize are definitely going on the chopping block, so thank you! If I may, what was your reasoning for cutting those two specifically, and would you suggest any others? (I have 13 agonizing cuts to make
2 months ago
to_regatha_and_beyond thank you so much for commenting! I am keeping this list as budget as possible, but I will be creating an altered version using less budget cards (like Double Major, Orvar, the All-Form, and Cyclonic Rift) after this list is finished. Wild Shape and Wildsize are definitely going on the chopping block, so thank you! If I may, what was your reasoning for cutting those two specifically, and would you suggest any others (I have 13 agonizing cuts to make u_u)?
2 months ago
My instinct would be to cut Wild Shape and Wildsize and put in Double Major and Orvar, the All-Form, or possibly a Vesuvan Duplimancy in place of either of those. Maybe change one of your islands for Mystic Sanctuary. Besides that, the list looks pretty solid to me. Given the amount of card draw you're running, a card like Rhystic Study or Archmage Emeritus wouldn't be necessary.
4 months ago
Hey, thanks for all the upvotes at my decks.
Nice start for mono blue and interesting Commander who I don't see played much. You have 101 cards, Desolation Twin could be cut to make 100. It's a much worse Eldrazi then the others.
Your deck could be less price, it's not overpriced garbage, but you could cut the price in half and it would be just as good. Three of the most expensive price cards here are Blightsteel, Ulamog and Betrays, but without more protection, counterspells and some more haste these creatures can be subpar to cheat with Braids because they don't give you value unless they can attack. Each of these creatures is a must kill by opponents. If you don't get to attack the first turn you give your opponents an entire cycle of turns to find an answer which in multiplayer Commander is a lot time. Treasure Mage is another creature who can tutor for Blightsteel.
Consider some more lower mana cost hard counterspells such as Arcane Denial and some creatures who can protect such as Spellskite? Protecting Braids is not as important as protecting what you cheat onto the battlefield because opponents are getting value from Braids too. More one mana instant protection is helpful such as Stubborn Denial and Slip Out the Back which is phasing and it's powerful with Braids.
Swiftfoot Boots is a lesser Greaves, but still fine and wanted in blue that doesn't have haste options. Akroma's Memorial is more price, but it's a big artifact to cheat with Braids that helps to setup other big creatures since it gives haste as well as other attacking abilities. Might also want to play Tribute Mage because can tutor for Greaves.
If you play Blightsteel, Ulamog and Betrays also consider playing some big creatures who give you value without attacking such as Hullbreaker Horror and Tidespout Tyrant? Each are much less price and can pack a punch without attacking. With Braids you'll have mana open to cast spells after your upkeep, use this mana for protection while also getting value from each spell you cast.
Bounce the permanents that your opponents cheat with Braids because the first turns cycle opponents get to trigger Braids before you. Bounce your own clones to clone something else or them. Both of these creatures when you control two them can infinite combo with Sol Ring. Bounce your own creatures who draw to cast or cheat them to draw again. Bouncing Braids can be a smart strategy because sometimes you don't want to give opponents the upkeep trigger and maybe you don't need the trigger.
Phasing, when you can control when a creature phases out is a busted effect with Braids. Vanishing can repeatedly protect Braids if you need that or deny your opponents her trigger because of how phasing works, only phasing in at your untap step. With Vanishing you can phase out Braids at any time or after your upkeep trigger which skips all your opponents upkeeps. It also protects her from opponent's sorcery board wipes which are plentiful in multiplayer Commander. You don't have to phase out Braids, but having the option can be helpful and you can politic with it by letting one opponent have the upkeep trigger and skipping the rest.
A phased out creature also phases out all auras/equipment that's attached to it, Vanishing is protected from removal when Braids is phased out. Vodalian Illusionist can also repeatedly phase out Braids. Combine phase out with Teferi, Mage of Zhalfir to protect during your turn especially any hasty creatures you cheat with Braids. If you can get Teferi down before you cast Braids then you can flash Braids in before your upkeep to trigger her before your opponents.
Consider more draw especially from creatures such as Nezahal, Primal Tide or artifacts such as The Magic Mirror that Braids can cheat? Nezahal is Mystic Remora which is excellent in multiplayer Commander with a big body who can protect itself. With Mirror you can stack the upkeep triggers to draw before Braids trigger. Mulldrifter is a budget creature for draw who can also be easily cast and is a nice target to clone/create token or bounce.
Braids is a Wizard you could take advantage of some Wizard only effects such as Azami, Lady of Scrolls can repeatedly draw two cards by tapping her and Braids. Galecaster Colossus can repeatedly bounce two nonland permanents opponents cheated with Braids. Riptide Laboratory can repeatedly bounce Braids. Combine this effect with Teferi, Mage of Zhalfir to deny your opponents Braids triggers by flash cast her at last opponent's end step and then after your upkeep bounce her with Riptide. Teferi is also a Wizard.
Vedalken AEthermage can Wizardcycle to get any Wizard including Orvar, the All-Form who does count as a Wizard while in your library/hand/graveyard. Vodalian Illusionist is also a Wizard. Wizard's Retort is Counterspell with Braids.
I like the secondary strategy of cloning your own or opponents permanents and/or gaining control of your opponents permanents that they cheat with Braids. You could expand on this strategy with Agent of Treachery, who is more price, but he can gain control of any permanent. He's also not legendary making him an excellent clone/create token target since the more of him you have the easier to control three permanents you don't own to then repeatedly draw. He's a good target to bounce because you don't lose the permanent you gained control of. Clever Impersonator can clone any nonland permanent.
Instants with buyback that target such as Mind Games and Capsize are good with Orvar, the All-Form to repeatedly trigger it. Capsize can be a win condition when you create infinite blue mana which mono blue is quite good at doing. If you want go this route you wouldn't have to add very many cards. In fact Orvar + Peregrine Drake + any buyback instant that targets is a combo for infinite blue mana from Islands as well as infinite Drake tokens as a potential win condition.
Consider more ramp? You're playing a lot of high CMC spells that you're counting on Braids to cheat them, but if you don't control Braids then more ramp could help to cast these spells. More ramp can also help to be able to cast Braids and have mana up for instant interaction the turn you play her.
High Tide is a favorite of mono blue since it's only one mana and playing so many Islands. Caged Sun with or without Braids can help to repeatedly cast almost any spell. Combine Tide/Sun with a draw spell such as Pull from Tomorrow or Blue Sun's Zenith to draw a lot of cards at instant speed, giving you a lot of options of permanents to cheat with Braids.
Good luck with your deck.
5 months ago
Cloudpost and Glimmerpost, with Vesuva and Thespian's Stage. With griffstick's suggestion of Orvar, the All-Form, some stuff like Hidden Strings, Capsize, and Replication Technique, you get a pile of blue ramp jankosity.
7 months ago
Orvar, the All-Form's ability uses an intervening if clause, so by removing the target you can keep it from doing anything (though whether this should be referred to as fizzling is a matter of terminology). Since Mizzium Skin is no longer targeting one of their permanents, Orvar's ability will not make a copy. You're good to remove the Precursor Golem before either trigger resolves.
From Orvar, the All-Form's rulings: 2/5/2021: As the first triggered ability tries to resolve, the spell that caused it to trigger and that spell's targets are checked again. Ignore any target of the spell that has left the battlefield by that point. If all of the permanents you controlled that were targets have left the battlefield by that point, the triggered ability will do nothing and no token will be created. If at least one permanent you control that's a target is still on the battlefield, the triggered ability will resolve, even if that permanent is now an illegal target for the spell.