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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Penny Dreadful Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal



Draw two cards.

9-lives on Question about cards that utilize …

1 month ago

And I'm sorry for being cross. I have one more point: One of the things that gives me a plus to the loss of having 80 cards is how much I invest in card draw: The Inward Eye (15) 3x Archmage Emeritus 4x Deliberate 1x Divination 3x Hindering Light 4x Opt

I might remove some cards and make more room for card draw just for the heck of it.

thefiresoflurve on Talrand No-kens

3 months ago

These cuts are hard to do. A lot of the blue counters are difficult to compare.

Psychosis Crawler can go. It just doesn't really belong here, tbh.

Guile: It's win-more here. If you're getting to cast instants and sorceries AND successfully countering, that should be all you need to win.

Ominous Seas is a little win-more as well. If you're drawing cards in the numbers needed to trigger it, you are in a fantastic spot. I think this is less obviously win-more than Guile, though.

Capsize is sometimes an infinite combo piece, but I don't see it as one here. If that's the case, I'd cut it as your highest CMC bounce spell.

Minn, Wily Illusionist - just a little bit slow to do much meaningful work.

Aetherflux Reservoir - I might've missed it - is this a storm deck? That's the only place this really belongs. Yeah, it's fine as an alternate win con, but it's not really fitting with Talrand, IMO. If you decide to cut this, I'd also go ahead and cut Venser's Journal due to it being a lil win-more. If you did want to keep the Reservoir, I'd just expect to see it run with more storm-friendly counters like Unwind and friends.

Wizard Class: all it is is Divination and a less-cool Library of Leng stapled together. If you wouldn't run both of those cards separately here, I might consider cutting this. (I don't really consider the third level very viable at all here, TBH).

I hope that helps some - these are some really tough cuts you're facing, I feel your pain.

Good luck, and have fun!

Ravenrose on Esika, God of Dragons

3 months ago

Wild Pair - let those adorable dragons come in with a friend!

Garruk's Uprising is also an idea for this deck.

Colossal Majesty needs to go in - you need card draw and one cannot simply rely on one spell to get that. In fact, I would put Ponder, Divination, Harmonize and/or Brainstorm in this deck to make sure you have something to fall back on. Well of Ideas is thus a good ... idea! ... I will see myself out.

Tutor spells; one or two. Diabolic Tutor is pretty cheap.

If you want more damage shooters, Where Ancients Tread is fun!

Living Death is also an idea.

wallisface on

7 months ago

Some thoughts:

  • 80 cards is waay too many cards, you should always be aiming to play a deck of 60. Anything above this number just leads to massive consistency issues. Try to get rid of a bunch of cards to get back to this 60 number.

  • Your land count needs revisiting. Scaling this to a 60 card deck, you're only running 20.25 lands, which is very, very low (Burn decks run 19 lands and only play cards costing 1-2 mana). When you reduce your deck to 60 cards, I think you still need to ensure you have a land count of 23ish lands.

  • Your mana curve is waay too high. Modern decks typically can't justify running more than 3-4 cards at 4-mana, you've got a whopping 10 cards costing this much. Look to lower your mana curve.

  • You're running a bunch of really poor card choices. For example, you've got a bunch of really average/poor countermagic (Render Silent, Ionize, Essence Backlash, Absorb) when you could be running some obviously-better cards (i.e. Counterspell). Other bad options include Ugin's Conjurant, which is just a strictly worse Endless One, and The Wanderer, which is just really niche (only really affects really-slow-red decks).

  • Some of your cards are nonbos with each other. For example, you have some high mana sorcery cards (Clear the Mind, Divination) which when cast will prevent you using any meaningful countermagic. Control decks typically want to keep their defenses/options up during the opponents turn.

I think currently your list feels really disjointed - it's lacking focus. I would suggest trying to get down to 60 cards, upgrade the bad card choices, and try to apply more focus to what you're trying to do - currently it feels like there are too many cards that don't forward your gameplan.

kimosabe on Izzet Instants and Sorceries

10 months ago

Hello. I'm Considering ways to fill your graveyard up faster since you run Enigma Drake and Crackling Drake.

Instead of Opt replace with Consider

Instead of Divination consider Hieroglyphic Illumination

Instead of Chart a Course consider Curate

Unexplained Disappearance and Sweltering Suns are both interesting as well.

FireHawk828 on Affinity for Artifacts

11 months ago

I'm currently working on updating my Affinity deck atm. I would suggest exchanging Divination with Thought Monitor as you can draw 2 cards for 1 blue and have a 2/2 flyer which is a very useful blocker or attacker with Cranial Plating. I would also recommend Exchanging the Basic Lands for there artifact Variants, should give a nice boost to the artifact count. a Mox Opal would also be a very useful 0 mana drop even if its just to add to the artifact count to start with. Tolarian Academy is also nice but it can be a bit Pricy and might not be legal in the format you play (me and my freinds play EDH or 60 cards vintage restriction).

SaberTech on Yikes! Humans!

1 year ago

Mind's Eye is a bit outclassed these days but it was a staple of the format for a long while for a reason. It's useable until you can get your hands on something better.

Greater Good probably isn't the best fit for the deck unless you put in a bunch of ways to pump your creatures up significantly, like Beastmaster Ascension. The power of most of your creatures just aren't high enough for it to be worth sacrificing them since you'll end up discarding more than you draw.

Skullclamp could be a good addition though, yeah. Skullclamp + Sigarda is like turning every card in your graveyard into a Divination. The issue would be that if you go heavier on +1/+1 synergies and anthem effects to boost your token creatures then you will loose a lot of Skullclamp's effectiveness since the creatures won't die as soon as you equip. Your deck doesn't have ways to sacrifice creatures so you would be relying on trading the equipped creature in combat or baiting removal to draw cards.

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