Divination

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Divination

Sorcery

Draw two cards.

BirdieGirlie on Fun Book/Library Theme Deck

2 months ago

HIIIII OMFG I LOVE THIS SO MUCH!! I've been thinking of trying to build an Animate Library meme deck for myself the past couple weeks, only to find this!!!! Everything looks pretty good to me! Just wondering why, if they're your main wincons, you don't have full playsets of Grimoire of the Dead or Animate Library in the deck. I would/will probably do that building my own version.

Oh also now that I'm thinking about it, I feel like the deck is quite costed, so the ideal cost of Compulsive Research, discarding a land, feels bad lolz! I might run Divination, as suggested by HalbrechtHalbrecht instead. Though I understand wanting to discard a lot, for the Grimoire. Idk. I'm still new to all this!

I love the tight deck theming going on, but I'm way too competitive a person to not abandon some of it if I could make the deck better! Perhaps instead of Walking Archive, a pretty new card: Auton Soldier? Myriad would be disgusting!

If you really go the copy route (which was my own first thought for an Animate Library deck), Mechanized Production could be a cool tertiary wincon for this deck. Actually, wouldn't you have to choose between Grimoire support and MP support for either to actually work? Too much going on otherwise. Anyway, The Mycosynth Gardens, I think would allow you to copy the library creature just by tapping it? It has a CMC condition, but the library itself doesn't cost any mana, only the enchantment that made it into a creature does! So it would be a free copy!

I could go on and on about all the spells I've researched that would allow you to copy the library creature, but I digress! Adding enough of them is gonna make this deck much, much less budget, too. So I will conclude with: thank you so much for this deck list!!!! Have you gotten the chance to play it since you made it?? I'd love to know your experience with the deck!!!!

Hi_diddly_ho_neighbor on Wilds of Eldraine

5 months ago

Good lord, the Commander Masters precons look even more abysmal when compared to these Eldraine precons. These precons are straight fire and have the same-if-not-better quality, yet are still reasonably costed.

I hadn't thought about this until Saffron Olive talked about it on the mtggoldfish podcast, but The Irencrag is the first 2 cmc mana rock printed into Standard in over a decade. Interesting to see how it fares.

Does 'Quick Study' not just become an auto include in most blue commander decks? Divination doesn't see much play but adding instant speed makes it much more powerful.

Court of Ardenvale might just make it into my Polukranos, Engine of Ruin  Flip deck as Lifeline #3.

Coward_Token, my guess is they were trying to be very careful with Throne of Eldraine. What you suggested would be a significantly powercrept Thran Dynamo or Gilded Lotus. I feel like they were conscientious of that exact problem when designing it. This card honestly strikes me as a Chromatic Orrery-light for mono-colored decks.

wallisface on

1 year ago

Some thoughts:

  • cards that only gain life are very weak/useless in magic. Lifegain is already one of the absolute weakest strategies, so including cards that only gain life us normally a bad idea. In that vein, i’d suggest ditching Diamond Mare (there’s a million better creatures to run instead) as well as Radiant Fountain (your deck requires a lot of blue-pips, and you’re better off running all-islands for Tempest Djinn).

  • Divination is going to trip you up because its sorcery speed means you won’t have the mana available to interact with your opponent during their turn. Think Twice would be better, or really just anything at instant-speed.

  • Mana Leak will serve you better those clumsy 3-mana counterspells

9-lives on Question about cards that utilize …

1 year ago

And I'm sorry for being cross. I have one more point: One of the things that gives me a plus to the loss of having 80 cards is how much I invest in card draw: The Inward Eye (15) 3x Archmage Emeritus 4x Deliberate 1x Divination 3x Hindering Light 4x Opt

I might remove some cards and make more room for card draw just for the heck of it.

thefiresoflurve on Talrand No-kens

1 year ago

These cuts are hard to do. A lot of the blue counters are difficult to compare.

Psychosis Crawler can go. It just doesn't really belong here, tbh.

Guile: It's win-more here. If you're getting to cast instants and sorceries AND successfully countering, that should be all you need to win.

Ominous Seas is a little win-more as well. If you're drawing cards in the numbers needed to trigger it, you are in a fantastic spot. I think this is less obviously win-more than Guile, though.

Capsize is sometimes an infinite combo piece, but I don't see it as one here. If that's the case, I'd cut it as your highest CMC bounce spell.

Minn, Wily Illusionist - just a little bit slow to do much meaningful work.

Aetherflux Reservoir - I might've missed it - is this a storm deck? That's the only place this really belongs. Yeah, it's fine as an alternate win con, but it's not really fitting with Talrand, IMO. If you decide to cut this, I'd also go ahead and cut Venser's Journal due to it being a lil win-more. If you did want to keep the Reservoir, I'd just expect to see it run with more storm-friendly counters like Unwind and friends.

Wizard Class: all it is is Divination and a less-cool Library of Leng stapled together. If you wouldn't run both of those cards separately here, I might consider cutting this. (I don't really consider the third level very viable at all here, TBH).

I hope that helps some - these are some really tough cuts you're facing, I feel your pain.

Good luck, and have fun!

Ravenrose on Esika, God of Dragons

1 year ago

Wild Pair - let those adorable dragons come in with a friend!

Garruk's Uprising is also an idea for this deck.

Colossal Majesty needs to go in - you need card draw and one cannot simply rely on one spell to get that. In fact, I would put Ponder, Divination, Harmonize and/or Brainstorm in this deck to make sure you have something to fall back on. Well of Ideas is thus a good ... idea! ... I will see myself out.

Tutor spells; one or two. Diabolic Tutor is pretty cheap.

If you want more damage shooters, Where Ancients Tread is fun!

Living Death is also an idea.

wallisface on

1 year ago

Some thoughts:

  • 80 cards is waay too many cards, you should always be aiming to play a deck of 60. Anything above this number just leads to massive consistency issues. Try to get rid of a bunch of cards to get back to this 60 number.

  • Your land count needs revisiting. Scaling this to a 60 card deck, you're only running 20.25 lands, which is very, very low (Burn decks run 19 lands and only play cards costing 1-2 mana). When you reduce your deck to 60 cards, I think you still need to ensure you have a land count of 23ish lands.

  • Your mana curve is waay too high. Modern decks typically can't justify running more than 3-4 cards at 4-mana, you've got a whopping 10 cards costing this much. Look to lower your mana curve.

  • You're running a bunch of really poor card choices. For example, you've got a bunch of really average/poor countermagic (Render Silent, Ionize, Essence Backlash, Absorb) when you could be running some obviously-better cards (i.e. Counterspell). Other bad options include Ugin's Conjurant, which is just a strictly worse Endless One, and The Wanderer, which is just really niche (only really affects really-slow-red decks).

  • Some of your cards are nonbos with each other. For example, you have some high mana sorcery cards (Clear the Mind, Divination) which when cast will prevent you using any meaningful countermagic. Control decks typically want to keep their defenses/options up during the opponents turn.

I think currently your list feels really disjointed - it's lacking focus. I would suggest trying to get down to 60 cards, upgrade the bad card choices, and try to apply more focus to what you're trying to do - currently it feels like there are too many cards that don't forward your gameplan.

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