Divination

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Dominaria (DOM) Common
Conspiracy: Take the Crown (CN2) Common
Magic 2015 (M15) Common
Born of the Gods (BNG) Common
Magic 2014 (M14) Common
Magic 2013 (M13) Common
Dark Ascension (DKA) Common
2012 Core Set (M12) Common
2010 Core Set (M10) Common

Combos Browse all

Divination

Sorcery

Draw two cards.

Divination Discussion

Sorin_Markov_1947 on blue conterspells

3 weeks ago

Also, Divination isn't great. Ponder is better, and you can find more good draw spells if you search for them.

SynergyBuild on Ability challenge

1 month ago

I am bored, so I will take this quite seriously.

For divine, I wanted to take a look at all cards that use the card in their name, and the etymology and its differing definitions.

Defined, it means to come from God, be of God, or be like a God. It can also simply mean excellent, when used as an adjective. I plan to use it as such, as it is an ability.

The etymology I could find shows that it comes from Old French or Latin, as "divus", to "divnus", each time meaning Godlike. Because this matches up with some of the well-used definitions, I plan to make the ability to resemble this definition.

To assure this works in MTG cannon, I looked at all of the cards that have the work "Divine" in the name, and all of them were white cards, excluding 5, with a range of green, colorless, and multicolored within those. All of them used the term 'Diviner' however, meaning someone who uses Divination, which is a soothsaying/'inspired by God' term.

So, I hit a road, I could choose the literal word 'Divine' or a play on a similar word 'Divination'. I would use the card Divination , and most likely make a blue-based mechanic involving card draw if I went the latter route, but if I went the former, I would choose a white mechanic.

I couldn't take the term Divination much further without looking away from the term Divine however, leading me to more occult or other canons like Harry Potter for further details, so I went with coming up with a White mechanic.

The question is, Which white mechanic?. If I didn't feel inspired, I'd probably pick lifegain/damage prevention, as 6 of the 17 white cards with Divine in their name use, however I felt that the cards Divine Arrow , Divine Deflection , Divine Retribution and Divine Verdict showed another, really cool angle on white's color pie, killing those that hurt others, or deflecting.

Sort of a form of protection by smiting, and often I believe an underlooked stance on white's color pie. This is what I wanted to make a mechanic.

Divine Protection - If damage would be dealt to this permanent or player, instead you may prevent that damage and then deal that much damage to a target of your choice. You may not prevent damage this way more than once a turn.

Three total types entities can use the mechanic, the player, planeswalkers, or creatures. The ability can be given until end of turn, by an equipment or aura, or and enchantment. This ability doesn’t stack with lifelink or deathtouch, as you deal the damage, not the original source of damage or permanent that Divine Protection is on.

I believe this is a semi-replacement for Hexproof, Shroud, Indestructible, or any other protection ability, but would specifically be a white mechanic, rarely going outside of it without good means, similar to how Hexproof originally was.

Below are differing examples of cards that could have this mechanic:


Saved by the Gods -

Instant

Until end of turn, target creature, planeswalker, or player gains Divine Protection. (If damage would be dealt to this permanent or player, instead you may prevent that damage and then deal that much damage to a target of your choice. You may not prevent damage this way more than once a turn.)


Shield of the Pantheon -

Legendary Artifact - Equipment

Equipped creature gains Divine Protection and has +1/+3 (If damage would be dealt to this permanent or player, instead you may prevent that damage and then deal that much damage to a target of your choice. You may not prevent damage this way more than once a turn.)

Equip legendary creature

Equip creature


Iroas, of Victory -

Legendary Enchantment Creature - God

Divine Protection, Vigilance, Double Strike

As long as you have three or less creatures, Iroas is an enchantment. (It is no longer a creature)

As long as Iroas is a creature, creatures you control have Divine Protection, Vigilance, and Double Strike.

3/5

Hotspeed10 on Fblthp, the Degenerate

1 month ago

I would differently suggest Cephalid Coliseum and all the fetch land if you have the budget for them. I would suggest Pull from Tomorrow over of Finale of Revelation and Frantic Search or Divination since there are instant speed over sorcery. I would also suggest adding a few stax pieces like Cursed Totem and Back to basic. I would also suggest Arcane Signet (when it comes out) and Sapphire Medallion as a few ramp pieces.

blalwach on Izzet Infinite

1 month ago

thank u for your comment I like your idea to swoap Dispel and Vapor Snag for Mana Leak . I think Weave Fate is too slow. Izzet Charm is a better choice here instead because of the opportunities. But Divination would be a nice choice.

Nasser_inside1 on 42-Land Trade Routes

1 month ago

I would recommend some self mill spells like Dreadwaters , Ashiok, Dream Render (the black part doesn’t matter), and Hermit Druid ,

Some draw spells like Opt , Hydroid Krasis , Growth Spiral , Urban Evolution , and Divination

Love the deck though!

Optimator on Human Fly

1 month ago

I know you're looking for non-wheel card draw. I don't love cantrips in EDH unless there is a number-of-spells-matters effect in play but they can smooth out a deck a bit. Ponder , Preordain , Portent , Sleight of Hand , Serum Visions , etc. The sweet spot in around 3-5 CMC for me, ideally drawing CMC -1 but there aren't a ton of spells that efficient. I don't love Divination in EDH (2 for 3) but it's the gold-standard in 60-card decks for a quickie hand refill. There are tons of efficient cards like Divination too.

There are a ton of "draw 3, discard 1" for 4 or 5 mana, which are okay. Sift , Trial of Knowledge , and Amass the Components , for example. Many are costed for being commons, which isn't where you wanna be in EDH. There should be plenty of good, efficient cards to draw from though. At the same time, you have a lot of great high-CMC draw, like Consecrated Sphinx and Thought Reflection, so having a few Divination effects might smooth out your draws.

Some suggestions: Concentrate , Windfall , Cathartic Reunion , Plea for Power , Tidings , Nin, the Pain Artist , Finale of Revelation , Mind Spring , Braingeyser , Stroke of Genius , Blue Sun's Zenith , Fact or Fiction , Chart a Course , Ugin's Insight , Treasure Cruise , Dig Through Time , Kumena's Awakening , Fevered Visions , Honden of Seeing Winds , Reverse Engineer , Read the Runes , Precognitive Perception , Distant Memories , Arcane Encyclopedia , Endless Atlas , Trail of Evidence , Theft of Dreams , Borrowing 100,000 Arrows , Nezahal, Primal Tide , Kefnet the Mindful , Cavalier of Gales , Combustible Gearhulk , Thassa, God of the Sea , Shared Discovery , Secrets of the Golden City , Vivisection , Weight of Memory , Recurring Insight , Breakthrough , Niv-Mizzet, Parun , Deep Analysis , Gush , Invoke the Firemind , Expansion / Explosion , Chandra, Flamecaller , Dragon Mage , Wild Guess , Tormenting Voice , Arch of Orazca , Runehorn Hellkite , Conqueror's Galleon  Flip, Kraum, Ludevic's Opus , Ludevic, Necro-Alchemist , Commune with Lava .

I-Rex on Big Bad Walls (Arcades)

2 months ago

Phule451 You just absolutely blew my mind. These suggestions are amazingly helpful and I really appreciate it. You are right about Dive Down and Drift of Phantasms . I really like Wall of Junk and have considered it before but never realized how great that would be with arcades and his triggers. I will replace Divination with Winged Words . Jungle Barrier is in the deck but I appreciate the suggestion. Fell the Mighty is a good idea because... wells it's commander. Tetsuko Umezawa, Fugitive is really good and I will probably replace Huatli, the Sun's Heart for it. Marble Titan is super good and will definitely go in. Enter the Infinite is there for the mass card draw and the combo with Laboratory Maniac but they are on the cutting board. Arcanis the Omnipotent is heavy on blue, but give me such great card draw that it is worth it. Arbor Elf is to untap the lands that give me extra manna like lands enchanted by Fertile Ground or lands that fix colours like ones enchanted my Abundant Growth . Things like Triumph of the Hordes and Command Tower were considered but were pretty expensive (he says with a Jin-Gitaxias, Core Augur in his deck). Other Cards I'm considering are Mentor of the Meek , Wall of Runes and Dusk / Dawn . Thanks for helping me.

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Divination occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%