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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Jaxis, the Troublemaker
Legendary Creature — Human Warrior
, , Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate this ability only as a sorcery.
Blitz (If you cast this for this spell's blitz cost, this gains haste and "When this creature dies, draw a card." Sacrifice this at the beginning of the next end step.)
4 weeks ago
Thank you so much for the feedback aholder7!
You bring up a lot of really good points here. I suppose I could just get the same result of mana ramping if I just used Rakdos colored stones. I was using green because originally I had 4 copies of Ravenous Squirrel for saccing my creatures so I did need the green to activate its ability, but since I've decided to drop the squirrels I guess there isn't much need for green beyond needing it for tutors and for the occasional time I use Bala Ged Recovery Flip. Speaking of the tutors, I do think having at least a couple is really necessary for finding Void Maw, which I feel is a really important combo piece in this deck. I've also found that it's surprisingly easy to get the delirium effect of Traverse the Ulvenwald off even with only 3 fetch lands, but if I really want to keep the tutors I guess I could just add a couple more Profane Tutors, or maybe even the new Diabolic Intent.
I've also been noticing too that Bone Shards isn't really enough early game interaction, so maybe adding a few more 1 drop removal or burn spells might help the early game consistency. Jaxis, the Troublemaker has been an absolute superstar in this deck so adding at least 1 more couldn't hurt anything.
As with Chainer, Nightmare Adept, I don't think it hurts to have just a 1 off of him since he doubles as a way to recast my important non-artifact creature combo pieces should they ever get removed or dumped into the graveyard from my library, on top of him just being a great source of free discarding. I actually feel like I would need him more if I were to remove green from the deck since I wouldn't have access to Bala Ged Sanctuary Flip anymore.
Last, I don't know if I would add the fenlurker, the rat, or the zealot just cause I feel like they would be taking up space for more useful cards. I also don't actually like the idea of using Sundering Titan in this deck since it can very easily backfire and force me to blow up my own lands if my opponents don't have any black or red basics.
I really like all of your suggestions and your reasoning for dropping green is pretty sound. I do like how the deck feels right now, but I'm going to make a new version of this deck with the changes you suggested and see how much more I like it. Chances are you're right about the changes that I need to make here and I'll probably end up overhauling this version to match the version you suggested.
Thanks again for your comment, it's much appreciated!!
4 weeks ago
I like the feel of this deck and it seems fun but I have some questions and comments.
First, is green bringing enough to the table? you are playing 8 green cards if you count the backside of the flip land. They are also cheaper cards which means you would need to assure having access to green early consistently. You are devoting more than just a small splash to it, but all you are getting out of it really is some minor ramp. something like Mind Stone or Talisman of Dominance would probably serve you better. without delerium, traverse could be replaced by a basic. With delerium its a great card but in order to do that you need to get all 4 of your types (Land, Sorcery, Artifact and Creature) into the grave. Artifact and Creature are fairly easy but with as few fetches as you are playing you need to have already gotten a Cathartic Reunion or similar off before you have a consistent chance at delerium.
second i think you need a bit more interaction. you have Bone Shards which is a nice way to also get cards in grave. but as a 3 of, you aren't going to be able to respond to many things. I'd suggest throwing in Lightning Bolts but there are a number of cheap removal options like Disintegrate or Go for the Throat if you prefer those.
I think Jaxis, the Troublemaker is one of your best cards here. 3 mana with no warning to drop a leveler or combustion. if you can keep him around you can provide value by continuing to drop threats.
I don't see you hard casting most of your larger threats so Chainer, Nightmare Adept seems like they'd only be able to be a discard outlet and you have plenty of those.
it sounds like you are enjoying Void Maw so i'll skip commentary on it.
overall i think you lack early game presence or a way to stabilize if you manage your way through it. This is especially true if you are using Bone Shards as a way to get value out of unearth targets instead of putting targets in the grave. some basic cards like Yarok's Fenlurker/Burglar Rat/Dusk Legion Zealot can be a blocker and manage resources a bit.
I also don't think your tutors are entirely required with threats and filtering.
-4 rampant growth
-2 profane tutor
+4 Mind Stone
+2 Sundering Titan as a scarier unearth target.
2 months ago
If you are trying to make this more competitive then there is a bit I would cut from your deck. Here are some of my thoughts about some of the cards you are running that may need to more consideration to how your deck is crafted. You can see suggested cards towards the bottom.
Automated Artificer - Not that impactful of a card for your deck as most your artifacts that it could help you ramp are already cheap to cast, it doesn't have a good place here.
Kami of Terrible Secrets - The size of the body for cost situational card draw would make this a cut. Better cards to be running that can give you better value.
Karn, Living Legacy - While your welcome to run the card, this is more a meme then a serious play card I would imagine. It doesn't do anything impactful to the board and the mana rocks it generates are that useful to your build. Trying to go the keep +1 to get to ult seems like a hard reason to want to keep.
Jodah's Codex - This is expensive card draw to be playing and would not trying running this card unless you are trying a domain build where the draw becomes free.
Dragonspark Reactor - is a cool card, but I don't think you are using enough cards that are artifacts to warrant this in deck unless you make changes.
Ghoulish Procession - seems interesting, but you may want to trim this to make room for more artifact based cards to get better synergies.
Patchwork Automaton - If you wish to run this, then I would suggest adjusting your deck to run at least 20 artifacts that you can cast for the trigger.
Cards you may be interested in using are that are seem as "staples" to the rakdos artifact deck are: Experimental Synthesizer, Bloodtithe Harvester, & Voltage Surge. These offer you card advantages that work well with the anvil and also have some flexibility in their use.
From the new set I would say check out Garna, Bloodfist of Keld. This lets you get some extra burn to your opponent if you creatures die outside of combat, but you get extra card draw bonus for each creature that dies in combat. Please note that you could sacrifice your artifact creatures to Oni-Cult Anvil after damage step if they survive before leaving combat if you need that draw.
If you have any questions about the suggestions or comments please let me know and I will try to help.
6 months ago
The best way to make cuts is to look over the deck list and consider what serves a purpose (ramp / card draw / interaction) and what works with the theme of the deck and what doesn't. Create a list of cards that don't server a purpose or fit the theme of the deck and figure out what to cut / add.
If more cuts are needed look through the list starting at the highest converted mana cost and working towards the lowest. For each card ask yourself “does this card make a big enough impact for the amount of mana spent to cast it.”
Play the deck for awhile and periodically reevaluate what cards work in the deck and what cards don't.
Personally I would suggest cutting Avatar of Woe, Oona, Queen of the Fae, Extract from Darkness, Illicit Shipment, Notion Thief, Jaxis, the Troublemaker, Jace, Wielder of Mysteries, Whispersilk Cloak, Maestros Ascendancy, and Spark Harvest.
Having taken a closer look at your deck I would suggest adding Terramorphic Expanse and Evolving Wilds for color fixing and extra triggers on Hedron Crab and Ruin Crab. Also Infernal Grasp, Profane Tutor, and Scheming Symmetry (mill what the opponent tutors).
6 months ago
First round of updates is on a 25$ budget. Swaps I am testing and in no particular order of swapping:
Kodama's Reach --> Daemogoth Woe-Eater
Thriving Grove --> Demonlord Belzenlok
Lifecrafter's Bestiary --> Gamekeeper
The Beamtown Bullies --> Elemental Bond
Bellowing Mauler --> Greater Good
Artisan of Kozilek --> Riveteers Ascendancy
Deathbringer Regent --> Feldon of the Third Path
Migration Path --> Hornet Queen
Mosswort Bridge --> Jaxis, the Troublemaker
Spinerock Knoll --> Workshop Warchief
Dodgy Jalopy --> Gadrak, the Crown-Scourge
Swamp --> Ognis, the Dragon's Lash
Thriving Moor --> Professional Face-Breaker
Thriving Bluff --> Rampant Rejuvenator
Commander's Sphere --> Cultivate
Woodfall Primus --> Junji, the Midnight Sky
Caldaia Guardian --> Underworld Sentinel
Mezzio Mugger --> Kardur, Doomscourge
Turf War --> Ravenous Chupacabra
Next of Kin --> Blessed Respite
Wave of Rats --> Kazuul's Fury Flip
Grime Gorger --> Acidic Slime
Stalking Vengeance --> Llanowar Wastes
6 months ago
IHATENAMES, good call on CoCo - seems to be a wasted opportunity given what the deck is trying to do.
I do like the idea of Nova Chaser, will try to incorporate it into the deck to mitigate the loss of the other elementals.
I will playtest with Jaxis, the Troublemaker and see how it goes.
6 months ago
A few notes:
Coco only works on your turn not opp endstep based on ball lightning effects end of turn wording.
My version had a elemental tribal subtheme with Nova Chaser attack with the awakener champion it and deal 10 w/trample is dope. Can also help give reach if you cast after combat to champion whatever you would have to sac to thunderkins ability
Commune with the Gods fills grave fast and helps find your awakener
Jaxis, the Troublemaker new card that may be a interesting addition to the deck.
7 months ago
Jungle Shrine --> Jetmir's Garden
Cemetery Protector --> Jaxis, the Troublemaker
Species Specialist --> Caldaia Guardian
Etchings of the Chosen --> Vampiric Tutor
Wedding Announcement Flip --> Jolene, the Plunder Queen
Judith, the Scourge Diva --> Ognis, the Dragon's Lash
Raiders' Spoils --> Professional Face-Breaker