|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Rare|
Combos Browse all
Creature — Goblin Soldier
Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by tokens this turn.
Legion Loyalist Discussion
2 days ago
Last_Laugh I've intentionally tried to not include any infinite combos, but feel free to do so in your build.
Goblin Bombardment is a generally good sacrifice outlet and i'd recommend it. i've just opted for a different selection of sac outlets.
Legion Loyalist definitely adds some good combat power to the board. i'll think about it. my initial thought is that he's a better fit for a slightly different version of the deck than what I have, but i can definitely see him being quite useful.
3 days ago
A little late to the party... but oh well.
Goblin Bombardment also enables an infinite damage combo in your current build. Mikaeus + Glen Elendra + Bombardment. I've never resorted to it personally but it's there.
Not sure if I've ever posted a link to my list but here goes. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them. Our lists have a pretty similar focus but there's a few gems to be found like Legion Loyalist . This 1 drop is amazing in Marchesa thanks to having haste. First Strike + Trample for your entire team out of relatively nowhere does wonders here.
1 week ago
Lets math it.
Fervent Champion gains effectiveness by having multiple Knights. Lets assume Fervent is the only Knight in your deck and you're running 4 of in a 60 card deck.
2 or more in opening: 6.32%
Pretty marginal benefit. However, we can assume that you don't need the second Knight until turn 2. This gives us either an additional 1 or 2 cards (play or draw)
2 or more turn 2 on play: 8.23%
2 or more turn 2 on draw: 10.3%
So if you could errata the Knights P/T to decimals, it would (effectively) be a 1.1/1.1. Does it deserve a deckslot for that power increase over say the utility of Fanatical Firebrand or Legion Loyalist ? Depends on what you want for your deck I suppose. Personally in this scenario I advocate for the slot of the Firebrand, I think the pinging to remove 1 adds much more utility than the 10% expected value on the attacks from the knight.
Fervent Champion performs much better in decks with more knights. This shouldn't be too much of a surprise but its worth showing the numbers for comparison
Assuming 12 knights in a 60 card deck (3 different 4-ofs)
2 or more in opening: 42.8%
2 or more turn 2 on play: 50.7%
2 or more turn 2 on draw: 58%
Having Fervent be a 1.5/1.5 is a significantly better than a 1.1/1.1. This does require you to run knightsgoodstuff.dec, so this is a card that will probably return in the future with the printing of a NEW knight that burn would run over Monastery Swiftspear or Goblin Guide .
3 weeks ago
Liliana69X, Legion Loyalist ’s ability is situational whereas Fervent Champion ’s first strike is unconditional. You might be able to get three creatures out consistently, but there’s always the chance one of you creatures gets removed before the start of combat which means your Legion Loyalist is no better than a Raging Goblin at that point. The other thing to note is the wasted potential that comes with having a Battalion of two or more Legion Loyalists, because if they were Fervent Champion s instead you’d be trading trample with more damage and better defenses as 2-power first strike will get you through more combat steps than 1-power first strike.
Whether it’s Noble Hierarch or Birds of Paradise , Fanatical Firebrand isn’t the only end-all-be-all card to answer them as Searing Blaze and Searing Blood make for a much better tempo play and Gutshot out of the sideboard works better with Monastery Swiftspear on the draw too. You might delay them a turn with Fanatical Firebrand , but you are also delaying yourself a turn if you got to use your only creature card as spot removal. Also don’t forget that Fanatical Firebrand isn’t going to be saving you from anything if they play a turn 1 Gilded Goose instead.
3 weeks ago
no offense, but i shouldnt have to explain why Fanatical Firebrand is better than Fervent Champion in a burn deck. the firebrand can kill 1 toughness creatures without relying on your opponent to make unfavorable attacks or blocks the way the champion does. firebrand can get through blockers, whereas champion can't. the only advantage champion has over any other option, is first strike. first strike does not in any way outweigh the advantages of Fanatical Firebrand or Legion Loyalist . the number of situations where the firebrand/loyalist are useful and champion are not, are FAR higher than the situations where the opposite would be true.
3 weeks ago
After some thought I can see how two Grim Lavamancer ’s could work work out well, but I really wonder how often ‘usually fine’ comes up at times as there can be situations where two or more are certainly unwelcome. I’d imagine they work best if you get three lands down by turn three and that your opening hand made it convenient to play them turn 1 out of a lack of other turn 1 creatures to play. If you are stuck with two lands and/or a creature heavy opening hand I would image 2 Lavamancers would feel a bit more awkward to work with.
3 weeks ago
there are plenty that are better than Fervent Champion . Legion Loyalist is better. Fanatical Firebrand is better. your evaluation of cards is grossly incorrect in my opinion. and there is no "duplication issue" for Grim Lavamancer . drawing multiples is usually fine.
3 weeks ago
Card: Fervent Champion
Before I start I want to preface that I don’t think this card is auto-include powerful like Goblin Guide or Monastery Swiftspear , but I am of the impression that if your deck really wants a third 1-mana haste creature that this card is your best choice to include. (Not every burn deck wants more creatures, but some decks would prefer more consistency when starting the game with an early board-presence and it’s those decks where I think this card matters in.)
In the past various burn decks have tried to find success with cards such as Bomat Courier , Fanatical Firebrand , Legion Loyalist , Spark Elemental , and Village Messenger Flip, but none of these cards have done well enough to maintain a consistent foothold in the format, and they’re mostly relegated to very fringe or budget play only. Now having any of these one-mana 1/1 haste creatures isn’t exactly horrible if it’s the only creature in your opening hand as it can deal anywhere from 2-to-4 damage depending on the matchup, if you’re going first, and whether you have a Searing Blaze to take out a potential chump blocker. Again these one-mana haste creatures pale in comparison to Goblin Guide and Monastery Swiftspear , but they do serve a purpose if you don’t have GG or Swifty in your opening hand, and it’s still very possible to win a game if you have to start it with a Fanatical Firebrand or Bomat Courier .
No, what cards like Fanatical Firebrand and Bomat Courier suffer the most from is when you run into duplicates of them in a game. While ending up with a second or third FF or BC is fairly unlikely it can make winning that game very unfavorable, because collectively a group of Fanatical Firebrand s will end up doing far less damage than a group of Goblin Guide s or a group of Lightning Bolt s. I believe it’s this distinction that separates the must-play cards from the fringe-play cards despite both groups having the capacity to win games with under the right circumstances.
I also believe this is what makes Fervent Champion different from the fringe-group of haste creatures, because the amount of damage it deals increases in the event you end up with duplicates of it. Refer to the card’s second line of text, “Whenever Fervent Champion attacks, another attacking Knight you control gets +1/+0 until end of turn.” If you have two Champions you can have them pump each other collectively dealing 4 damage instead of 2. Even if the Champion is the only Knight in your burn deck the Champion is only meant to be included to improve the consistency of having a turn 1 creature in your opening hand that isn’t set back if you end up with duplicates and that’s all we really want it to do for it to be good enough in the first place.
Lastly before I close some of you may argue that Ghitu Lavarunner would be a better creature to run over the Champion as it would be easier for a burn deck to put two instants and/or sorceries in the graveyard rather than end up with a duplicate creature. The problem with this argument is Ghitu Lavarunner is a really bad early game creature. Unless you heavily alter your deck to accommodate the Lavarunner, T1 it deals no damage, T2 after you play your two non-creature spells it deals 2 damage and by T3 the Lavarunner has collectively dealt 4 overall damage by now. If I play only 1 Champion starting on T1 like the Lavarunner by T3 the Champion will collectively dealt 3 damage overall. This is only if we compare the Lavarunner’s best case scenario however; because if our Lavarunner opening hand has another creature(s) in hand we will have to play that creature(s) first otherwise we won’t be able to maximize the damage that creature(s) can do, and thus we’d be unable to power-up the Lavarunner by turn 2. Furthermore if we don’t have two one-mana damage spells to cast by T2 or two land cards to play by T2 the Lavarunner won’t get its buff anyway. The Champion doesn’t have such glaring setbacks and will end up dealing more or equal damage than the Lavarunner under the same circumstances. In addition, if we start the game with two Ghitu Lavarunner s the most damage they could deal by turn 2 would be 1 or 2 damage. Likewise if you start the game with two Fervent Champion s the most damage they could deal by T2 would be 4 or 5 damage. It is with all this in mind that I find the Fervent Champion more practical to run in the burn deck than the Ghitu Lavarunner .
With all that being said I’ve goldfished the Fervent Champion in my own burn deck slotting it in where I would put my third set of one-mana haste creatures along with my play set of Goblin Guide s and Monastery Swiftspear s. Personally, I’d recommend running four Fervent Champion s, because it’s like playing with an extra set of Goblin Guide s whenever I get duplicates. I will acknowledge that creature removal can disrupt the damage output, but that can be said for any creature that gets removed and it frankly says a lot about the power level if my opponent would rather take out my second Champion than my G-Guide or Swifty. Also the First Strike on Champion definitely gives it some longevity on the battlefield being able to eat rather than trade with cards like Elvish Mystic or Snapcaster Mage or Dark Confidant while also being able to trade with Thalia, Guardian of Thraben as a definite advantage.
Also I don’t run any equipment or other Knights in my deck. The Champion is just good on his own and adding equipment and/or more knights would probably make your deck worse. I wouldn’t knock the Champion from your consideration until you’ve tested a play set of it for yourself. I get the feeling the card is going to be somewhat of a sleeper given it’s low price tag right now.
Legion Loyalist occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.01%