Land — Island Swamp
(: Gain or .)
|Want (4)||AceDallenbach , lillobby6 , TraceOn , Littledude7654|
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|Vintage Masters (VMA)||Rare|
|Masters Edition IV (ME4)||Rare|
|Masters Edition II (ME2)||Rare|
|Revised Edition (3ED)||Rare|
|Revised Foreign Black Border (3EDFBB)||Rare|
|Unlimited Edition (2ED)||Rare|
|Collector's Edition (CED)||Rare|
|International Collector's Edition (CEI)||Rare|
|Limited Edition Beta (LEB)||Rare|
|Limited Edition Alpha (LEA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Underground Sea occurrence in decks from the last year
Latest Decks as Commander
Underground Sea Discussion
1 month ago
1 month ago
My girlfriend just asked me to put Slivers back together. Anyways, as far as the land base goes I'm gunna list. Things out by cost/relevancy
duals I know eww reserved list but if you got em or can proxy em play em
fetches they're getting their reprint in modern horizons 2 but still stupid expensive - but the fixing is just so good!
Reflecting Pool, Cavern of Souls, City of Brass, Tarnished Citadel, Mana Confluence, Forbidden Orchard, Exotic Orchard, Meteor Crater, Pillar of the Paruns, Ancient Ziggurat, Path of Ancestry, Thran Quarry, Gemstone Mine, Aether Hub and Tendo Ice Bridge
I'm not a mega fan of the depletion lands but they're excellent if you're on a budget :)
shocks - you already got a few I'll recommend getting the rest
Utility lands very overpriced cardboard but the power is definitely there
From there, if those cards are out of budget/you cannot proxy I'd go with the Triomes, battlebond lands Sea of Clouds, check lands Hinterland Harbor, and lastly the painlands Battlefield Forge beyond those the lands start becoming too inefficient and you will be targeted playing slivers. Even if you're not the threat having a slow land base is a death sentence. Hope this helped :)
2 months ago
enpc I appreciate the feed back, but there's a few things I'd like to say in rebuttal
Brago, King Eternal is here to abuse planeswalkers by flickering them, also works with Dockside Extortionist (huge mana)Thassa, God of the Sea helps him do this, also helps me get to Voltron with Sisay, love taps with Master of Cruelties
By nature I think Sissay is going to be a bit clunky, legendary tribal will do that to a deck, but for my task at hand and in my meta it works nice.
The lands work well with sack lands, say I sack Scalding Tarn have the choice of Tropical Island Plateau Underground Sea there's a ton of mana ramp and fix purely so I can draw into combo control, hexproof indestructible, with cards like Xenagos, god of reveals /hadclimb, Blackblade Reforged , Heroes' Podium Sisay gets big quick, unblockable it's just fun.
The whole point of this deck is to slow down my groups Arch enemies 3 decks and well, it does that, fast and it's fun to pilot.
For my first EDH deck I'm quite happy with it,
The counterpells need work for sure but I'm looking at it,
4 months ago
Some great, great ideas here! I definitely appreciate the input. I feel I should address a couple things though, only because I wasn’t clear on specific interactions myself and had to do diligent research to get a lockdown on the situation.
1) Castle Locthwain is an excellent suggestion; I can’t believe I missed it. But it will indeed enter untapped even if Watery Grave or Underground Sea is the only other land I have in play. The Castle counts these because they technically are swamps; even a forest that became a swamp due to Urborg, Tomb of Yawgmoth would allow the Castle to enter untapped.
3) Bitter Ordeal was a tricky one to get a firm understanding on, but it would indeed mill entire libraries in the specific scenario this deck can create. It works thusly: for each permanent put into the graveyard on the turn it is cast, you may search the opponent’s library for a card and exile it. A token sacrificed to Viscera Seer does indeed go to the graveyard; the fact that it ceases to exist immediately after is not relevant. Bitter Ordeal only cares that that token permanent went to the graveyard. So creating 60 2/2 vampire tokens with the Bloodline Keeper + Intruder Alarm combo, then sacrificing them all to Viscera Seer, then playing Bitter Ordeal would mill an entire deck.
4) Gifted Aetherborn...you’re absolutely right, of course; it’s a fantastic card especially for a vampire tribal deck. Good call. Again, not sure how I missed that one!
Thanks a ton for the input, I have much to think about now.
4 months ago
Obvious upgrades would be things like Volcanic Island, Underground Sea, Badlands, Scalding Tarn, Prismatic Vista, Morphic Pool, Luxury Suite, Fiery Islet, etc. Ancient Tomb also would probably be a reasonable add.
As for more impactful upgrades, I would like to get a Toxic Deluge at some point, but it's never been a priority buy for me at ~$35. If I had a second Damnation that might also be something i'd consider adding.
Fierce Guardianship is also a relatively good addition, since protecting Marchesa is important. Similar free counters are a bit harder to run in this shell given their various restrictions (eg actually having a blue card for FoW isn't as reliable)
Spellseeker could be worth trying out
I think for card draw, the best options would be either Necropotence or Yawgmoth, Thran Physician depending on what the rest of your hand looks like. (number of black sources and/or creatures primarily) Yawgmoth is probably the less threatening option between the two, and also more useful throughout the course of the game as he's also a sacrifice outlet, so he'll kill two birds with one stone for you.
If you have a sacrifice outlet in hand then you could go for either Baleful Strix or Solemn Simulacrum, depending on what you're looking to get out of them. they'll provide you with a lot of value in the earlier parts of the game. notably strix is a good option since at CMC2 you can get it out early and really be able to capitalize on the card draw (not to mention it's a great blocker.) and solemn obviously has the advantage of also being ramp. it's mostly a tempo call here though.
For your second question, it depends mostly on what I need the ramp for. If I just want to have some extra mana for my next turn's play, then sol ring is fine. If I've got a source of draw, or a hand full of higher CMC threats like Wurmcoil Engine or Nicol Bolas, the Ravager Flip or Dictate of Erebos or something, then Scroll of Fate is good since it'll let me flash them in for free, essentially. if it's more in the earlier part of the game and i'm looking to just get a strong start/lead, then Solemn Simulacrum is great since it'll not only provide me with up to 7 more lands, but also plenty of card draw. (especially if i can pair it with Arcbound Worker for free counters on every other player's turn.) Dockside Extortionist isn't always a great turn 1-4 play, but depending on the table it'll give you a ton of mana, especially if you can do it a few times in a row.
on your last question, like always, it depends. the board has been wiped, but depending on where i'm at, things vary. are all creatures dead but i still have all my artifacts/enchantments? did i pull a classic marchesa move and come out with all my creatures still in play? was it just a weakly positioned enemy Cyclonic Rift that left everyone equally empty?
the deck largely plays by way of card synergy, so there's not quite a one stop win card, generally you'll need a card that creates value, AND a card that takes advantage of that value, so you'll have to base the decision on which pieces you have and which ones can best take advantage of it.
if you run Goblin Bombardment then Mikaeus, the Unhallowed and Glen Elendra Archmage are an obvious combo target, if you've got something like Arcbound Worker or Unspeakable Symbol out then you could quickly create a huge army of Wurmcoil Engine tokens to lock the game down with. (on a clear board, having a 6/6 and 8 3/3s with lifelink and Deathtouch is usually gg.) if you've got Grave Pact then you could look for a sacrifice outlet, or something to easily recur to lock out the table.
Wurmcoil Engine is the most powerful creature in the deck as far as individual threats go, so with nothing else on board at all, that would probably be my pick, but i think if you're ever in that position then you're probably not going to win that game regardless.
4 months ago
Nice looking build. Dimir is my preferred color combination, and Zombies are my favorite tribe, so this looks good to me. Since you’re in casual format which basically opens the door to any card, I’d definitely recommend Underground Sea in place of Drowned Catacomb. There’s no comparison. If budget is the driving force behind the choice, I’d still recommend a playset of Polluted Delta and/or Watery Grave over the Drowned Catacomb. Thinning the deck in the process of fetching the exact land you need definitely outweighs the minor ping to your life total.
4 months ago
5 months ago
Nice deck! I would recommend the following changes;
Cut 3 lands for 3x Snapcaster Mage.
Change some of the basics and maybe even the Fetid Pools and Canyon Sloughs for lands the Alpha Duals in your colours (Badlands, Underground Sea and Volcanic Island), or, for a more budget friendly option, the Shock Lands from Ravnica in your colours (Blood Crypt, Steam Vents and Watery Grave).