Invasion of Tarkir


Defiant Thundermaw  Flip

Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Invasion of Tarkir

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)

When Invasion of Tarkir enters the battlefield, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target (creature, player, planeswalker, or battle) where X is the number of cards revealed this way. (X can be 0.)

TypicalTimmy on So, why are Battles even …

5 months ago

Maybe it's silly but I wish Battles were legendary. It's a tad strange to have out like two Invasion of Tarkir  Flip.

I feel like they should be how Planeswalkers are now; You can have multiple of the same "type" but must have different names. For example, Battle for Bala Ged and Battle for Valakut both of which are on Zendikar (Right?)

For example, it's not as though there were six different Battle of Waterloo's...

droslag on Dragons,Speed, and Control

11 months ago

I see you’ve already added Invasion of Tarkir  Flip already got my set, decided to make rakdos dragons. Have you considered Bloodtithe Harvester , Fable of the Mirror-Breaker  Flip and Rivaz of the Claw ??

This is my list right now, seems a lot of fun in testing.

Rivaz’ rakdos dramgans

Abaques on Looking at Battles, possibly a …

11 months ago

With theme aspect you could try using General Tazri to build a deck about finding allies to help fight your battles?

Tazri, Beacon of Unity might also work if you want to build a party to fight your battles.

Honestly I think that right now you really, really want five colors for a battle deck. Some of the battles are just not that good in commander (looking at you Invasion of Eldraine  Flip...) or really pull you into a specific strategy (looking at you Invasion of Tarkir  Flip...). I think if you want the deck to be functional you'll really want to roll with all five colors for now.