Deathspore Thallid


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Common

Combos Browse all


Deathspore Thallid

Creature — Zombie Fungus

At the beginning of your upkeep, put a spore counter on Deathspore Thallid.

Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token into play.

Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.

Deathspore Thallid Discussion

Abzkaban on Ghave That Bitch an Infinite Combo [Primer]

4 months ago


Thank you! I appreciate the praise! The Primer certainly has been a work in progress, and I’m still tweaking it.

For the function it serves in the deck, Primal Vigor could easily replace Doubling Season if you need a more budget friendly option. The only downside is it works for our opponents as well, but if your plan is to play the enchantment and then go off, there’s little issue there. The only reason it’s not in the budget version I’m still working on is because it’s still too costly for as inexpensive as I’m trying to make that deck.

We don’t really care about Deathspore Thallid ’s spore counters much anyway. Ghave makes saprolings more efficiently. Deathspore is there to take advantage of our many saps and wipe the board of creatures. He’s actually one of my pet cards from when this deck was fungus tribal, and I’m so happy that he serves a purpose now. He even gets around indestructible which is great!

Fauna Shaman works as a budget Survival of the Fittest . It is objectively worse, but you can at least tutor for a creature once a turn which isn’t bad depending on how fast you want to play.

multimedia on Slimefoot, the Stowaway

9 months ago

Hey, consider adding sac outlets? Creatures or other cards that have an ability to sacrifice a Sap:

The nice thing about these cards are they are all repeatable sac and most have no mana cost activations to sac a Sap. Ashnods is not a budget card, but I'm suggesting it because it's very good with Slimefoot since you make colorless mana when you sac a creature. Skullclamp is amazing draw with 1/1 Sap tokens or sac outlets.

Budget lands to consider:

Other Sap themed cards to consider adding:

Cards that give you a repeatable source of Saps for no or little mana cost are very good: Satchel/Tendershoot/Mycoloth/Necrogenesis

Other cards that have good interaction with Saps to consider:

Other good support cards:

Intent is not a budget card, but I'm suggesting it because it has a very powerful effect when you sac a Sap.

I offer more help. If you like some of these suggestions I can help you to make cuts.

Good luck with your deck.

Nyx_The_Necromancer on The Fungus Among Us

9 months ago

That is why you need to have your win con set up before starting the loop because otherwise you will have no way to stop the loop. The most important line in the ruling is "repeating a sequence of events with no way to stop" because if the combo is stopped (by killing Sporemound using Deathspore Thallid for example) then the loop is stopped and the game is not a draw.


9 months ago

Hey, saw your forum help topic.

Thunderfoot Baloth is a budget alternative to Craterhoof especially since Slimefoot is a low mana cost Commander who you want in play as much as possible; Thunderfoot could replace Primeval Protector. Eternal Witness is now a budget card, she's definitely a staple for green in Commander and she could replace Skullwinder.

Diabolic Intent could replace Dark Petition, less mana and good with the aristocrat strategy a few dollars more, but worth it. Fierce Empath is a great budget creature tutor for green especially when playing Avenger and Regal; it could replace Wild Beastmaster. Plaguecrafter is a upgraded Freshbag Marauder. Overgrown Tomb is a better land for this deck than Blooming Marsh because it interacts with Farseek, Lore, Wood Elves or Skyshroud. Blooming doesn't and Tomb is about the same price as Blooming.

Consider more sac outlets? Specifically with no mana cost or low mana cost sac activations.

Mycon, Deathspore, Psychotrope are tribal Saproling/Fungi sac outlets who give you good value when you sac a Sap. They can also make a 1/1 Sap by removing three counters from them. Krav is a favorite budget card of mine in Commander, with tokens he can get huge and draw a ton of cards. His one cost sac activation is very good for the aristocrat strategy with tokens because you can sac your entire token army with one activation.

Other cards to consider adding:

Cards to consider cutting:

  • Fog
  • Status / Statue
  • Harrow
  • Brawn
  • Gray Merchant of Asphodel
  • Doomfall
  • Skyshroud Claim
  • Priest of Titania

Good luck with your deck.

Abzkaban on Ghave That Bitch an Infinite Combo [Primer]

10 months ago


Redundancy is what this deck is built on, so it wouldn't be a problem to add in additional ways to get the same combos. However I already have so many that can combo with Earthcraft that also function as combos elsewhere that I have a hard time justifying the token doublers.

Cathars' Crusade, Bloodspore Thrinax, Ivy Lane Denizen, and Juniper Order Ranger also combo with Earthcraft for infinite tokens, but they also combo with persist creatures while the token doublers don't.

Sigil Captain is one I like and used to be in the list at some point. I took him out to help with resiliency of other combos since I already had 4 or 5 others that did his job. I'd put him back in if I could rationalize a reason he would be better than something else I'm running.

Retribution of the Ancients is interesting. It would be good with infinite counters as long as I had the mana, but Deathspore Thallid seems to do that job better. Infinite saprolings to sacrifice to him boardwipes my opponents and gets around indestructible. Retribution does this, too, with infinite mana, but I have more combos that I can use Deathspore with since he only needs infinite tokens. Retribution needs infinite counters and mana.

eliakimras on Slimefoot the Stowaway

11 months ago

Also Command Tower. Poison-Tip Archer to double Slimefoot's damage; Deathspore Thallid as to freely sacrifice your tokens for a win; Verdant Force, Sporemound for more tokens (Sprout Swarm is repeatable with buyback); Thelonite Hermit and Verdeloth the Ancient to pump you tokens. Necrogenesis against reanimator decks. You can see more suggestions in under "Signature Cards" and "Top Cards".

griffstick on

11 months ago

These are all token generators I found that don't need any assistance but there are other things to think about. That Cmdr says "whenever a creature with power 1 or less dies return it to play under YOUR control". So this is where you can get creative and simply make your opponents creatures power 1 or less and kill them to bring them back to play under YOUR control.

So right away the first thing I think of is how can we turn your Cmdr into a Grave Betrayal! So cool.

I'm sure this is plenty for now I hope this helps

xTEDDYx on Slimefoot is a Fun-Guy (Get it?!)

1 year ago

Hey sebvieira, That'S why I've so many sac outlets in this deck (like Deathspore Thallid, Ashnod's Altar, Viscera Seer or Utopia Mycon). I create a ridiculus number of tokens and sac all of them in risponse to one of them to drain everyone for their life total with Zulaport Cutthroat or Slimefoot himself. :)

I was really unsure about the sprout swarm. Sure, you can convoke it, but you'd still have to pay 3 colorless for the buyback right? So you get one Saproling for 4 Mana, that seems quite a lot to me. I prefer to drop Verdeloth the Ancient as soon as I have some creatures and Cryptolith Rite out, I thought that would be a little bit more efficient. :) Anyway, thank y

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Deathspore Thallid occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Golgari: 0.13%