Dwynen's Elite

Dwynen's Elite

Creature — Elf Warrior

When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Dwynen's Elite Discussion

jamochawoke on Elf Tribe Synergies

3 months ago

Elves work really well with warriors, with about half of the tribe being warriors themselves.

Key cards being Bramblewood Paragon , Harald, King of Skemfar , Dwynen's Elite , Elvish Warmaster , Imperious Perfect , Narnam Renegade , and Prowess of the Fair .

Lanzo493 on Modern Elfkind

3 months ago

Assassin's Trophy hits tron, Valakut, and bounce lands. It’s great if you deal with troublesome lands decks. I also like Choke . It’s decent, but I mainly use it due to my vendetta against control.

I’ve recently swapped all of my Elvish Clancaller for Elvish Warmaster . This is because elves benefit more from going wide rather than tall. Shaman of the Pack and Ezuri, Renegade Leader are stronger with more bodies. Not to mention, Elvish Warmaster also has an ability to dump mana into that is great for attack and defense. In some cases, usually turn 2, he is slower than Dwynen's Elite . Those are the same cases that Elvish Clancaller is slow as well since it doesn’t work too well with Heritage Druid on turn 2. In more cases, he generates even more tokens while also providing a way to close games. He’s always the better option off of a Collected Company . Every turn cycle he lives is 1, sometimes 2 (if you CoCo on an opponents turn), more elves.

Monomanamaniac on Monomanamaniac's Infinite elves

5 months ago

Keqing420 the ultimate start for Mt current set up is t1 forest heritage druid t2 nykthos Dwynen's Elite tap all three for 3 green and cast Elvish Archdruid t3 can come together a few ways, but either i get Beast Whisperer down and start churning down elves, or i get 1-2 elves out and make the Mana for Primal Surge. Either way if i don't get board wiped on turn 3 I'll untap with a very decent board state that i can easily generate 50+ Mana from. And that's honestly just 1 example, there's a few other ways I can get set up by turn 4.

I just noticed the champion is way down, when i was building the deck that card was almost 20$. I'll definitely consider picking up a set and the Yavimaya Dryad to get a forest across the board.

The idea of using black is very much like your view of nykthos, if i get a swamp i can't use it turn 1 to slam down a dork and it won't benefit me until turn 3 at the earliest. Now that may also be true about nykthos, but nykthos can eventually make an absolutely absurd amount of Mana which i can dump into ezuri or joraga

Lanzo493 on Genesis Elves

7 months ago

The king of stupid fast mana in elves would have to be Heritage Druid. This card alone makes for the most busted turn 2 plays I have experience with my own elf deck. Dwynen's Elite and mana dorks instantly replace themselves and can also be followed up with a turn 2 elvish archdruid. My elf build is built around the explosiveness of elves with Collected Company. It's a more competitive modern deck if you'd like to hear more about it. It's pretty similar to what your deck has.

DragonSliver9001 on Collected Aggro Elves

9 months ago

trocroi i think Elvish Champion is better than Dwynen's Elite if you're not running Shaman of the Pack. plus over half of the top decks right now run green. i remember a game against tron where i was staring down 3 Wurmcoil Engine, and drew Elvish Champion for the win.

trocroi on Collected Aggro Elves

9 months ago

I would replace Wren's Run Vanquisher with Dwynen's Elite, which pairs very nicely with Heritage Druid.

You can also play fewer lands so you can bump up Ezuri to 4-of

abby315 on Elves without shelves

9 months ago

I always make a similar recommendation to decks like this: You shouldn't have this many 1 and 2-ofs. It's fine for a starting point, but the goal should be to have a core of 3 and 4-ofs that you always want to draw. That's your game plan.

The elf lords that DeinoStinkus mentioned would be good 3 or 4-ofs, especially 3-mana ones. Elvish Champion and Elvish Archdruid are easy 4-ofs that buff your team and provide mana.

However, there are some other core elf pieces that should be 4-ofs:
Priest of Titania
Elvish Clancaller
Dwynen's Elite (because it's a 2-for-1 elf maker)

And, if your friend wants to make this deck faster, he should consider the one-drop elves. The key to an elf deck is to have as many elves as possible as quickly as possible. The one-mana mana-dork elves are perfect because they come down early, and replace themselves in mana:
Fyndhorn Elves
Elvish Mystic
Llanowar Elves

Lastly, instead of pump effect spells, you should let the lords (Champion, Archdruid, and Clancaller) do the buffing. The bane of green is always boardwipes and falling behind on spells, so consider something like Beast Whisperer for card draw and Heroic Intervention (which is probably the most expensive card I've recommended so far) for protection.

I hope that helps! My last piece of advise is to check out other mono-G elf decks on the site to get a good sense of what the deck should be doing.

Monitor on Marwyn Elf Ball

1 year ago

Hey, saw your post on reddit and couldn't help but check it out. I love me some elfball, so here's what I've got for you. Everything is of course my opinion and to be taken with ample helpings of salt. Hope it helps!

Lands: Mosswort Bridge is a trap, though I haven't tried it in elves yet. Reliquary Tower is a trap, when you fire off in an elfball deck you can usually cast what you draw. I'm okay with your tapped cycling lands bc they cycle, so that's fine, and Oran-Rief, the Vastwood is sneaky good. It's the only tapland I tend to run. Your best land by far is Nykthos, Shrine to Nyx and the best way to get it is Crop Rotation. When you already have it, you'll want to use it for an instant-speed Wasteland/Strip Mine or Wirewood Lodge. I don't usually run Ancient Tomb in elves but there's nothing saying you can't, and it helps when you have plenty of things with generic costs, as you do, along with some lifegain.

Potential Cuts and Swaps: Harmonize out, Growing Rites of Itlimoc  Flip in: Harmonize is a classic, but Growing Rites never disappoints. Even if it whiffs, you probably have a gaea's cradle at end of turn.

Overwhelming Stampede out, Finale of Devastation in: You already have the Ibex, and the Finale is far more versatile than the Stampede can ever be. Can grab all sorts of things instead of being a single pump and dump. Considering it could double Marwyn's mana output for a turn could earn its keep, though.

Wrap in Vigor out, Heroic Intervention in: Strict upgrade, figured I'd mention it.

Wellwisher out, Essence Warden in: Incidental lifegain, if you want to use it, might be more reliable than being able to tap the Wellwisher for its effect reliably. Also, the Warden triggers on all creatures, including opponents.

Reliquary Tower out, Thousand-Year Elixir in: This is pretty sweet and you need fewer lands than you think you do.

Desert of the Indomitable out, Veil of Summer in: This card is just too good. Also, 33 lands is too many (I know, but you'd be surprised!) and this one ETB taps AND cycles for 2 mana instead of 1, so I'd cut it.

Llanowar Tribe out, Wirewood Channeler in: I've never liked the tribe, it always seems clunky, and in your list specifically it is competing with Marwyn at the 3CMC slot.

Doubling Season out, Asceticism in: I'm not sold on Doubling Season here, honestly, as Hardened Scales could serve the same purpose in most cases regarding the way this deck puts +1/+1 counters on things one at a time (mostly). If you REALLY want to lean in on the token doubling from Lys Alana Huntmaster, Elvish Promenade, and Imperious Perfect then it might could stay.

Genesis Wave out, Kindred Summons in: This counts tokens...it is ridiculous and casting it when you only have 3 or 4 elves out still feels great, whereas if you flip Praetor's Counsel with a nasty Genesis Wave you're a sad panda.

Dwynen's Elite needs a home here, its 2 mana for 2 counters on Marwyn, among other benefits. Not sure on what to pull out, but I've never been a big fan of Dwynen, Gilt-Leaf Daen herself, really. You don't want to stack too deep on lord effects when its so easy to tutor them out or draw them for an explosive growth instead.

The last thing I will note, is that any non-Elf REALLY needs to earn its keep. Each and every elf in your list makes it stronger, be it with more mana, more tokens, more counters, all of those things.

The reddit thread has some great recommendations on cards to check out as well, so you've got a lot to sift through. Good base though!

Rhys Up is my current GB list, there might be some ideas for you in the main and maybe boards. The deck is mostly green but plays my favorite black stuff, and most of the cost difference between these two lists lies in the manabase.

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