Dwynen's Elite

Dwynen's Elite

Creature — Elf Warrior

When Dwynen's Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.

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Set Rarity
Jumpstart (JMP) Uncommon
Duel Decks: Elves vs. Inventors (DDU) None
Magic Origins (ORI) Uncommon

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Tokens

Legality

Format Legality
Leviathan Legal
Legacy Legal
Arena Legal
Casual Legal
Commander / EDH Legal
Pioneer Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Dwynen's Elite Discussion

DragonSliver9001 on Collected Aggro Elves

1 week ago

trocroi i think Elvish Champion is better than Dwynen's Elite if you're not running Shaman of the Pack. plus over half of the top decks right now run green. i remember a game against tron where i was staring down 3 Wurmcoil Engine, and drew Elvish Champion for the win.

trocroi on Collected Aggro Elves

1 week ago

I would replace Wren's Run Vanquisher with Dwynen's Elite, which pairs very nicely with Heritage Druid.

You can also play fewer lands so you can bump up Ezuri to 4-of

abby315 on Elves without shelves

3 weeks ago

I always make a similar recommendation to decks like this: You shouldn't have this many 1 and 2-ofs. It's fine for a starting point, but the goal should be to have a core of 3 and 4-ofs that you always want to draw. That's your game plan.

The elf lords that DeinoStinkus mentioned would be good 3 or 4-ofs, especially 3-mana ones. Elvish Champion and Elvish Archdruid are easy 4-ofs that buff your team and provide mana.

However, there are some other core elf pieces that should be 4-ofs:
Priest of Titania
Elvish Clancaller
Dwynen's Elite (because it's a 2-for-1 elf maker)

And, if your friend wants to make this deck faster, he should consider the one-drop elves. The key to an elf deck is to have as many elves as possible as quickly as possible. The one-mana mana-dork elves are perfect because they come down early, and replace themselves in mana:
Fyndhorn Elves
Elvish Mystic
Llanowar Elves

Lastly, instead of pump effect spells, you should let the lords (Champion, Archdruid, and Clancaller) do the buffing. The bane of green is always boardwipes and falling behind on spells, so consider something like Beast Whisperer for card draw and Heroic Intervention (which is probably the most expensive card I've recommended so far) for protection.

I hope that helps! My last piece of advise is to check out other mono-G elf decks on the site to get a good sense of what the deck should be doing.

Monitor on Marwyn Elf Ball

4 months ago

Hey, saw your post on reddit and couldn't help but check it out. I love me some elfball, so here's what I've got for you. Everything is of course my opinion and to be taken with ample helpings of salt. Hope it helps!

Lands: Mosswort Bridge is a trap, though I haven't tried it in elves yet. Reliquary Tower is a trap, when you fire off in an elfball deck you can usually cast what you draw. I'm okay with your tapped cycling lands bc they cycle, so that's fine, and Oran-Rief, the Vastwood is sneaky good. It's the only tapland I tend to run. Your best land by far is Nykthos, Shrine to Nyx and the best way to get it is Crop Rotation. When you already have it, you'll want to use it for an instant-speed Wasteland/Strip Mine or Wirewood Lodge. I don't usually run Ancient Tomb in elves but there's nothing saying you can't, and it helps when you have plenty of things with generic costs, as you do, along with some lifegain.

Potential Cuts and Swaps: Harmonize out, Growing Rites of Itlimoc  Flip in: Harmonize is a classic, but Growing Rites never disappoints. Even if it whiffs, you probably have a gaea's cradle at end of turn.

Overwhelming Stampede out, Finale of Devastation in: You already have the Ibex, and the Finale is far more versatile than the Stampede can ever be. Can grab all sorts of things instead of being a single pump and dump. Considering it could double Marwyn's mana output for a turn could earn its keep, though.

Wrap in Vigor out, Heroic Intervention in: Strict upgrade, figured I'd mention it.

Wellwisher out, Essence Warden in: Incidental lifegain, if you want to use it, might be more reliable than being able to tap the Wellwisher for its effect reliably. Also, the Warden triggers on all creatures, including opponents.

Reliquary Tower out, Thousand-Year Elixir in: This is pretty sweet and you need fewer lands than you think you do.

Desert of the Indomitable out, Veil of Summer in: This card is just too good. Also, 33 lands is too many (I know, but you'd be surprised!) and this one ETB taps AND cycles for 2 mana instead of 1, so I'd cut it.

Llanowar Tribe out, Wirewood Channeler in: I've never liked the tribe, it always seems clunky, and in your list specifically it is competing with Marwyn at the 3CMC slot.

Doubling Season out, Asceticism in: I'm not sold on Doubling Season here, honestly, as Hardened Scales could serve the same purpose in most cases regarding the way this deck puts +1/+1 counters on things one at a time (mostly). If you REALLY want to lean in on the token doubling from Lys Alana Huntmaster, Elvish Promenade, and Imperious Perfect then it might could stay.

Genesis Wave out, Kindred Summons in: This counts tokens...it is ridiculous and casting it when you only have 3 or 4 elves out still feels great, whereas if you flip Praetor's Counsel with a nasty Genesis Wave you're a sad panda.

Dwynen's Elite needs a home here, its 2 mana for 2 counters on Marwyn, among other benefits. Not sure on what to pull out, but I've never been a big fan of Dwynen, Gilt-Leaf Daen herself, really. You don't want to stack too deep on lord effects when its so easy to tutor them out or draw them for an explosive growth instead.

The last thing I will note, is that any non-Elf REALLY needs to earn its keep. Each and every elf in your list makes it stronger, be it with more mana, more tokens, more counters, all of those things.

The reddit thread has some great recommendations on cards to check out as well, so you've got a lot to sift through. Good base though!

Rhys Up is my current GB list, there might be some ideas for you in the main and maybe boards. The deck is mostly green but plays my favorite black stuff, and most of the cost difference between these two lists lies in the manabase.

Swilliam on Elves

4 months ago

You probably are a little heavy on ramp considering you aren't playing anything over 4 mana. I'd suggest swapping out some Leaf Gilder for Dwynen's Elite or Silhana Wayfinder. In addition, Marwyn, the Nurturer and Wildborn Preserver synergize well with Collected Company. They could become difficult for your opponent to deal with very quickly.

GoblinElectromancer on green elf bois

4 months ago

Eladamri, Lord of Leaves isn't modern legal. Maybe instead play Collected Company or Dwynen's Elite.

abby315 on Freyalise, Elf Ball

5 months ago

I highly recommend swapping in Ezuri, Renegade Leader for your commander over Freyalise. His regenerate ability helps a ton against board wipes, and he is a "win the game now" button with the Overrun ability. If you make that swap, you'll have access to Overrun from the command zone, so you could cut the spells you have that do the same thing and make room for more elves.

If you do make the swap, and you like infinite combos, pick up an Umbral Mantle. Mantle + any elf that makes 4+ mana (usually Priest of Titania or Elvish Archdruid, but also sometimes Marwyn or Viridian Joiner) = infinite green mana, which, with Ezuri, makes any creature a lethal trample attack. It's also cheap!

A couple other cheap Elf synergies:
Quirion Ranger - it's in legacy elves for a reason!
Bloodline Shaman - to find you more elves
Dwynen's Elite - 2 elves for one!
Elvish Guidance - turns your land into a Priest of Titania
Primal Command - deals with pesky noncreatures and is a tutor

My elf deck is here if interested: How Aluring~~ (Competitive Aggro/Combo Elves)

SomeRetard on Army of Elf's

7 months ago

One problem I see with the deck is that you're overestimating how often you can get a mana dork, and for any format with cheep removal, they can be dealt with very easily. One Fatal Push is enough to set you back a good amount of turns until you can get a land to cast your other elves.

I say drop the Wirewood Herald, Nissa Revane, and Nissa's Chosen for 2 more lands and 4 Dwynen's Elite

Other than that the deck is really explosive, using play tester I 'Managed' to use Genesis Wave to play the entire deck and swing for over 200 damage.

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