Undead Augur

Undead Augur

Creature — Zombie Wizard

Whenever Undead Augur or another Zombie you control is put into the graveyard from the battlefield, you draw a card and you lose 1 life.

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Set Rarity
Modern Horizons (MH1) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Undead Augur Discussion

MindAblaze on it's a bad necromancer baby

5 days ago

How do you find this deck so far? IMO lots of your cards are good when you play them, and then they just sit there. There are lots of tools here that are food, it’s just the cards with a self-mill etb feel lacklustre to me.

I find my Sidisi deck plays best when I have my engines going so I can get consistent dredges off cheap and consistent draw engines.

Cards like Shambling Shell, Stinkweed Imp, Life from the Loam (this one especially,) and Dakmor Salvage do work when you’ve got things that draw you lots of extra cards like Forgotten Creation, Beast Whisperer or The Gitrog Monster. Undead Augur is a great example of this, if you have a sac outlet.

My deck has a few win cons, but tokens are my favourite, and least anticlimactic one. Centre for Disease Control is my deck if you want to have a look for inspiration.

Vlasiax on The Everchanging Zombie Army Demand A Queen

2 weeks ago

How about switching Vengeful Dead for Corpse Knight? Also there's Undead Augur that I'd swap for maybe Phyrexian Arena

multimedia on Undead Conspiracy

2 weeks ago

Hey, interesting concept, but your deck is kind of all over the place. All the combos are with Conspiracy, but Arcane Adaptation which is in the sideboard is the same effect, but a better card because less CMC and easier casting cost. I think you want Adaptation as a backup Conspiracy effect.

The game plan is to get an Adaptation effect to make all your creatures Zombies. Consider expanding on the current Zombie theme of The Scarab God, Door of Destinies, Lich Lord of Unx, Undead Alchemist, Gleaming Overseer, Liliana, Death's Majesty and Rooftop Storm? More Zombies that way you can have a more functioning deck without an Adaption effect. Play more Zombies and keep some good nonZombie creatures who then become better with an Adaption effect. Take more advantage of Doubling Season by expanding on the Zombie token theme?

Zombies to consider adding:

I offer more advice. Good luck with your deck.

golgarigirl on Zombie Horde

1 month ago

As we mentioned, I think the best thing for Thrax himself is to get him on the field a turn or two early. Mana rocks are going to be the thing, since we can't make extra land drops with green. Hopefully we can get Thrax down turn 5 or so, so rocks costing 4 or less are where it's at. My favorites are Chromatic Lantern, signets such as Izzet Signet, and others that make your off-colors since we're focusing black with our mana. Altars such as Ashnod's Altar and Phyrexian Altar might be the end goal here, given the sacrifice subtheme with the Pact effects.

Some extra card draw might help get us the mana and rocks we need on-curve. God-Eternal Bontu pairs with pact effects for a blowout, Cryptbreaker turns your bodies into cards and your useless cards into bodies, and Midnight Reaper/ Undead Augur are less dangerous to you with your sacrifice outlets to make sure they don't hurt you too much. Corpse Harvester plays triple duty as ramp, tutor, and sac outlet.

I'm going to further push the sacrifice subtheme and see if we can shore up one of the weaknesses Thrax shares with Savra...large creature armies. Archfiend of Depravity and Vona's Hunger will stop a billion saprolings from getting you down, and Butcher of Malakir seems like a good redundancy piece. And it might not be the best, but I really like Syphon Flesh in here.

Also, if you're going for stealth Liliana tribal, you're missing OG Liliana Vess :P I also like Angrath, Captain of Chaos in here (I wouldn't even make a token with him...just leave him up as a harder-to-kill enchantment)...probably better than most of your Lili options if you're not married to the 'tribe'. Last Hope and Heretical Healer would be my picks for the weak links of the planeswalkers you do play.

THERE ARE NO INSTANTS IN THIS DECK?! Let's grab some versatile ones, so I don't start thinking I can free-roll on your turn. Crosis's Charm, Soul Manipulation, Grixis Charm, Silumgar's Command, and Lazotep Plating are some of my picks for cards that can always find a use.

Other cards I'm unimpressed with: Cruel Reality, Army of the Damned, Skull Storm, Nightmare Lash, Mayhem Devil, Nekusar, the Mindrazer

multimedia on Zombie Deck 1.1

1 month ago

Hey, nice start, welcome to Commander and TappedOut :)

You can't play 2x Plague Wight in a Commander deck. Can only play 1x of every card except basic lands. The Scarab God is a powerful card as Commander General and at $30 it's not a budget card so it's great that you have it to make your first deck with.

Commander's Quarters has good overall ideas for decks, but best to not use the manabases they provide as good examples of manabases. Quarters makes budget decks, but it's deceiving because the manabases that they use are terrible since they don't allocate any of the budget for lands. Manabases are an afterthought in decks Quarters makes which is not good when the majority of people that view their content are new players who need guidance in how to best play Commander on a budget. Manabases are just as important in Commander then what creatures or other spells you play because you can't cast those cards if you don't have the right mana.

29x basic lands is fine for a one color deck, but when you're playing a second color you need more dual lands that make both colors that way you don't get color screwed having only one color of lands, but cards in your hand are the other color. As you play more Commander you will see that the majority of expense of a deck comes from the manabase because good lands in Magic are damn expensive. Most lands are expensive price, but there's still budget lands that are good such as Command Tower which is $1 and is one of the best, if not the best land, for multicolored decks in Commander.

Lands to consider adding:


Other budget cards to consider adding (ordered by importance/price lowest ($1 or less) to highest ($3)):

Other than Scarab God you only need a few budget blue Zombies and a few other budget blue cards, you don't need very much blue because the majority of Zombies are all black. Budget blue Zombies that are worth including are Diregraf Captain and Gleaming Overseer, that's it. Other budget blue cards that are worth including are Rooftop Storm, Countersquall, Negate and Wonder.

Because of the land situation not being ideal then consider cutting all cards with double blue mana costs? Cards with single blue and double black are fine, but double blue is too difficult to make with so many Swamps. Cards such as Pondering Mage, Curse of the Swine, Didn't Say Please could be cut.

Lords help to make your Zombies bigger by increasing their power/toughness (anthem) or giving them all other abilities. The four budget Lords (Captain, Accursed, Baron and Cemetery) are a good place to start to make upgrades. Captain and Lord are each $1 or less making them excellent first upgrades on a budget. Captain, Undead and Midnight are Zombies who give you value when your Zombies die and your Zombies are going to die especially from board wipes.

Buried, Ransack and Parting help to put creatures into your graveyard to use Scarab's activated ability with. Buried and Parting can tutor for and put Wonder into your graveyard which can be a win condition with Zombies giving them all flying. Parting can do both for Wonder, putting it into your graveyard and tutoring for an Island if you need it to activate it.

I offer more advice. Good luck with your deck.

bushido_man96 on Zombo-Combo

1 month ago

Thanks, SleeplessPr1nce! I like those suggestions, especially Sedraxis Alchemist for Cyc Rift. I'd really rather take that out anyway. Undead Augur is sweet, too. Thanks for the vote!

SleeplessPr1nce on Zombo-Combo

1 month ago

It's always good to see a fellow Gisa and Geralf player; they're a pretty underrated commander imo. You've got a lot of combo pieces and a lot of bombs, but you could use some more tempo/acceleration and maybe another land or two. Necromancer's Stockpile gives tokens and card advantage in one package. Undead Augur and/or Distant Melody can yield big payoffs with your token strategy. You could also use Sedraxis Alchemist + Rooftop Storm + sac-oulet, instead of Cyclonic Rift. Does the same thing but most people never see it coming and the alchemist is a lot cheaper.

Also, I love the addition of Soulquake and now I have to find a way to fit that into my Gisa and Geralf.

Gofast on Zombieland

3 months ago

First attempt at Zombies, any suggestions?

Get a pile of zombies out early. Add to that with Endless Ranks of the Dead

Eat Gravecrawler and Relentless Dead with Carrion Feeder .

Keep my hand full with Undead Augur and Cryptbreaker .

Gravecrawler and Relentless Dead bounce back and Gisa and Geralf adds to that effect and stacks my graveyard with creatures that can be brought back.

Undead Warchief and Death Baron plusses everyone up.

Finish 'em off with Gray Merchant of Asphodel and Gray Merchant of Asphodel

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