Undead Augur

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Undead Augur

Creature — Zombie Wizard

Whenever this or another Zombie you control dies (is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist), you draw a card and you lose 1 life.

StoryArcher on Does Headless Rider + Damnation …

3 months ago

I'm working on a Zombie deck that takes advantage of Damnation, among other things. If I have Headless Rider and let's say two other non-token Zombies in play and I cast Damnation, will that result in three 2/2 Zombie tokens?

To take the interaction further, let's say that the three zombies that I have in play are Headless Rider, Undead Augur and Plague Belcher. Would it be correct to say that, when Damnation is cast and resolves, I will have 3x 2/2/ Zombie tokens, draw 3 cards, lose 3 life and have my opponent lose 3 life?

multimedia on Wilhelt Deck

3 months ago

Hey, nice upgrades to the precon. You've added many excellent cards, but what's with 42 lands?

Consider cutting some basic lands for a few more lower CMC cards? Undead Augur is in the precon and it's a very good Zombie with Wilhelt because it triggers whenever a Zombie token dies. Profane Tutor is a less expensive price, but fine tutor. Dimir Signet is another mana rock for ramp.

You're playing many combos, but not one Counterspell or other instant protection? Lazotep Plating is nice protection for all permanents you control from being targeted by opponent's removal. It also protects you, giving you hexproof which can be a life saver against an opponent who's trying to win by targeting you with say Blood Artist or Aetherflux Reservoir. It also creates a Zombie if you don't control a Zombie Army token. Since playing combo Counterspell, Arcane Denial, Negate are three counterspells to consider making room for.

Good luck with your deck.

Necrosis24 on dimir zombie token engines

4 months ago

I feel like there is an underlying issue here because as you said you have a lot of the suggested cards so you should be able to generate quite a few tokens already.

Regardless here are some synergies to look out for. Massacar's infinite loop paired with a good chunk of cards in your deck will give you a win so I won't bother with the potential infinite combos as that is self explanatory (Gravecrawler + Phyrexian Altar = Infinite Etb, Cast, and Death Triggers)

Champion of the Perished + Wand of Orcus or Ghoulcaller Gisa: Assuming Champion of the Perished has a decent amount of counters you can easily get a threatening board state especially with lords in play.

Ghoulcaller Gisa + Headless Rider or Wilhelt, the Rotcleaver: Any creature you sacrifice will generate an additional zombie token. If both are in play even better.

Crowded Crypt + Ashnod's Altar/Phyrexian Altar + Headless Rider or Wilhelt, the Rotcleaver: At the end of your opponent's endstep sacrifice your nontoken zombies to either altar assuming you have enough creatures to generate . Each creature you sacrificed will net you a 2/2 zombie from wilhelt or headless rider. Activate Crowded Crypt using the mana you obtained from sacrificing your creature's which will basically double the amount of tokens you have. So assuming you had six zombies in play at the end you will have twelve 2/2 zombies.

Tormod, the Desecrator + Gravecrawler + Ghoulcaller Gisa: Will net you three zombies a turn (Even more with lords in play or Headless Rider/Wilhelt, the Rotcleaver).

Necromancer's Stockpile + Bone Miser: Each creature you discard will net you two zombie tokens. Hopefully you draw into Zombie Apocalypse to get them all back.

Fleshbag Marauder Equipped with Blade of Selves + Wilhelt, the Rotcleaver: Assuming you have three opponents when each Felshbag Marauder token enters the battlefield they can sacrifice themselves to their own etb. This nets you three 2/2 zombies with decay and your opponents must sacrifice three creatures.

It seems like the deck does not have many sac-outlets or recursion to take full advantage of your commander's ability.

Some sac-outlets to consider:

  1. Viscera Seer
  2. Nantuko Husk
  3. Carrion Feeder

Some Recursion:

  1. Command the Dreadhorde
  2. Rise of the Dark Realms
  3. Living Death
  4. Thrilling Encore

Some Card Draw:

  1. Graveborn Muse
  2. Plumb the Forbidden
  3. Erebos, Bleak-Hearted
  4. Undead Augur
  5. Smothering Abomination

These are just a few affects to give you an idea on what to look for.

TheReal_MtGHaystak on God of the Undead

4 months ago

I would definitely try to drop down on all of these 3 drops. I'm sure it makes it incredibly hard to play multiple spells a turn and you're not doing a whole lot until you hit 3 lands. I would lower the curve considerably. I would stick with one play set of Zombie lords with the Warchiefs. Undead Augur or Cryptbreaker will help you with card draw. And I would look for beaters that's come in the 1 and 2 mana slots like Champion of the Perished or Tainted Adversary

wallisface on CK - $15 Zombie Apocalypse

5 months ago

Orc_BigBoss125 the following list should do you well as a decent aggro dimir zombie list within your budget

Going up one tier in budget, the next thing would be to make room for 4x Gravecrawler.

multimedia on commander horde

5 months ago

Hey, you're welcome.

Some advice for the first thing to consider changing is adding a few more lands since 32 is low amount. Try adding two utility lands and 1x more Swamp for 35 lands?

  • High Market: sac outlet.
  • Tyrite Sanctum: repeatable way to make Wilhelt bigger by putting +1/+1 counter on him. After it's put a counter on Wilhelt it can be saced later to make Wilthelt indestructible.

To add three more lands consider cutting a few of the lesser nonZombie cards such as Mind Rot, Hideous End and Weave Fate?


Some budget Zombie upgrades to consider:

Some budget nonZombie upgrades to consider:

Undead Augur, Dreadhorde Invasion, Fleshbag Marauder are in the precon.

Death Tyrant has a powerful repeatable effect with Wilhelt and decayed. Any creature you control that attacked and dies while in combat you create a 2/2 Zombie. When decayed Zombies attack they're saced at the end of combat step. At the end of combat step decayed Zombies are still attacking therefore with Tyrant when they're saced you create a 2/2 Zombie for each one.

With Wilhelt and a sac outlet such as Carrion Feeder you attack with your Zombies and then sac them in combat to create 2/2 Zombies and decayed 2/2 Zombies from Wilhelt. On your next turn you attack with all the 2/2 Zombies and decayed Zombies and while in combat sac them again to make 2/2 Zombies and decayed 2/2 Zombies. Death Tyrant lets you repeatedly recycle all attacking decayed Zombies into 2/2 Zombies that don't have decayed. This recycling results in a lot of die triggers which Zombies can take real advantage of with many different die effects.

Hope this helps and if you have any questions about these card suggestions, ask here.

multimedia on Legends of Death

6 months ago

Hey, you could bring some more consistency by playing some 4 ofs (4x of cards) of important Zombies you want to consistently cast early each game.

An example:

Having the same amount of Islands as Swamps could be problematic because you need black mana much more than blue mana to cast Zombies. 4x Tainted Isle and 4x Sunken Hollow replacing Islands would help. More dual lands replacing Islands would bring more consistency of drawing a black source while not reducing the amount of blue sources in the manabase. Sunken Hollow has interaction with both Drowned Catacomb and Tainted Isle because it's a Swamp.

Good luck with your deck.

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