Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Undead Augur
Creature — Zombie Wizard
Whenever this or another Zombie you control dies, you draw a card and you lose 1 life. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)
Balaam__ on Balaam__
2 months ago
@ItsNop117 forgot to mention I’d switch out the Accursed Marauders for Undead Augur. If you had an engine or killer combo that fed off opponent’s sacrifices it might be a different story, but as things stand you’re more or less just forcing a creature kill. Since it’s at the opponent’s discretion and they’ll always choose the least valuable monster, it’s not that effective a strategy here. You have access to kill spells which outperform it so you’re covered there, and the repeated card draw from Undead Augur is way more valuable. Make sense?
Balaam__ on
Mob of the Undead
2 months ago
Yeah if card draw is still an issue I’d promote Undead Augur to the main board. Stuff will be dying regularly (which is fine, because…zombies) so you’ll keep your hand replenished. You should be able to weather the chip damage just fine. Also, Cavern of Souls is worth adding if you have any. Knowing your zombies are cleared for landing is one less thing to worry about.
ItsNop117 on Balaam__
2 months ago
Decided on instead of completely reworking my Zombie deck I decided to stick to mono black and tweaked it a bit. It does need more card draw but I'm struggling finding room for it. I'm thinking Undead Augur lmk where you would squeeze it in.
wallisface on
Mono Black Zombies
1 year ago
Some thoughts:
-
Ghoulcaller's Chant is really bad and should either be Unearth or Chthonian Nightmare
-
Tragic Slip is also very weak and should likely be Fatal Push.
-
Grave Titan has too high a mana cost to ever be worth playing imo, i’d suggest ditching it.
-
Undead Augur is a better version of Midnight Reaper
-
this deck really feels like it wants a playset of Carrion Feeder
-
Relentless Dead feels too weak to play at-all. And personally i’d never run more than 2 copies of Death Baron because most of the time it’ll just be bad (it’s only situationally good in grindy games where both players have amassed a wide boardstate… which almost never happens).
Zenntrox on
Zombo Combo
2 years ago
Love the combo of this deck!
I've been tinkering with a zombie sacrifice deck myself and I got a few recommendations that might be helpful:
Ayara, First of Locthwain could probably be replaced with Blood Artist or Zulaport Cutthroat (the later being slightly worse, but also cheaper to buy irl). They all do functionally pretty much the same, but Ayara is more expensive with her 3 mana cost. So you might as well replace her unless you absolutely feel like you need that option to sac for her card draw or might have a reason to prefer the damage on creatures entering the battlefield rather than dying.
Headless Rider honestly doesn't feel like it's doing very much in this deck. As far as I understand it, the main wincons are either dealing damage through Ayara's ability or milling via the Altar of Dementia. Creating tokens just feels unnecessary and having more draw to get to your combo pieces faster is probably more useful. For example, Village Rites combos well with having disposable creatures and Undead Augur, effectively allowing you to draw 3 cards for 1 mana at instant speed.
If you don't mind your removal being sorcery speed, then you might want to give Bone Shards a try. It gives flexibility in either discarding or sacrificing for its cost and can also target plainswalkers. Finally, maybe 1 or 2 copies of Unearth could be useful as a failsafe in case important combo pieces end up in the graveyard. It can get you literally any creature from your deck back and that for just 1 mana.
TheVectornaut on
Dead of Night
3 years ago
I think the biggest weakness of this deck is that it's hard to curve out early with so many of the slots occupied by cards at 3 CMC or higher. The ideal play pattern is probably to slam down Champion of the Perished on turn 1 and then follow up with a zombie or 2 every following turn until finishing with a bomb. This is difficult to do with Relentless Dead as your only 2 drop, and if you don't draw Champion, the lack of 1 drops makes things even worse. I'd recommend adding something like Gravecrawler, Diregraf Ghoul, Cryptbreaker, or Dread Wanderer to provide early pressure in the absence of a champion. Then, on 2, I personally like Undead Augur for the draw, especially paired with a sac outlet like Carrion Feeder. Other 2s could be Waste Not with a discard package, Graveyard Marshal as a lordless Cemetery Reaper, or you could dedicate the slots to cheaper removal. Invoke Despair is very flashy but seldom as efficient as a Thoughtseize or Fatal Push. On 3, you have enough cards, although I would still offer Geralf's Messenger, Diregraf Colossus, and Lord of the Accursed as other options to consider. To make room, the most obvious place to start is the bloated 6-slot, and as much as I love using him in my Mazirek, Kraul Death Priest EDH deck, Champion of Stray Souls is very slow in 60-card formats. Helm of the Host, Liliana, Dreadhorde General, and Killing Wave (without a drain package with Gray Merchant of Asphodel) also seem underwhelming to me. It should be noted that I'm using modern as the basis for my evaluation. If your local casual meta is slow enough, running more big guys isn't as big of a problem, although I'd still try for more 1s and 2s just to avoid games where you're bricked until turn 3.
wallisface on
Modern Zombies
3 years ago
Some thoughts:
-
Cabal Stronghold is not a good card, and i’d suggest ditching it. As its not a swamp itself, you need it and 4 swamps in play (5 lands total) just to break even. You don’t even get positive returns until you have 6 lands in play, and at that point you’re already at the top of your curve. Meanwhile, all the time before then it can’t offer black mana (only colourless), so is just going to mess with your early game tempo.
-
Modern is a fast format, and has no real place for very high mana cards like Liliana, Dreadhorde General and Open the Graves - they cost too much mana, and are far too weak for the investment. I’d put Undead Warchief in this same bucket.
-
You’re missing some key zombies like Carrion Feeder, Gravecrawler, and Undead Augur
-
Ghoulish Procession feels very weak imo.
-
Fatal Push > Feed the Swarm. Feed is a sideboard card at best.
multimedia on Cards that buff zombie tribal?
3 years ago
Zombie Master and Filth don't buff, but instead they can make your Zombies unblockable. Noxious Ghoul can wreck your opponent's creatures since it triggers each time a Zombie token is created. This effect is essentially giving your Zombies evasion since it will clear away opponent blockers.
Zombies can have an advantage using your life as a resource for repeatable draw. Cryptbreaker, Graveborn Muse, Undead Augur is Zombie tribal draw using life. Bolas's Citadel is powerful black card that uses your life which can also be a sac outlet for 10 Zombie tokens.
Augur/Dark Prophecy/Erebos, Bleak-Hearted + Blood Artist/Bastion of Remembrance/Zulaport Cutthroat pairing these cards can be a draw engine with Zombie tokens.
Plague Belcher, Vengeful Dead are Zombie tribal aristocrats and with Zombie tokens they pair well with a free activation sac outlet such as Carrion Feeder, Phyrexian Altar, Viscera Seer, Blasting Station, Ashnod's Altar.
Gravecrawler is Zombie tribal repeatable sac fodder for Gisa. Skullclamp is nice draw with tokens, when you're sacing creatures and with Gravecrawler.



