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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Zombie Wizard
Whenever this or another Zombie you control dies (is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist), you draw a card and you lose 1 life.
wallisface on Modern Zombies
1 week ago
Cabal Stronghold is not a good card, and i’d suggest ditching it. As its not a swamp itself, you need it and 4 swamps in play (5 lands total) just to break even. You don’t even get positive returns until you have 6 lands in play, and at that point you’re already at the top of your curve. Meanwhile, all the time before then it can’t offer black mana (only colourless), so is just going to mess with your early game tempo.
Modern is a fast format, and has no real place for very high mana cards like Liliana, Dreadhorde General and Open the Graves - they cost too much mana, and are far too weak for the investment. I’d put Undead Warchief in this same bucket.
You’re missing some key zombies like Carrion Feeder, Gravecrawler, and Undead Augur
Ghoulish Procession feels very weak imo.
Fatal Push > Feed the Swarm. Feed is a sideboard card at best.
multimedia on Cards that buff zombie tribal?
4 months ago
Zombie Master and Filth don't buff, but instead they can make your Zombies unblockable. Noxious Ghoul can wreck your opponent's creatures since it triggers each time a Zombie token is created. This effect is essentially giving your Zombies evasion since it will clear away opponent blockers.
Zombies can have an advantage using your life as a resource for repeatable draw. Cryptbreaker, Graveborn Muse, Undead Augur is Zombie tribal draw using life. Bolas's Citadel is powerful black card that uses your life which can also be a sac outlet for 10 Zombie tokens.
Augur/Dark Prophecy/Erebos, Bleak-Hearted + Blood Artist/Bastion of Remembrance/Zulaport Cutthroat pairing these cards can be a draw engine with Zombie tokens.
Plague Belcher, Vengeful Dead are Zombie tribal aristocrats and with Zombie tokens they pair well with a free activation sac outlet such as Carrion Feeder, Phyrexian Altar, Viscera Seer, Blasting Station, Ashnod's Altar.
Gravecrawler is Zombie tribal repeatable sac fodder for Gisa. Skullclamp is nice draw with tokens, when you're sacing creatures and with Gravecrawler.
soul_knightmare on Braid's killing spree
4 months ago
Mind Stone, Fellwar Stone, Arcane Signet for more ramp and remove three basic lands. You can run 37 or less
Skullclamp, Reassembling Skeleton, Treacherous Blessing, Victimize, Gray Merchant of Asphodel for more card draw and recursion and remove Cordial Vampire, Xathrid Necromancer, Bloodcrazed Paladin, Undead Augur, Maskwood Nexus, and Doomed Dissenter. They are all different tribal cards and you can't rely on seeing Maskwood Nexus every game.
If looking for long term updrades you can never go wrong with Cabal Coffers, Urborg, Tomb of Yawgmoth, Black Market Connections, Bitterblossom, Crypt Ghast, and Pitiless Plunderer
Dead_Blue_ on Joe Gusfield (Rowans Deck)
5 months ago
Undead Augur in place of that 2/1 Intimidate zombie
lagotripha on Horde of the damned (budget aggro zombies)
8 months ago
My experience with budget mono black points to this being most of the way there - there are ways to reach FNM viability that won't work in tournament play due to scouting+decklist availability.
Carrion Feeder + Undead Augur is an incredible engine for black zombies - sac+discard outlets are great for the tribe thanks to tokens and recursion. Being able to sac gravecrawler to pump 2 creatures, draw cards and get tokens from headless rider is incredible value. This gives you legs that a lot of aggro strategies lack, creating a spectrum of options from pure 'make zombies smash face' to 'disrupt hand, set up cryptbreaker, draw lots'.
Mono-black's biggest advatnage is a large pool of 'good enough' cards, which become very strong when they answer meta threats. Its quite difficult to tell the difference between gravecrawler in aggro, gravecrawler in midrange with extra hand disruption/card draw, and gravecrawler/undying combo. That unpridictability wins games, if you read the FNM meta right.
The downside of this is choosing what to put in your 75 cards. Stuff like a single Bump in the Night/Soul Spike, a single Ratchet Bomb or Pithing Needle has an ovesize impact due to your opponents having to play around them. Pick carefully, and don't be scared putting options maindeck - worst case, they are gravecrawler discards. Look at how you win the matchups you expect, and build to that rather than trying to maximise damage or speed - a single duress can buy a couple extra turns hitting face in the right hand, and if everyone has the same few creatures in their hand you can reliably hit them with the cheap disruption.
If you want to spend on the deck, stick to format staples - thoughtsieze etc. Most everything else has budget cards that match its performance, especially if you need to switch up your plans to keep your edge anyway.
wallisface on Undead Augur or Relentless Dead?
8 months ago
I would say Undead Augur is the far stronger card between the two for Modern.
TheOfficialCreator on Undead Augur or Relentless Dead?
8 months ago
Dead_Blue_ I'm deciding between the two as they're both 2-drop zombies that give me some kind of digging advantage, but one is direct card draw and the other is a bit more tribal leaning.
The decklist is very tight, so I'm essentially agonizing over every single card slot and trying to streamline the deck for at most an average win turn of 5.
And honestly, with Undead Augur, Blood Artist, Zulaport Cutthroat, or even Champion of the Perished in play I never really struggle to get a win once I hit the combo.
TheOfficialCreator on Pitiless Gravecrawler - *PRIMER*
8 months ago
Game_of_Cones I'll have to give it a spin. May even be worth replacing Undead Augur with.
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