Undead Augur

Undead Augur

Creature — Zombie Wizard

Whenever this or another Zombie you control dies (is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist), you draw a card and you lose 1 life.

Latest Decks as Commander

Undead Augur Discussion

wallisface on CK - $15 Zombie Apocalypse

1 week ago

Orc_BigBoss125 the following list should do you well as a decent aggro dimir zombie list within your budget

Going up one tier in budget, the next thing would be to make room for 4x Gravecrawler.

multimedia on commander horde

2 weeks ago

Hey, you're welcome.

Some advice for the first thing to consider changing is adding a few more lands since 32 is low amount. Try adding two utility lands and 1x more Swamp for 35 lands?

  • High Market: sac outlet.
  • Tyrite Sanctum: repeatable way to make Wilhelt bigger by putting +1/+1 counter on him. After it's put a counter on Wilhelt it can be saced later to make Wilthelt indestructible.

To add three more lands consider cutting a few of the lesser nonZombie cards such as Mind Rot, Hideous End and Weave Fate?


Some budget Zombie upgrades to consider:

Some budget nonZombie upgrades to consider:

Undead Augur, Dreadhorde Invasion, Fleshbag Marauder are in the precon.

Death Tyrant has a powerful repeatable effect with Wilhelt and decayed. Any creature you control that attacked and dies while in combat you create a 2/2 Zombie. When decayed Zombies attack they're saced at the end of combat step. At the end of combat step decayed Zombies are still attacking therefore with Tyrant when they're saced you create a 2/2 Zombie for each one.

With Wilhelt and a sac outlet such as Carrion Feeder you attack with your Zombies and then sac them in combat to create 2/2 Zombies and decayed 2/2 Zombies from Wilhelt. On your next turn you attack with all the 2/2 Zombies and decayed Zombies and while in combat sac them again to make 2/2 Zombies and decayed 2/2 Zombies. Death Tyrant lets you repeatedly recycle all attacking decayed Zombies into 2/2 Zombies that don't have decayed. This recycling results in a lot of die triggers which Zombies can take real advantage of with many different die effects.

Hope this helps and if you have any questions about these card suggestions, ask here.

multimedia on Legends of Death [WIP]

1 month ago

Hey, you could bring some more consistency by playing some 4 ofs (4x of cards) of important Zombies you want to consistently cast early each game.

An example:

Having the same amount of Islands as Swamps could be problematic because you need black mana much more than blue mana to cast Zombies. 4x Tainted Isle and 4x Sunken Hollow replacing Islands would help. More dual lands replacing Islands would bring more consistency of drawing a black source while not reducing the amount of blue sources in the manabase. Sunken Hollow has interaction with both Drowned Catacomb and Tainted Isle because it's a Swamp.

Good luck with your deck.

wallisface on UB Modern Zombies

2 months ago

Some thoughts:

wallisface on Zombie horde

2 months ago

Some thoughts:

  • 19 lands is super low. I would recommend you need at least 20 lands if most of your cards are 1-2cmc (and nothing above 3cmc). The second you start running lots of 3-drops, or anything costing 4cmc-or-above, you start needing 22-23ish lands at a minimum.

  • Cabal Stronghold is a trap card (in that it looks good at a glance but is actually terrible), i’d suggest ditching it. You need it and 4 swamps in play just to break-even (i.e, produce 5 mana with 5 lands).

  • I would suggest ditching all your high cmc cards from the deck. Modern is a fast format, and you’re never going to be able to practically cast Army of the Damned. Likewise, Eldrazi Monument and From Under the Floorboards are going to gum-up-your hand and lose you the game more often than provide value.

  • From the vantage point of keeping your land count lowish, i’d also recommend ditching all your 4cmc cards, or just restricting yourself to 2 cards at this slot at a maximum (perhaps 2x Endless Ranks of the Dead?). Having even just 2 4-drops means you’ll prolly be needing to run 22 lands.

  • Running the full playset of Champion of the Perished and Gravecrawler would be strong. Including a playset of Carrion Feeder would also help you create an engine that can quickly make very powerful zombies.

  • Other zombies I can recommend are Jadar, Ghoulcaller of Nephalia and Undead Augur.

  • I think i’d suggest ditching Bad Moon. You’d be better off playing more zombies than trying to make them bigger (they’re generally big enough already)

wallisface on Grixis Zombie Midrange

2 months ago

I think one or both of Jadar, Ghoulcaller of Nephalia and/or Shambling Ghast could be good replacements.

Jadar provides a continual 2-damage threat, while at the same time buffing Carrion Feeder and Champion of the Perished every turn, and drawing you cards from Undead Augur.

The Ghast is another great 1-mana body that can either ramp you or help kill off a blocker on-death.

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