Goblin Grenade

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Merfolk vs. Goblins (DDT) Uncommon
2012 Core Set (M12) Uncommon
Masters Edition (MED) Uncommon
Anthologies (ATH) Common
Fallen Empires (FEM) Common

Combos Browse all

Goblin Grenade

Sorcery

As an additional cost to cast Goblin Grenade, sacrifice a Goblin.

Goblin Grenade deals 5 damage to target creature, player or planeswalker.

Goblin Grenade Discussion

Asturonethoriusaline on Which of Galvanic Blast, or ...

2 weeks ago

Which of Galvanic Blast , or Bolt, Lightning Axe , or some other that deals 4,5 damage to target creature OR player for 1,2,3 cmc, to go with Goblin Grenade , Shrapnel Blast , in my Kuldotha,Bushwhacker, battlecry deck.

I have:

60 cards, 21 lands.

4 Mox Opals. 4 memnites 4 Signal Pest 4 Darksteel Citadels

16 artifacts.

4 Kuldotha Rebirths

4 Goblin Bushwhacker 2 Goblin Piledriver 2 War Driver 2 Goblin Chieftain 2 Goblin Rabblemaster

4 Goblin Grenade 4 Shrapnel Blast 3 of 1 other either Galvanic Blast, Bolt, Lightning Axe, or some other that deals 4, 5 damage to either creature or player.

My thoughts:

Galvanic Blast: 16 artifacts may not be enough because of Kuldotha Rebirth, and Shrapnel blast.

Lightning Axe: doesnt do damage to player and creature

Bolt: only does 3 damage to creature or player.

So what which direct damage card should I use?

Deck is on another site

ToolmasterOfBrainerd on What are the pros and ...

1 month ago

Here is a decent midrange goblin deck. The mana can be made a lot cheaper. But if you want to play midrange goblins, then I wouldn't deviate much from this list. I do think that this list should have either Goblin Cratermaker or Goblin Trashmaster or both in the main deck. Also play all 4 Skirk Prospector . That card is nuts.

The biggest downside to playing this deck on a budget is that you lose Aether Vial .

Do NOT play more spells in this deck. Not even Lightning Bolt or Dreadbore or Goblin Grenade . Spells aren't goblins. You can kill planeswalkers by attacking. You can stop creatures by clogging the board with goblins. You can kill the creatures that really matter with Munitions Expert. You want to have as many targets for Goblin Ringleader as possible.

lagotripha on What are the pros and ...

1 month ago

I was thinking of old krenko, from back when I was still mucking about with goblin lists.

For rakdos aggro, Munitions Expert is the most important as (functionally) extra copies of Goblin Grenade . Earwig Squad and Sling-Gang Lieutenant somewhere in the 75.

Run some tests with spike jester and see if you like it there- I've played it in the past and its fine. Not amazing, just fine. Jund Hackblade is similar, but more conditional, and Goblin Deathraiders is bad. Thats the multicolour goblins covered- its quite unexciting. Mad Auntie is a lord that doesn't offer evasion, and is therefore better as any of the red lords, but might be worth it in a hyper-budget list.

Auntie's Snitch and Squee, Goblin Nabob are an interesting card advantage engine (which is hated out by the same cards as dredge), but can make for a fun Zombie Infestation list. Stinkdrinker Bandit would be good if enough good goblin rogues existed. Warren Weirding is an interesting hybrid removal/token spell, but still sub-par.

With the meta up in the air as far as competitive modern goes, I don't feel too confident getting more specific than 'playtest'.

Stoneforge means plans for a t3 Batterskull are a must, as well as a plan for Ensnaring Bridge (hence me looking at Angrath's Rampage or Rakdos Charm ), but past that just playtest and see what you like. See if any rakdos burn lists show up on a metagame site for you to pinch the sideboard/spells from.

I mean, I'm someone who'd see if Skirk Prospector / Knucklebone Witch / Experimental Frenzy was playable. I'm not sure you should be taking advice from me.

ToolmasterOfBrainerd on What are the pros and ...

1 month ago

First, I think you've done everything okay. This forum is probably the most appropriate, and your terminology is used correctly. You can format cards by putting double brackets around the card name. Goblin Chieftain . See below.

[[Goblin chieftain]]

And you can do mana symbols similarly. .

[[symbol:R]]

To answer your question, I need to ask another first. Do you want to play midrange goblins or aggro goblins? Because those are completely different decks. Aggro plays Goblin Bushwhacker , Foundry Street Denizen , and Goblin Grenade . Midrange plays Goblin Matron and Goblin Ringleader .

CantEvenMagic on Krenko NEVER Stops

2 months ago

Here is the updated version! it has the additions you suggested, Goblin Bushwhacker , Reckless Bushwhacker , Goblin Grenade , some cards similar to Lightning Bolt , and substitutes for certain red cards.

It plays really well with great consistancy. I really appreciate your help Caerwyn and legendofa!

Thanks again!

Caerwyn on Krenko NEVER Stops

2 months ago

Once you cut the Black cards from the deck, which you indicated was your plan, you'll have plenty of room for new toys. Looking at your Red cards, you could probably stand to cut the following:

  • Act of Treason - too much mana for an effect you don't have full control over.
  • Expedite - a lot of goblins naturally have haste, and the Bushwhackers also can confer haste. You don't really need this.
  • Massive Raid - Generally you'll be better off with Goblin Grenade or Lightning Bolt . Raid might deal more damage, but at three mana, that means you're also forgoing casting a creature that turn.
  • Blood Mist - Goblins want to stay low to the ground and swing fast. By the time you can cast a 4 mana enchantment, you'll already be getting close to kill range, and the additional 2 or 3 damage is not worth a card that's mostly going to sit around being dead in your hand.
  • Obsidian Fireheart is another card that's just too mana-intensive to be worthwhile.

Caerwyn on Krenko NEVER Stops

2 months ago

Since it looks like you're moving toward a pure Goblin build, removing the Black/Zombies all together, I'll make suggestions based on that assumption.

Goblins like to fly low to the ground and hit your opponents as hard and fast as possible. The traditional goblin deck is known as 8-wack, since it runs 4x Reckless Bushwhacker and 4x Goblin Bushwhacker . Both of those are fantastic cards, since they can both swing on the turn they are played and boost all your creatures by +1/0. They are both relatively inexpensive, so should be fairly easy upgrades to get a hold of.

Otherwise, you want to focus less on the high-end creatures, and more on inexpensive-to-cast cards that can finish out the game. Some other inexpensive options include Mogg War Marshal (which is a strict upgrade to Goblin Instigator ), Burning-Tree Emissary (which, while not a goblin, is basically a free-to-cast 2/2), and Foundry Street Denizen (which will always swing for 2, and sometimes for 3+ on turn 2).

Other cards worth running are Goblin Grenade --5 damage is an incredible amount for just one mana and a fodder creature--and Lightning Bolt , which is also a solid kill/burn spell.

Edit:

Cards can be linked using double brackets, like so: [[Goblin Grenade]] 

People can be linked using the following: [[user:Caerwyn]]

bradc1988 on

2 months ago

This deck playtested pretty slow for seemingly not much payoff, I think an easy drop is the 4x Bloodfell Caves , you can't afford having a land coming in tapped. You'd be better off with 4x Bloodstained Mire or 4x Prismatic Vista .

You don't really have any interaction either apart from a few pings from Boggart Shenanigans and conditional creatures, I don't think I've seen a Goblin deck before without at least a playset of Goblin Grenade and/or Lightning Bolt

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Goblin Grenade occurrence in decks from the last year

Modern:

All decks: 0.07%

Red: 3.2%

Commander / EDH:

All decks: 0.0%

Red: 0.13%