Imperial Recruiter

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Tiny Leaders Legal
Vintage Legal

Imperial Recruiter

Creature — Human Advisor

When this enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle your library.

Last_Laugh on Animar's Infinity Stones

1 month ago

Imperial Recruiter, Spellseeker, and Neoform enable your best combo line here. You only need 2 counters on Animar, , 4 life, and Imperial Recruiter in hand.

Recruiter for looks up Phyrexian Metamorph. Metamorph for 2 life copies Recruiter to look up Spellseeker. Spellseeker for looks up Neoform. Neoform for sacs Spellseeker to look up Ancestral Statue. Statue self bounces until Animar's power is double your opponents life totals. Use Statue's final bounce to return Phyrexian Metamorph to hand. Metamorph for 2 life again copies Imperial Recruiter to look up Walking Ballista for the win.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid ⫷PRIMER⫸

Crow-Umbra on Ghost of Kamigawa

2 months ago

Nice MegaMeik! What made the start of your game rough? Duelist's Heritage can definitely be a fun card in Isshin. I really liked the political aspect of it when I used to play it.

In looking at your list again, your land and mana rock counts are both a bit low. You could likely add 1-2 of each into the deck if you felt dry on mana or lacking ramp.

Fighter Class and Imperial Recruiter both also feel slightly out of place. Fighter Class can tutor your equipment, but feels kinda mana-intensive to tutor equipment to hand, cast, then equip, or even to Level Up and get the other buffs. I imagine Lightning Greaves would be a primary target to help in that regard? Imperial Tutor mostly feels a little lack-luster because you have about 9 creatures that it can tutor for.

Mana Geyser is also a little awkward in a 3 color deck, but I can see how it could accelerate into some of your bigger Red Creature threats.

Ultimately, the call is up to you, but those are a few suggestions if you were looking for additional spots to swap.

LeonSpires on Goblin Mommy: Wort Combo

2 months ago

@ Max_Hammer thanks for checking out my deck and for the suggestion.

Unfortunately unlike the tutors I run that win me the game if they are conspired Signal the Clans really doesn't do much. Even if I conspired it and put Kiki in one pile and Zealous in the other the chances of getting both is 1 in 9. On top of that it puts the creatures in hand so I still need to pay to win the game.

I have thought about adding Goblin Matron, Goblin Recruiter, Conspicuous Snoop, Torch Courier, and Mogg Fanatic to the deck to add in snoop lines. If I did Signal the Clans is good as the pile can be Goblin Matron, Goblin Recruiter, and Imperial Recruiter.

This would make the deck more competitive but this list already wins more then it's fair share of games. I also don't like the snoop lines as they don't have any synergy with Wort.

jarncards on destroy build destroy

4 months ago

id probably start with cutting Glorious Anthem, Duelist's Heritage, Strionic Resonator, Sunforger, Navigation Orb, Defiant Strike, Deflecting Palm, Night's Whisper, Rakshasa Debaser, Shakedown Heavy, Hoarding Ogre, Imperial Recruiter, Inferno Titan, Wingmate Roc,

Combat Calligrapher will get you killed ,

Tori D'Avenant, Fury Rider is fair if you go the exalted route, idk about tokens,

maybe Tuktuk Rubblefort, you could always useUrabrask the Hidden instead

Throw in a random Tainted Strike. It probably wont be too hard to kill hit for 9 with a single creature.

Last_Laugh on Marchesa, the black DEATH

4 months ago

The first thing I'm noticing (and it's admittedly the first thing I check on Marchesa lists) is you're flooded at the 4 drop spot which competes with your commander. You'll be much better served by increasing the amount of 1,2, and 3 drops that'll come down before Marchesa.

A few cards that come to mind... Grim Haruspex, Drana, Liberator of Malakir (the ability to swing away from the Throne while still getting counters is invaluable), Imperial Recruiter, Liliana's Standard Bearer, Sage of Fables, Plumb the Forbidden, Lightning Greaves, and Swiftfoot Boots are all great here. I'd 100% make room for Feed the Swarm too because it's 1 of only 2 options to get rid of problematic enchantments in these colors (don't let Solemnity, Rest in Peace, etc. wreck your day)

wallisface on Burn/Control

5 months ago

Some thoughts:

  • the idea of mixing control and burn is going to be a very difficult tightrope to navigate, because both these ideologies want different things. Control wins by gaining incremental card-advantage, and generally needs a game to go long to pull-ahead. Burn on the other hand doesn’t typically care about card advantage, and will usually waste all their cards haphazardly in an attempt to win the game as soon as possible (and before the opponent can stabilise).

  • From a control standpoint, i’d recommend against stuff like Blink of an Eye (it gives you card disadvantage), Essence Scatter (its application is too narrow, Mana Leak is better 99% of the time), and Ionize (its just too weak/ineffective when soo many good 2-mana counterspells exist, including Counterspell).

  • From the burn standpoint, i’d suggest ditching cards like Goblin Electromancer (you have almost no spells that benefit from this, and in any case its a creature for combo decks), Guttersnipe (its very slow, and waaay weaker than it might read), and Imperial Recruiter (again, too slow for burn. Also messes with cobtrol tempo).

  • cards that could help you here are Dragon's Rage Channeler and Delver of Secrets  Flip. Both if these cards can come into play cheaply, which lets you hold up mana for countermagic, and they both become fairly aggressive quickly. You’ll prolly want Mishra's Bauble to help enable the Channeler.

unstable_anomaly on Full Metal Alchemy

6 months ago

king-saproling I've listed Platinum Emperion and Platinum Angel in the "flex slots" category of the primer to be swapped out for Recruiter of the Guard and Imperial Recruiter respectively. Swapping these out gives the deck more tutor options and plays more consistently as a result. I do think Moonsilver Key would be another good addition for obvious reasons, but if you had to pick something else to cut, what would it be? I'm currently considering cutting Mirage Mirror for it, but would be curious to hear your thoughts?

The whole reason for the flex slots category is so the deck can be played at higher power levels where infinite combos are more common and acceptable. Otherwise I usually just run the current list (at my LGS and with friends) so games have more variance and are more "fair" for the group.

Kimset That's actually a great idea. Thank you for the suggestion. I also have access to some pretty high quality proxies so that's always an option as well. My problem is I like to own at least one copy of every card I play, so we'll see. You make an excellent point about it being a legit WOTC product. I do like that.

clentdc on Wooowee yehaw jund

7 months ago

0 drop (20) 1 drop (24) 3 drop (10) 4 drop (3) 3x Bloodbraid Elf

less 1 drops for harder hitting Bloodbraid Elf hits. . maybe even Imperial Recruiter, Seasoned Pyromancer or Stone Rain

Remember you draw 2 off seazypeezy even if you had no cards to discard when he etb'd

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