Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Imperial Recruiter
Creature — Human Advisor
When this enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle your library.
Azoth2099 on The Factory of Tomorrow, Today!
4 months ago
Consider recent reprints Imperial Recruiter & Spellseeker, they're pretty cheap right now dollar-wise!
Quickspell on Build a Deck with Me …
6 months ago
If I may add a few other notes to your thought process.
- You said that you want to go infinite, and Ghired and Sunstrike Legionnaire or Midnight Guard would be you main line.
- You also mentioned other combolines such as Kiki-Jiki, Mirror Breaker and Zealous Conscripts.
At this point, you are already on the track of using known combos and putting them into a Naya shell. There are many other combos that can go with this, you just need to tutor for them.
Note that haste is an important aspect to this. Zealous Conscripts is much better than Hyrax Tower Scout or Sparring Mummy for this reason, even though both have cheaper mana value. Without haste, your million tokens will just be board-wiped. You could argue for redundancy, but the truth is that tutors and recursion such as Eternal Witness and Skullwinder are much better, because they add to your strategy with more flexibility.
Most creature tutors are green non-creature spells that search for green creatures. However, you want to keep the amount of non-creature spells low, because Ghired's ability doesn't apply to them. But there are some great tutors that can help you find your pieces:
- Defense of the Heart is great to outright win the game with Kiki-Jiki, Mirror Breaker and Zealous Conscripts. If you can produce a lot of treasure (which shouldn't be a problem with Ghired), Tooth and Nail does the same for 9 mana. Shared Summons tutors them to your hand.
- If you are considering Molten Duplication, there is redundancy with Twinflame and Heat Shimmer. All of them will be helpful for Ghired, but most importantly, all of them go infinite with Dualcaster Mage.
- Sunstrike Legionnaire can be found by both Imperial Recruiter and Recruiter of the Guard
- Midnight Guard can be found by Imperial Recruiter
- Both Imperial Recruiter and Recruiter of the Guard can also find Kiki-Jiki, Mirror Breaker
Most of these cards use ETBs. If you can give them haste - ideally with creatures - you can cast them, make use of their ETB, and directly tap them with Ghired for value. Anger comes to mind, Hellraiser Goblin is great (you won't be attacking, because you are going to tap your creatures with Ghired), Yarus, Roar of the Old Gods can be okay. As for non-creature spells, you have Mass Hysteria, Concordant Crossroads, Fervor, Rising of the Day. Though I would probably only consider Hammer of Purphoros as it can create tokens.
As for the token doublers, I'm not sure if they really fit the deck. Sure, they are staples for token strategies. But what's the point of making infinite tokens go double? Mondrak, Glory Dominus and Ojer Taq, Deepest Foundation
Flip will put a bounty on your head which is not a good thing in a combo-deck. You want to stay under the radar until you can go off.
Mondrak only doubles creature tokens, so you are not making more treasures. And the other doublers like Anointed Procession, Parallel Lives etc. will not tap with Ghired. Since you also want to put in all the other Naya-staple enchantments like Smothering Tithe and Guardian Project etc., you will just fill your deck with non-creatures that don't synergize with your commander.
Some cards worth mentioning are:
- Illusionist's Bracers
- Cloudstone Curio (create a creature token, return a creature with an ETB to your hand).
- Helm of the Host
Last_Laugh on Animar, don't bring bullshit to the table!
8 months ago
I'm assuming with Ancestral Statue combos being listed 1st that it's plan A. I have some suggestions that will help you consistently get there.
Imperial Recruiter, Spellseeker, Neoform, and Phyrexian Metamorph enable the most efficient combo line for Statue/Ballista I know of. You just need Imperial Recruiter in hand, 2 counters on Animar, , and 4 life. Imperial Recruiter for looks up Phyrexian Metamorph. Metamorph for 2 life copies Recruiter to look up Spellseeker. Spellseeker for looks up Neoform. Neoform for sacs Spellseeker to look up Ancestral Statue. Statue does its' self bounce until Animar is double your opponents life totals then use Statue's final bounce to return Phyrexian Metamorph to hand. Metamorph for 2 life again copies Imperial Recruiter to look up Walking Ballista for the win.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid ⫷PRIMER⫸
Last_Laugh on Animar the perfect
8 months ago
I'm assuming Ancestral Statue/Walking Ballista is the end goal here.
Spellseeker, Imperial Recruiter, Phyrexian Metamorph, and Neoform enable a very mana efficient combo line here (you run the rest of the cards already). It just needs Imperial Recruiter in hand, 2 counters on Animar, 4 life, and . Imperial Recruiter for looks up Phyrexian Metamorph. Metamorph for 2 life copies Recruiter to look up Spellseeker. Spellseeker for looks up Neoform. Neoform for sacs Spellseeker to look up Ancestral Statue. Statue does its' self bounce until Animar is double your opponents life totals then use Statue's final bounce to return Phyrexian Metamorph to hand. Metamorph for 2 life again copies Imperial Recruiter to look up Walking Ballista for the win.
Weird Harvest will look up both Statue and Ballista for wins out of nowhere.
Cloudstone Curio will enable countless infinites in your list. Everything from looping morph/eldrazi since they're eventually free to bouncing Peregrine Drake/Great Whale or hastey mana dorks for infinite mana. This leads to infinite draw to dig for game ending combos.
Last_Laugh on ambinar i guess
9 months ago
Rose Room Treasurer gives you a game finishing mana outlet for any infinite mana combo here since they all involve bouncing and replaying creatures. I'm not sure why this is so overlooked, it's honestly amazing here.
Neoform, Walking Ballista, and Phyrexian Metamorph will enable the most mana efficient combo line in Animar (you already run the rest). It only needs , Imperial Recruiter in hand, 4 life, and 2 counters on Animar. Imperial Recruiter for looks up Phyrexian Metamorph. Metamorph for 2 life copies Recruiter to look up Spellseeker. Spellseeker for looks up Neoform. Neoform for sacs Spellseeker to look up Ancestral Statue. Statue does its self bounce until Animar is double your opponents life totals then use Statue's final bounce to return Phyrexian Metamorph to hand. Metamorph for 2 life again copies Imperial Recruiter to look up Walking Ballista for the win.
Last_Laugh on Animar Go brrr
9 months ago
Nice to see the deck still kicking around. I know Neoform is in your maybeboard, but it deserves a spot because it enables a very efficient combo line here.
It just needs 2 counters on Animar, , 4 life, and Imperial Recruiter in hand.
Imperial Recruiter for looks up Phyrexian Metamorph. Metamorph for 2 life copies Recruiter to look up Spellseeker. Spellseeker for looks up Neoform. Neoform for sacs Spellseeker to look up Ancestral Statue. Statues does its' self bounce until Animar is double your opponents life totals and the use Statue's final bounce to return Phyrexian Metamorph to hand. Metamorph for 2 life again copies Imperial Recruiter to look up Walking Ballista.for the win.
Last_Laugh on Animar & friends!
10 months ago
Neoform and Spellseeker enable one of Animar's most efficient infinite combo lines. You already run the rest of the cards. It just needs Imperial Recruiter in hand, 2 counters on Animar, 4 life, and . Imperial Recruiter for looks up Phyrexian Metamorph. Metamorph for 2 life copies Imperial Recruiter to look up Spellseeker. Spellseeker for looks up Neoform. Neoform for sacs Spellseeker to look up Ancestral Statue. Statue self bounces until Animar is double your opponents' life totals then use Statue's final bounce to return Phyrexian Metamorph to hand. Metamorph for 2 life again copies Imperial Recruiter to look up Walking Ballista for the win.
Last_Laugh on Faster game starts and smoother …
10 months ago
HeadinPants Yeah, I can't help ya with the small hands issue. I don't exactly have big hands either. I have to stabilize the deck against my chest as I shuffle. I grab small stacks and add them to what I'm shuffling and only shuffle the full 100 2-3 times. I also only grab about 1/3 off the bottom to shuffle in instead of half the deck (I find it easier to hold the majority of the cards still while sliding fewer in). I've gotten extremely used to shuffling after running all 9 fetches in all of my 3 color decks for years, previously playing Captain Sisay, tutoring in general, and abusing the crap out of Imperial Recruiter on every player's turn in my Grixis Marchesa deck. Unless you've got really small hands, it's a matter of repetition, technique, and practice.
Have (4) | Azdranax , metalmagic , reikitavi , QuestionMarc |
Want (0) |