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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Advisor
When this enters the battlefield, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle your library.
Azoth2099 on Animar
3 days ago
Animar, Soul of Elements is the reason I initially got into Temur, love that guy!
As a longtime brewer of this particular Commander, I'd highly recommend a few cards. Shrieking Drake, Ancestral Statue, Surrak Dragonclaw & Wandering Archaic Flip are bangers. I'd also recommend running a huge amount of Dorks like Llanowar Elves & Bloom Tender, they offer insane value in conjunction with this particular Commander. If you're not running anti-Artifact Stax like Collector Ouphe, I'd run a few Mana Rocks as well like Sol Ring & Arcane Signet.
If you're really trying to push the power level, cards like Dockside Extortionist, Treasure Nabber, Spellseeker, Imperial Recruiter, Phantasmal Image, Phyrexian Metamorph, Grazilaxx, Illithid Scholar, Toski, Bearer of Secrets & Consecrated Sphinx will do just that.
Certain artifacts like Conqueror's Flail, Cloudstone Curio & The Ozolith are also worth thinking about.
Certain other pieces like Trinket Mage, Tribute Mage, Trophy Mage, Goblin Welder & Fauna Shaman can help you quickly Tutor up what you need in a synergistic way, but I'd also recommend Gamble & Worldly Tutor.
seshiro_of_the_orochi on Fuck Around And Find Out
2 weeks ago
Cuts are always the hardest part. Looking at the list, how about this:
Out: Rootless Yew
In: Fierce Empath
They are similar and can hit similar targets. But Empath costs 3 mana, which feels better for a tutor. I'd imagine Yew being weird in situations were you want to use the creature you tutored for then and there.
Grunn is big and can be even bigger if kicked. But that'd be 9 mana for a 10/10 you'd have to attack alone with for it to be a 20/20. It has great synergy with your commander, but I'd argue Greatwurm takes a very similar place, can join other attackers in their attack and still is a 16/16 with indestructible. And it will be cheaper than Grunn or sometimes even "free".
Rhonas is fine with lots of fighting and will propably be online most of the time, but then again, besides the few fighting effects you have, it doesn't seem to have too much purpose in here. It would survive a wipe so rebuilding would go faster if you get a second creature meeting his criteria. As I said, Zendikar Resurgent helps with that as well, and it even helps you with drawing cards.
Funnily enough, I really can't figure out a cut for Terror. I considered Imperial Recruiter, but that has like ten great targets. I considered Stonebrow, because the slight buff won't matter that much, so he's pretty win more. But then again, the synergy with your commander and the other trample tribal cards is simply spicy. Can't really find something else here.
It's great I could help you. I have this Goreclaw, Terror of Qal Sisma deck named Her Royal Fluffness that I'd really like to hear your thoughts on. Mind to have a look?
May the big green be with you ;D
Last_Laugh on Marchesa - You made this? I made this.
3 weeks ago
Chaos Warp and Canoptek Tomb Sentinel are your best options (along with Feed the Swarm) for dealing with problematic enchantments like Solemnity or Rest in Peace.
Seize the Spotlight won't typically steal creatures... but that means you draw 3 essentially free. This card is amazing here.
The other thing I'm noticing is your creature's avg. cmc is really high (3.96 discounting Metamorph and Mulldrifter). That means on average you won't play a single creature before Marchesa hits the field.
A few low drops I'd suggest include:
Vigean Graftmage lets you abuse any etb/death trigger on everyone's turn.
Grim Haruspex is the best draw engine by FAR here.
Drana, Liberator of Malakir allows you to swing at lower life totals while getting your counters before regular combat damage thanks to first strike.
Imperial Recruiter looks up a surprisingly good toolbox of answers. Couple it with Vigean above or Metallic Mimic on humans for extreme brokenness.
Oona's Blackguard's discard is brutally effective here.
Phantasmal Image needs no explanation.
Gisa, Glorious Resurrector costs 4 but is your best theft effect here BY FAR.
Feel free to check out my list for ideas. I've been playing Marchesa for over 8 years now and there's a buttload of posts to sift through for more ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa to Love Them
Azoth2099 on ANCIENT DRAGON TEMPEST (KAALIA)
3 weeks ago
TheRevelator Yeah, I ended up finding space for Hoarding Broodlord and Restoration Angel by cutting Imperial Recruiter and Recruiter of the Guard for better flavor and synergy! Easy choice once I realized, although I would love to find room for the recruiters in the future.
Ashnod's Altar and Disciple of the Vault are both part of one of this deck's Razaketh lines in addition to their other utility, but I admittedly would not be running them otherwise. The steps are as follows:
Cheat Razaketh into play via Kaalia
Sac Kaalia to Tutor for Dockside
Sack Dockside to Tutor for Reanimate (or Animate Dead/Necromancy)
Reanimate + Sac Dockside to Tutor for Corpse Dance
Corpse Dance + Sac Dockside twice to Tutor for Altar and Disciple
Loop it up!
Or you can just go with the Razakats strat if the aforementioned plan goes to pot.
Heavily considering Shadow-Rite Priest as another cheap piece that can activate the winning lines by sacrificing Kaalia and taking her place in the 1st step, but it's lack of Haste is a real downside.
Pretty convoluted, I know lol
marco-online on The Black Rose Grand Theft
2 months ago
Reee Strangelove. I took the deck for some spins today and I must say the general increase of creatures was a nice suggestion!
I could not see all new cards but some of them.
What I got out of my games today:
Imperial Recruiter is better then most of the random draw engines with e.g. Baleful Strix. Recruiter can look for Yawgmoth, Thran Physician
I won with Massacre Girl. She did her thing as opressive engine very very well!
Thran Vigil is a card that should be in any Marchesa deck now. It shines!
I stole another commander with Mark of Mutiny and converted it to my board with Marchesa's delayed effect. I know you don't like the target theft ones but I is really helping me out all the time!
I made some tiny swap's here and there. Cant wait to check out more of the new options the deck got.
Crow-Umbra on Tutorless Commander?
2 months ago
I don't think tutors are inherently bad or OP, especially if your play group knows to anticipate them. Even then, I think that with the variety of tutors available, they aren't necessarily created equally and offer a fun decision making space in terms of selection for speed and tutoring specificity. My friends say that I am the "tech-y" player of our meta in terms of running tutors and meta specific removal/interaction.
I'm not running Demonic Tutor in every deck that can run it, and use my one copy in my Anhelo, the Painter deck, which can make it even more pushed. For other decks, I tend to use slower, more specific, and generally sub-optimal tutors. In my old Alesha deck, I utilized Goblin Matron to grab Murderous Redcap or Sling-Gang Lieutenant to help complete a combo loop. Eventually that got upgraded to Imperial Recruiter once the price dropped after reprints.
I do like "tutors" that also present modal uses in their utilization, so they aren't necessarily a tutor 100% of the time. Muddle the Mixture and Sterling Grove are both tutors that have other primary uses, and force me to evaluate which mode will be more beneficial in the moment.
All that being said, I think my meta adjusted to anticipate my occasional use of tutors, and either started packing more counterspells, or learned to save their removal/interaction for whatever got tutored up. Some of the tutors I previously mentioned have multiple built-in drawbacks, such as having to reveal what I tutored for, giving my friends the opportunity to anticipate whatever was coming next. Every time I've used a tutor, I usually get focused pretty hard by everyone else at the table, especially if I have to reveal what I found.
A tutor-less format would likely place much more emphasis on draw power and midrange strategies, and would likely make all of the strongest draw engines that much more necessary.
Lhunthane on Birgi
2 months ago
Hey here is some thoughts I have on the deck. The comments are through the lens of trying to be very competitive.
With Birgi, the strongest win condition is storming out and clapping all of your opponent's cheeks in one fell swoop. The best way to achieve this is comboing out as opposed to going for a lot of chip damage. Chip damage by its very nature takes time and is hard to make work in a competitive meta (maybe in some form of stax it could work). Your deck list appears to have its foot in both doors which is fun and cool, but ultimately reduces the overall lethality of the deck.
The problem with mono-red as a top-tier EDH colour is that it is very limited in tutors, which makes it difficult to find your win conditions consistently. To overcome this, a player needs to put in a few win conditions and the ability to dig for them in the deck. You really are on the right track I think with all the cantrip and impulse draw spells. Dragon's Rage Channeler filters like a champ in this deck, and synergizes very well with Past in Flames and Underworld Breach
You have Grapeshot which is great, but if you were to also throw in an Aetherflux Reservoir and Manaform Hellkite you would be set up. Grinning Ignus with Birgi, God of Storytelling Flip gives you infinite storm. Add a Ruby Medallion to turn this into infinite mana, and a Impact Tremors or Altar of the Brood for an additional win con. Also quite funny with Sunbird's Invocation. You can tutor for the Ingus pretty reliably with Imperial Recruiter and Flamekin Harbinger.
So I realize this is turning into a small essay so I'll try to keep it a little briefer.
If you take the path of trying to combo, some cuts I'd make because they either are clunky, work towards a different win con, or just don't generate a ton of value are: Insurrection Captain Lannery Storm Quakebringer Toralf, God of Fury Flip Blindblast Traitorous Blood Experimental Frenzy
If you are going to all-in commit to just combing off with ingus (which I think you should) also consider cutting: Sulfuric Vortex Stigma Lasher Solphim, Mayhem Dominus Torbran, Thane of Red Fell Mechanized Warfare
I can talk on and on and on about theory for this deck so just hit me up if you want more insight. You know what you're doing, so obviously ignore me if this "deck primer" doesn't suit you at all!
jarncards on hasteland
3 months ago
For global haste you can use Fires of Yavimaya, Concordant Crossroads, Mass Hysteria, and Urabrask the Hidden who will also conveniently turn off other people's haste. Anger and Barbarian Class also give haste after more effort.
Ant Queen, Artifact Mutation, Battle Hymn, Circle of Dreams Druid, Dragon Broodmother, Pest Infestation, Scute Swarm, Tempt with Vengeance, Sylvan Offering, Termagant Swarm are all useful if you can give haste to all of them.
Birds of Paradise is just the best mana dork.
You have green, so you might as well use the standard ramp package with Cultivate , Kodama's Reach, Explore , Farseek, , Rampant Growth, Three Visits and Nature's Lore. Probably ignore most mana rocks, because people are going to want to vandalblast you just because of the treasures.
Relentless Assault, Scourge of the Throne, Combat Celebrant, Hexplate Wallbreaker, World at War grant extra combats, with Hellkite Charger and Aggravated Assault potentially going infinite.
Vandalblast goes in every red deck. Even though youll have a ton of treasures i'd still run Brotherhood's End too
For draw spells consider Scroll Rack, Garruk's Uprising, Elemental Bond, Soul's Majesty, Furious Rise, Rishkar's Expertise, Beast Whisperer, Shamanic Revelation, Disciple of Bolas, Pact of the Serpent, Painful Truths, Harmonize, Sign in Blood, Night's Whisper, Read the Bones, Ambition's Cost, Ancient Craving, Damnable Pact, Commune with Lava, Lifeblood Hydra, or maybe Necropotence although the color restricion on necro is tough, treasures should take care of it.
Fable of the Mirror-Breaker Flip, Ragavan, Nimble Pilferer , The Reaver Cleaver , Gadrak, the Crown-Scourge , Ancient Copper Dragon , Old Gnawbone Ziatora, the Incinerator for more treasure makers. Pyrohemia and Pestilence could be fun with the extra mana. Awaken the Woods is an amazing x spell too, but wont appreciate the two aforementioned cards.
If you're using magda the deck will benefit from dragons and expensive artifacts. throw in Imperial Recruiter and Worldly Tutor, Vampiric Tutor, and Demonic Tutor all go in your colors. so you can get her more consistently. Darksteel Forge and Gate to Phyrexia can be tutored into play with her for five treasure.
If you use dragons, you could add Dragonstorm, but you should carefully consider how many cheap spells you expect to be able to cast if you arent building specifically towards this card. Chatterstorm, Empty the Warrens, Yawgmoth's Will, Jeska's Will, Mana Geyser, and Manamorphose, Past in Flames are all good on their own and would add synergy.
If it ends up dragon tribal, cards like Crippling Fear , Kindred Dominance, Crux of Fate
Swashbuckler Extraordinaire is a very good payoff for using treasures if you dont use certain other nightmarish dragons like Atarka, World Render, Blast-Furnace Hellkite, Terror of Mount Velus, Thrakkus the Butcher
|Have (5)||Azdranax , metalmagic , reikitavi , QuestionMarc , gildan_bladeborn|
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