Goblin General

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Goblin General

Creature — Goblin Warrior

Whenever Goblin General attacks, Goblin creatures you control get +1/+1 until end of turn.

Fixxxer on Wulfgar of Tin Street

2 years ago

what about Goblin General

Orkboss on Unified Pauper Upper Class Gobbins

5 years ago

I like the Idea, even brewed a little bit with that myself. Here are the problems I encountered and see in your brew of goblins in general, desregarding the "aristocrats" theme. I will comment on that further down:

  1. Electrickery is the first card sideborded against this, and in your brew, there are no creatures to survive it. It gets especially annoying, if our opponent casts it in response to a Goblin War Strike . Not quite as devastating but still annoying are cards like Nausea or Shrivel . This is one of the main reasons, most goblin decks run some numbers of Goblin Cohort or Mogg Conscripts (next to the fact, that a 2/2 for is pretty ok).

  2. How reliable is Kuldotha Rebirth , with just 8 targets? Especially, since you might need great furnace to sacrifice to fireblast.

  3. What do you need Goblin Matron for? She is normaly used to get a specific answer to whatever is needed. Is there any goblin that is worth it to tutor out on turn 3 or later as an speciic answer to a bord state? the only one that comes to mind is Sparksmith , to get rid of a blocker, like an angler. However, you only have one matron in the deck anyway, for mostly your only target, sparksmith. Either slow down the deck and run more targets like Goblin General , Tarfire , Goblin Lookout or Goblin Bushwhacker , or cut her.

  4. How reliable is fling? You mostly will be able to fling either foundry street or a sledder pumped creature. However, both require specific circumstances, either to play a lot of cards from hand and still having mana and fling in hand, or a big bord, fling in hand and sledder on field.

Now, for your basic Idea.

If you want to make a lot of tokens, you need a consistant payof. Goblin war strike is one, but, only one. The aristocrats theme is hard, if the only sacrifice outlet and benefit are 4 copies of goblin sledder. I don't have a definite solution for this, just some ideas. One is to forget about sacrificing your tokens and include cards like Goblin Bushwhacker or even Goblin War Party and go full on a go wide and pump your team strategy.

The other is to go in a goblin storm direction, as seen in this youtube video. https://www.youtube.com/watch?v=NYE5gnDl1ZE&t=902s

I hope I could help.

chilbi on

5 years ago

Hi there, glad to see another Horde-Magic enthusiast around here! Suggestions would be Beetleback Chief , Bloodmark Mentor and Goblin General for once. How do you rule stuff like Siege-Gang-Commander by the way?

ZombieCat on Krenko, Elder Dragon Kingpin

5 years ago

Hiya,

Couple of ideas. Tin Street reads "Create a number of 1/1 tokens equal to Krenko's power". Not counters, POWER. So, I'd recommend a bit more power boosting effects like:

Eldrazi Monument

Goblin General

Metallic Mimic

Coat of Arms

Shared Animosity

Copy Tin Street's ability:

Illusionist's Bracers

Other fun options:

Mana Echoes

Fervor

Last-Ditch Effort

Force_of_Willb on

6 years ago

Akki Coalflinger/Bloodmark Mentor/Legion Loyalist - First Strike to win battles. With bloodmark mentor you can goad opponents into 1st strike creatures.

Goblin Bushwhacker/Goblin Wardriver/Goblin General/Reckless Bushwhacker - Goblin Pump Spells during attack

Goblin Piledriver - combos with Goblin Tunneler, Break Through the Line, and key to the city for big damage + pro-blue

Not a goblin but maybe Embermaw Hellion to increase damage by red sources?

would suggest removing: Skirk Prospector (why would you want to sacrifice your goblins?), Book Burning, Battle Hymn + Brightstone Ritual (not many mana dumps)

fastbond_stripmine_crucible on Red doesn't suck in CMDR

7 years ago

Mana Echoes and krenko are best friends

rabble master tends to be poor in EDH

Goblin General is a ok lord you could try

Akroma's Memorial tends to wreck games with Skirk Fire Marshal also a fun finisher is be Burn at the Stake

Austin_Smith_of_Cards on

7 years ago

Suggest removing:

Footbottom Feast (Wort already returns Goblins to your hand every turn anyway)

Last-Ditch Effort (Goblin Bombardment does the job better)

Boggart Forager (his effect is kind of useless)

Kill-Suit Cultist (weak and situational removal)

Zo-Zu the Punisher (he doesn't really contribute to your game plan)

Horde of Boggarts (good card, but since this deck is multicolor, could be replaced with something stronger)

Goblin General (without ways to gain additional combat phases or create token copies of him, he's kind of weak)

Rummaging Goblin (bit expensive for a delayed effect, poor topdeck if your opponent removes it)

And either Beseech the Queen, Goblin War Cry, or Mob Justice.

battle_jelly on Krenko, Mob Boss Infinite Combos

8 years ago

nickmavrick, a lot of EDH decks have blue in it, and it would suck if Krenko or another good goblin gets countered. At first, Krenko is 4 mana to put out, and then 6... and then 8... It would soon be too expensive to use.

Bloodmark Mentor, Boggart Shenanigans, or even Goblin General to think about some more things.

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