Guided Strike

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Guided Strike

Instant

Target creature gets +1/+0 and gains first strike until end of turn.

Draw a card.

NV_1980 on "On A Wing and A Prayer"

5 months ago

Nice looking Feather deck, Kcin! Some ideas that I hope will benefit you:

  • At the end of every turn, you still need to discard down to 7 cards. So of all the instants/sorceries you manage to return to your hand at the beginning of the end step, some you might have to get rid of again when you hit the discard phase. Using cards like Library of Leng, Reliquary Tower, Spellbook or Thought Vessel prevent this from being necessary.
  • Guttersnipe is awesome, but Fiery Inscription is better because it's an enchantment, which makes it harder for opponents to get rid of. That's not to say you shouldn't run Snipe by the way, I'd recommend running both :)
  • Being able to repeatedly cast Angelfire Ignition on Feather is just criminally good; please run it!
  • There are some excellent additional cantrips you could consider that also allow you to draw cards when you cast them. Some examples I'm using include Crimson Wisps, Guided Strike, Psychotic Fury and Rebellious Strike.
  • Phalanx Leader works really well as an army booster in this deck.

Have fun with this brew. Cheers!

SaberTech on Naya tricks

1 year ago

Yeah, I was a bit confused about what you were asking for because spells like Guided Strike that are used to influence combat situations are what are typically called "combat tricks". I didn't clue in that you might have meant meant creatures with combat related triggered abilities until after I had already posted.

In naya colours, some creatures with notable combat related abilities include:

(3 or less mana) - Ragavan, Nimble Pilferer, Arabella, Abandoned Doll, Jacked Rabbit, Kellan, Daring Traveler, Phelia, Exuberant Shepherd, Syr Faren, the Hengehammer, Tilonalli's Summoner, Arni Metalbrow, Breeches, Eager Pillager, Combat Celebrant, Adeline, Resplendent Cathar, Brimaz, King of Oreskos, Laelia, the Blade Reforged, Mirri, Weatherlight Duelistfoil, Ogre Battlecaster, Phlage, Titan of Fire's Fury, Anim Pakal, Thousandth Moon.

(Over 3 mana) Odric, Lunarch Marshal, Odric, Master Tactician, Hero of Bladehold, Ilharg, the Raze-Boar, Kogla, the Titan Ape, Aurelia, the Warleader.

Honestly, there are a ton of useful options that I didn't list. It all depends on what sort of deck you want to build.

SaberTech on Naya tricks

1 year ago

Naya Charm, Boros Charmfoil, Valorous Stance, and Collective Resistance have been common inclusions for me.

Trash the Town has been pretty useful in my Gargos, Vicious Watcher deck.

Green has all sorts of instants that grant indestructible like Tamiyo's Safekeeping, Gaea's Gift, and Strength of Will. There are a variety of others as well with specific additional effects that may be better for your specific deck so it is worth taking a look.

Benefactor's Draught is a surprisingly versatile tool that you can use to politic with, catch an opponent off guard with blockers they weren't expecting, or draw a bunch of cards if an opponent blocks a bunch of your creatures.

If you are running cards like Zada, Hedron Grinder and Feather, the Redeemed then Fists of Flame, Ancestor's Aid, Sudden Breakthrough, Crimson Wisps, Might of the Weak, Guided Strike, Shelter, Otherworldly Outburst, and Felonious Rage are cards worth considering.

Heroic Intervention, Dawn's Truce, Akroma's Will, and Lorehold Command are strong general options too.

saber4734 on Feather, the Cruel Striker

3 years ago

So I haven't looked over your deck yet but there are a few I stant spells that give +1/+1 or +2/+2 and indestructible. So it helps do both of what you want to do. Also consider cards like Niveous Wisps, Guided Strike, Bandage and Defiant Strike to draw cards.

legendofa on Card creation challenge

5 years ago

Titan Elephant

Creature - Elephant

Trample, shroud

Titan Elephant enters the battlefield with five +1/+1 counters.

If Titan Elephant would be dealt damage, instead prevent that damage, remove that many +1/+1 counters from Titan Elephant, and create that many 1/1 green and white Archer tokens.

1/0


Create a card whose name is an anagram (or close to an anagram) of another card, that refers to the original card. Compare Guided Strike and Ridged Kusite.

DreadKhan on Float like a Feather

6 years ago

Balduvian Rage might be a semi-usable card, you've already got Guided Strike which might be better early, but if you have spare mana (IE if you add in rocks), this can be a sink for it, and it can also fiddle with other player's attack (once I guess), always handy to have. If all you'd like is to draw, it's a slow-trip for 1 mana I guess?

multimedia on Feather's Token Tantrum (~$200)

6 years ago

Hey, nice version of Feather.

If tokens is what you're going for than consider more cards that can pump all of them at once for bigger attacks: Anax and Cymede and Phalanx Tactics. Krenko, Tin Street Kingpin is a good attacker with pump spells and can be a repeatable source of lots of Goblin tokens.

You don't need 40 lands with Feather because one of the advantages is lots of low mana cost spells which means you can play less overall lands. Try 36 lands and the manabase could use a few more dual lands: Battlefield Forge, Rugged Prairie, Clifftop Retreat, Inspiring Vantage, Boros Garrison, Ash Barrens.

If playing Sunforger then also consider Mistveil Plains because it combos with it to be able to keep tutoring for and casting instants. One of the drawbacks of Sunforger is it's high equip cost which you have to pay each time you want to use it's activated ability to tutor. Magnetic Theft becomes very helpful as a repeatable way to equip Sunforger to a creature you control.

Aria of Flame is very good with Feather. It can build up verse counters quick and then every instant/sorcery you cast has lots of added damage to an opponent's face. I suggest adding more instants that draw as these cards are the engine for Feather: Defiant Strike, Psychotic Fury, Guided Strike.


Cards to consider cutting:

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