Mistford River Turtle

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Mistford River Turtle

Creature — Turtle

Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.

Craeter on COWABUNGA!!! Turtle power is a great toughness!

1 month ago

seshiro_of_the_orochi Have you considered Kappa Tech-Wrecker? It's cheap artifact / enchant removal and fits the theme (ninja turtles!). Mistford River Turtle can even guarantee it hits the opponent with or without ninjutsu

seshiro_of_the_orochi on

3 years ago

So I'll assume Phase Dolphin and Mistford River Turtle are to slow for Pioneer? Another card that might be useful is Dive Down . Question: Is Rapid Hybridization pioneer legal? If not, you could consider Generous Gift as a very versatile removal spell. The 3/3 won't be a problem since all of your creatures will overpower them easily.

seshiro_of_the_orochi on

3 years ago

I like this deck, and I like how Charix is somewhat of a foil for Moraug, Fury of Akoum (which is one of my most favourite commanders).

For Charix, it seems being able to manipulate the number of lands under your control in both directions. For putting out additional lands, Ghirapur Orrery and Patron of the Moon seem great. To bounce your own lands, any Soratami, e.g. Meloku the Clouded Mirror or Uyo, Silent Prophet can be very useful.

A card I really like to push through a fatty is Mistford River Turtle, and Phase Dolphin is the same but a little smaller. They'd also help with your lack of early blockers.

Whispersilk Cloak is a great voltron card, the same goes for Fireshrieker. One final suggestion I recently included in Moraug is Oblivion Sower. It's simply terrific in non-green lands-decks.

seshiro_of_the_orochi on Favorite Janky Cards?

4 years ago

Angler Turtle, Meandering Towershell and Mistford River Turtle. The first one is an insane finisher/control-card, the second one is a flavour-bomb with a surprising lot of utility, and the third is actually a pseudo turtle-lord.

A card I havent used yet that I'd love to is Belligerent Brontodon. Maybe I should build Bant Butt Strike soon...

Murphy77 on Simic standard

4 years ago

It is generally a good idea to choose cards that best work in your planned deck and stick with multiples of those cards. Having singles of good cards really does nothing because you will have a small chance of drawing them.

Looking at your deck, 2 strategies stand out - being able to add to the attack power of creatures and being able to attack with unblockable creatures.

Yes, using the effect of Phase Dolphin, or Mistford River Turtle to get in some attacks that can't be blocked can be a great strategy. The problem is the cmc of cards in your combinations and the amount of time that you need to set up combos. I would tend to stick with Phase Dolphin to allow unblockable attacks by Lorescale Coatl and Thieving Otter.

You then need to speed up your card draw and play speed of your deck. Growth Spiral will work to get extra draws and thin down your deck, increasing your chances of drawing the cards that you want. Primal Empathy can build on creature power or card-draw. Keep Safe gives you some protection from your opponent's spells, but also helps with a bit of card draw.

I would want Moss Viper for early creature presence and Maraleaf Pixie for early mana-ramp.

For me, the cherry on the top of this delight would be Hydra's Growth which will give you ridiculously large attacking creatures, very quickly.

That is 9 core cards. 4 of each and a land-base built to support them, should give you a very strong deck.

Yoshypt on Simic standard

4 years ago

First standard deck built with cards from a few drafts, play group only building decks with cards since throne of eldraine

With Mistford River Turtle and Phase Dolphin to help some creatures go through, both for card draw and big creatures

Shimmerwing Chimera so I can bounce Kenrith's Transformation and Warbriar Blessing if needed

Any suggestions are welcomed

seshiro_of_the_orochi on TMNT

4 years ago

This is a great flavourful deck, I love it. May I suggest Mistford River Turtle as either Donatello (giving his brothers the tech to unblocked) or Rafael (aka the tank of the team)?

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