Arachnoform

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Arachnoform

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has reach, and is every creature type.

UncleLucky on Phylath’s Garden Of Deadly Wonders

1 year ago

Cool idea. I personally would build this more into Plant tribal than land shenanigans, but there are a few cards that I think would work really well in your build, too:

  • Creeperhulk can pick up +1/+1 counters from your general and buff up your plant tokens to have another go-wide pump.
  • Arachnoform, Amorphous Axe, and/or Runed Stalactite can let you put counters on any of your creatures with your general. Same with Maskwood Nexus, but that option is a little slower.
  • Mana Echoes can be some nuts ramp when you're making lots of plants simultaneously.
  • Coat of Arms and Obelisk of Urd can give some great static pumps.
  • Tribal Unity can give a surprise knockout with your existing ramp and go-wide strats. It also pumps creatures your opponents' control and can be a cheeky dogpile play when there's a dedicated tribal or token strat at the table.

Gibsby on I Got Wurms

1 year ago

I was gonna build a budget version of them as well. Have you given any thought to Arachnoform, Runed Stalactite and Amorphous Axe? I was going to run Maskwood as well. Sandwurm Convergence and Unnatural Growth are also pretty good.

legendofa on Standard infinite combo? (but janky)

2 years ago

seshiro_of_the_orochi I was looking for Kiki Twin, so I call that a success.

There's a lot of moving parts and virtually no redundancy, so this would be a gimmick deck. Winning with it would be glorious, though.

I had to double check this part, but I think the Vampires are required.

  • 712.4d While a transforming double-faced permanent has its back face up, it has only the characteristics of its back face. However, its mana value is calculated using the mana cost of its front face. [...]

Dropping Arachnoform for Maskwood Nexus is good, loosening the color requirements. I like the idea.

legendofa on Standard infinite combo? (but janky)

2 years ago

It involves four cards, tribal cards from two unconnected tribes, and an effect not really being used as intended, but I think it works.

Transform Fable of the Mirror-Breaker  Flip to Reflection of Kiki-Jiki  Flip. Maskwood Nexus gives it all creature types, including Dwarf and Vampire.

With Magda, Brazen Outlaw out, you will create a Treasure each time Reflection becomes tapped, so Reflection's ability can be paid for.

The target for this ability is Dominating Vampire. Since you have enough creatures in play (D.Vampire + Reflection + Magda, with Nexus making them all Vampires), you can create a copy of the D.Vampire to "gain control" of the Reflection, untapping it. Use the Treasure mana to pay for this ability, tap Reflection targeting Vampire, and repeat as needed. Attack with an army of hasty Vampires.

Any thoughts?

Apollo_Paladin on

2 years ago

You need a more reliable way to self-trigger your own Enrage for that mechanic to be fully powerful.

I recently helped a friend on Arena with HIS dino deck, and Cinderclasm along with Spikefield Hazard  Flip appear to be the two best self-enrage-trigger options available on Arena. Cinderburn will trigger all of your enrage at once, and with Spikefield, it can double as a land so you're not stuck devoting a massive portion of your deck to tiny direct-damage spells (which aren't all that effective in many cases, save for self-triggering Enrage on your own guys).

There's also stuff like Shock which has a few printings that are legal & available on Arena, but with 2-damage effects you run a greater risk of an opponent themselves having a Shock or similar spell, and being able to finish off one of your Enraged dinos for very little cost/effort.

Additionally, and it can depend some on creature choices, but his Enrage build didn't have many options for dealing with Flying at first, so Arachnoform and Collision / Colossus both each got 2-3 copies added into his deck as well.

I'd look into that as Polyraptor could be cool if you added in some more copies, but without a reliable trigger he's not that great. There's also quite a few nice Red/green enrage dino options you could add in to help make it more streamlined and have better synergy.

Good luck & Nice build! +1

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