Grasp of Phantoms

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Grasp of Phantoms

Sorcery

Put target creature on top of its owner's library.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

legendofa on What's Your Favorite Spooky MTG …

2 years ago

wolfhead How about the back side of Uninvited Geist  Flip? I'm pretty sure Unimpeded Trespasser is a direct reference to Grasp of Phantoms.

wolfhead on What's Your Favorite Spooky MTG …

2 years ago

A lot of my favorites have already been said, but those arms in Grasp of Phantoms get to me the more I think about them.

I feel like they're in art from a later innistrad block too, but I can't remember the card

Tyrant-Thanatos on Haunted House: A Horde Magic Deck

7 years ago

So, I'm a big fan of Horde Magic, and this seems like a really interesting idea. But letting the players choose where all of the targets go seems like it makes a lot of cards in the Horde deck work against it. If it plays Grasp of Phantoms, can the players not choose to have it target one of the Horde's creatures? Because from what I'm reading of these rules, they could. The original rules for Horde are that "Any choice The Horde must make should be made as randomly as possible." which causes a lot of silliness in my experience, but having the players choose makes most targeted effects dramatically less effective, mostly non-threatening, and in many cases, even benefit the players.

Just something to think about. I love the flavor though. +1

Daedalus19876 on

7 years ago

Flusterstorm is pretty bad in EDH except in the highest tiers, TBH. I have a copy and I'm struggling to find a deck for it.

Looking at your description, here are some things that might interest you: Anchor to the Aether, Chronostutter, Ether Well, Forced Retreat, Grasp of Phantoms, Griptide, Metamorphose, Repel, Spin into Myth, Submerge, Sweep Away, Temporal Eddy, Whisk Away. There are also a million Control Magic effects, though they usually center around 5 mana (Mind Control, Treachery, Spirit Away, Volition Reins, etc).

You might also want a Braids, Conjurer Adept in here. It should help you get some of those big fatties out of your hand.

Happy deckbuilding! :)

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