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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Hissing Quagmire
Land
Hissing Quagmire enters the battlefield tapped.
: Add or to your mana pool.
: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
Dead_Blue_ on
BG Midrange Historic
3 months ago
I dunno what’s legal in historic but yes you should be playing manlands. Treetop Village, Hive of the Eye Tyrant, Hissing Quagmire …whatever is available
Fluggleshmuggits on
Cube Eternal
3 months ago
Changelog 12/10/22
Original Dual lands are in
2 color man lands are in
upgrades in every color and almost every guild pair
IN
- Cathar Commando
- Gideon, Ally of Zendikar
- Gideon Jura
- Parallax Wave
- Haughty Djinn
- Thirst for Discovery
- Hullbreaker Horror
- Baral, Chief of Compliance
- Liliana, the Last Hope
- Liliana, Waker of the Dead
- Cryptbreaker
- Rotting Regisaur
- Massacre Wurm
- Legion Warboss
- Guttersnipe
- Kiki-Jiki, Mirror Breaker
- Ilharg, the Raze-Boar
- Firebolt
- Tooth and Nail
- Biogenic Ooze
- Niv-Mizzet, Parun
- Sin Collector
- Nahiri, the Harbinger
- Grist, the Hunger Tide
- Escape to the Wilds
- Trostani Discordant
- Natural Order
- Celestial Colonnade
- Creeping Tar Pit
- Lavaclaw Reaches
- Raging Ravine
- Stirring Wildwood
- Shambling Vent
- Wandering Fumarole
- Hissing Quagmire
- Needle Spires
- Lumbering Falls
- Tundra
- Scrubland
- Plateau
- Savannah
- Underground Sea
- Volcanic Island
- Tropical Island
- Badlands
- Taiga
- Bayou
OUT
- Quirion Ranger
- Frost Titan
- Crystal Vein
- Cave of Temptation
- Talisman of Creativity
- Talisman of Curiosity
- Talisman of Conviction
- Talisman of Resilience
- Talisman of Hierarchy
- Strionic Resonator
- Sunken Hollow
- Cinder Glade
- Canopy Vista
- Prairie Stream
- Smoldering Marsh
- Irrigated Farmland
- Scattered Groves
- Canyon Slough
- Fetid Pools
- Sheltered Thicket
- Seal of Cleansing
- Battle Screech
- Eidolon of Rhetoric
- Spirit Link
- Shoreline Ranger
- Deep Analysis
- Attunement
- Rewind
- Fate Unraveler
- Visara the Dreadful
- Ultimate Price
- Ruinous Path
- Bloodsoaked Champion
- Scab-Clan Berserker
- Sin Prodder
- Slice and Dice
- Starstorm
- Firebrand Archer
- Vessel of Nascency
- Seal of Primordium
- Lifecrafter's Bestiary
- Abrupt Decay
- Appeal / Authority
- Wear / Tear
- Rhythm of the Wild
- Unburial Rites
- Enigma Drake
Rhadamanthus on Can Myrkul, Lord of Bones …
4 months ago
Some more notes:
a) Yes, because Hissing Quagmire was a creature at the time it died and Myrkul's ability doesn't specifically require the card you exile and copy to still be a creature after it leaves the battlefield
b) The "it's still a land" part of the ability means that it doesn't remove the "land" type as it resolves. If the object isn't a land then the type won't be added to it.
MensRightsFTW on Can Myrkul, Lord of Bones …
4 months ago
you can link the cards in your question by putting double brackets around the card name.
you would get a token copy, but it wouldn't be a land.
kazeoishii on
Skullbriar, the Moon Walking Grave
1 year ago
removed Abnormal Endurance
Added
Snakeskin Veil
Assassin's Trophy
Binding the Old Gods
Mask of Griselbrand
The First Iroan Games
Belt of Giant Strength
Branching Evolution
Tyrite Sanctum
Loxodon Warhammer
Kusari-Gama
Sword of Truth and Justice
Ruinous Intrusion
Sword of Hours
Witch's Clinic
Reliquary Tower
Grave Endeavor
Duskshell Crawler
Fractal Harness
Wand of Orcus
Eternal Thirst
Lucille
Vorrac Battlehorns
Return of the Wildspeaker
Nayru_Incarnate on
The Only-Lands Challenge
1 year ago
Opted for Lavaclaw Reaches over Hissing Quagmire as a land primarily as a red source to help with the Kessig Wolf Run while keeping the black source and creature land
eldestEarth on
Sarulf's Hunt
1 year ago
This is a really cool deck that I think capitalizes on a cute interaction with mutate!
If the goal is to avoid killing your own creatures with Sarulf's trigger, I'd add move ways to animate lands. Budget ways to do this would be awaken and pseudo-awaken spells like Earthen Arms, Awakening of Vitu-Ghazi, and Liege of the Tangle or more temporary effects like Sylvan Awakening. Hissing Quagmire is a bit expensive, but you seem to have a little wiggle room and would also go great in here. I'd definitely add a Darksteel Citadel if you can fit it in your budget, so that way you have an indestructible permanent you can animate and mutate onto.
Thanks for sharing the deck!
amicdeep on
The Impossible Deck
1 year ago
It's a solid start, but there are a couple of changes I would make, first, drop damnation, it's about 35% of your budget and only so, so in this deck. Next I would have a look at your removal packages (over the last year standard has done wanders for budget options)
I would seriously consider Bonecrusher Giant as a solid body and nice removal. It's a really nice hit by bloodbraid due to its duel nature
And Vraska, Golgari Queen it's a card draw engin late game and normally 2 abrupt decays. Which is always welcome.
I would also consider 2 copy's of Chevill, Bane of Monsters as he's solid card advantage and your offen going to be killing stuff.
As your not running dark confident or goyf your probably should be running 2 Tasigur, the Golden Fang as it's a solid mid game beater and late game card advantage engin.
Stone rain is ok but far from ideal in this deck, offen it's a do nothing card.
Putrid Leech , Mortality Spear , Terminate Are all cards I would consider
Also if your running blighting I'm a big fan of Chandra, Acolyte of Flame as she's basically a 2 snap casters mages. (She dose need some help for teh double red mana but it's with the range of workability)
On the subject of plainswalkers apart fro vraska (which is your best budget option) your other solid options are Domri, Anarch of Bolas , ramps, protects against control lists, it pumps and it removes stuff. He's probably the best option. After that there's also Liliana, Waker of the Dead (as close to lilly of veil as where going to get) and Nissa of Shadowed Boughs who is deceptively good over a long Grindy match, bringing back your best creature with counters, and being triggered twice a turn but evolving wilds.
Lastly I would also run a few utility lands. With Ifnir Deadlands , Hissing Quagmire , Raging Ravine and Treetop Village being the best options on a budget.
Hope some of this helps.
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