Hissing Quagmire

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Rare

Combos Browse all

Hissing Quagmire

Land

Hissing Quagmire enters the battlefield tapped.

: Add or to your mana pool.

: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.

Hissing Quagmire Discussion

CrimsonChaos on Ishkanah, Grafwidow (Full Deck)(advice needed)

1 week ago

If you're looking to do spider tribal, perhaps consider Conspiracy and Cover of Darkness ? Conspiracy will let you turn all your creatures into spiders, then you can give them extra evasion with Cover. Also, you may want to add some more dual lands and other useful lands if at all possible. Some examples would be Llanowar Wastes , Hissing Quagmire , Overgrown Tomb , Twilight Mire , and Nurturing Peatland . For tribal synergy, also consider Path of Ancestry as well as, if you can afford the hefty price tag, Cavern of Souls to help protect your spiders.

Another suggestion to capitalize on ETB abilities would be Conjurer's Closet . This lets you flicker a creature at the end of your turns, so you get continuous value! That all said, I like what you have going so far! Hope you have fun with your first deck! :D

SplendiferousPotato on Black Cat Land Party

1 week ago

Recent changes:

- Nesting Dragon : It's too big and not impactful enough, and is ultimately a lame Avenger of Zendikar . Little fire-breathing dudes isn't impactful enough when I need it to be.

- Hissing Quagmire : Enters tapped, I've never used the creature ability, and I can't search it by land name. Big sad.

- Lavaclaw Reaches : (See above)

- Raging Ravine : (See above)

- Treetop Village : (See above)

- Subterranean Tremors : I've really only ever cast this for the artifact removal, @ X=4. My creatures can't handle that much damage, so it is generally a board wipe I don't like, and I would prefer not to lose my artifacts (AKA Crucible of Worlds, which kicks ass in this deck). Therefore, I am replacing this with Vandalblast .

+ 2x Forest

+ Mountain

+ Spire Garden

+ Sakura-Tribe Elder : Honestly I don't know what I was thinking not having this in the deck in the first place.

+ Vandalblast

SplendiferousPotato on Black Cat Land Party

2 weeks ago

I am finally executing on a couple of suggestions some kind reddit people threw my way a while back. In general, this takes the form of removing manlands ( Hissing Quagmire , Lavaclaw Reaches , Treetop Village and Raging Ravine ) and replacing them with more basics. The manlands enter tapped, and that isn't swell, and I can better search for basics than these lands.

I am also going to replace Nesting Dragon with Sakura-Tribe Elder because I have never actually benefitted from the Dragon's landfall ability, and the Elder is always nice to have. Plus, smoothing over my curve is pretty nice.

PhyrexianPreator on BG Devotion

2 weeks ago

You are welcome, anything to help out a fellow devotion player. To answer your question I would one of each. They both deal with problem cards like Blood Moon , Ensnaring Bridge and opposing planewalkers (of course decay and trophy do the same thing).

The reason for suggesting to remove one abrupt decay and one arena is due to over saturating your deck with effects that care about the converted mana cost of permanents and losing life every upkeep. Don't get me wrong though, both are great. But in grindy matches they can lead to being a dead draw at times.

So removing one decay for Vraska Unseen, gives you a pplaneswalker that acts like a sorcery speed trophy without giving them a land and protects itself.

Removing one arena for Golgari Queen gives you another planeswalker that acts like a sorcery speed decay and allows you to sac excess lands for when you flood out to draw cards and gain life instead of losing life. Both are also alternate win-cons, especially Golgari Queen. If you get Golgari Queen's emblem and swing with an Obliterator they are forced to lose their board. With all of the discard you have they are unlikely to have removal in that instance.

Also, when my devotion deck was GB I ran Hissing Quagmire . Quagmire was helpful as a deterrent due to having deathtouch.

lagotripha on

3 months ago

Pretty much. With budget lists its best to pick one thing and commit hard to it, finding as many tier 2+ cards that do that thing as possible.

Make a list of what you want to do turns one-two-three-four and look for cards that let you do that as reliably as possible, with backup options for each turn. With this list it would be (for me) ramp, hand disruption/more ramp, disruption/payoff card.

I favour a grindier playstyle with less threats, so I'd run Hissing Quagmire and chill on the flood plan, but that absolutely isn't for everyone. Dumping a bunch of saprolings on the board then saccing them all wins just as well.

Once you've got that skeleton doing roughly what you want you can start tuning.

clayperce on Thoughts on UG Control?

5 months ago

APPLE01DOJ,
Thanks much; I'll give your Kefnet deck a hard look, for sure.

heckproof and APPLE01DOJ,
Yeah, those are all good examples.

PlatinumOne,

> weird mashup of ramp into semi-big threats with suboptimal control elements.

That's actually a great definition of what Ponza is all about! I usually describe the deck more like "aggressive ramp into bulk rares that you would never expect could be good in Modern, with an overlay of annoying mana-denial Control", but yours will certainly do. The thing is, it works surprisingly well in many metas.

> besides fetchlands, what activated or triggered abilities are you hoping to stop with Repudiate / Replicate

I actually laid that out in the deck description, but in case you missed it here it is again:

  • Opponent transforms a Thing in the Ice? Repudiate the triggered ability and our team stays on the field.
  • Opponent wants to make us sac' a creature with Lili, put a Terminus on top with Jace, or ultimate whatever random Planeswalker they have? Repudiate the activated ability and we've totally turned the game around.
  • Opponent tries to Modular a ton of +1/+1 counters onto their attacking Inkmoth Nexus, wipe our board with an Oblivion Stone, Equip a Batterskull, Crew a Smuggler's Copter, etc, etc, etc? Repudiate gives us answers (or at least options) we never had in 'normal' Ponza.

Here are more details though, looking at the top meta decks in turn ...

All that said, it's clear that in many cases a 2-mana counterspell (e.g., Negate or Mana Leak ) is better than a 2-mana stifle effect ... certainly UW Control has found that to be the case! What's not clear to me yet is if that's the case in UG Control as well ...

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Hissing Quagmire occurrence in decks from the last year

Modern:

All decks: 0.06%

Golgari: 2.19%

Commander / EDH:

All decks: 0.02%

Golgari: 0.33%