Witch's Cottage

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Witch's Cottage

Land — Swamp

(: Gain .)

Witch's Cottage enters the battlefield tapped unless you control three or more other swamps.

When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.

seshiro_of_the_orochi on Impactful Lifegain to improve black …

1 month ago

Beacon of Immortality and Sanguine Sacrament are pretty strong. Aetherflux Reservoir is obviously powerful. Teysa is a prime target for Witch's Cottage. And never underestimate a well-timed Inkshield with some Soul Warden or Soul's Attendant (both of which you should absolutely add if you haven't yet).

DreadKhan on green machine

3 months ago

Hey, I think I understand you correctly when I say you want more utility/non-basic lands you can use in here? Do you have a budget in mind?

First off, I personally don't love Arcane Signet in a mono-Green deck, that shouldn't hurt to remove as a start? Sol Ring is probably good enough to keep. As for some non-basics you could look at, Wirewood Lodge is a good Elf land, Gilt-Leaf Palace is a good land maybe, not too cheap though. Tainted Wood might work, I'd consider Blighted Woodland, Tyrite Sanctum can make your Commander Indestructible, Mortuary Mire or Witch's Cottage can get you back a creature, I like to include bounce lands like Guildless Commons in decks short on lands (they count as 2 drops effectively), Nephalia Academy is probably useful if you face discard decks (bad if not though), Woodland Chasm can be found with Wood Elves (but comes in tapped unfortunately), Mosswort Bridge is a good Green land on a budget, War Room is a good one if you're splurging, Castle Locthwain can draw as well, but it's clunkier than War Room most of the time, Jungle Basin might be fine as a bounce land if you've got lots of basic forests, Castle Garenbrig has potential relevance, Buried Ruin can get back an artifact (if you add Vanquisher's Banner, or Staff of Domination, which combos very well with Elves), Scavenger Grounds can exile graveyards, and Bojuka Bog exiles 1 graveyard when it enters.

If you end up liking basics more than you expect, you could also go low on non-basic lands and use Primal Order, which can cause some decks considerable grief. I'll check in later, hope these give you something to think about at least!

ClockworkSwordfish on Holy Chit, Earring Ghosts!

3 months ago

I always appreciate seeing someone else brave enough to try and make something of the meld cards. Your build has the right idea, but I see a few cards that have superior options that could easily sub in for them. Village Rites is just a better Altar's Reap, being one mana less, and Bone Shards is a superior Bone Splinters, with its extra option for the alternate cost. While it's hard to say if it's out-and-out better, you still might prefer Witch's Cottage over the Mire, since it shows up untapped if you have a healthy number of Swamps floating around. That decision might call for some playtesting. Otherwise I hope these suggestions help get more out of your build!

Feyd-Rautha on Mentally Screw With Your Friends [Negan Primer]

4 months ago

Lord_of_Cardboard A couple of budget land replacements could be Mortuary Mire or Witch's Cottage. If you want you could just add a swamp and use some enchantment tech to recur creatures; Haunted Crossroads or Phyrexian Reclamation are very solid budget options that are much more affordable, cheap to cast and use, and are a harder to remove permanent type. Another really easy place to cut a lot of cost of the deck would be the mana base; if you don't care about using Eldrazi Displacer you can cut a lot of the colorless lands and you won't really lose that much utility. I would try and fit in Smothering Tithe if you can afford it, that card is excellent and it really gives you an edge. Other than that you might consider cutting the expensive/hrd to find planeswalkers like Daretti. He is nice but not integral to the gameplan. I hope your version comes together!

Onmyway2thetopz on Tribal Vampires Help Wanted

5 months ago

I really appreciate all of you for taking the time to analyze my deck and offer me help and insight. It has all been tremendously helpful. It still needs a lot of work and tweaking, but it's running pretty smooth now. Thank you!

Omniscience_is_life Thanks for the suggestion, I think you may be right. I'm still looking into options at the moment and weighing them out.

TheoryCrafter Thank you so much for the tips! I put in Font of Agonies! I didn't know Witch's Cottage counted as a swamp! I really appreciate the help!

RNR_Gaming Thanks for the suggestion, I'm still considering if I'm gonna add them. Divining Top is pretty OP.

bushido_man96 I'm still tweaking the card draw and mulling over my options. The cut suggestions were exactly what I needed to hear. Thanks for all the insight!

Necrosis24 I'm still working out the card draw mechanics in my deck at the moment, but I appreciate your comments on the board wipes. It definitely needed trimming. I added Crippling Fear as well!

LittleMy Thank you so much for your well thought out responce and really looking into my deck. I think you are right about the on demand card draw. I'm still weighing options so I haven't made any changes yet. I added in Castle Locthwain. I will also give more consideration to your ramp considerations as well. I subbed in Veinwitch Coven for Adaptive Automaton. Veinwitch Coven will definitly give me more value for the recursion. Also I already had Champion of Dusk on my Moxifield deckbuilder before I updated this list. I may need to pare down the amount of tutors in my deck, although I do have a two card infinite combo in my deck as a win condition. Exquisite Blood sets off a chain with my commander Vito, Thorn of the Dusk Rose or Sanguine Bond. I totally spaced out and didn't realise I didn't have many instant speed removal, that is indeed very key. Thanks for the Arcane Signet suggestion I didn't realise it was absolutley better than Charcoal Diamond. I was previously thinking about Door of Destinies I wasn't completley confident with putting it in at the time, I'll forsure give it more consideration. When it comes to Coat of Arms there always seems to be other tribal decks in the meta everywhere I go and I don't want to be supplying an anthem to other players since it doesn't just affect me. All of your insight was indespensible and I really welcome all the help! Thank you!

TheoryCrafter on Tribal Vampires Help Wanted

5 months ago

I would recommend removing Divinity of Pride. While you can spend all black mana on it, the white in the mana costs gives it a white-black color identity. Unless you can rule 0 it in with your play circle, the card is illegal for your deck.

Have you considered Blood Tithe? Not as flexible as Exsanguinate in terms of casting, but will cost you less when dealing damage to an opponent if your Commander is on the battlefield in a four player game.

Another card you may want to consider is Witch's Cottage It's a Mortuary Mire that is also a swamp.

Also, May I recommend finding a spot for Font of Agonies? Not only will this bring your average mana cost down a tad, but with all the opportunities to pay life in your deck it may prove useful to have a reusable way to kill creatures.

Thank you for reading me out. I hope this helps. Happy Hunting!

ClockworkSwordfish on What are some ways to …

6 months ago

Three mana to bring a guy back is a little hefty, but if you're really looking for options you can run guys with Cycling (or Landcycling) to redirect your card advantage into something else. Deadshot Minotaur is a soft piece of removal and is easy to cycle at one hybrid mana. Undead Gladiator improves your card filtering by letting you trade other cards for him while you're at it. (Anger, anyone?) Igneous Pouncer and Valley Rannet let you grab shocklands or other nonbasics like Dryad Arbor or Witch's Cottage. Some critters tack an extra ability onto their being cycled, such as Jund Sojourners, Sanctuary Smasher and Void Beckoner - giving you a mana-intensive but reliable option each turn if you have nothing else to bring back.

Perhaps the best example is Krosan Tusker, who grabs you another card and a land when you cycle him, putting you up another card each time. Shefet Monitor requires even more mana but puts the land right into play untapped, giving you a reliable way to ramp and draw cards during a standstill.

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