Land — Swamp
(: Gain .)
Witch's Cottage enters the battlefield tapped unless you control three or more other swamps.
When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.
|Want (2)||littlemordchon , Newersni3|
Printings View all
|Throne of Eldraine (ELD)||Common|
Combos Browse all
|Commander / EDH||Legal|
Witch's Cottage Discussion
3 days ago
Witch's Cottage looks useful too.
You're right about Soul Stair Expedition being slow. I had a bunch of crack lands and thought it might be worth a try. I'm currently trying out Grim Discovery. Think it will be nice for digging a Stitcher's Supplier or a Carrion Feeder AND a crack land for the Bloodghast. Limited testing on that card.
I play on MTGO, so these decks are changing often!
Have quite a few play hours in. Deck runs really well.
Thanks for the advice buddy!
Lates, Das Butch
3 days ago
Hey DasButch, I like your deck! I have a few suggestions -
Rotting Regisaur is a big zombie that helps discard your Crawlers and Ghasts. Plus you can sac it if you want to stop discarding.
Soul Stair Expedition seems too slow. You want to keep stuff in the grave to boost your Diregraf Colossus, which I think you should 4 of. Why not 1-2 Unearth instead? Creature goes straight to the battlefield. Also Witch's Cottage and Castle Locthwain are good utility lands.
4 days ago
abby315 thanks for the feedback! You can definitely mill yourself out quite easily with Drowned Secrets up but the issue with a wincon you need to play from hand is the risk of fizzling since there's nothing like Unburial Rites in Standard (AFAIK) to reanimate it when milled. The deck also already hurts for cardslots between engine, payoffs, card filtering, and reanimating Arclight Phoenixes - the flexslots you correctly pointed out are my attempt to balance the mill aspect with the discarding payoffs for value aspect. So putting in Thassa's Oracle probably requires cutting either Phoenixes or the Silversmote Ghouls+Creeping Chill package and going heavier into cheap blue spells. It's honestly an intriguing idea that probably needs a different deck - I think Mystic Sanctuary to get back a reanimation spell is key here (since swamps for Witch's Cottage are unlikely to be had). The Binding of the Titans could be also interesting.
Dying to aggro is definitely an issue, which is where the random Creeping Chill mill comes in clutch. I imagine removal would be great out of the sideboard instead of Phoenixes and jump-start cards, leaning heavily on the lifegain synergies for value. But in bo1, diluting the mainboard has again the dredge issue of playing cards that don't mill or work from graveyard.
4 weeks ago
I've been playing various 5 color lands decks for years now and love this deck in particular. I love how solid the mana base feels even without the usual command tower/mana confluence. I've made some small changes after playing a few games so if you wanted feedback, here you go:
Reliquary Tower feels weak given that discarded lands are easy to get back and a lot of your card advantage comes from exiling cards with golos. I'm not sure how you're drawing enough cards to make it worth it, unless you're scapeshifting with Tatyova out. Is it a meta choice to counter Jin-Gitaxias, Core Augur?
Here are some other cards I'm considering in this list: Krosan Verge, Witch's Cottage, Burgeoning, Heroic Intervention, Rings of Brighthearth, Last Stand, Bolas's Citadel, Mythos of Illuna, and maybe one more big piece of recursion and one extra turn spell, probably, Muldrotha, the Gravetide, and Nexus of Fate
1 month ago
Sorry forgot to mention Witch's Cottage is another nice option for recursion.
1 month ago
I know this looks like a budget deck, but maybe a few Castle Locthwain would help with late game card draw. Also, Fabled Passage has the potential for basic lands to come in untapped, while Evolving Wilds never will. Furthermore, maybe a Witch's Cottage as a one-of, to return a creature in a pinch.
1 month ago
Get rid of Tibalt, Rakish Instigator. He really doesn't do that much. If you don't want your opponents to gain life, add burn spells. You could replace him with more synergetic options.
Get rid of the taplands. The scrying is nice, but replacing those with shocklands would do wonders, even if you only add a few and have the rest be basics. Speaking of lands, you could use a Fabled Passage to thin out the amount of lands you draw. If that's too expensive, just use better utility lands. Gingerbread Cabin would work with your food tokens theme, and Witch's Cottage would return creatures to sac.
Good luck with the deck.