Witch's Cottage

Witch's Cottage

Land — Swamp

(: Gain .)

Witch's Cottage enters the battlefield tapped unless you control three or more other swamps.

When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.

Browse Alters View at Gatherer

Trade

Have (0)
Want (2) littlemordchon , Newersni3

Printings View all

Set Rarity
Throne of Eldraine (ELD) Common

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Vintage Legal
Modern Legal
Frontier Legal
Pioneer Legal
Arena Legal
Tiny Leaders Legal
Block Constructed Legal
Highlander Legal
Magic Duels Legal
Leviathan Legal
Pauper EDH Legal
Historic Legal
Penny Dreadful Legal
Casual Legal
Pauper Legal
Unformat Legal
Brawl Legal
1v1 Commander Legal
Oathbreaker Legal
Legacy Legal
Duel Commander Legal
Pre-release Legal
Standard Legal
Commander / EDH Legal

Witch's Cottage Discussion

DasButch on They Eat... ZoMbIE BrAiNs?!?

3 days ago

Hey zAzen7977!

Dude, Rotting Regisaur looks nasty! Liliana, the Last Hope would be a great fit when I've got the $$$ for some more magic cards! lol.

Witch's Cottage looks useful too.

Experimenting with new removal spells all the time. I've had both Fatal Push and Spark Harvest in the deck and like them both.

You're right about Soul Stair Expedition being slow. I had a bunch of crack lands and thought it might be worth a try. I'm currently trying out Grim Discovery. Think it will be nice for digging a Stitcher's Supplier or a Carrion Feeder AND a crack land for the Bloodghast. Limited testing on that card.

I play on MTGO, so these decks are changing often!

Have quite a few play hours in. Deck runs really well.

Thanks for the advice buddy!

Lates, Das Butch

zAzen7977 on They Eat... ZoMbIE BrAiNs?!?

3 days ago

Hey DasButch, I like your deck! I have a few suggestions -

Rotting Regisaur is a big zombie that helps discard your Crawlers and Ghasts. Plus you can sac it if you want to stop discarding.

Demonic Embrace may be an option since you are self-milling. Another possibility is Liliana, the Last Hope, she self-mills and can generate bodies for sac’ing later.

Soul Stair Expedition seems too slow. You want to keep stuff in the grave to boost your Diregraf Colossus, which I think you should 4 of. Why not 1-2 Unearth instead? Creature goes straight to the battlefield. Also Witch's Cottage and Castle Locthwain are good utility lands.

I think a couple Fatal Push will complement the Tragic Slips too. More removal will help against super fast creature decks. :)

myLAAN on Drowning Uro, Dredging Phoenix

4 days ago

abby315 thanks for the feedback! You can definitely mill yourself out quite easily with Drowned Secrets up but the issue with a wincon you need to play from hand is the risk of fizzling since there's nothing like Unburial Rites in Standard (AFAIK) to reanimate it when milled. The deck also already hurts for cardslots between engine, payoffs, card filtering, and reanimating Arclight Phoenixes - the flexslots you correctly pointed out are my attempt to balance the mill aspect with the discarding payoffs for value aspect. So putting in Thassa's Oracle probably requires cutting either Phoenixes or the Silversmote Ghouls+Creeping Chill package and going heavier into cheap blue spells. It's honestly an intriguing idea that probably needs a different deck - I think Mystic Sanctuary to get back a reanimation spell is key here (since swamps for Witch's Cottage are unlikely to be had). The Binding of the Titans could be also interesting.

Dying to aggro is definitely an issue, which is where the random Creeping Chill mill comes in clutch. I imagine removal would be great out of the sideboard instead of Phoenixes and jump-start cards, leaning heavily on the lifegain synergies for value. But in bo1, diluting the mainboard has again the dredge issue of playing cards that don't mill or work from graveyard.

zelian12 on Golos Lands

4 weeks ago

I've been playing various 5 color lands decks for years now and love this deck in particular. I love how solid the mana base feels even without the usual command tower/mana confluence. I've made some small changes after playing a few games so if you wanted feedback, here you go:

I think Rites of Flourishing is way worse than Exploration. I suspect this is a budget issue which is unfortunate because t1 exploration in this type of deck is almost always better than t1 sol ring.

I've swapped out Swiftfoot Boots for Sylvan Safekeeper. They have about a similar impact on the board but safekeeper costs less and gives you outs to go off with Titania or sac and replay lands.

Reliquary Tower feels weak given that discarded lands are easy to get back and a lot of your card advantage comes from exiling cards with golos. I'm not sure how you're drawing enough cards to make it worth it, unless you're scapeshifting with Tatyova out. Is it a meta choice to counter Jin-Gitaxias, Core Augur?

Here are some other cards I'm considering in this list: Krosan Verge, Witch's Cottage, Burgeoning, Heroic Intervention, Rings of Brighthearth, Last Stand, Bolas's Citadel, Mythos of Illuna, and maybe one more big piece of recursion and one extra turn spell, probably, Muldrotha, the Gravetide, and Nexus of Fate

ShiltonCDXX on Creatures never die! (permanently)

1 month ago

Sorry forgot to mention Witch's Cottage is another nice option for recursion.

Also splashing red allows for Claim the Firstborn and/or Act of Treason shenanigans.

SlitherySnek on Mentally Deprived

1 month ago

I like the deck, but maybe you could substitute Dirge Bat for something like Yarok's Fenlurker. It might help you curve a little better and keep tempo. Also, mutating the bat seems too expensive.

I know this looks like a budget deck, but maybe a few Castle Locthwain would help with late game card draw. Also, Fabled Passage has the potential for basic lands to come in untapped, while Evolving Wilds never will. Furthermore, maybe a Witch's Cottage as a one-of, to return a creature in a pinch.

Scallywallwest on Jund Sacrifice

1 month ago

Get rid of Tibalt, Rakish Instigator. He really doesn't do that much. If you don't want your opponents to gain life, add burn spells. You could replace him with more synergetic options.

Get rid of the taplands. The scrying is nice, but replacing those with shocklands would do wonders, even if you only add a few and have the rest be basics. Speaking of lands, you could use a Fabled Passage to thin out the amount of lands you draw. If that's too expensive, just use better utility lands. Gingerbread Cabin would work with your food tokens theme, and Witch's Cottage would return creatures to sac.

Good luck with the deck.

Load more