Land — Swamp
(: Gain .)
Witch's Cottage enters the battlefield tapped unless you control three or more other swamps.
When Witch's Cottage enters the battlefield untapped, you may put target creature card from your graveyard on top of your library.
|Want (2)||Mangotime , Henchman_Eight|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Witch's Cottage Discussion
2 weeks ago
Hey, not sure if you're still checking the comments or updating your list but I've been keeping up with the deck as sets have been coming out and I wanted to highlight a few changes I've made which have been pretty effective.
It seems like black is getting a fair amount of support over the last while towards the theme of "play other people's cards" and I decided to lean in on that theme to see how it's been. Most importantly I was determined to add the cards in without losing the core of what the deck does.
Opposition Agent has been useful as many people already know. You might scoop one tutor with it, but until answered it stops all tutoring afterwards.
Dauthi Voidwalker has been great. It acts as a 2nd Kalitas, Traitor of Ghet for eating graveyards and gives the added bonus of being able to play your opponent's cards. Important note is that if you get it out a 2nd time it still sees the previously exiled cards.
Praetor's Grasp I play in a pretty combo heavy environment so this is simply a good combo killer. It has the added personal flavor that the opponent doesnt get to see the card so they sit there stewing all game wondering what it is, only to later discover it was their Thassa's Oracle.
Chaos Wand This was the biggest surprise of them all. On the surface it looks really random and unreliable, but as long as you're knowledgeable of what most decks do I find I know which deck to target in which situation. Got a counter heavy blue deck, they're your target when you most likely want to stop something. Need a removal spell? Hit that player who packs way too much of it in their deck. I was pleasantly surprised at how effective this card was at giving me a solid end of turn mana sink, and to give me some extra reach to deal with artifacts and enchantments.
Lastly, a small change that has been relevant at times, I cut 4 swamps for fetchlands as I found the ability instant speed fetch Witch's Cottage to be a nice surprise for my opponents.
1 month ago
I can see how Witch's Cottage would be a nice addition against removal. Would not mind trying that out, thanks!
1 month ago
Great build. Any room for Witch's Cottage ? It shouldn’t have any issues entering untapped, and can help against particularly removal-heavy decks.
2 months ago
I ran Multiple rounds with this one. I like it; it's interesting. Might I offer, though:
It seems like you're doing two things here that aren't working in synergy. You have the massive mana ramp with the Cabal lands + Sword, works amazing with the Nightmare and that pump guy. The devotion engine, not so much. Gifted Aetherborn kept doing nothing for me, and there were numerous times where I wished my kingdom for a simple Drain Life .
If I were to retool this deck based on having played it a few times, I'd find room for a 4x tutor and build around silver-bullet spells, and use that to smooth out the consistency. That's as simple as dropping some of the 4's down to 3: -1 merchant -1 blackblade -1 nightmare Makes room for 3x Diabolic Tutor
This increases access to each while adding versatility.
Other cards I'm looking at:
3 months ago
If you just have the Woodland Chasm then Farseek may not have enough targets, but if you can stretch your budget for an Overgrown Tomb or pick up a Witch's Cottage I might be more inclined to keep Farseek.
3 months ago
From your current sideboard i would only keep the 3x Feed the Swarm - its a great card for creature AND enchantment matchups.
Seeing that you run Agadeem's Awakening Flip i would surely play some creature based hate cards.
- 2x Blight Beetle - hates out heliod, humans & hardened scales & decent blicker against green fatties like Tarmogoyf , Elder Gargaroth , Tireless Tracker ... etc.
- 2x Yixlid Jailer - good grave hate
- 2x Plague Engineer - against tribal, tokens (and bloodghast)
For the rest 6x slots i would play:
- 2x Ashiok, Dream Render - good against grave decks,tutor decks (tron to a degree, titan, heliod, STORM ...etc.)
- 2x Bontu's Last Reckoning - fastes boardwipe in the format, you should only need languish in situations where you give up your board for better topdecking - in such situations, the drawback is minimal, while the cmc 3 means you can play it in time (for example even if you fail to hit land drops, or thalia is on the field ...etc.)
- 2x Damping Sphere - decent against storm, tron, izzet blitz, and the now OMNIPRESENT boros blitz.
In your maindeck you can do much better.
Viscera Seer is very underwhelming if you only have bloodghast to go with it - i would repkace them with 1x more fatal push, 1x targeted discard & 1x Vampire of the Dire Moon / Vampire Cutthroat / Shadow Alley Denizen (latter gives evasion).
And for now maindeckable lifegain is king, so contemplate running a number of Feast of Blood or Collective Brutality (i recommend the former, as its harder to partially fizzle with prowess & less punishing when countered)
And since you run fetches, i woul advise getting 1-2 Witch's Cottage for more recursion.
5 months ago
Thanks for the comment blakesmach1, I will consider Witch's Cottage . I played MBD in modern years ago and had a good time. Now with 4x Castle Locthwain I think that the deck is set up much better for success than it was back then. We’ll see how testing goes.
5 months ago
Nice list. I found that running a single Witch's Cottage to fetch for with the ability to draw your creature off of the castle is really beneficial in drawn out matches especially against high removal decks. All i can think right now lol