Sakashima the Impostor


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Sakashima the Impostor

Legendary Creature — Human Rogue

You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is still Sakashima the Impostor, it's legendary in addition to its other types, and it gains ": Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

Sakashima the Impostor Discussion

_Strix_ on Yuriko Stax-Turns

2 days ago

The matter of stax is an interesting one for Yuriko. Much like a blood pod deck, she is highly customizable to be tailored to your meta. If wanting to win boosters at your local game store is what you want, look no further. You can build Yuriko in such a way you can crush that store specifically.

She has her "core" stax pieces, which I would define as the stax pieces Yuriko resonates too well with to not include (and said stax pieces largely don't affect the 99) and then you have those flex slots you can fill with more meta selections. Some of these flex stax pieces are borderline core and some of them are on the brink of unplayable no matter what your archetype is.

Invoke Prejudice is certainly a card we cannot afford to run. Whilst Yuriko is very blue in nature and is mainly colored mana (barely any colorless sources), it is still a whopping . This is way too demanding and would essentially come out turn 6 or so. The effect itself is also subpar, as yuriko is almost always on the field, meaning a creature has to be strictly not or . Land Equilibrium these days has just become too slow. In a turn 3 format like this, we really need to be answering game winning combos or dishing them out ourselves, and land equilibrium unfortunately provides neither in here. Nether Void is definitely playable in Yuriko, as both Yuriko and all other Ninjutsu avoid having the pay the . That being said though, I think the fact it costs 4 mana to bring out is highly problematic, as it doesn't do enough for it's CMC. This particular list, 5 mana is "end the game", so 4 mana should be borderline doing that, ala Sakashima the Impostor or Insidious Dreams . The Abyss we unfortunately dont break parity on enough to break, but even in cEDH in general it is barely playable because of it's hefty casting cost.

Oppression is most definitely playable in Yuriko, and I actually highly recommend it in lists that run graveyard effects like Smoke Shroud or Wonder for example that want to be more staxier, just dont run it in lists with doomsday or turns as it can make things... difficult. Its borderline a staple in the stax-graveyard builds. You're definitely right in that the are many outer-rim flex slots for stax and some of them can be some really juicy options to absolutely cripple a specific meta and moving forward, keeping an eye on these options is important. Yuriko and the 99 in general are just so unaffected by stax as a whole, its easily the main reason why anyone would choose to take her into a cEDH meta.

Solelyselesnya on Yuriko Turn and Burn - cEDH

1 week ago

Thanks a lot MadCatMax! Glad to hear you like the deck. Its so much fun to pilot.

Knowledge Exploitation is spicy tech. My gut tells me that in the right meta, it could do some real work. Especially if you are facing off against an Edric deck chock-full of turn spells.

I'll be the first to admit that Sakashima the Impostor is on the slower end of where the deck wants to be.. It can sometimes provide a burst of triggers to burn out the table, but like you said, often you are already winning at that point. I'm less inclined to run Arcane Adaptation since we have been getting more ninjas printed and it doesn't do anything if the dorks you have out are already ninjas like Universal Automaton and its ilk. Especially in my list, because I run several 0-powered creatures that wouldn't trigger Yuriko even if they connect with an opponent. I do think it could be playable in other lists though. It gets better if you aren't running the Ornithopter squad.

MadCatMax on Yuriko Turn and Burn - cEDH

1 week ago

Honestly the best Yuriko deck I have seen

I actually built it but I switched out Sakashima the Impostor with Arcane Adaptation - the impostor only felt good when you are ahead and the arcane adaptation would still give you more Yuriko triggers

I also used Knowledge Exploitation instead of Capture of Jingzhou which actual feels really good and can be a 4cmc extra turn spell and versatile


king-saproling on Alas Poor Yarok

2 months ago

Venser, Shaper Savant is pretty rad with Yarok. Bounce a spell with the first trigger, bounce Venser himself with the second trigger. These are neat too: Spark Double , Sakashima the Impostor , Palinchron

king-saproling on Yarok, the VIOLATOR

2 months ago

Sure thing FireZombie1134. I do think Rejuvenator outclasses Farhaven Elf in your build though. Rejuvenator can hit nonbasics, and getting a fetch land this way thins out your deck and can even net additional mana through Lotus Cobra. Rejuvenator can also be used with Deadeye to fish for Bojuka Bog, or potentially play every land in your deck!

Oh these might interest you as well: Stone-Seeder Hierophant , Sakashima the Impostor

king-saproling on now you see him now you dont

2 months ago

Mairsil is so cool! Spark Double , Sakashima the Impostor , and Helm of the Host could be fun here. Caging Chimeric Idol and Master Transmuter would let you reuse all abilities for each spent.

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Sakashima the Impostor occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%