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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Mayor of Avabruck
Creature — Human Advisor Werewolf
Other Human creatures you control get +1/+1.
At the beginning of each upkeep, if no spells were cast last turn, transform this.
UrzasUnderstudy on Tiny Wolves
1 year ago
Soooo I had written this huge awesome thoughtful comment that I had just gone and previewed when the site hiccuped and there went an hour's worth of words....
Anyhow, in brief and now in list form, here are some cheap, thematic cards you might want to consider: Breakneck Rider Flip, Domri, Anarch of Bolas, Duskwatch Recruiter Flip, Geier Reach Bandit Flip, Hermit of the Natterknolls Flip, Inscription of Abundance, Howlpack Resurgence, Kessig Wolf Run, Mage Slayer, Mayor of Avabruck Flip, Moonlight Hunt, Moonmist, Natural State, Path of Ancestry, Pit Fight, Neglected Heirloom Flip, Silverfur Partisan, Soul's Fire, Village Messenger Flip, and Vines of Vastwood
Andramalech on Woof Woofs (v1)
1 year ago
I'd recommend Primal Rage, Cemetery Prowler, Nightpack Ambusher, Mayor of Avabruck Flip, Silverfur Partisan, Immerwolf, Howlpack Resurgence, Sage of Ancient Lore Flip, Duskwatch Recruiter Flip, Full Moon's Rise, as well as some well needed draw spells. Potentially Thrill of Possibility, Bequeathal, Harmonize, Explore, Valakut Awakening Flip.
Phule451 on Budget Tovolar
2 years ago
I know you’re running on a budget, but where you’re spending the budget confuses me. Why spend the budget on Fabled Passage and not Werewolf Pack Leader which costs similar, but gonna do much more for the deck.
Speaking of the land base, I’d replace Gruul Guildgate for Kazandu Refuge, and why, why, why?!? Would you run Gateway Plaza in a non gate deck, especially just a two color one. Kessig wolfrun will do you a lot of favors and has recently become budget again. Gruul Turf and Cinder Glade are also great budget lands, especially with all your basics.
Immerwolf can protect your werewolves from transforming and Child of the Pack Flip both serves to boost your team and a mana sink. Mayor of Avabruck Flip boosts your team whatever side is up and Mondronen Shaman Flip can dissuade your opponents from casting spells to transform your werewolves.
Removal and ramp, you totally need it! Hull Breach is a great card. Broken Bond is a pet card of mine, cheap removal that can also ramp you. Chandra's Ignition can serve as a board wipe for you. Rampant Growth and Migration Path can help ramp you too.
Hope this helped, a little work and you can totally get this to a playable deck!!! Have fun and keep budget…
Gameover209X on Fangor Werewolf Aggro
2 years ago
Hey been following your deck for years. WW is the tribe that got me into magic and after a few year hiatus im back for this set to upgrade my own ww deck haha.
I see you axed Mayor of Avabruck Flip to go full agro haha. one thought Ive had is to do that and make a midrange deck as Tovolar, Dire Overlord Flip seems to allow us to extend the game with the draw. How has cutting the mayor been going for you?
Also, I know Rancor is a tank but have you considered Madcap Skills in its place?
Good work with the ww's and cheers.
multimedia on Gruul Werewolf Pack
3 years ago
Hey, interesting high budget version of Tovolar with less Werewolves.
Human Werewolves that don't have day/night still count towards and transform when Tovolar upkeep triggers. The better Werewolves not having day/night is not really a drawback with Tovolar. Because Tovolar can repeatedly change from day to night then you have more chances to transform nonday/night Werewolves. If you play a nonday/night Werewolf after Tovolar transforms that's fine because more than likely Tovolar will flip back daybound giving you another chance to transform all Human Werewolves you control at your upkeep.
If you want to play a small amount of Werewolves then the ones you play really should give you more than just being a Werewolf.
- Mayor of Avabruck Flip
- Huntmaster of the Fells Flip
- Tovolar's Huntmaster
- Duskwatch Recruiter Flip
- Kessig Naturalist
- Scorned Villager Flip
- Reckless Stormseeker Flip: day/night Werewolf
- Outland Liberator Flip: day/night Werewolf
With such a high budget you can do better than the vanilla Werewolves who don't give you anything when they're Humans as well as when they nightbound transform? Many of the Wolves are also subpar compared to all other cards here. If you're playing the Wolves just to be able to upkeep trigger Tovolar faster any Human Werewolf will do the same thing and give you more than any of these Wolves.
Wolves and Werewolves to consider cutting:
- Pestilent Wolf, Bounding Wolf, Lambholt Harrier, Snarling Wolf
- Tireless Hauler Flip, Burly Breaker Flip, Spellrune Painter Flip
Really nice Fetch lands, but consider playing a Forest/Mountain dual land to fetch: Stomping Ground, Cinder Glade, Sheltered Thicket? Adding these lands will also give Farseek a dual land to search for instead of only being able to search for a basic Mountain. Also by adding some Forest/Mountain dual lands then you could improve the land ramp spells with Nature's Lore and Three Visits.
Some changes to consider:
- Stomping Ground --> Vivid Grove
- Cinder Glade --> Thriving Grove
- Sheltered Thicket --> Temple of Abandon
- Nature's Lore --> Lay of the Land
- Three Visits --> Rampant Growth
Some other lands that would improve the manabase by cutting some basic lands especially Mountains:
- Spire Garden
- Grove of the Burnwillows
- Karplusan Forest
- Rogue's Passage
- Cragcrown Pathway Flip
- Fire-Lit Thicket
- Rootbound Crag
- Game Trail
Arcane Signet could replace Herald's Horn since Horn doesn't do much if you're not tribal. With so few Werewolves or Humans as well as many different creature types then a mana rock would make more ramp.
Door of Destinies is another tribal only card and it's very slow with so few Werewolves or Humans to cast. Could cut Door for Beastmaster Ascension since it's an anthem for all creatures you control.
Good luck with your deck.
Defied-27 on Wait, where did the deer go? (Budget)
3 years ago
zapyourtumor Probably, no worries I got that. I see where you're coming from. Werewolves are a little bit tricky though to play full aggro, because of the transformation. That's why I value cards which let you flip without the "no spells cast last turn". Modern is a very fast format and not casting a single spell in a whole turn will hurt you pretty fast, plus werewolves only stay in wolf form as long as your opponent also misses to cast two spells... That's the reason so many people play Immerwolf. I know it's a difficult deck to figure out, and it will probably never be competitive. There are far easier ways to play aggro in modern, but flavourwise it's just super neat! However I totally agree on Mayor of Avabruck Flip, he gives you a body even if you dont cast anything if he is transformed.
smashbruddas on Doggo Deck
3 years ago
Final recommendations:
replace Waxing Moon with Moonmist , keep same number.
replace Howlpack Resurgence with Immerwolf , keep same number, or take 2 of each.
replace Lambholt Pacifist Flip with Mayor of Avabruck Flip, keep same number.
drop 1 Duskwatch Recruiter Flip, drop 1 Neglected Heirloom Flip, take 2 Instigator Gang Flip
replace Shrill Howler Flip with 3 Kruin Outlaw Flip
replace Kessig Prowler Flip with 3 Kessig Forgemaster Flip (bit higher cost to play but is good at taking out tougher blockers)
consider dropping 2 Geier Reach Bandit Flip for 2 Hermit of the Natterknolls Flip, get extra card draw without flooding yourself with too many cards that transform your wolves, since they dont stack. Else, you could instead add 2 Cindervines to deal damage and destroy something important in a pinch.
smashbruddas on Doggo Deck
3 years ago
If you use Moonmist , id recommend removing Shrill Howler Flip and Kessig Prowler Flip. eldrazi wolves are cool but those arent really adding anything, and they arent humans so they wont transform under moonmist. you could replace them with Kruin Outlaw Flip and Instigator Gang Flip maybe. if you want to keep creating tokens, try Mayor of Avabruck Flip
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