Mayor of Avabruck

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Howlpack Alpha

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mayor of Avabruck

Creature — Human Advisor Werewolf

Other Human creatures you control get +1/+1.

At the beginning of each upkeep, if no spells were cast last turn, transform this.

UrzasUnderstudy on Tiny Wolves

1 year ago

Soooo I had written this huge awesome thoughtful comment that I had just gone and previewed when the site hiccuped and there went an hour's worth of words....

Anyhow, in brief and now in list form, here are some cheap, thematic cards you might want to consider: Breakneck Rider  Flip, Domri, Anarch of Bolas, Duskwatch Recruiter  Flip, Geier Reach Bandit  Flip, Hermit of the Natterknolls  Flip, Inscription of Abundance, Howlpack Resurgence, Kessig Wolf Run, Mage Slayer, Mayor of Avabruck  Flip, Moonlight Hunt, Moonmist, Natural State, Path of Ancestry, Pit Fight, Neglected Heirloom  Flip, Silverfur Partisan, Soul's Fire, Village Messenger  Flip, and Vines of Vastwood

Phule451 on Budget Tovolar

2 years ago

I know you’re running on a budget, but where you’re spending the budget confuses me. Why spend the budget on Fabled Passage and not Werewolf Pack Leader which costs similar, but gonna do much more for the deck.

Speaking of the land base, I’d replace Gruul Guildgate for Kazandu Refuge, and why, why, why?!? Would you run Gateway Plaza in a non gate deck, especially just a two color one. Kessig wolfrun will do you a lot of favors and has recently become budget again. Gruul Turf and Cinder Glade are also great budget lands, especially with all your basics.

Immerwolf can protect your werewolves from transforming and Child of the Pack  Flip both serves to boost your team and a mana sink. Mayor of Avabruck  Flip boosts your team whatever side is up and Mondronen Shaman  Flip can dissuade your opponents from casting spells to transform your werewolves.

Removal and ramp, you totally need it! Hull Breach is a great card. Broken Bond is a pet card of mine, cheap removal that can also ramp you. Chandra's Ignition can serve as a board wipe for you. Rampant Growth and Migration Path can help ramp you too.

Hope this helped, a little work and you can totally get this to a playable deck!!! Have fun and keep budget…

Gameover209X on Fangor Werewolf Aggro

2 years ago

Hey been following your deck for years. WW is the tribe that got me into magic and after a few year hiatus im back for this set to upgrade my own ww deck haha.

I see you axed Mayor of Avabruck  Flip to go full agro haha. one thought Ive had is to do that and make a midrange deck as Tovolar, Dire Overlord  Flip seems to allow us to extend the game with the draw. How has cutting the mayor been going for you?

Also, I know Rancor is a tank but have you considered Madcap Skills in its place?

Good work with the ww's and cheers.

multimedia on Gruul Werewolf Pack

3 years ago

Hey, interesting high budget version of Tovolar with less Werewolves.

Human Werewolves that don't have day/night still count towards and transform when Tovolar upkeep triggers. The better Werewolves not having day/night is not really a drawback with Tovolar. Because Tovolar can repeatedly change from day to night then you have more chances to transform nonday/night Werewolves. If you play a nonday/night Werewolf after Tovolar transforms that's fine because more than likely Tovolar will flip back daybound giving you another chance to transform all Human Werewolves you control at your upkeep.

If you want to play a small amount of Werewolves then the ones you play really should give you more than just being a Werewolf.

With such a high budget you can do better than the vanilla Werewolves who don't give you anything when they're Humans as well as when they nightbound transform? Many of the Wolves are also subpar compared to all other cards here. If you're playing the Wolves just to be able to upkeep trigger Tovolar faster any Human Werewolf will do the same thing and give you more than any of these Wolves.

Wolves and Werewolves to consider cutting:


Really nice Fetch lands, but consider playing a Forest/Mountain dual land to fetch: Stomping Ground, Cinder Glade, Sheltered Thicket? Adding these lands will also give Farseek a dual land to search for instead of only being able to search for a basic Mountain. Also by adding some Forest/Mountain dual lands then you could improve the land ramp spells with Nature's Lore and Three Visits.

Some changes to consider:

Some other lands that would improve the manabase by cutting some basic lands especially Mountains:

Arcane Signet could replace Herald's Horn since Horn doesn't do much if you're not tribal. With so few Werewolves or Humans as well as many different creature types then a mana rock would make more ramp.

Door of Destinies is another tribal only card and it's very slow with so few Werewolves or Humans to cast. Could cut Door for Beastmaster Ascension since it's an anthem for all creatures you control.

Good luck with your deck.

Defied-27 on Wait, where did the deer go? (Budget)

3 years ago

zapyourtumor Probably, no worries I got that. I see where you're coming from. Werewolves are a little bit tricky though to play full aggro, because of the transformation. That's why I value cards which let you flip without the "no spells cast last turn". Modern is a very fast format and not casting a single spell in a whole turn will hurt you pretty fast, plus werewolves only stay in wolf form as long as your opponent also misses to cast two spells... That's the reason so many people play Immerwolf. I know it's a difficult deck to figure out, and it will probably never be competitive. There are far easier ways to play aggro in modern, but flavourwise it's just super neat! However I totally agree on Mayor of Avabruck  Flip, he gives you a body even if you dont cast anything if he is transformed.

smashbruddas on Doggo Deck

3 years ago

Final recommendations:

replace Waxing Moon with Moonmist , keep same number.

replace Howlpack Resurgence with Immerwolf , keep same number, or take 2 of each.

replace Lambholt Pacifist  Flip with Mayor of Avabruck  Flip, keep same number.

drop 1 Duskwatch Recruiter  Flip, drop 1 Neglected Heirloom  Flip, take 2 Instigator Gang  Flip

replace Shrill Howler  Flip with 3 Kruin Outlaw  Flip

replace Kessig Prowler  Flip with 3 Kessig Forgemaster  Flip (bit higher cost to play but is good at taking out tougher blockers)

consider dropping 2 Geier Reach Bandit  Flip for 2 Hermit of the Natterknolls  Flip, get extra card draw without flooding yourself with too many cards that transform your wolves, since they dont stack. Else, you could instead add 2 Cindervines to deal damage and destroy something important in a pinch.

smashbruddas on Doggo Deck

3 years ago

If you use Moonmist , id recommend removing Shrill Howler  Flip and Kessig Prowler  Flip. eldrazi wolves are cool but those arent really adding anything, and they arent humans so they wont transform under moonmist. you could replace them with Kruin Outlaw  Flip and Instigator Gang  Flip maybe. if you want to keep creating tokens, try Mayor of Avabruck  Flip

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