Creature — Goblin Shaman
Dragon spells you cast cost less to cast.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Dragonlord's Servant Discussion
3 days ago
My general strategy is to have more spells than the table has removal. I don't worry about one or two people holding up a counterspell or a path to exile. Similarly, I tend to not worry about their plays either.
I get my stuff out faster than the rest of the table, then overwhelm with a force they can't hope to stop.
This tends to make all of my decks very heavily reliant on combat damage and combat tricks, but there are ways to mix that up. In my aforementioned Lathliss deck, I have a bit of cruel control such as with Mudslide and Citadel of Pain, as well as Blood Moon and some others.
Then I passively create damage via Chandra, Awakened Inferno, Impact Tremors, Dragon Tempest, Warstorm Surge, Scourge of Valkas, Terror of the Peaks, Purphoros, God of the Forge and more. Also Sarkhan the Masterless
I can cheat via Sunbird's Invocation, Lukka, Coppercoat Outcast and Purphoros, Bronze-Blooded - who also serves as a haste enabler on top of like the six other haste enablers in the deck. Oh and Spinerock Knoll.
...it's like a $1,000 deck... For a $4 Commander, lol
4 days ago
Please see the below suggestions:
Dragonlord's Servant for dragon ramp.
Crucible of Fire strongest lord effect that i know of.
Ragavan, Nimble Pilferer if you can afford him because his treasure ability can get you your dragon on turn 3.
Metallic Mimic a shapeshifter that powers up your dragons.
Realmwalker helps you play your dragons more consistently - if you want to play gruul.
Hope this helps.
4 days ago
This is a pretty fun concept, I'm a fan! Big smashy dragons are always fun :). I think Irencrag Feat could help a lot as a way to either slam down your Inferno a turn or two earlier than usual and as a way to generate a ton of red mana to sink into its activated ability. Irencrag Feat with Inferno on the battlefield and Unleash Fury in hand (or Rush of Blood with an extra mana/attack from somewhere else) is enough mana to pump Inferno three times, double its power, and spend the last two mana floating from Irencrag to push its power to twenty! I see Mutagenic Growth in the maybeboard which I'm assuming is to keep this deck budget but it should definitely go into any optimized version of the deck. Pyretic Ritual is also starting to get on the pricy side but would be an excellent inclusion, probably over something like Dragonlord's Servant.
2 weeks ago
Ok, so Sol Ring is a powerful card. I can understand when you leave it out on purpose, but otherwise, I'd heavily suggest adding it. Great ramp for dragon decks are Dragonspeaker Shaman and Dragonlord's Servant.
Playing four Dragon's Approach makes no sense. You have to exile five of them for the effect, so that's the minimum. But as you'd want to have a big number of it, you'd basically have to play at least twenty. So maybe drop these and add at least some more lands. 34 is very few. 36 or 37 should be ok.
The rest looks fine. Have fun playing it.
4 weeks ago
wallisface Thanks, I really appreciate your insight. I thought about it, I'm gonna lower mana cost overall and keep only Demanding Dragon and add Primordial Hydra as a "maybe expensive, maybe not" card, Dragonlord's Servant is a card I will still buy since I do have a proper dragon deck which I want to further use, but I'll keep it in the Maybeboard for this one. As of now this is still going to be changed regularly I believe, since I'm also talking about this with friends and trying to see what they think about it. I'm trying to make it a bit more consistent all around, and round up the rough edges. Vexing Devil is a card I have seen before but I completely forgot about it, I think it has a good standing in this deck. I might also tweak the amount of red spells and add Shock or Lightning Strike for a bit more damage, as you recommended.
4 weeks ago
wallisface, I originally had thought about putting 24 Lands onto it, which I modified right before Deckcycling, I might have to reconsider it or go with some of my red-green deck cards, which does have mana ramp. I might just lower the cost over-all of the cards and keep the 4x Demanding Dragon, take off 4x Dragonlord's Servant, and replace Hellkite Overlord and Charnelhoard Wurm for some other less costy creatures, since the whole point of this deck is to play around Extirpate and Dash Hopes mostly, and I'll probably add Terminate too.
1 month ago
I totally get that cards like Mana Confluence , City of Brass , and Cavern of Souls can be expensive but playing any more than three colors without dropping hundreds on a mana base gets really really hard. Personally I'd either shell out for the 5c lands and go hard into 5c dragons or I'd go down to three colors. Additionally I'd recommend some cards to make your dragons cheaper like Dragonlord's Servant as well as cards to help you get to turn 4 like Lightning Helix and Lightning Bolt . This deck is going to lose a lot to fast aggro if it doesn't do anything until it drops a dragon and the longer it takes to drop a dragon the longer you need to tread water for.
1 month ago
Skyship Stalker is pretty weak for its mana cost, and is very mana-hungry… there are just better dragons available.
Dragonlord's Servant does help cast dragons, but normally means you’re not running enough interaction to make it to the late game (i.e. a killspell usually buys you as much time as this card would anyway). Also, in a modern game, a dragon deck is aiming to generally cast a single dragon and win through its sheer power alone, and so the servant and Dragon's Hoard often provide very little value. The aim should be to control the board till you can resolve a dragon safely - not trying to rush flooding the board with them (that will often get you killed in the process).