|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|Masters Edition III (ME3)||Common|
|Ravnica: City of Guilds (RAV)||Common|
|The Dark (DRK)||Uncommon|
|Promo Set (000)||Common|
Combos Browse all
Elves of Deep Shadow
Creature — Elf Druid
Gain . Elves of Deep Shadow deals 1 damage to you.
|Have (2)||littlesniperman , rockleemyhero|
|Want (5)||vanceattack , Tessarak , PepperJack , qpm5 , Wertude3|
Elves of Deep Shadow Discussion
3 days ago
I would suggest cutting around 3 lands and replace those with mana-dorks such as Birds of Paradise , Elves of Deep Shadow and Elvish Mystic . It's better to be able to drop those cards on turn one instead of having an extra land in your opening hand.
But, really nice list! Hope this helps you!
5 days ago
So I think you probably don’t want 36 lands... frankly, I think you want 33 at most. The reason I say this is that, being green, your deck has access to the best ramp in the game. You should strongly consider running any/all of the following: Llanowar Elves , Elves of Deep Shadow , Fyndhorn Elves , Elvish Mystic , Deathrite Shaman , Birds of Paradise , Arbor Elf , Utopia Sprawl and/or Wild Growth .
You want your creatures to be synergistic with your general and be more than midrange value. I think cards like Mindslicer , which effect the board when sacrificed as well as being a body, are likely a lot better than Wall of Blood , Splinterfright , Rhizome Lurcher , etc. Other creatures to consider for these slots: Stinkweed Imp , Golgari Grave-Troll , Eternal Witness , Entomb , Kokusho, the Evening Star ...
This list could also benefit from more card-drawn. Phyrexian Arena is the classical example, but there’re other good options. I like the Shamanic Revelation in your MB; I suggest considering Night's Whisper , Blood Divination , Life's Legacy , Minions' Murmurs , Syphon Mind and Succumb to Temptation .
2 weeks ago
Ideally you would not be sacrificing things until Kresh is out mid-game right? I don't really see it as an issue. I think there are more cards with decent reanimation built in that you could use: Squee, the Immortal , Squee, Goblin Nabob , Gutterbones , Endless Cockroaches
If you want something to do early game I always fall back on ramp. Jund has so many ramp options. I would suggest you swap all your mana rocks for mana dorks since you can get benefits if they die. I did this same thing with my Prossh, Skyraider of Kher deck, and found many different dorks: Deathcap Cultivator , Elves of Deep Shadow , Llanowar Elves , Elvish Mystic , Tinder Wall and many more.
3 weeks ago
Hey, interesting version of Izoni, but consider more ways to get creatures into your graveyard?
Currently this deck is more of a aristocrat/sac theme than reanimation. I say this because there's lots of token producers, but a lack of cards that can put creatures into your graveyard to take advantage of reanimation. Mazirek, Kraul Death Priest would be a better overall choice for General for your current strategy. Big fan of Yawgmoth, Thran Physician with Mazirek as General as he powers both of Mazirek's abilities. Izoni is better with self-mill enablers and reanimation then aristocrats/tokens. How you get value from six CMC Izoni is by having a lot of creatures in your graveyard, not a lot of tokens on the battlefield. Mazirek likes tokens since they fuel both her abilities. Izoni herself gives you the tokens, but you can't get them unless you fill your graveyard with creatures.
Altar of Dementia is a card to consider since it can be bridge between both the aristocrat/sac theme and getting more creatures into your graveyard for Izoni. It can be repeatable self-mill source and it's a two drop sac outlet. Buried Alive is great to help to assemble creature combos using reanimation or recursion because it tutors for the creatures before putting them into your graveyard. There's 18 five/six drops here which is a lot making more one drop mana dorks helpful ramp since they're creatures: Birds of Paradise , Deathrite Shaman , Elves of Deep Shadow , Elvish Mystic .
Good luck with your deck.
4 weeks ago
I love the deck name. I got a few suggestions:
Your land-base can use some work. I highly suggest Command Tower , City of Brass , Mana Confluence and Prismatic Vista . The prices on these lands varies, but they're all good (especially Command Tower )...
Xerox cards, sort of like your Opt , will allow you to run slightly fewer lands -- they'll dig you to what you need and past what you don't. I highly recommend running Ponder and Preordain in any blue deck; Brainstorm is great, too, though it requires slightly more shuffle effects than just Terramorphic Expanse and Evolving Wilds .
I think Swords to Plowshares is a lot better than Path to Exile . Ramping an opponent in a format filled with high-power cards is actively dangerous, and I suggest Path to Exile only in highly aggro decks that need to remove blockers to kill an opponent. Giving an opponent a little life is much less significant. Similarly, I think Grasp of Fate is likely a lot better than Pacifism .
Narset, Parter of Veils is a bomb in EDH, especially if you can pair her with a well-timed Windfall . Similarly, many decks have at least a decent number of search effects, meaning that Ashiok, Dream Render is also a powerhouse.
Like the aforementioned Windfall , there're a bunch of card-advantage spells to consider. Painful Truths is a favorite of mine, and Fact or Fiction , Dig Through Time , Treasure Cruise , Phyrexian Arena etc. are all awesome. Fathom Mage can also draw you cards.
One major bonus to playing green in EDH is that it grants you access to the best dorks; in these colors, you can play pretty much all the best ones except Orcish Lumberjack . Some are more expensive than others, but since dorks (and their low cost) are the best ramp in the game, you should consider running any number of these: Avacyn's Pilgrim , Llanowar Elves , Fyndhorn Elves , Elvish Mystic , Elves of Deep Shadow , Deathrite Shaman , Noble Hierarch , Birds of Paradise and Bloom Tender will all be powerhouses in this deck.
There're some charge-counter artifacts to consider, as you can proliferate the counters. Everflowing Chalice and Astral Cornucopia come immediately to mind, and Coalition Relic and Transmogrifying Wand are both powerful as well.
Depending on your meta, there're some enchantments you should consider: Mystic Remora is often an Ancestral Recall in more inexperienced metas; Compost can be a powerhouse, as black is the second most common color after blue; heavy blue metas are friendly to Carpet of Flowers ; and similarly, since you're not running any Island s outside the basics yourself, Choke can be good.
I think you forgot Sol Ring ...
If you want, you can run a little bit o' hate. Grafdigger's Cage is probably the best Stax piece in the current meta. Smokestack is a fun piece of work you can proliferate, if necessary; running it in conjunction with Orochi Hatchery or just Bitterblossom can give you all the advantage you need.
4 weeks ago
So the main bonus of green in EDH is its access to mana dorks. Llanowar Elves , Elves of Deep Shadow and Orcish Lumberjack all belong in this deck, and you may want to find a place for Elvish Mystic , Priest of Titania , Fyndhorn Elves , Birds of Paradise , Deathrite Shaman , Arbor Elf and/or Bloom Tender . Note that Arbor Elf is especially powerful if you end up running cards like Wild Growth , Elvish Guidance and/or Wild Growth . Dorks will accelerate you early game and provide sac-fodder in the late game.
Faithless Looting is a really good source of card selection for one mana. You're probably going to want to run it, as it makes a lot of mediocre hands much more keepable.
Green Sun's Zenith is a great card to consider, especially since you're already running Dryad Arbor . If you cast Green Sun's Zenith turn one for X = 0, you can fetch Dryad Arbor right away. It's a good form of one mana ramp outside dorks and enchant-lands.
A lot of your dudes are gonna die in a sacrifice deck. In order to get card-advantage out of this, you should run Grim Haruspex , Midnight Reaper and/or Harvester of Souls . Unfortunately, these don't trigger with token-deaths, but they'll still help a lot. Deathreap Ritual is similarly powerful and triggers with token deaths, though it only triggers once a turn.
Speaking of card-draw, you have access to some good stuff there. Painful Truths is a three-mana draw-three I've been very impressed with, and Shamanic Revelation is also helpful. From a permanent-based point of view, Phyrexian Arena and Slate of Ancestry are the way to go.
A lot of your removal are one-for-ones (see Terminate , Hero's Downfall , Doom Blade , etc.). In general, I find one-for-ones are usually not very powerful in a format with three opponents, as you're facing three times as many cards as you have. Your Damnation is a great start; consider Toxic Deluge , Hull Breach , Decimate , Casualties of War , Windgrace's Judgment , Reckless Spite , By Force , Ancient Grudge , etc. I've found these to be more efficient, and therefore more powerful, than one-for-ones. Some one-for-ones, though, are so tough to counter or are so efficient as is that they're worth including: Nature's Claim and your Krosan Grip come to mind.
Runes of the Deus comes to mind as a good way to force through commander damage.
I've always liked Smallpox , both in general and in EDH. You might have luck with it in this deck; similar cards include Innocent Blood , Smokestack and the card Pox itself. If you choose to go the Smokestack route, Bitterblossom and/or Ophiomancer are worth considering. They might be worth considering anyways, though.
Spellbreaker Behemoth is an efficient creature that disrupts countermagic. Harsh Mentor , Pyrostatic Pillar , Eidolon of the Great Revel , Shattergang Brothers or Stranglehold are similar ways to punish opponents while having good cards on your side.
Finally, you should consider Overrun effects as secondary win-conditions. Using Natural Order to grab Craterhoof Behemoth while you have a wide board can easily win you the game; Green Sun's Zenith or Chord of Calling also do the job, though they're more expensive mana-wise and therefore worse. Triumph of the Hordes is a similar card that can snatch games, though it cannot be tutored as easily.
Ok! Good luck -- that's all I got.
1 month ago
I'm not sure what you play group finds "degenerate" so I can't make some suggestions but here are some cards. drop the number of lands you are playing by like 3 and instead put in mana dorks.
now here is the part where im not sure is degenerate
Dream Halls (works for you and your opponents, and yes you can cast stuff from your graveyard or even muldrotha)
To be honest i would remove most cards above like 5cmc in your deck but I don't know your meta...how are you supposed to win with this deck? besides just board-wiping for 5 with Pernicious Deed or a 5/6 card combos i dont see how you win...or is that the point?
it confuses me how you/your playgroup says no degenerate combos and yet you have all the pieces except the fast mana for a competitive deck. you might want to get people to proxy out cards to just play competitive edh.
1 month ago
Hey, nice changes to the precon, but I feel you've left out the thing most missing from the precon, early game ramp.
Kadena is an engine, but that engine can't get started until you can cast her from the Command Zone. It doesn't make sense to cast Morphs before you have Kadena on the battlefield because then you're missing out on the advantage that Kadena gives you, the whole point of the deck. Consider adding early game ramp to get four drop Kadena onto the battlefield faster?
Kadena being a four drop is helpful with early game ramp because a single two drop mana rock ( Talisman of Resilience ), one drop mana dork ( Elves of Deep Shadow ) or two drop land ramp spell ( Farseek ) lets you most likely play Kadena turn three. However you want to consistently be able to do this therefore you want a nice number of early game ramp cards. Definitely more than two which is currently here. Kadena is three colors which makes colorless ramp less appealing than colored ramp because again you want to get her onto the battlefield before you cast Morphs.
Ramp package to consider adding:
- Birds of Paradise or budget Paradise Druid
- Elvish Mystic
- Elves of Deep Shadow
- Talisman of Resilience
- Talisman of Curiosity
- Dimir Signet
Cards to consider cutting for this ramp package:
- Pendant of Prosperity
- Rayami. First of the Fallen
- Silent-Blade Oni
- Volrath, the Shapestealer
- Leadership Vacuum
These suggested cuts are cutting high mana cost cards for low mana cost cards to help to speed up gameplay.
The combo of Brine Elemental and Vesuvan Shapeshifter is a good reason to play Kadena because she can cheat the mana cost of these Morphs thus you can assemble the combo faster. Consider adding cards that can help to get Brine and Vesuvan into your hand? Fauna Shaman is great since she can be a repeatable creature tutor. She requires that you discard a creature to then tutor for another creature from your library. She alone if left alive can get both Brine and Vesuvan into your hand.
Fauna + Den Protector + ways to bounce Protector back to your hand ( Echo Tracer ) is helpful to tutor for and get certain Morphs into your hand. Vesuvan can copy Protector on your turn which is great when you have Morphs to recur from your graveyard. Protector can then be used to recur the creature you discarded. Fauna can tutor for Protector. With Morphs and Kadena this can be an engine to get Morphs into your hand to then cast for free on your turn or even your opponents' turns. It's also a fairly budget package since this appears to be a budget deck, that's important.
Cards to consider adding to help to get Brine and Vesuvan:
- Fauna Shaman
- Den Protector
- Echo Tracer
- Shared Summons : tutor for Brine and Vesuvan and put both into your hand at instant speed.
Cards to consider cutting:
- Grismold, the Dreadsower
- Obelisk Spider
- Broodhatch Nantuko
- Sudden Substitution
Good luck with your deck.
Elves of Deep Shadow occurrence in decks from the last year
Commander / EDH:
All decks: 0.05%