Elves of Deep Shadow

Elves of Deep Shadow

Creature — Elf Druid

Gain . Elves of Deep Shadow deals 1 damage to you.

Latest Decks as Commander

Elves of Deep Shadow Discussion

DreadKhan on sacrifice

1 week ago

Ohran Frostfang and Toski, Bearer of Secrets offer you some repeatable card draw for doing what you want to be doing. Frostfang's Deathtouch is really handy earlier game, draw is always handy. Midnight Reaper and Grim Haruspex are also good, but might be too many payoffs if you don't need the card draw. Blossoming Bogbeast and Thunderfoot Baloth are good ways to get Trample and a buff, handy especially if you've got deathtouch, 1 damage kills then. If you run enough Trample effects, you could also consider Saryth, the Viper's Fang or Bow of Nylea, as there are more good trample providers, some budget some not.

Over Diabolic Tutor, you could run cards like Jarad's Orders and Final Parting, or even Buried Alive to find Gravecrawler and a sac outlet, or Haakon, Stromgald Scourge and a 1 drop knight to generate a ton of death triggers, Universal Automaton is infinite mana with Ashnod's Altar I guess. Haakon always has to end up in the yard to work, but these are similar MV to Diabolic to maybe find a value engine. Gravecrawler loves Carrion Feeder or any other infinite sac outlet, but it also loves Pitiless Plunderer, at which point you can go infinite with this, making your army very tall. Haakon is more rugged than Gravecrawler, but is jankier. If you use Haakon, you can also try Liliana's Standard Bearer, both as a way to recover from a wipe and to draw cards via Haakon's recursion.

Over 'find a land when ___ dies', I would look at some options that let you sacrifice the creature for the land, such as Diligent Farmhand, which is always a source of a death trigger, even if you don't have an outlet out. Dawntreader Elk is also very good. Not saying Wood Elves are bad, but it's nice to have a death trigger attached. You might run more ramp period, any reason you don't run 1 drop mana like Birds of Paradise or Llanowar Elves, or even Elves of Deep Shadow to speed up your deck, getting to your Commander quicker is a big advantage in higher power games, especially with a powerful effect like your Commander.

Especially if you don't run more 1 or 2 MV permanents, you should look at Culling Ritual, that card is terrifying at higher power games, keep an eye out if people play a lot of 1 and 2 drops in your group to see if it will be relevant, but it can be very good.

Sarulf, Realm Eater is a crazy thing you could sneak in as a way to deal with an out of control opponent, your Commander can pump him with counters, and once he's big enough, he can clear the board completely (after you sacrifice stuff), so you can still use something like Living Death to put your dead creatures back into play, opponent's without a sac outlet have everything exiled. Sarulf will very quickly be big enough to clear the entire board, and he doesn't die when he does it, so it's back to your Commander and Sarulf vs the world, but if other players have used too many resources, they might not be prepared to come back. Maybe not a good choice if your area plays cards like Mindslaver a lot, but that's one of the biggest wipes around.

Props for using Mazirek!

solterranean on Lathril (94%) let’s get 95!

3 weeks ago

If you're looking to speed the deck up, I'd consider adding: Elves of Deep Shadow, Birds of Paradise, Wild Growth, Utopia Sprawl, Boreal Druid, Elvish Pioneer and the all-mighty Deathrite Shaman. For those, I'd look at cutting: Kodama's Reach, Rampant Growth, Elfhame Druid, Farhaven Elf, Jaspera Sentinel, Llanowar Visionary, and Springbloom Druid. Selvala, Heart of the Wilds is an amazing card, just not sure if it belongs here, maybe replace it with Elvish Guidance. There's also always Heritage Druid,

And hey, if you've got a Gaea's Cradle, Crop Rotation is a must (and its slower cousin, Sylvan Scrying, which also makes Nykthos, Shrine to Nyx a good add. More ($$$$) lands to consider would be: Cavern of Souls and Yavimaya Hollow. Other utility lands you might want to check out would be: Emergence Zone, Nurturing Peatland, Castle Garenbrig, and Wirewood Lodge.

If you've got the funds and are looking to get those last few % points in your ramp package, take a look at: Carpet of Flowers and Jeweled Lotus.

For card advantage, yeah I agree that Glimpse of Nature and Oakhame Adversary are good options, along with Sylvan Library, Necropotence, and Dark Confidant if you've got the $$ and looking to get as close to 100% as possible. Regal Force is a non-elf that's essential in elf decks. Some other options would be: Pact of the Serpent and Elvish Visionary. In terms of tutors, definitely consider: Chord of Calling, Eldritch Evolution, and maybe even Woodland Bellower and Fauna Shaman. Decks closer to CEDH would probably include: Vampiric Tutor, Diabolic Intent, and Survival of the Fittest. Also, Eternal Witness might be too good to not include, along with Noxious Revival. Patriarch's Bidding is a cheaper Haunting Voyage.

Card advantage cards you could consider cutting would be: Twinblade Assassins and Silhana Wayfinder.

In terms of removal, I think you'd want: Assassin's Trophy, Abrupt Decay, Nature's Claim and/or Force of Vigor, and Deadly Rollick. I also like Golgari Charm in more casual metas.

For elf synergy, along with Elvish Champion, I'd take a look at: Ezuri, Renegade Leader, Immaculate Magistrate

For utility, consider: Autumn's Veil, Veil of Summer, Vitalize, and the non-elves Scryb Ranger and Temur Sabertooth. Concordant Crossroads seems really good with Lathril too.

Hope this helps! Happy brewing

Cheerful_Zucchini on Truly Tremendous Treefolk Tribal!

1 month ago

Yes! There are far too many tapped lands. I will definitely drop barren moor to 1 (which I already have done in my paper version of this deck) and evolving wilds to 3. I don't think quicksand is a good idea... I used to use that land but being colorless is just such a drawback for this deck that I would definitely never run more than 2.

I like the idea of mana elves a lot! I think they'd help the deck out for sure. Maybe I should run Elves of Deep Shadow as I seem tight on black mana a lot. I really should update this deck as the version I'm using is way better than what's up there right now. I've added Raven's Crime and Rootgrapple as well as one copy of Black Poplar Shaman

The only absurd thing about your comment is recommending me to drop Bosk Banneret !!! They consistently allow me to pull off some insane stuff with the deck as I can often cast Tilling Treefolk for one mana which is totally nuts. I love casting two bosks in one turn for 3 mana, and then getting out a Wickerbough Elder and his ability for 3 total mana the next turn.

Dropping Jaddi might be useful, she's only there to help counteract life loss from Street Wraith which is now unnecessary because in the latest version of this deck I have dropped the wraiths. They caused a lot of unnecessary life loss without much benefit and unearth doesn't work on them. I also stopped using Weed-Pruner Poplar because he was so expensive and very susceptible to lightning but you're right, once there's a few of them out they can become really useful. Since this deck is built for kitchen table magic I'm not going to have a sideboard, but if I did it would definitely have weed pruners in it :)

Misconception on Elven Empire

1 month ago

So to start if off, try asking yourself what your deck is trying to do and how it interacts with your commander. Are you trying to kill through commander damage? Or to flood your board with elves and pump'em up? Maybe to get into some graveyard shenanigans? How does your commander support your strategy? And lastly, How are you going to win? At least that's how I like to build my decks :)

What comes to my attention right off the bat is your mana base. If you are running on 33 Lands (Which is not a lot) you should at least include the usual mana dorks such as Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow etc... Also, I find your lack of Sol Ring disturbing.

So far, your creatures seem to be a bit all over the place and personally, I find your creature count to be too high. Duskwielder, Masked Vandal, Nissa's Chosen, Talara's Battalion, Nullmage Shepherd and Thornmantle Striker seem the most random that do not go with any strategy I can see really apart from being an elf. Try to focus on a strategy and filter out the best elves to pull it off.

In case you are actually going for a graveyard/recursion/value theme, you need sac outlets like any Altar, really.

Generally good cards with any strat you might want to check out for this deck:

Skullclamp Amazing carddraw if tokens are available.

Beast Within Green staple for removal as it lets you get rid of almost anything, including lands.

Bounty of Skemfar Ramp + Dig a bit into your deck to get an Elf.

Lightning Greaves Commander staple for haste and protection.

Bojuka Bog Free Graveyard hate!

Gilt-Leaf Palace If not here, where else?

Hope that helped a bit :)

zapyourtumor on Graveyard Bash

1 month ago

Skull prophet's self mill is nice but I think you really need 1 mana dorks since you have no turn 1 plays. Ignoble Hierarch would be best but pricey. Birds of Paradise is also very good.

For budget, I guess the elves, Llanowar Elves/Elvish Mystic (obviously running all 4 of one is better bcuz bloodbond) and Elves of Deep Shadow?

Xenaphix02 on Sidisi's Brood of Tyrants EDH

3 months ago

I'd cut all the signets/mana rocks since you're trying to have a critical mass of creatures. I would also suggest you run cheap dorks like Birds of Paradise and Elves of Deep Shadow. + I'd also cut Cauldron of Eternity, I just don't like the shuffle effect. As for just straight cuts, Villainous Wealth is kind of useless here. It doesn't synergize, and it takes forever to get a decent rate, or you might just whiff and hit nothing. God-Eternal Bontu seems risky as you might find it hard to sacrifice anything if you aren't doing well on the board. Mikaeus is kind of a weird pick without Triskelion, as without the combo he kind of just sits there and is just an 'ok' reanimator target. You might also want to cut Crypt of Agadeem as you already have a pretty efficient mana base and crypt's activated ability won't always be useful. Going down to 33 lands (counting the mdfc) likely won't hurt. Tasigur is also a weird fit here since his ability is best when you have less cards in your graveyard (I am referring to both his delve and his activated ability), so it's a slight 'non-bo'. Acolyte of Affliction just looks silly compared to the other mill pieces in the deck.

Some cards that I might cut but I think are ultimately up to your preference (moreso than my other suggestions) are Whisper, Skull Prophet, and Stitch together. Gitrog monster also has the problem of royally screwing over your mana base every once in a while. I would also stop consider Blightsteel Colossus as you can't reanimate it.

Sorry if this long comment is intimidating, I just think this is a pretty cool list and I wanna see it's final form.

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