Elves of Deep Shadow

Elves of Deep Shadow

Creature — Elf Druid

Gain . Elves of Deep Shadow deals 1 damage to you.

Browse Alters View at Gatherer

Trade

Have (0)
Want (1) ivaggione

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Elves of Deep Shadow occurrence in decks from the last year

Latest Decks as Commander

Elves of Deep Shadow Discussion

OmegaAura113 on Beledros Witherbloom EDH

1 week ago

I have a couple of ideas!

Izoni, Thousand-Eyed - you only really get one activation of her token ability, and you have a couple of enchantments that already perform her sacrifice ability

Decree of Pain - pretty high costed boardwipe, when there's others that won't nuke your boardstate in the process

Reap can be replaced with Road of Return , since both do similar things, but Road can interact with your commander directly

Tragic Slip - Abrupt Decay is much better

Profane Command - there's better X spells that aren't too expensive, like Genesis Wave or Torment of Hailfire . I noticed you're going a heavy mana ramp direction with the deck, which is perfectly fine, just also remember to try and include cards that let you play extra lands if you can (cards like Azusa, Lost but Seeking , which recently was reprinted, and Exploration )

And something else pretty important is that beside ramp spells, you'll also want a few rocks/dorks to supplement yourself. There's a lot of them in-budget, like Elves of Deep Shadow , Llanowar Elves , Elvish Mystic , and the Sakura-Tribe Elder you have in already. Another similar ramp one is Yavimaya Elder for fetching basics and such. For rocks, Golgari Signet , Fellwar Stone , Commander's Sphere , and Talisman of Resilience are cheap in both CMC and price, so see if you can slide any of those in too.

It's probably my hardest suggestion to apply, but as you run through and make edits, try and choose a direction to take the deck as a whole - tokens, or lands - as a focus. Once you start narrowing down the archetype you wanna follow, the cards you need to cut to streamline it will start looking more and more obvious!

multimedia on golgari elves

2 weeks ago

Hey, consider Sol Ring ? It's a staple mana rock in Commander. Consider less Swamps and more Golgari dual lands? Green mana is much more important than black. 11 Swamps really reduces the consistency of having a green source turn one for a green one drop mana dork. You don't want to draw all Swamps and no Forests.

You can speed up game play and help color fixing by adding more dual lands that can ETB untapped:

Others:

Several of these lands could replace lands that always ETB tapped: Foul Orchard , Golgari Guildgate , Jungle Hollow , Golgari Rot Farm . Elves of Deep Shadow is very helpful since can make black mana. Deathrite Shaman if playing multiplayer since can exile lands from opponents graveyards.

Good luck with your deck.

multimedia on Lathril, you didnt

2 weeks ago

Hey, nice upgrades to the precon.

Green mana is much more important than black mana with Elves. Having an equal amount of Forests and Swamps can be problematic since you could draw all Swamps and no Forests which will be difficult to cast Elves. Elves of Deep Shadow is a helpful one drop mana Elf because can make black mana. Elvish Harbinger is an Elf tutor and can make black mana. Consider cutting some Swamps for more Golgari dual lands?

NicodaPico on Lathril, Lots of Elves

4 weeks ago

damn 40 elves thats a lot of elves. Honestly this is a fine deck if you're looking for a weaker precon style deck, and lathril definitely is really strong as is.

However if you are looking to eventually make it stronger, id drop down to around 30ish of the better elves so you can fit in more card draw and removal and finishers. Adding in more of the one drop elves like Llanowar Elves , Fyndhorn Elves , Elves of Deep Shadow , Boreal Druid to have a better shot at turn one ramp.

adding more finishers like craterhoof behemoth would also increase some consistency. budget behemoths include Decimator of the Provinces , End-Raze Forerunners .

and ya more basic black and green card draw and more removal would be good to refresh your hand after you dump all your elves on the field

multimedia on Gravewave, B/G commander deck

1 month ago

Hey, well done in progress on a low budget.

Some budget cards to consider adding:

Mana dorks are better than land ramp spells with Meren because they can be ramp first and then be fodder to give her experience. One drop mana dorks could also replace some lands. Viscera Seer is a nice sac outlet since it's a creature who can sac itself. Burning-Rune Demon is a new card from Kaldheim who can be a repeatable Final Parting with a 6/6 flying body.


Some cards to consider cutting:

  • 8x Swamp
  • 1x Forest
  • Ambition's Cost
  • Kodama's Reach
  • Cultivate
  • Dimir House Guard
  • Corpse Connoisseur
  • Aphotic Wisps

Good luck with your deck.

TriusMalarky on Shattergang Brothers - A work in progress

1 month ago

I'm going to go ahead and start on ramp here, you have only a couple pieces of pretty bad ramp.

So I really recommend picking up Llanowar Elves , Elvish Mystic , Elves of Deep Shadow , Fyndhorn Elves , Wild Growth , Rakdos Signet , Golgari Signet and Gruul Signet . Those are all really good because they can come down early, they get you more mana to play Mario and Luigi earlier, they can help you play your bigger cards earlier, and they can be sacrificed to the brothers.

If you want to find room, Cultivate , Harrow , Kodama's Reach , Rampant Growth , and Boundless Realms are all really really good, but not quite as necessary here as they can't be sacrificed to the brothers.

A couple other random suggestions that work great here are Solemn Simulacrum , Erebos, Bleak-Hearted , and Burnished Hart .

The player with the most mana is often the player in the best position in EDH, so mana ramp is important.

You also want some good interaction, which isn't quite as relevant with the brothers but it's still very important. Rakdos Charm , Terminate , Abrade , Abrupt Decay and Assassin's Trophy (which are a bit pricier), Doom Blade effects such as Cast Down , Ultimate Price , Go for the Throat and Heartless Act , Lightning Bolt , Nature's Claim are all pretty solid ones. The purpose is just to be able to stop someone from killing you, remember not to be aggressive and kill things without reason.

Casualties of War is pretty cool too, I just like the card.

Tarnoduds on Undercity Rising (Golgari Elf Tribal)

1 month ago

May I suggest Lathril, Blade of the Elves as part of the 99? In a perfect world she makes you abomination even more abominable, then lets you sacrifice 10 elves to deal 10 damage and if you have Poison-Tip Archer on board, it means its 20 damage to everyone! Followed by a good abomination sac to deal the remaining damage and killing the entire board. Other than that, Fyndhorn Elves and Elves of Deep Shadow for early ramp, and Elvish Warmaster is a cheaper, better version of Lys Alana Huntmaster .

Also, Song of the Dryads is such a cool removal card for green, you can even "permanently" deal with tricky commanders, and it also activates the forestwalk in Elvish Champion , allowing for a beat down plan in case they're up to your fling strategy.

Joraga Warcaller is also very sweet for this deck!

Load more