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Comment Stream View more

TheShwiz updated Wrath of the Lich Queen

5 hours ago

lastest changes

-ashnod's altar +dark ritual

SeraphinEveles updated One Dragon's Treasure, Is Another …

5 hours ago

Card Update

Removed: Crash Through, Channeled Dragonfire, Plasma Bolt
Added: Requiem Monolith, Chain Reaction, The Creation of Avacyn

SeraphinEveles updated Jace's Department of Making Bad …

5 hours ago

Swapped Whirlwind of Thought for Aminatou

seshiro_of_the_orochi on Card creation challenge

8 hours ago

Baldruim the Masterminer

Legendary Creature - Dwarf Warrior

Vigilance, Menace

When Baldruim enters, create X 2/1 red dwarf creature tokens.

Tap two untapped dwarves you control: Create a treasure token, then put a +1/+1 counter on each tapped dwarf you control.

3/6


Create a sea creature of unusual size.


I somehow thought we had a wild going. Sorry for thr inconvenience, please see above for the actual challenge.

Esper879 on Ouroboroid of Hours

12 hours ago

Wizkhalifa THANK YOU for the suggestions! I really like the idea of slowing down the opponent. I could definitely see this card being a fun, cheeky sideboard option! For a more competitive build, I’d probably lean toward Aetherize, since it has a similar effect but hits all attacking creatures my opponents control delaying them a turn. I really appreciate the input, and if you have any other suggestions, I’d love to hear them!

Flarhoon13 on For all Intet's Purposes, Dreaming …

16 hours ago

Manatap AI roasts my deck: Your Intet, the Dreamer deck looks like it was built by a dragon who heard “mana curve” and assumed that meant the curve of a mountain you climb before casting 10-drops. Intet, the Dreamer is trying to sneak a free spell off the top, while the rest of the deck is standing behind it holding Apex Devastator, Genesis Ultimatum, Maelstrom Wanderer, and Utvara Hellkite yelling, “No, no, reveal something subtle.” You have 34 cards at mana value 6 or greater. That is not a curve; that is a municipal zoning violation. The ramp package is working overtime: Cultivate, Kodama's Reach, Nature's Lore, Farseek, Rampant Growth, Sakura-Tribe Elder—your basic lands have more job security than your opponents’ creatures. Which is fortunate, because the deck appears to have only two meaningful removal pieces. Your interaction plan is essentially: 1. Cast a dragon. 2. Hope it solves the problem through intimidation. 3. If it doesn’t, cast a larger dragon. Blasphemous Act is in here like the one responsible adult at a convention of six-mana lizards. Then it looks around, sees your own dragon board, and quietly realizes it has made a terrible career choice. Miirym, Sentinel Wyrm, Lathliss, Dragon Queen, Dragon Tempest, Scourge of Valkas, and Atarka, World Render all suggest a terrifyingly coherent Dragon plan—right up until Apex Devastator bursts through the wall with four cascade triggers and starts treating deck construction like a slot machine. And then there is Hellkite Charger alongside Savage Ventmaw, which is the deck briefly remembering it is allowed to have a plan beyond “make enough mana to qualify as a regional power grid.” Sensei's Divining Top, Sylvan Library, Brainstorm, Halimar Depths, and Abundance put in a heroic amount of work arranging the top of your library for Intet. The deck is basically hiring an entire film crew to make sure its commander’s combat-damage trigger reveals something cinematic—then naturally flips Mountain. Still, it is hard to stay mad at a list that includes Dragonstorm, Sarkhan's Triumph, Doors of Durin, and Rite of Replication. This deck does not ask, “What is the optimal line?” It asks, “What if the next turn had a trailer?”"

hamiam on Hebrew 1:14

18 hours ago

I highly approve of this deck. +1

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