Earn feature tokens by adding missing cards to Innistrad: Midnight Hunt.
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Today, berryjon goes back to his set-in-progress and fills out the commons, hopefully creating a viable basis to build up the colour from. Does he succeed or horribly fail? Make your opinions known.
NOW ACTUALLY UP! Thanks yeaGO for fixing things.
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50 minutes ago
Forceofnature1 Thank you!!!! In my opinion, the deck runs pretty smoothly. The deck will swarm with or without Chatterfang, but I've found that the addition of creature removal via its activated sacrifice ability helps in maintaining a board presence (at least in my meta).
55 minutes ago
This deck is awesome! It should be, Omnath is amazing and the deck costs as much as a used jetski. I love using Gruul Turf in mine. You can use it to bounce itself and have at least 1 guaranteed land drop every turn. great list dude!
2 hours ago
A fun change indeed! Food for thought, animar also plays really well with creatures with bounce abilities. Ancestral Statue for example can bounce himself, leading to an oops infinite big animar! Also he reduces morph costs, so you could make a mighty morphing mutate deck!
2 hours ago
swapped 1 Dragon's Claw for a Crippling Fear just to have a one-sided boardwipe. I really want 2 claws but I already have Collective Brutality for burn as well, so 3 slots devoted to a matchup that used to be a nightmare but is more manageable with Aetherborn and Sorin. Hitting with a flying+lifelink 7/6 Nocturnus on turn 4 is not uncommon here. I cut Ashiok because I was already running 4 spellbombs for my graveyard hate. If I don't keep Crippling Fear, either I'd toss in a third Abrade or possibly a Kolaghan's Command or Dreadbore given the larger role of walkers in current modern. Or even my old favorite, Rakdos Charm. That card is incredible.