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legendofa on Card creation challenge

1 hour ago

Jaya, Sunburst Elder

Legendary Planeswalker - Jaya

+1 Create a 1/1 white Monk creature token with prowess.

+1 You and target opponent each draw a card.

-2 Until your next turn, whenever a creature attacks you or a planeswalker you control, Jaya deals 2 damage to that creature.

-7 You get an emblem with "Whenever a creature you control blocks or becomes blocked, it deals 2 damage to target attacking or blocking creature."

4


Same sardonic and unsubtle personality, different magical focus. I imagine this version of Keral Keep founded in her honor would be a solar temple mixing weapons training with magic, rather than a fire monastery with just magic training. Chandra might end up as after studying there.

Let's make that the challenge. Create a version of Chandra who augments her pure pyromancy with weapons and solarmancy. (Is that a word?)

legendofa on Golgari Beats

3 hours ago

jonjonhholt I never noticed that Bushwhack had a common print. This should be a clean switch.

legendofa on Tortex Birdturbo >:)

3 hours ago

Sounds like you got it figured out. The different synergies here feel really good.

RufusTheGrufus on Anikthea's Enchanting Recycling Plant [Primer]

4 hours ago

Hey, Idoneity, fair enough and grain of salt taken; I'm just happy for the engagement and thought exercise(s)!

I think you and I have fairly similar deckbuilding philosophies; and for that reason I think I'd agree that Fertile Ground is definitely not optimal, it is sweet Anikthea tech though. And I think we’d both also agree that it's also not just stand alone card value, but also deck synergy that factors into deckbuilding choices; especially for EDH.

Between Ajani's Chosen and Archon of Sun's Grace, I'd definitely agree that the archon is stronger. But, it seems like I value these cards much higher than you for this specific deck/build. Oftentimes I see Ajani's Chosen and Archon of Sun's Grace almost like backup/adjacent commanders to Anikthea. They're additional token generators that reward me for playing into the themes of the build, and offer an avenue to close out games either after my graveyard is wiped and/or before I get good targets in my graveyard for Anikthea's ability. They can and will get out of hand without Anikthea needing to be played, and can force opponents to need removal before I even utilize my commander; which can then be followed up by falling right back into the main gameplan with Anikthea. Sure, by themselves and without the context of the decklist, they aren't going to be doing much; but when they offer additional value for a majority of the plays being made with this list, I think they become a lot stronger of effects/includes.

I have similar opinions regarding Mirkwood Bats, Grim Guardian, and Bastion of Remembrance. Outside of pure game-ending combo packages, and B4+ decklists, I typically consider cards that I categorize as ‘Finishers’ as the cards that will win the game if you have already gotten your gameplan going. They're not cards that are supposed to end the game just by themselves, in my opinion, but more-so win the game once I’m already doing a lot, by capitalizing off of my deckbuilding choices. To that end, I would argue that adding the drain/ping effects like Mirkwood Bats and Grim Guardian are actually raising the power cap, relative to a more alpha strike-based gameplan, especially since they ping when my enchantment tokens ETB; which is why I started to transition them into the list. Unfortunately Bastion of Remembrance is probably the weakest option since it triggers off creatures dying. But the fact that it's an enchantment, that also provides a token body on the side, has kept it in the list up till now. Ideally I'd have a much bigger suite of on-theme ETB drain effects; I'm just waiting for them to be printed! I'm trying to maximize the value I can get from the tokens produced by Anikthea ASAP; especially since exiling your own enchantments to make token copies is a fragile strategy. The pinger effects guarantee some sort of payoff that's headed towards winning the game without having to worry about attacks.

Palantir of Orthanc... I know I should cut it for something more on-theme, I do love this card though lol… If I were to cut it, I'd want to replace it with another piece of card advantage; this deck can be really resource hungry. Similar thoughts for Mindwrack Harpy: I'd want to replace it with a different piece of on-theme card advantage if anything. I actually really like Mindwrack Harpy and sure, relative to something like Rhystic Study or Esper Sentinel it's lower power; but it also puts in consistent work, especially in B3. I particularly like it because it typically offers card advantage during the same turn that it's played, and in my local meta having creatures with flying to block has been invaluable. I'm also a bit biased because I very rarely have had to worry about Mindwrack Harpy giving my playgroup card advantage as well, because up until recently I've primarily been the only one capitalizing off of my graveyard; and there is a good number of decks in my playgroup that care about topdeck manipulation so milling everyone has been almost all upside for me (we will see what the future holds since graveyard synergies are starting to become more common in my meta). In my experience Mindwrack Harpy has also gotten a disproportionate amount of removal thrown at it in my playgroup, so it also acts as a lightning rod to draw removal away from key pieces.

I think I'm going to hold off on adding Familiar Ground to the formal decklist right this second, but I am going to swap it in for Flowering of the White Tree and do a bunch of playtesting in the meantime! Thank you again for taking the time and energy to check out the decklist and offer your insight, I appreciate it!

ImNotTylerAllen on Ultima (Lemme Suck Ya Lands)

5 hours ago

Profet93

The clown car is in there because I think it's funny, that's really it.

I added Roaming Throne for the extra redundancy, I like the idea of Ultima taking my opponents lands and turning them into wastes, so with the three cards you mentioned I can stack those triggers pretty significantly. It's an expensive add when I only have ONE god card, but I like being able to make two (or even four lands) into useless mana sources for my opponents.

Glasses of Urza is just a cute little addition, but I'm not married to it, same with Skittering Invasion, while Ultima does make most of my lands tap for an additional colorless, there's no guarantee these cards will be in hand when I'm popping off. Extraplanar Lens and Forsaken Monument can help along with the Rings and Basalt combo for mana ramp. Spectral Sentinel is just a call because of the nonbasic lands and the juxtaposition of the nonbasics my opponents will inevitably use, but another card I'm not married to.

That all said, I do really really like your point about the utility of colorless lands. Ill be tinkering with a handful of these suggestions and update the deck. Good looking out dude.

NonetheWeisser on Budget Deck Cube - Prepared …

9 hours ago

This us absolutely amazing. I may just have to build off some of these. The concepts are awesome.

Darklonjr on UB Flash Tempo

9 hours ago

Wavebreak Hippocamp goes well with Slitherwisp.

Frantic Inventory could be helpful.

And every Slitherwisp deck needs a Shadowspear.

Fun looking deck.

Neotrup on Parralax Tide in combination with …

9 hours ago

All 5 Princess Yue die at the same time, and thus trigger at the same time, but each trigger is added to the stack separately and resolve one at a time. In short, you'd end up milling 60 cards with the original Ruin Crab and the 5 land copies.

Neotrup on What happens if I cast …

9 hours ago

You're clones will always enter as copies of Agent of Treachery. What Rhadamanthus said is largely correct, however, if you choose to apply Infinite Reflection's replacement effect first, Clone will now be entering as Agent of Treachery and no longer have it's own ability, so that replacement effect no longer applies and you end up with Agent of Treachery. If you apply Clone's effect first, you'll then have to apply Infinite Reflection's ability as it's still relevant, and end up with Agent of Treachery.

timdorning on Libby Cat Deck

10 hours ago

bum cum stump crump munty

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