Earn feature tokens by adding missing cards to Innistrad: Midnight Hunt.
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- berryjon gives a post-mortem on a format he likes, may is be remembered, unlike the others that came before it. Let us raise a toast to Brawl! Where no one at Wizards cared for, and never will.
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15 minutes ago
Paradox engine is banned
Rings + Basalt = Infinite Mana
Rings + Basalt + Top = Draw and cast your entire deck
Basalt + Forsaken Monument = Infinite Colorless
War Room > Arch
Veilstone Amulet is for instant decks
Everflowing Chalice (4 counters) + Rings + Voltaic Key = Infinite Mana
31 minutes ago
Comet Storm seems like a good upgrade over Fireball. As for creatures, why not use stuff like Myr Battlesphere or Siege-Gang Commander since the token tokens will persist. Depending on the amount of single target buff spells oyu want to run, Zada, Hedron Grinder can also be a good option for more a) mass buffing, and b) super cantrip value.
1 hour ago
2 hours ago
Obviously, the "competitive meter" that TappedOut uses is totally wack. This deck is the definition of competitive. If someone playing this can get an Oath of Druids on to the battlefield on the first turn, then the game is essentially over in three more turns unless the opponent has removal.
3 hours ago
I agree that Uborg should probably go. Honestly, I meant to take it off the list after I changed the lands a bit, but never got around to it. Barren Moor is mostly for the cycle capability, so it is going to stay. I usually do use Fatal Push and may just change to it, but Tragic Slip allows you to get past Indestructable and works when I sac a creature. Maybe a 1/1 split? I know Dismember could do that as well, though. I definitely agree with the instant speed of Naturalize. That was a major oversight mainly due to being able to put down an extra land. As for Plague Belcher, I will give it a try. Thanks for the advice! I always welcome criticism.