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38 minutes ago
Iroas, God of Victory is another dolmen gate effect that gives menace. I also recommend Dolmen Gate. These 2 along with Reconnaissance, which you already run, are a trifecta I can't recommend enough here.
Ogre Battledriver is a nice haste enabler that buffs your tapped and attacking tokens and helps them trade up or survive a lot better in combat.
Mardu Ascendancy can spit out massive amounts of tokens and the toughness boost can come in handy in a pinch.
Hall of Heliod's Generosity would be nice here since you run 19 enchantments and a lot are pretty impactful.
Vault of the Archangel is expensive to activate but effects combat in your favor even if you don't. Just the unspoken threat of potential activation will get small attackers past big blockers. Hold up the mana, be committed to using it if needed, and cast stuff on your 2nd main if your dudes stay unblocked.
2 hours ago
I think this is better in this build. It has much higher damage potential. If I do 2x Titan’s Strength and Thud, it’s doing 14 damage for 3 mana. If it’s Collateral Damage instead of thud, it’s only 10. In most cases I’m using thud, it’s doing at least 4 damage by itself vs CD does 3. Thanks for the suggestion though
3 hours ago
IIRC when you have a trigger like this, where you have a prerequisite for the trigger and a second check during resolution, both matter, meaning if you only have 3 creatures left when the trigger goes on the stack it should fail to resolve.
10/4/2004 This ability does not trigger at all if there are not 4 or more creatures on the battlefield. It also checks this at the start of resolution and does nothing if this is not still true.
3 hours ago
When I read these two I think it sounds like you'd get a separate copy of the spell for each opponent, and each would have to be resolved separately (3 simultaneous instances of 1 copy each put on the stack), meaning I think Parnesse should trigger again for each copy, meaning you'd get your 3 copies from Zevlor and could then share 3 copies with Parnesse.
3 hours ago
You can't attack a creature AFAIK, the closest you can do is use the Fight mechanic (or a variant). They have to say permanent now because their aren't just Planeswalkers that can be attacked, Battles can also be attacked, and who knows if another type will come along that can be attacked?
In short, I'd say their is no way in the rules to attack a creature, so you could only redirect to a Planeswalker, Battle or Player as I understand. If someone wants a creature to deal it's power in damage to another creature they should look into the Fight mechanic.
5 hours ago
I am going to assume you meant Kasmina, as in Kasmina, Enigma Sage? As in the "de facto leader" of the Strixhaven university who is secretly recruiting Planeswalkers before their sparks ignite, teaching them about the multiverse and then forcing their sparks to ignite through sheer trauma? THAT Kasmina?
Jammes Thun, Wrangler
Legendary Planeswalker - Jammes
Horses and Ox you control have haste and vigilance.
+1 Create a 2/2 white Horse creature token.
-4 Create a 6/6 red Ox creature token
I mean, his spark DID just ignite? And not all powers are equal in the multiverse. I mean look at Dovin Baan. His magical powers were being able, and I shit you not, "to see the flaws in any design".
Yet he couldn't even see w̶h̶y̶ ̶k̶i̶d̶s̶ ̶l̶o̶v̶e̶d̶ ̶C̶i̶n̶n̶a̶m̶o̶n̶ ̶T̶o̶a̶s̶t̶ ̶C̶r̶u̶n̶c̶h̶ how his plans to working with Bolas were flawed and fruitless, or how his plans to escape wouldn't directly lead to him having his lifetime subscription to living being revoked.
What a dummy
5 hours ago
The difference between Whispering Wizard and Murmuring Mystic is that non-creature spells are WAY more prevalent than just instant and/or sorcery spells. Building your deck around getting rewarded for instants and sorceries is a bigger restriction than reaping rewards from not only those, but every enchantment, artifact, planeswalker and battle as well. A bigger restriction on your deck building, means a higher reward, that's why I think the once-per-turn text is there.
Spacing out your instant/flash spells to maximize your rewards for a once-per-turn effect is a different way of maximizing your gains out of your resources. It's a new puzzle to challenge players to play the game well, without the need for just more powerful cards each set. It will most reward the players that think most about what their cards do.
The resistance you experience in this thread is more about your unwillingness to be challenged this way and think deeper about the game you're playing, than it is about the actual card design choices you're highlighting. The "I don't want to think about it, every similar effect should work the same way"-attitude rubs off wrong against people who enjoy the intricate synergies and play patterns, the puzzles that are created by the difference in card designs.
6 hours ago
Ripples of Potential? Your Nazguls will usually give everyone a counter. (The on trigger-Wraith is out of luck tho.) Metallic Mimic could help too. Probably some other counters-matters cards worth looking into.
10 hours ago
Scepter of Celebration is amazing on Prossh. You can sac all your tokens so Prossh hits that much harder and Scepter just replaces everything you sac'ed and then some. I'd personally try it in Avenger of Zendikar's slot (unless I'm missing some blinking shenanigans or something).
Bastion of Remembrance is a more resilient Zulaport Cutthroat effect. I recommend both. It could easily replace Viscious Shadows.
Impact Tremors I would recommend over Blood Artist. Again it's more resilient but more importantly, it hits all opponents.
Feel free to check out my list for ideas. It's an aristocrat/group slug theme where all those effects hit all opponents. Upvotes on any of my decks are appreciated. Prossh's Dastardly Bastard Children - Group Slug