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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Goblin Warrens
Enchantment
, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play.
FormOverFunction on Favorites and Bests
2 years ago
Maybe because I’m an Old(tm), I’m inclined to play mono-colored decks. Goblins were my first real favorite, especially with enchantments like Goblin Warrens and the mighty Goblin Shrine! I love the art and the massive downsides that come with it. In my mind, in order to be considered one of the great cards it’s got to have a good balance of strengths and weaknesses; Goblin Shrine is a great example of that sort of structure.
Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]
3 years ago
Ripwater: sdidonato is exactly right, saccing mountains is really only for when you make your final big move. 90% of the games I win aren't even through combat, they are through the ETB and sac effects either all at once, or by grinding everyone down.
The addition of Skirk Fire Marshal and Massive Raid on top of the core of Goblin War Strike , Impact Tremors , and Purphoros, God of the Forge really help to bring down several people a turn, which is especially important when you go all in on saccing your mountains.
Crucible is still a strong play, but I like to use it either slowly, or all at once with the amazing new Nahiri's Lithoforming . I still haven't gotten it off, but those two plus Valakut Exploration seem like a dream combo. Also Lithoforming/Crucible into Acidic Soil / Price of Progress and recovering all your lands is really strong and an absolute blast.
I think the the biggest thing that a lot of us that have some variation of the current deck would agree on is that one of its biggest strengths is that you just form a strat depending on what you draw, which is absolute must with mono-red because you have such a poor ability to fetch or tutor compared to other colors. Trying to build a precise combo sets you up for being slow and getting disrupted, so we just don't really do it.
It is also flexible enough to take it a different route and go infinite goblins/mana with things like Mana Echoes , Goblin Warrens , and the like, but as long as Ib is your commander you are a lot harder predict.
Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]
4 years ago
paytongamer: In the last several revisions of the deck since I've added Goblin War Drums the Menace hasn't really been impactful because I am winning through something else that uses the Goblins as fuel. Along the same lines I barely get to use Goblin King's evasion, but he has a higher impact potential. It's rare that the damage being dealt by an unblocked Goblin is actually killing someone, it's more likely the Impact Tremors, Raid Bombardment, or Repercussion is doing it.
This is even more the case now with the recent additions of Skirk Fire Marshal, Valakut Exploration, and Massive Raid. I think if the deck focused more on Krenko, big mana with Goblin Warrens, and prioritized combat step damage, then Goblin War Drums becomes much more impactful. That has definitely been this deck at multiple times since I first built it, which just goes to show how flexible Ib is that you can tailor the deck to focus on so many different styles of play.
DBCooper: Shenanigans is good, especially because it can be tutored like any Goblin creature can, and can be freecast off of everything except Muxus, but I think the larger the table gets the less effective Shenanigans is. The same deck I was describing to paytongamer would do well with Shenanigans, a deck that just makes an obscene amount of tokens so it doesn't really matter than you are only hitting one player at a time because you have 250 Goblins to feed into it.
Haima13 on Korvold, Aristocracy
4 years ago
My spoilers in the comment above arnt working for me so im trying something different. "If you want to sift through some cards you can look at each section, but I would recommend just looking at the first grouping to start with, as I went a bit too far with the other lists. Those lists are fine to just look at ideas or "good cards" but there are far too many to call them suggestions.
Headtext for first 3 entries. Show
Enters tapped but sac's for free Show
Doesn't enter tapped, cost mana to sac Show
The expensive ones Show
Cards that do similar but arnt lands Show
Adding to the goboi theme Show
Because creature tokens Show
Haima13 on Korvold, Aristocracy
4 years ago
If you want to sift through some cards you can look at each section, but I would recommend just looking at "The short list" to start with, as I went a bit too far with the other lists. Those lists are fine to just look at ideas or "good cards" but there are far too many to call them suggestions.
The short list Show
Headtext for first 3 entries. Show
Enters tapped but sac's for free Show
Doesn't enter tapped, cost mana to sac Show
The expensive ones Show
Cards that do similar but arnt lands Show
Adding to the goboi theme Show
Because creature tokens Show
Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]
4 years ago
heavyuser Thanks!
My regular playgroup made a "no two-card infinites" rule (this deck didn't have any so it didn't effect me), but a long time ago when I had a few 3+ card infinite mana combos (mostly built around Mana Echoes ) and a few infinite Goblin generators (Krenko + Thornbite Staff , Goblin Warrens + infinite mana, etc..) I realized I had a lot more fun winning or losing through combat than I did with any of my infinite combos. Especially with Ib as a commander and the path this deck has followed since I started it, I definitely wanted the focus to be on combat shenanigans, even it meant working a lot harder to do win (dealing 120+ damage in a game isn't always easy!), or giving up on a few easy wins out of nowhere.
Personally no infinite I ever cast felt better than a Blasphemous Act + sac outlet win, wiping a table off the back of Repercussion , or going all into a Price of Progress / Acidic Soil combo after saccing all of my lands.
I still like something like Aggravated Assault a lot as it is a nice boost to combat on its own, but if you get the right 10+ cards/creatures on the battlefield it will go infinite in this deck as well. That's the kind of convoluted, hard to follow type of infinite that I like to pull off. Plus, no one really gets butthurt when it takes you 10+ cards to do it!
GhostChieftain on Your silliest wins ever?
5 years ago
I accidentally found a combo for infinite goblins in my jund gobbo tribal. Cryptolith Rite + Goblin Chieftain + Goblin Warrens
Snickles@EDH_only on The Hammer Is My Penis
5 years ago
my only regret is that I have but one upvote to give.
possible suggestions:
Goblinslide - makes tokens for casting non-creature spells
Mirari - cast things again
Goblin Warrens - sac 2, make 3? with etb triggers? seems legit.
Pentavus turns into an etb trigger
Spawning Pit lets you lose only half your tokens to a board wipe, but they come back as 2/2s
Thopter Assembly becomes stupidly good if you can get rid of thopters fast enough.