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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Neck Snap
Instant
Destroy target attacking or blocking creature.
Mortem on
8 years ago
Bant Charm is almost strictly better than Neck Snap. You should add 2 more Bant Charms.
DemonDragonJ on Flavor Fails
8 years ago
Usually, the flavor and mechanics of this game agree with each other, but, on rare occasion, they do not.
In such instances, mechanics usually take priority over flavor, but there are some cards whose flavor does not at all seem to fit their mechanics, so this thread is to discuss "flavor fails" in this game.
The first, and most obvious, of these "fails" is that most equipment is clearly designed to be used by humanoid beings, yet can be used by any beings, even oozes with no discernible anatomy. Another failure regarding equipment is that a creature can have any number of equipment cards attached to it, even when its artwork clearly limits the number of items that the being could reasonably carry. Also, creatures with reach can block creatures with flying despite the idea that a flying creature should logically be able to fly higher than the reaching creature could possibly reach.
Now, for some more specific flavor failures: a Lightning Elemental can be harmed and destroyed by a Lightning Bolt, a Fire Elemental can be harmed by a Fireball, wind-, water-, and ice-based spells work on wind-, water-, and ice-based creatures, both Neck Snap and Go for the Throat can affect the Headless Horseman or incorporeal spirits, Indestructible Aura is neither indestructible nor an aura, Increasing Devotion does not increase a player's devotion, Boros Swiftblade has double strike while holding only one sword, yet Gisela, Blade of Goldnight is holding two swords but has only first strike (and, on that subject, Aurelia, the Warleader has neither first strike nor double strike despite holding two swords and her flavor text supporting the idea that she should at least one of those abilities), and Tragic Slip can affect creature whose artwork clearly make it impossible for them to slip, such as Juggernaut or any ooze.
What about everyone else? What "flavor failures" have you noticed in the cards of this game? Please note that this thread is intended to be humorous and entertaining, and not to cause any serious debate or agonizing over elements of the game that seem to be nonsensical. I look forward to receiving your responses!