Spit Flame

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all

Spit Flame

Instant

Spit Flame deals 4 damage to target creature.

Whenever a Dragon enters the battlefield under your control, you may pay . If you do, return Spit Flame from your graveyard to your hand.

Spit Flame Discussion

Countryegg2 on Chandras Fury

2 months ago

This is a pretty good start!

The biggest thing to fix here is how many different cards you have and how often they are included in the deck. Your deck should be focused on how to win, and possible counters to other deck styles, like burn spells, and removal.

Let's start with creatures: Get rid of Fearless Halberdier , Fire Elemental , Goblin Assailant , and Hellkite Whelp . Those cards, especially the first three, can be replaced with others that cost the same and do more, such as Goblin Chainwhirler , Charging Monstrosaur , Marauding Raptor , and Verix Bladewing respectively. Try to focus on how you want to win, and what creatures will get you there, if they don't, throw them out. Use full playsets (4 of a card) as much as possible. It seems like you're going for a quick kill haste kinda vibe, which is good, but make sure then that your creatures all have haste, or can be good answers to threats.

Spells: You can't have a deck called Chandra's Fury without using a lot of burn spells. Glad to see you're running 4 Shock s. If you include 4 Verix Bladewing s, you should also have 4 Spit Flame . 4 counts of Banefire should also be included. Additionally, add one or two more Chandra's Flame Wave (to get Chandra more often) and remove Sure Strike and Engulfing Eruption . Replace Act of Treason with Hijack , because it allows you to gain control of an artifact or a creature for the same cost.

Enchantments and Artifacts: Add 3 of Chandra's Regulator great when running a Chandra. I would also throw in a Sarkhan's Unsealing or two.

Throw in an extra Chandra, Flame's Fury and only use 20 mountains.

Try to keep your deck to 60 cards, that way you get the best cards most often, and your deck isn't drowned out by useless cards. Glad to help, let me know if you have any more questions!

MokraMrkva on Dragon gates

3 months ago

Thanks for suggestions. Did not put Wild Pair because it costs lots of mana and that slows the deck down. Dragon Tempest , Where Ancients Tread , Warstorm Surge , Spit Flame and Crucible of Fire seemed unnecessary to me because I won't have more than a few dragons on the battlefield. If you have more than 3 or 4 dragons out at the same time, you have practically already won. Living Death is very nice, but I put it in another deck so Primevals' Glorious Rebirth kinda replaces it. It's full of flavor if nothing else. Did not include Grow from the Ashes because i needed ramp that searches for gate lands because of my alternate win condition. Fist of Suns also seems too slow for me. You can't use it at all untill you have 5 different mana, so simple mana rocks have greater potential, I think (you can turn 5 ur dragon with mana rocks AND you can use them before that turn for other things). But thanks for ideas anyway, some cool cards i didn't know about.

Ravenrose on Who needs a Scion, when Ur-the Dragon?! copy

3 months ago

I think this deck would benefit of Crucible of Fire and Wild Pair . Living Death and Primevals' Glorious Rebirth are amazing recursion. Spit Flame can be really fun; Dromar's Charm is a flavourful counter spell.

I hope this has been of some help.

Raven Rose

Ravenrose on Dragon gates

3 months ago

This deck needs Wild Pair , Dragon Tempest and Crucible of Fire . You may also want to consider Where Ancients Tread and Warstorm Surge . Living Death is good recursion and Grow from the Ashes is pretty decent ramp. You may also wish to consider Fist of Suns . Turn 5 Ur-Dragon sounds pretty fair to me. Spit Flame is a flavour win if you want to consider it.

If you want to see my take, have a look at Dracarys: Vorthos Dragons

I hope I have been of some help!

Raven Rose

-Arcanity- on Spawn of Sarkhan (Revamped) 3.0

3 months ago

Sarkhan, Dragonsoul is garbage, and Kargan Dragonrider is also garbage. They are simply not constructed-rate cards. Spit Flame and Dragon's Hoard can easily go into the maindeck, and Sarkhan the Masterless would be a great addition. You can play around with the exact numbers as you see fit.

Vlasiax on Karrthus, Tyrant of Jund

5 months ago

If you want more flexible fixing and you're not afraid to pay a little life then I'd go with slow fetches, since they can take your ABUR Duals / Shocklands, while Evolving Wilds grabs only basics.

I understand that you want to be as much 'on theme' as possible but some cards are just bad... That's why I use other creatures and as I saw that these are birds, elves, bears, etc. I decided to call them 'Forest Servants' because every being can become a Dragon servant.

While at that - interactions can be viewed as your spells as a mage so you don't need Spit Flame as an excuse for a targeted removal. For me it's as much on theme as Assassin's Trophy and you probably already know which one is better.

And point about growing tokens - they will get huge with Kolaghan, the Storm's Fury and/or Dromoka, the Eternal anyway and main reason we're running cards that produce them is to just hit as hard and as often as possible with Scourge of Valkas or Dragon Tempest so their power is a secondary thing. That's where reanimation from Living Death / Patriarch's Bidding comes in handy.

ThePerilousRealm on Karrthus, Tyrant of Jund

5 months ago

Thank you, excellent suggestions.

I will probably end up swapping Kilnmouth Dragon for Night's Whisper , but it will be painful to do so. If you've ever pulled off revealing 3 dragons from your hand and then dropping in the Kilnmouth Dragon , it's a pretty awesome feeling.

As far as Crucible of Fire goes, I hear you. I know it's a total Timmy/"Win More" card, but I'm a Timmy. Also, I feel like it's one of the few options for "Dragon Tribal"-- if you're not utilizing tribal interactions, why bother?; it also makes all of the tokens absolute beasts. The 2/2s become 5/5 terrors of the skies, etc., etc. With Nesting Dragon in the mix, I felt like this was a card I wanted to include. I think I'm going to play-test a bit after my next update and see how it goes.

I was thinking something a little bit similar with Spit Flame -- the best part there was that it fits the dragon triblal theme and lets me re-use it from the GY for only .

Instead of The Immortal Sun , I'll probably swap in Chromatic Lantern instead of the Signets

Also, my "Flying Matters" theme is just about toast now, so I'll probably be adding in the Dragonspeaker Shaman and the Dragonlord's Servant instead of the group-hug mana doublers I'm currently including. While I'm at it, I'll probably be adding Goreclaw, Terror of Qal Sisma too (which was an early suggestion from you).

The point re: Temple of the False God is fair and I'll be swapping it out. I also checked out the Evolving Wilds article you linked. Given the benefit of landfall from Nesting Dragon , do you think I should roll with the "slow taplands" or TM/EW?

I'll work on posting a major update this weekend. Thanks again for your thoughts and feedback, I really appreciate it.

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Spit Flame occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%