Spit Flame

Spit Flame

Instant

This deals 4 damage to target creature.

Whenever a Dragon enters the battlefield under your control, you may pay . If you do, return this card from your graveyard to your hand.

Latest Decks as Commander

Spit Flame Discussion

Coward_Token on Adventures in the Forgotten Realms …

3 months ago

Hoard Robber: kinda dislike black getting this straightforward ramp, should have been red instead

Leather Armor: neat, tho the drawback is going to be kinda swingy

Neverwinter Dryad: compare Diligent Farmhand . It's kinda funny that the card with less green mana symbols is more suited for mono-green decks

Dragon's Fire: Much more OK with this than Charge of the Forever-Beast , tho I'm not sure if I want to cut the repeatable Spit Flame or the cheaper & scaling Weight of Spires for it in my Lathliss deck

Temple of the Dragon Queen: Seems mostly good in two-color dragon tribal decks? it reminds me of Prismatic Vista more than anything.

Loyal Warhound: Obvious comparison to Knight of the White Orchid (which, should be noted, puts its land into play untapped which is quite impressive). Blinking this before you play your actual land drop for the turn isn't a bad proposition.

Asmodeus: Ooof, this guy doesn't play around. for seven cards (plus the ones you'd just draw normally...), at will, seem pretty good; more mana-efficient than Vilis, Broker of Blood in terms of pure advantage, tho I think I'd still prefer him most of the time

TheVectornaut on Tarkir Dragon Hoard

5 months ago

I recommend adding some more early game ramp creatures or spells, probably as replacements for the Dragon Egg s and the risky Nikya of the Old Ways . More Dragonlord's Servant are totally fine, but I could also see Voyaging Satyr working to untap Gruul Turf for big mana or Zhur-Taa Druid bridging the gap between acceleration and aggression. On the spell side of things, some good old Rampant Growth effects could make Dragonmaster Outcast a nasty threat. Just looking at the cards you already have, I think more copies of Thunderbreak Regent , Atarka, World Render , and Goreclaw, Terror of Qal Sisma wouldn't hurt. Another option if you don't mind infinite combos is upping the count of Savage Ventmaw and Grand Warlord Radha so you can run Hellkite Charger for endless combat phases.

I'll also list some possible upgrades and sidegrades based on my own experience playing with and against dragons. Dragon Tempest is nearly a direct upgrade for Impact Tremors in dragons and Scourge of Valkas is also decent. Draconic Roar seems like it would be better than Magma Jet and/or Jaya's Greeting most of the time. Spit Flame might be even better if targets tend to have 4 toughness. Flying destruction feels unnecessary here, but I'd prefer something cheaper than Pinion Feast like the flexible Broken Wings regardless. Frontier Siege might be better than Atarka Monument if you need more mana or removal. Crucible of Fire could replace Sight of the Scalelords or Dragon Throne of Tarkir , depending on how much power you need. Sarkhan, Fireblood can be a rummager, accelerant, and bomb in the world you keep him alive. Even with so many legendaries, I still prefer Elvish Piper to Thran Temporal Gateway here. A final card that I'm not sure on is the new Draconic Intervention . Seems like it could be an interesting sweeper follow-up to a Descent of the Dragons that turns all your dorks into immune dragons. That is fairly slow though.

Let me know if you have any questions and good luck with your deck!

legendofa on Abilities on noncreature cards

5 months ago

Hunter's Insight does have a triggered ability. Pretty much every instant and sorcery that has a triggered ability also has a time limit for that triggering, usually end of turn--check out the "this turn" note on Hunter's Insight or "Until end of turn" on Warriors' Lesson . Some are triggered from the graveyard, like Spit Flame .

As a little special bonus, the rules can even handle instant and sorceries with activated abilities. As far as I know, that only shows up on Lightning Storm .

MagicMarc on Dragon Storm

9 months ago

I would suggest replacing Bathe in Dragonfire with Spit Flame. Not only is Spit Flame an instant instead of a sorcery making it strictly better than Bathe in Dragonfire it has an activated ability to keep getting it back whenever a dragon enters the battlefield under your control.

Drayven9309 on EDH Dragons

11 months ago

Just wanted to say, thank you for taking the time to look at my deck and give your (incredibly) helpful and insightful advice. I am fairly new to making decks, and this is my first commander deck, and the people I'm going up against have some crazy decks and being someone who is fairly new to Magic, I don't really want to spend too much money, yet still don't want to get steamrolled lol.

I've implemented all the changes you recommended, though I was a little sad to cut Spit Flame out, I feel it has quite a bit of potential, is there another card that could feasibly be taken out? This is super hard because there are lots of cards that would fit really well into this deck, but there are only so many I can put in like Door of Destinies hence why my Maybe Board is like 30 cards rip. Also with Palace Siege I wonder if you feel like that's too much graveyard recursion/it doesn't actually get the creatures onto the battlefield, but it can also be a nice little life source to keep you alive and slowly sap opponents' life if needed. Is it neat but not mesh with what the deck is actually trying to do?

Is Elemental Bond worth keeping in there? I can't help but wonder, with all the cheating dragons in, would I not breach my hand size limit a lot because it forces the card draw as opposed to "you may draw a card"? There are only so many dragons I can play in one turn, making me draw another card anyway... (though I guess Teneb and my other graveyard recursions can see to those that spill over into my graveyard? And I don't think hoping to pull Reliquary Tower is a valid strategy.)

Related to that, cards like Golos, Tireless Pilgrim and Steel Hellkite, who is currently in the Maybe Board because of this, but can I reliably use those acivated abilities? I've played with dragons in other formats and I can say that 90% of the time I spent almost all my land/mana playing one or two dragons leaving 3 or 4 for other things, so I feel like I kind of can't really afford to pay those costs? Notably this deck is different because there is a lot of cheating dragons in.

I also call into question Brave the Sands, it's neat, really neat, but is it absolutely imperative that I have Vigilance? It would allow me to just go ham on one opponent without fear of retaliation. But is there another card that would fit better? Then again it is a low-cmc card and I shouldn't really be taking those out.

Sorry this kinda seemed to turn into a rant to myself haha. Continued advice would be greatly appreciated.

multimedia on EDH Dragons

11 months ago

Hey, well done with precon upgrade on a budget.

Scion of the Ur-Dragon is one of the best Dragons for Dragon tribal being a repeatable Dragon tutor. Scion could replace Wardscale Dragon. Scion's ability to change into a Dragon can be done at instant speed which means during combat you can change into different Dragons whenever there's a stop at a combat phase.

Scion's ability goes well with Savage Ventmaw, Teneb, the Harvester and Bladewing the Risen which is a three Dragon combo to end up with Scion and cheat Teneb/Bladewing on the battlefield. Then if Teneb lives he can reanimate other Dragons you tutor for with Scion. Savage is part of the combo because you tutor for him first with Scion, before you attack which then gives you 6 mana to activate Scion three times during combat. The combo takes 11 mana therefore Savage making 6 mana means you only need 5 mana for other sources. Would you like me to explain this combo?


Consider cutting a few of the least good Dragons for more Dragon support? Rhythm of the Wild and Temur Ascendancy are in the maybeboard and they could replace two Dragons such as Vorosh, the Hunter and Darigaaz Reincarnated. The repeatable effects of Rhythm and Ascendancy are much better than what these Dragons can provide. Faeburrow Elder is also in the maybeboard and it's a much better ramp source than Mana Geode. Crux of Fate and Eerie Ultimatum are also in the maybeboard they could replace Spit Flame and Palace Siege.

There's 20 lands here of the 36 that will always ETB tapped which is a lot. The Tri lands on a budget are worth always ETB tapped, the rest are not. My advice is cut the Bounce lands and Scry lands for other types of lands. The combination of lots of Tri lands and Bounce lands is not good; play either one, not both in the same manabase.

Exotic Orchard is budget staple Rainbow land. By adding a few more basic lands then the 5 Battle lands are budget options since they have interaction with lots of basic lands. Cinder Glade, Smoldering Marsh, Sunken Hollow, Prairie Stream, Canopy Vista, can get each of these for less than $2 at TCGPlayer with Vista being the most expensive.

Manabase upgrades to consider:

You have Farseek and it can search for one of these Battle lands which is helpful for color fixing.

Good luck with your deck.

Draknoz on The Ur-Dragon CMDR

1 year ago

Crucible of Fire,Bower Passage,Door of Destinies,Spit Flame, and Sarkhan's Unsealing all seem like cut options. Dragons don't need to be bigger usually, and if you want a better replacement Sylvia Brightspear is disgusting in this deck. bower passage rarely has use unless your meta has lots of flier decks. Sarkhan's unsealing really isnt that amazing unless your getting 7 power drops consistently. Just put a Dragon Broodmother in and watch Dragon Tempest become your best friend.(mystery booster version is 4$ dont worry)

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