Spit Flame

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Spit Flame

Instant

This deals 4 damage to target creature.

Whenever a Dragon enters the battlefield under your control, you may pay . If you do, return this card from your graveyard to your hand.

legendofa on Dragon Control

2 years ago

Pioneer's not a strong suit of mine yet, but I'll try to help.

I wouldn't go more than two copies of Iymrith. Maybe 2 each Iymrith and Kolaghan, 1 Lathliss for the legendary dragons.

Cut some of the 3-mana stuff and reduce overall costs. Stuff like Foul-Tongue Invocation and Spit Flame are thematic and reasonably useful, but you don't want to spend the first two turns sitting around waiting. Just pitching ideas here without analysis, but cards like Opt, Strangle, and Negate will keep you active.

Maybe 25-26 lands, 6-8 counterspells, 8-10 Dragons, 10-12 removal, and 10-12 draw would work. If you can find cards that double up or overlap these categories, like Kolaghan's Command or Maestros Charm, even better.

DawnsRayofLight on Ur Mama, Mother of Dragons

2 years ago

I definitely think Ancient Brass Dragon has a spot, it could help you reanimate your dragons (as well as whatever you grab from your opponents), I would maybe add that and maybe Goldspan Dragon

Three Visits and Nature's Lore over Cultivate.

Damn over Toxic Deluge

Augur of Autumn might be better than Realmwalker

Drop Aggravated Assault, Aura of Silence, Stinging Study (you have a good chunk of draw as it is), Imposing Grandeur, Spit Flame (there are better cards)

Mana Drain is nice, but I am usually not a fan of it in a deck with 4 or more colors

With this being 5 color, I am trying to debate the best early game package

maybe:

5 counterspells (from below)

An Offer You Can't Refuse, Swan Song, Wash Away, Dovin's Veto, Counterflux, Render Silent, Disallow

4-5 board wipes

Damn, Cyclonic Rift, Winds of Abandon, Supreme Verdict, Crux of Fate

7 2 drop ramps (need all)

Arcane Signet, Fellwar Stone, Farseek, Three Visits, Nature's Lore, Bloom Tender, Coiling Oracle,

4 spot removal

Anguished Unmaking, Assassin's Trophy, Despark, Beast Within, Generous Gift, Fracture, Bedevil, Abrupt Decay

Paxreseda on By dragonfire's light...

2 years ago

What if you ditched Lightning Shrieker and Verix Bladewing and replaced them with Manaform Hellkite ? Spit Flame would provide its own trigger to put it back in your hand. Dragon Tempest generates its own trigger as well.

RambIe on

2 years ago

Im not much help with the Kamigawa theme but i can help with dragons
Tutor Dragons
Sarkhan's Triumph
Scion of the Ur-Dragon
Zirilan of the Claw "Sac it before the exile trigger"
Dragonstorm
Kindred Summons good with Day of the Dragons
Dragon Recursion
The Kami War  Flip
Haven of the Spirit Dragon
Teneb, the Harvester
Bladewing the Risen
Palace Siege
Swift Warkite
just Good Value
Dragon Breath
Spit Flame
Korvold, Fae-Cursed King
Karrthus, Tyrant of Jund good with Descent of the Dragons

TheXylo on Vrondiss's Extreme Masochism Combo Deck

3 years ago

Pandemonium is another option for Infinite Ping. It does effect the whole board, so be aware a cheeky opponent can try to disrupt by flashing in a creature.

I see you took out Spit Flame which I do get, but it technically can be a solid recurring ping (albeit one ping per turn).

Impact Tremors is a good wincon card if you’re constantly looking to pop off an infinite number of dragon tokens via Vrondiss and avoid combat or the necessity of haste.

Minion of the Mighty may work very well here in conjunction with all the indestructible effects, and with making tons of 4/4s it shouldn’t be too difficult getting to 6 power total among all creatures in combat to let you cheat out bigger dragons from hand.

I had the same general idea when I saw Vrondiss. Finally getting around to actually editing my pre con into something similar.

Coward_Token on Adventures in the Forgotten Realms …

3 years ago

Hoard Robber: kinda dislike black getting this straightforward ramp, should have been red instead

Leather Armor: neat, tho the drawback is going to be kinda swingy

Neverwinter Dryad: compare Diligent Farmhand . It's kinda funny that the card with less green mana symbols is more suited for mono-green decks

Dragon's Fire: Much more OK with this than Charge of the Forever-Beast , tho I'm not sure if I want to cut the repeatable Spit Flame or the cheaper & scaling Weight of Spires for it in my Lathliss deck

Temple of the Dragon Queen: Seems mostly good in two-color dragon tribal decks? it reminds me of Prismatic Vista more than anything.

Loyal Warhound: Obvious comparison to Knight of the White Orchid (which, should be noted, puts its land into play untapped which is quite impressive). Blinking this before you play your actual land drop for the turn isn't a bad proposition.

Asmodeus: Ooof, this guy doesn't play around. for seven cards (plus the ones you'd just draw normally...), at will, seem pretty good; more mana-efficient than Vilis, Broker of Blood in terms of pure advantage, tho I think I'd still prefer him most of the time

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