Draconic Roar

Draconic Roar

Instant

As an additional cost to cast Draconic Roar, you may reveal a Dragon card from your hand.

Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast Draconic Roar, Draconic Roar deals 3 damage to that creature's controller.

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Draconic Roar Discussion

philosopher on Fire on the Mountain

1 month ago

Hello aunru943,

Please see the below suggestions:

Dragonlord's Servant for dragon ramp.

Draconic Roar Shock to a creature and Lava Spike to the dome.

Crucible of Fire strongest lord effect that i know of.

Ragavan, Nimble Pilferer if you can afford him because his treasure ability can get you your dragon on turn 3.

Taurean Mauler: Acts as a 3 mana dragon that powers up as your opponent plays spells and powers up with Crucible of Fire.

Metallic Mimic a shapeshifter that powers up your dragons.

Realmwalker helps you play your dragons more consistently - if you want to play gruul.

Hope this helps.

Philosopher

NonetheWeisser on $40 Bullying Dragons

1 month ago

Have you ever considered Coalition Relic? It can allow you to drop your higher end dragons earlier and is a pretty effective ramp strategy.

I also feel like Draconic Roar is solid here.

Mythic_Dragons on Highlander Dragon

1 month ago

Hey bud. I'm a big dragon fan, and am trying play dragons in modern. However I run into a few issues mainly being Blue/black control, aggro control, and white blue control. I wish more people would try and run dragons. Some suggestions I have...

Thunderbreak Regent pretty taxing for your opponents to remove.

Rhythm of the Wild good sideboard piece in my opinion against white blue counter.

Draconic Roar great removal piece for that benefits off of the dragon tribe. Good way to grind down your opponent.

Haven of the Spirit Dragon Good land for dragon fixing, but often more useful for bringing dragons back from graveyard.

Notable Dragons to mention... Lathliss, Dragon Queen Demanding Dragon Utvara Hellkite Dragon Whisperer (love this card so much for all it's options. It can even become a threat all on it's own)

Looks like you have a couple ways to cheat your dragons out, but you might want more of a ramp to get to them. Mana dorks can be a good choice, but a lot of aggro decks will take them out quick. Theoretically I like to have my dragons ramped out by at least turn 4-5. Anyways great build man. Hope it works out. I'd love to see dragons make more of a return in modern!

liquid_water on Hunger of the Fires- Dragons Devour

3 months ago

Have you considered replacing the Shocks with Draconic Roar (for the theme) or Lightning Bolt for power/efficiency?

TheVectornaut on Tarkir Dragon Hoard

5 months ago

I recommend adding some more early game ramp creatures or spells, probably as replacements for the Dragon Egg s and the risky Nikya of the Old Ways . More Dragonlord's Servant are totally fine, but I could also see Voyaging Satyr working to untap Gruul Turf for big mana or Zhur-Taa Druid bridging the gap between acceleration and aggression. On the spell side of things, some good old Rampant Growth effects could make Dragonmaster Outcast a nasty threat. Just looking at the cards you already have, I think more copies of Thunderbreak Regent , Atarka, World Render , and Goreclaw, Terror of Qal Sisma wouldn't hurt. Another option if you don't mind infinite combos is upping the count of Savage Ventmaw and Grand Warlord Radha so you can run Hellkite Charger for endless combat phases.

I'll also list some possible upgrades and sidegrades based on my own experience playing with and against dragons. Dragon Tempest is nearly a direct upgrade for Impact Tremors in dragons and Scourge of Valkas is also decent. Draconic Roar seems like it would be better than Magma Jet and/or Jaya's Greeting most of the time. Spit Flame might be even better if targets tend to have 4 toughness. Flying destruction feels unnecessary here, but I'd prefer something cheaper than Pinion Feast like the flexible Broken Wings regardless. Frontier Siege might be better than Atarka Monument if you need more mana or removal. Crucible of Fire could replace Sight of the Scalelords or Dragon Throne of Tarkir , depending on how much power you need. Sarkhan, Fireblood can be a rummager, accelerant, and bomb in the world you keep him alive. Even with so many legendaries, I still prefer Elvish Piper to Thran Temporal Gateway here. A final card that I'm not sure on is the new Draconic Intervention . Seems like it could be an interesting sweeper follow-up to a Descent of the Dragons that turns all your dorks into immune dragons. That is fairly slow though.

Let me know if you have any questions and good luck with your deck!

philosopher on Dragons,Speed, and Control

6 months ago

Hello Hachendis,

Dragons & Dragon Support:

Dragonlord's Servant reduces the cost of your dragon spells by {1}.

Dream Devourer reduces the cost of your dragons by {2} by foretelling them with Dream Devourer , meaning, you could potentially play Dragonlord Kolaghan on turn 4.

Haven of the Spirit Dragon acts as a mana confluence with the ability to recur a dragon from the graveyard to your hand.

Crucible of Fire is the ultimate +3/+3 anthem effect.

Crucible of the Spirit Dragon : builds up mana to cast your dragons.

Draconic Roar costs the same as a Lightning Strike and if you reveal a dragon you get to Lightning Bolt your opponent's face for free - talk about value!

Crux of Fate a one sided board wipe.

Glorybringer : repeated Flame Slash on a flying and haste dragon.

Surviving the early game:

Frost Bite or Wild Slash are good 1 drop removal spells, with Frost Bite acting as a Lightning Bolt is you have a snow covered mountain in play.

Bloodchief's Thirst is better than Bedevil because for it is more useful in the early game and is worth the cost of having to pay the extra mana to remove a MV 3 or greater creature or planeswalker later in the game.

Remaining thoughts:

Thoughtseize and Duress is good in the sideboard vs control decks because you will want to remove their sweepers like Supreme Verdict .

Sign in Blood should be removed for early game removal or to keep in some Thoughtseize s in as Sign in Blood is less valuable in surviving the early game.

I hope this helps.

Thanks,

Philosopher

amicdeep on Modern Dragons (MH2 update)

6 months ago

i have a couple of recommendations

Leyline Tyrant is really solid and an easy turn 3 with some ramp

secound i would stick strombreath, thundermaw in the sb as they are good againts some decks, and only so-so against others,

id up mu number of terror of the peaks (its really the best one at that cmc)

i would seriously consider Draconic Roar in the 75 and some copies of Dragonlord's Servant (means you can stick a 5 drop turn 3)

also if you what to go all in on goldspan it combos really well with Magda, Brazen Outlaw and to a lesser extent Gadrak, the Crown-Scourge and MindStone

Hardhitta7 on Asleep at the Wheel

7 months ago

Filtering, evasion, less mana. It’s the best vehicle they’ve printed imo, it’s been banned in multiple formats.

Also I think Lightning Bolt would be better than Draconic Roar . Unless you want the Roar for flavor reasons, I’ve been known to do that myself.

What’s the fling for in the sideboard? I think it would be better suited as Aether Gust or Mystical Dispute .

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