Draconic Roar

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Common
Dragons of Tarkir (DTK) Uncommon

Combos Browse all

Draconic Roar

Instant

As an additional cost to cast Draconic Roar, you may reveal a Dragon card from your hand.

Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast Draconic Roar, Draconic Roar deals 3 damage to that creature's controller.

Draconic Roar Discussion

TypicalTimmy on Draconic Roar - Replacement or ...

4 weeks ago

I've never really thought about this until I began to design a new Oathbreaker deck running Sarkhan, Fireblood and considering Draconic Roar as my Signature Spell.

It deals 3 damage to target creature. I may reveal a Dragon, or if I control a Dragon (As it resolves) it deals 3 damage to that creature's controller.

Now, it doesn't say "In addition to" or "instead". It merely says that it does.

This means that if I reveal / control a Dragon, it deals a grand total of 6 damage - correct? 3 damage to any targeted creature, and 3 damage to that creature's controller (Who is not targeted, by the way. Nice way around Hexproof / Protection)?

Kazierts on Dragonic Subtlety

2 months ago

Well, it's kinda hard to say what to replace without taking into account my own taste. However, if I have to say I would choose to cut Drakuseth, Maw of Flames and one Dragonmaster Outcast with the reasons being:

  • Drakuseth, Maw of Flames - Too heavy and slow. Does nothing when it enters and is easy to remove.

  • Dragonmaster Outcast - Not a bad card by any means but since you are playing a monored deck you won't be ramping which means you are gonna have to wait until turn 6 at least to play it.

In both cases, Thunderbreak Regent is way faster and way more punishing to your opponent.

Now I've realized that you're not running Draconic Roar . Take Lightning Strike and run the roar. Dragons 101.

Also, small tip. Scavenger Grounds since red doesn't have that much grave hate and you can put it in the main deck.

SP3CTR3_chelts on Tribal shapeshifter buffs

5 months ago

it's a shame Mana Echoes is not modern legal

Joraga Warcaller and Shared Animosity for buffs.

Draconic Roar if you are going for direct damage or burn?

Silumgar's Scorn is a modern legal counterspell!

as for removal Coordinated Barrage Pack's Disdain could work but as with the buff spells you need lots of creatures on the battlefield to make them worth it

BenniPe on ETB Dragons

8 months ago

Thanks for the suggstions Spairut . Hornet Nest and Frontier Siege are no options for me as they are green and no dragons. The only reason I included some Forest in my Manabase is Cindervines , which is currently my only idea to handle opponents enchantments. Surely not my definite solution.. I don´t need forests for the Dragon Broodmother as there are 6 lands who can produce any kind of mana for dragon spells and 4x Dragon's Hoard .

I know there are a few nice green dragon related cards, but there are more downsides than upsides in switching from a basically red manabase to R/G, when focusing on the ETB effects. In contrast, I thought about switching a bit more to B/R and replace Draconic Roar with Thoughtseize ... For ramp I tried Dragonspeaker Shaman , Dragonlord's Servant or the universal Urza's Incubator . But in the end I replaced them one after another with Dragon's Hoard , as it is a manaramp for all kinds of spells, and an additional card draw for every dragon entering the battlefield. Dragon Egg is just much more effective in this deck then Hornet Nest , as it allows to trigger etb effects two times.

My current Idea is to replace one Nicol Bolas, the Ravager  Flip main and one Chandra, Torch of Defiance main with Metallic Mimic each. This is because I often find myself in situations were I would rather draw a dragon than a Planeswalker, and Nicol Bolas, the Ravager  Flip was often underwhelming. Metallic Mimic would be a great 2 drop dragon with benefits for all other creatures in the deck, as there are no non-dragons.

jordybear2002 on Drowning In Dragons

9 months ago

OK so the deck glitched out and it didn't work out the way I wanted it to so I will just put in a comment of what I would do/suggestions. 1. You have too many lands. 30-35 lands is what you would look for in a deck. So I would cut down to 35 lands and use those 5 that you cut out to get ramp. I would put in Sol Ring , Kodama's Reach , Zendikar Resurgent , Commander's Sphere , and Urza's Incubator . 2. I would also get rid of the things that are giving you non-dragon creatures. So I would take out Goblinslide , Devils' Playground , Dragon Fodder , Dance with Devils . This is so that you can use cards like Vanquisher's Banner and Door of Destinies so that you can pump up your dragons and do more damage! 3. You have some creatures that are there just to be there. I would replace all non-dragon creatures other than Dragonmaster Outcast . Dragons that you can use to replace are; Lathliss, Dragon Queen , Savage Ventmaw , Utvara Hellkite , Scourge of Valkas , Hellkite Tyrant , Moonveil Dragon , and Thundermaw Hellkite . 4. Although your dragons can remove creatures you need to be able to deal with enchantment, artifacts, and you also have to protect your dragons as well! So I would remove Draconic Roar , Echoing Courage , Sarkhan's Rage , Savage Alliance , Stonefury , Bathe in Dragonfire , Devour in Flames , Make Mischief , Reduce to Ashes , Sarkhan's Dragonfire , Atarka Monument , Staff of the Flame Magus , Outpost Siege , and Retreat to Kazandu . You already have dragons doing damage when they Enter The Battlefield so I would take out instants or sorceries that are doing that. Plus I recommended taking out some of the ramp that you already had because there is better ramp. For removal I would suggest Beast Within , Naturalize , Decimate , Hull Breach , and Vandalblast . Now to protect your creatures I would add Heroic Intervention and Asceticism . 5. Last but CERTAINLY not least, MANA! Ok so I know I mentioned going down to 35 but even if you just take away 5 basic lands there are non-basics that I would take out that might fix you down to 35 and then I will give some recommended lands that might help. I would take out Crumbling Vestige , Gruul Turf , Looming Spires , Pinecrest Ridge , Quicksand , and Vivid Crag . I would put in Command Tower , Cinder Glade , Rootbound Crag , Mosswort Bridge , Spinerock Knoll , and Spire Garden . Ok so I know that is a LOT to take in but please take note that I am in no way a professional helper. This is all in my opinion and don't let me influence your playstyle. I am happy to answer questions if I can and I am here to help!

peterark on Red Dragons

11 months ago

Hi geise054, Thank you for your feedback.

The decision to go for Draconic Roar instead of Incinerate depends of the meta you are playing in. I find more useful in my playgroups to exile creatures than to put them in the graveyard and by doing so avoid them from returning to the battlefield. Also against control Draconic Roar would be a dead card as it as to target a creature. Other disadvantage is you need to have a dragon either in your hand or in the field for the second part to trigger.

geise054 on Red Dragons

11 months ago

I'd add 4 of Draconic Roar and drop the 4 Incinerate

Draconic roar is basically the same card but deals 3 damage to your opponents face if you control a dragon or reveal one from your hand. It's pretty great

solarbeam on Modern Dragons

1 year ago

You'll definitely want to go up to at the very least 24 lands. You could run Stomping Ground or Cinder Glade. You could also splash black for Vaevictis Asmadi, the Dire since s/he's really cool. To do this, Blood Crypt or Smoldering Marsh are available.

I would cut the Spit Flame and Banefire for Lightning Bolt and the 4th Draconic Roar, even though it hurts the dragon flavor. This is mostly because Bolt can go to face and as it stands, you don't have the mana to get a big Banefire going. The 3 damage from bolt will let you deal with most planeswalkers and provide any extra reach you need. I would also a 3-1 split of Glorybringer and Stormbreath Dragon since Stormbreath can't get hit with Path to Exile, which is pretty big.

I'd recommend going down to 1 Lathliss, Dragon Queen as she is very expensive, mana wise, and replace those two with Verix Bladewing, since he comes down much faster and can get you two dragons later in the game.

Cards like Adventurous Impulse and Vanquisher's Banner can always be helpful since one lets you sift through your deck to find what you need and the other buffs your team and rewards you for landing more dragons.

Sarkhan Unbroken would almost be decent for you, but Sarkhan, the Dragonspeaker and Sarkhan, Fireblood would be amazing for you.

In your sideboard, cards like Relic of Progenitus, Nature's Claim, Alpine Moon, Smash to Smithereens, and Anger of the Gods are great

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