Lingering Souls

Lingering Souls


Create two 1/1 white Spirit creature tokens with flying.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Format Legality
Leviathan Legal
Vintage Legal
Custom Legal
Legacy Legal
Limited Legal
Canadian Highlander Legal
Oathbreaker Legal
Commander / EDH Legal
Casual Legal
Modern Legal
Duel Commander Legal
2019-10-04 Legal
Highlander Legal
1v1 Commander Legal
Block Constructed Legal
Unformat Legal
Tiny Leaders Legal

Lingering Souls occurrence in decks from the last year

Latest Decks as Commander

Lingering Souls Discussion

Lord_Olga on Flight Club

49 minutes ago

Hey! I like a good tribal, here are some things to consider:

Zur the Enchanter is great, but you only have 5 enchantments to work with. He can also only start grabbing enchantments by turn 5, which by then, you'll hopefully already have these enchantments out and be looking for how to secure a win. I would take him out and grab another couple Favorable Winds . You won't be able to cast them for free, but they'll still be up and running earlier, which is what you want.

Jubilant Skybonder to me, feels like a really round about way of granting your creatures protection, when you could just spend one more mana on some Shalai, Voice of Plenty and give everything Hexproof.

Mausoleum Wanderer seems a little weird here. I understand that you do have a couple spirit creatures and that Lingering Souls , but it just seems like more of a distraction from your flying tribal. Giving him a couple +1/+1 counters for the turn from summoning spirits seems to be about the height of what this guy's potential, and I don't think it's worth having the playset. For 1 drops, maybe try Pilfering Imp . Basically Duress on a stick with flying.

Watcher of the Spheres deserves to be maxed.

This above comment also does have some good cards to look at. Also, Rally of Wings can be fun.

That's about all I got.

ClockworkSwordfish on Winota's Legends

1 day ago

If you want to really make Winota sing, the answer is tokens! She can only pull human cards out of your library, so the nonhuman versions of the same aren't pulling as much weight as they could. If you drop something like Dragon Fodder or Raise the Alarm , however, that means two creatures who get to dig for a big, powerful human when they attack! Cards like Spectral Procession and Lingering Souls just up the numbers even more from there. Sure, the tokens probably won't live through combat, but when they're replacing themselves with fatties like Cabal Patriarch , Greven, Predator Captain and Kaervek the Merciless ... well, you probably won't mind too much!

Drcfan on Devotion to White Angels

1 month ago

@ VayraTheGatherer

JeanYass on Anti-Vampire Deck

1 month ago

personally i think you might want to cut the cards that are specifically "anti vampire", cuz your friend might just get salty when they see its obvious that you're just trying to counter their deck. there are ways to counteract vampires that aren't going to make it obvious. for example, most of a vampire decks removal will be "1 for 1" trades, so a good way around that is to use cards that create multiple creatures off of a single card, such as Lingering Souls. it also has the advantage of being resilient to any discard spells your opponent might have.

as for the cards with cmc 5 and up, i really recommend using 24 lands plus ramp if you want to use them. so you'd probably have to splash green.

JeanYass on Card creation challenge

1 month ago

Mcat1999 technically speaking, colors in a cards rules text do not change the color of the card. Lingering Souls is not rainbow colored, it is white. the color of the card is white, and its color identity is black/white. 2 separate things. again, i said "jund mana dork", not "mana dork with jund color identity".

Mcat1999 on Card creation challenge

1 month ago

Jund encompasses . Technically speaking, any and all cards which lack and in their casting cost or color activations are within the sphere of Jund as it becomes an option with which to be drawn from. Whether or not it is a viable option is an entirely different point to be made, but it is within Jund regardless. It's a little like saying Lingering Souls isn't in WUBRG. That's just silly nonsense. While you'd almost certainly never play Lingering Souls in WUBRG as there are far better slots for something, the point remains that it can be played in it. In fact, Lingering Souls can be played in:

  • Orzhov
  • Esper
  • Abzan
  • Mardu
  • several of the Nephilim colors

Anyway, the challenge is a 1-cmc Bear Tribal with bonus points for being Snow-related.

Hibernating Cub

Snow Creature - Bear


: Create a 4/4 green Bear creature token with trample. This ability costs less for each Hibernating Cub you control.


I generally enjoy simplicity in cards. Cards that tell a story. The story here is the momma bear is coming out of hibernation early to protect her den. Also yes, Hibernating Cub reduces its own activation cost from 6 to 5, but remember you need mana produced by a snow source to do so, so that's kind of the trade-off, if you can call it that. Running snow lands isn't exactly a "hinderance".

Given that there isn't much snow-hate, that's the challenge. Make a card that deals with snow cards.

Valengeta on Thran: The Untold Saga Of Modern's Destruction

2 months ago

Hello, you deck looks really nice. I have some suggestions of cards for you to think about:

First, as mentioned before Leyline of the Void, Anguished Unmaking, Despark are good cards to consider, and I also think you should lose the Lingering Souls for something more useful to you. For the same 3 mana you could drop Phyrexian Arena, Grim Tutor, Crypt Incursion, a third Wrath of God or you could lower your curve and play Surgical Extraction, Extirpate, Smallpox, Inquisition of Kozilek, Castigate, Dark Confidant

Secondly I would like to recommend some artifact and enchantment removal, mostly for sideboard, since you are within the color range of dealing with those easily: Revoke Existence, Fragmentize, Heliod's Intervention, Demystify

Next I have some cards that protect you from Discard and Burn decks: Leyline of Sanctity, Witchbane Orb, Teyo, the Shieldmage or The Wanderer

Lastly, if you’re looking for more finishers, I’d also lose Sorin, Grim Nemesis for things like Necromancer's Covenant, Gideon of the Trials or a fourth Fall of the Thran and a Kaya, Orzhov Usurper

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