Savai Triome

Savai Triome

Land — Mountain Plains Swamp

(: Gain , or .)

Savai Triome enters the battlefield tapped.

Cycling (, Discard this card: Draw a card.)

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Set Rarity
Ikoria: Lair of Behemoths (IKO) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Savai Triome Discussion

Malsorn on Omnislash v5

1 week ago

Looks like fun! Few thoughts: Savai Triome over Nomad Outpost. My meta is also very graveyard heavy, so if you're in a similar situation, Scavenger Grounds can play a good Bojuka Bog impression as a land slot. May want some more sweepers, Cleansing Nova is surprisingly value in my opinion, with Austere Command as a similar effect. Winds of Abandon has also won me games, especially with its one-sided nature, and it punishes players that go too heavy on non-basics. Usually best right before an alpha strike. Vindicate and Anguished Unmaking are both great in decks with black/white. Sram, Senior Edificer helps get more draws going, same with Puresteel Paladin.

MangaVentFreak13 on Winota of Drannith

3 weeks ago

Read the type line of the Savai Triome. Does it say "Basic Land"?

Evolving Wilds reads: Search your library for a basic land card. Yes, the triomes have the basic land types so they can be fetched by things like Bloodstained Mire, Rocky Tar Pit, Wooded Foothills, or Scalding Tarn. Notice, the difference in language: (from Bloodstained Mire) Search your library for a Swamp or Mountain card. Notice the difference in price between the cards I listed and Evolving Wilds. Why do you think that is?

Spirits on Angels, Demons, and Dragons, oh my.

3 weeks ago

Hi MURSEisHere,

Fellow Kaalia of the Vast player, Kaalia, Mirror Breaker. I'm more combo-centric, but you've got a fun looking deck here.

You have a couple lands that might come in tapped, but in my opinion Amulet of Vigor isn't giving you enough value, a blocker sometimes, or a mana sometimes. In playing, I would count the number of activates and utility. Did it untap a permanent (y/n), and did you end up utilizing that untapped (y/n). If yy <= 50% it should go.

What about a Bloodgift Demon for some extra draw, or good ole Phyrexian Arena since you need to refill your hand for Strionic Resonator. Demonlord Belzenlok I also prefer over either of those, since he ETB draws, sometimes 2 cards.

Hellkite Tyrant is really nice, can accumulate mana rocks.

Shock lands are really good, Godless Shrine, Sacred Foundry and Blood Crypt. There's the new Savai Triome it's ok because of it's cycling for late game (I wouldn't run it, but it's borderline).

Caves of Koilos, Battlefield Forge, Sulfurous Springs are reasonably affordable (except Sulfurous Springs) and help with the mana-fixing in 3-color mardu commander.

Razaketh, the Foulblooded is high-power, he is a single card combo enabler if you go down that path with a Leonin Relic-Warder or something in the future.

Lyra Dawnbringer or Whip of Erebos can give you some lifelink, and Whip of Erebos adds a reanimator to trigger off ADD with ETB a second time, for a reasonable price.

The talisman's are very cheap, and the best 2-mana rocks Talisman of Hierarchy / Talisman of Conviction / Talisman of Indulgence, superior to the Signets (except Arcane Signet) and an upgrade to Commander's Sphere. Fellwar Stone also isn't bad, but Chromatic Lantern has it's upside too.

Hall of the Bandit Lord can give you another haste. It enters tapped, so it's not the greatest.

A tutor package would allow you to reduce the number of ADD, taking out the lower power ones, and tutoring the higher power ones, it creates a more consistent play, but also takes away the fun of that randomness.

Already mentioned Amulet of Vigor, but also Gideon, Martial Paragon isn't doing much for you, unless he's a personal favorite, I would cut him.

Staff of Nin is high cost, go Phyrexian Arena CMC3, Necropotence draw a bunch or Bloodgift Demon CMC1 cheaper and can be free cast with Kaalia of the Vast instead. Bloodgift Demon is the slowest of the bunch.

Tyrant's Familiar doesn't trigger off the turn that Kaalia of the Vast plays him, since he enters tapped an attacking. So unless you hard casting for CMC7, your not getting the benefit from him and only hits creatures, there are a variety of other dragons that hit any target. Bogardan Hellkite. Theres the new M21 dragon Terror of the Peaks, he doesn't ETB himself (boo) although, but under a Ghostway could be a win.

Angelic Skirmisher doesn't trigger properly with Kaalia of the Vast, I could see it being a finisher perhaps the next turn, but if it's really connecting for value (2+ big creatures), is it just unnecessary mass overkill vs. something like a Hellkite Tyrant which delivers immediate value as an example. I'll often Wishclaw Talisman a Hellkite Tyrant with a Kaalia of the Vast trigger on the stack and steal back my Wishclaw Talisman.

Hope you find something helpful or to think about!

MangaVentFreak13 on Winota of Drannith

3 weeks ago

Evolving Wilds cannot fetch Savai Triome. Wilds says basic land unfortunately.

And the answer to all your rhetorical questions is: How do you win if I don't have X?

If the point of your Garrison Cat is to die, what happens if it doesn't?

Yes, Winota is great to cheat things in. But when you don't have Winota? What happens when you draw Reverent Hoplite? If you have nothing better to cast, can you cast it with only 3 or 4 lands? What happens if you can't draw that 4th land to cast Winota? How do you win then?

You worry about Shatter the Sky because if you don't have the Luminous Broodmoth or General's Enforcer out, you probably get a 1/1 human from your cat, and you lose whatever you cast on turns 2 and 3. If you have a Winota out, you get to draw a card, but now you need to get another Winota out. Even if you do have Luminous Broodmoth out, it can't bring itself back. See the problem?

Granted, my remarks come from after playing 7 different aggressive Winota decks pre and post bans. You don't have to take my advice, but refer back if the deck isn't working out the way you hoped.

MrBoombastic on The General's Last Stand (Standard Human Tribal)

3 weeks ago

You have a good mix of the 3 colors. I think swapping 2x Temple of Triumph for 2x Savai Triome will improve consistency slightly.

Labrodor64 on Been a while, would love ...

3 weeks ago

Queen Marchesa is one of my favourite commanders of all time for a political build, so I do have some awesome new cards that I have added to my deck to suggest. Ruinous Ultimatum is a new excellent board wipe in Mardu, Savai Triome is a tapped Land that you can cycle and tutor for, Mythos of Snapdax, Bedevil, Chaos Warp, Despark, Generous Gift, Crush Contraband and Deadly Rollick are some pretty cool and unique removal. Arcane Signet, Smothering Tithe, Talisman of Hierarchy, Dockside Extortionist and Talisman of Conviction are ramp cards that has become a staple in almost any deck. For new political cards, I like to run Athreos the shroud veiled, Scheming Symmetry and Varchild, Betrayer of Kjeldor. If you have tokens in the deck, you need Teysa Karlov and Mentor of the Meek. Flawless Maneuver is some very effecient protection. If your focus in on humans, you can use General Kudro, Dire Tactics or Jirina Kudro. As for rule changes, Flash is now banned, a bummer if you play cEDH, Commanders now have death triggers, so if your commander is Child of Alara, you can put it back in the command zone and still destroy everything. The new companion mechanic has taken every format by storm, where you can have a 101st card that you have always access to if you meet a certain deck building requirement (Lutri, the Spellchaser is banned). This is what I struck me and what I remembered in the past magic years, welcome back to our glorious format :).

Minousmancer on Winota of Drannith

3 weeks ago

I don't play with anything before Theros Beyond Death. That is why it seems like it's on a budget.

Mana-base Evolving Wilds and Winota, Joiner of Forces and Savai Triomes. Evolving Wilds can fetch youSavai Triomes.

Necropanthers: Mutate onto Garrison Cat, Luminous Broodmoths, or the other Necropanther.

Garrison Cat: A 1/1 that dies and becomes a 3/3+ when it dies. So if the kill it, it's actually a win for me. Two creatures for one is better than one creature for two.

Half the point of Winota, Joiner of Forces is to cheat expensive cmc humans into play that is why it worked so well with Agent of Treachery before it was banned.

Why would I worry about Shatter the Sky with my legendary creatures?

And if need be I can Weaponize the Monsters and bring them back with Luminous Broodmoth or Necropanther.

And if they have creature advantage I have spot Dire Tactics removal and Boardwipes Extinction Events. And if I have Garrison Cats on the Board I hit the ground running.

mtgApprentice21 on Breya, Ghost in the Shell OVER 65 INFINITE COMBOS

1 month ago

Try switching out Cavern of Souls with Volrath's Stronghold. It should work better. The cavern gives you two main creature types to choose from, which stretches it too thin. The stronghold lets you just recur the things that "didn't work the first time... or the second time... etc." Thespian stage might also help, but I'm not sure what you should throw out for that though. Nomad Outpost and Mystic Monastery should be replaced with the proper Ikorian Triomes though: Savai Triome and Raugrin Triome, respectively.

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