|Commander / EDH||Legal|
Printings View all
Combos Browse all
As Arcane Adaptation enters the battlefield, choose a creature type.
Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Arcane Adaptation Discussion
6 days ago
1 week ago
2 ways I would build SG on a budget:
Zombie token makers ( Liliana's Reaver ) + Zombie Token lords ( Eternal Skylord ) + kill spells ( Go for the Throat ); since SG makes zombie tokens you can kill an opponent's best creature, reanimate it, and it will get buffed. You will proactively make zombies for offense/defense while reactively killing problem creatures and turning them into your minions.
Strong enter-the-battlefield trigger creatures ( Plaguecrafter ) + Arcane Adaptation + kill spells ( Murder ); since SG makes a token of the exiled creature, being able to get a second trigger is great. With AA you obviously name "zombies" and now all your creatures boost SG' upkeep trigger. You are controlling opponents through your creatures entering the battlefield while, again, you are using kill spells to get rid of threatening creatures you want to turn into zombies.
2 other viable routes, though less 'zombie,' are discard via spells ( Syphon Mind ) and creatures ( Liliana's Specter ) to which you reanimate creatures your opponents' discard & mill via creatures ( Consuming Aberration ) and spells ( Mind Grind ).
You chose a lot of good zombies but I would ask whether they are good enough that you would reanimate? While SG promotes creatures, I would not forget about relevant zombie-focused spells. Ex. Apprentice Necromancer is cute but I would cut it for Cemetery Recruitment since it draws a card too or Ghoulcaller's Chant which grabs 2 back.
I would add more card advantage ( Ambition's Cost , Ancient Craving , Live Fast ) and ramp ( Mind Stone , Dimir Cluestone , Seer's Lantern ). I would shoot 10+ sources of each because nothing is less fun than not being able to cast your spells and top-decking.
The inclusion of Paradox Haze is a great idea!
1 week ago
Hey ho, if you agree and are still going, I'll add some more :
I might come back later if this list is still expanding. Feel free to reach me for any question or explanation if needed.
1 week ago
Looks like SideBae has mentioned most of the really great advice so far, a majority of it regarding strict upgrades to cards you have in the deck like Ancient Tomb over Temple of the False God . This is good advice but I would recommend that if you don’t have the cash to get your hands in the more expensive, strict upgrades that those can be done at a later stage. I think you should follow Sidebae’s advice more attuned with putting in totally new cards like Grave Pact and Dictate of Erebos because these are cards you should be running with a sac outlet as a commander. Once you figure out the direction of the deck, then the strict cash-money upgrades can be made for the cheaper alternatives you may have in place.
I’s say the two biggest cards other than Gravepact and Dictate of Erebos that you shiukd be running are Conspiracy and/or Ashes of the Fallen . These cards will allow you to run a less strict zombie creature collection but will count those creatures as zombies anyway (if you were running blue Arcane Adaptation is the best card for this).
I definitely agree with SideBae regarding the zombie creatures, the removal, and the looting. I would recommend running Vandalblast specifically, maybe even something like Aura Barbs to smack opponents around for using enchantments. I would highly recommend Blood Moon for more control.
Anyway, hope some of that helps! Super unique running Rakdos zombies. +1
1 week ago
Hey there, love The Reaper King. I never made the deck myself but i had a friend in my meta who had it for a few years. It was formidable late game but he got bored eventually since there lacked enough interesting scarecrows. But now I think with the amount of shapeshifters/changelings out there the deck can be very fun, and it already looks like you have more than a solid start going on already.
Taurean Mauler , Mirror Entity , Amoeboid Changeling , Changeling Berserker , Changeling Hero , Cairn Wanderer , Crib Swap , and Shapesharer are the best of the changelings you have to pick from. Definitey no need to use them all but a few can definitely replace some of the weaker scarecrows like Wicker Warcrawler .
Crystal Quarry seems like a cute land to run.
I know scarecrows lean artifact but what are your thoughts on Prismatic Omen or Chromatic Lantern ? There is also Blinkmoth Urn for mana generation in artifacts. Krark-Clan Ironworks as an artifact sac outlet that also generates mana.
Oh and another thing about not enough good scarecrows to pick from... Arcane Adaptation is something to think about because you can even then play around with the idea of throwing in 2-3 absolute bombs like Vorinclex or Ulamog that would then become scarecrows.
Again, sweet deck ;) Let me know if any of that helps!
2 weeks ago
@Hissp It doesn't feel very powerful tbh. Especially for 3 mana. Its weakness becomes even more apparent as I include more ninjas (new MH1 includes). A second ninja for double triggers is usually plenty of fuel, and they often have other upsides.
2 weeks ago
Yes, you're allowed to choose "Army" as a creature type for things like Arcane Adaptation , etc. As noted in the reminder text for the Amass ability, you just choose one Army to put counters on each time you amass ("Put X +1/+1 counters on an army you control").
Arcane Adaptation occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
UB (Dimir): 0.97%