Arcane Adaptation

Arcane Adaptation


As Arcane Adaptation enters the battlefield, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Latest Decks as Commander

Arcane Adaptation Discussion

densus on Illusion 2.0

1 week ago

hab äther vial 1x, müsste es öfter haben damit es zündet....

danke die 1 mana dropper sind besser.

Weiß noch nicht genau wo ich hin will, aber gegen die Leute gegen die ich spiele ist Unnatural Selection und Krovikan Mist ne starke flieger combi, auch kommen die Token von Master of Waves gut mit Arcane Adaptation da die elemental dann auch illusionen sind. Primär spiel ich master eigentlich wegen Altar of the Brood , hat mir neben der überflieg taktik noch ne 2 win möglichkeit eröffnet, nämlich decktod, zudem puscht es Jace's Phantasm.

hab auch gemerkt, dass neben Phantasmal Image , Unnatural Selection auch ein guter schutz für Lord of the Unreal ist. genau wie arcane adaption, da er so auch sich selbst hexproof geben kann.

The_Acid_Drip on Ferngully (Help Wanted!)

3 weeks ago

Hey Balaam, have you thought of making this more like wizard tribal with a tiny-bit less emphasis fairy theme?

If so you could run it two ways.

1) Value wizards like Snapcaster Mage and Nimble Obstructionist are useful to tempo them out along with an upgraded counter package like Wizard's Retort. Support also expands to include Naban, Dean of Iteration and Naru Meha, Master Wizard who pumps your wizards and faeries. You'de likely have to swap out your scions for this. However, Cavern of souls makes your wizards uncounterable and you gain access to a wider tribe.

Also swapping out for snow lands so you can run Ascendant Spirit seems useful and holds a low opportunity cost.

2) The alternative is to force tribal matches with Arcane Adaptation. If you go this route you're basically running the best low cost blue value creatures, lots of cantrips and the 4x scions. You're using 'real' faeries less but all your creatures gain shroud. This is kinda like the Drogskol Captain combo used in Bant spirits, splashing green for collected company.

Which ever you go with 4x of Curious Obsession will likely help you tempo them out.

Great thematic deck. Kudos to you for trying to build something competitive around a fun theme. It's easy and derivative to just try and formulate "the best deck." Also those decks tend to have repetitive lines of play. Something slightly less competitive is going to be more challenging to pilot but it will also be significantly more rewarding and interactive.

That's how I lean when I tend to build my commander decks. Find and use the best enablers for an underpowered theme/tribe to bring it to a competitive level. Games are more surprising this way and people will be on the back foot, unable to write you off as a crude underestimation will lead to their elimination from the game.

Orange+ on The Lords

3 weeks ago

Very cool concept, and great budgeting :)

I tried looking over your deck to come with some suggestions, and I didn't see until way too late that you already have a efficient way to fetch for Mirror Entity using General Tazri..

I was looking at more more reliable tutors, and I can tell you, if you every need more tutors for Mirror Entity than your commander, there are plenty! You probably already know this, but any random tutor like Goblin Matron will do the job :D

I see you also play every 4 mana transmute card to fetch Maskwood Nexus. So good job there too.

I would however consider swapping out Halimar Excavator and Faerie Trickery for something else. One mill card in edh isn't going to do much, and there are better counterspells.

Additionally, I might look into more ways to keep Mirror Entity and Maskwood Nexus alive, or reviving them if they die. I am not sure how well the deck works if they are both gone.

If you ever considering to use less tribes (you are currently doing 30 tribes :D ), you could back up Mirror Entity and Maskwood Nexus with milder effects like Arcane Adaptation, Conspiracy, and Xenograft.

Also, if you ever feel the need to get more tutors for Maskwood Nexus, even if it means you will go a bit out of budet, you could invest in Long-Term Plans or Fabricate.

Xenaphix02 on LF: Help w/ cuts down …

1 month ago

I'd get real critical of those artifacts if I were you. Signets are pretty bad in green since of course you have access to land ramp, which is way more durable than artifacts, which you might accidentally blow up sometimes.

Arcane Adaptation is at best a win-more card and at worst a d0-nothing card, you're either going to draw into it at a point where dragons already dominate your board, or it's going to clog up your opening hand and do nothing until you cast your first big threat.

Void Shatter is pretty bad. In a deck where you are constantly either ramping or putting out big creatures, a three mana counterspell (let alone a counterspell) is only gonna get cast if your deck isn't doing what it wants.

Blighted Woodland is pretty bad, it only ramps you by 1 land. I'd just cut that and move down to 35 lands.

You might also want to swap your 2 drop mana dorks for more land ramp, or nothing at all.

You probably also want to be running Dragonborn Champion for a cheap dragon related draw source.

In my honest opinion, I would just ditch blue and move back to a gruul commander, like the new options from AFR commander or even Atarka, World Render. The 'Can't be countered' clause on Surrak is sweet but there are plenty of similar effects in those colors, such as Vexing Shusher and Prowling Serpopard and a few others. If you want to stay with the extra-combats / combat triggers effects, you should def move to Xenagos, God of Revels or Wulfgar of Icewind Dale. There are just so many options that it feels like Blue is actively wasting slots in the deck, no offense of course. And as always, it's your decision.

mlequesne on Traumatide

1 month ago

Have you thought about Arcane Adaptation? it makes everyone in your deck a cephalid! if aboshan is your second commander at least it deserves testing it.

Massacar on Shadow Clone Jutsu (Yuriko)

4 months ago

Possible cards to consider just so any and all creatures you include become ninja, other than just Conspiracy. Maskwood Nexus, Arcane Adaptation, and Xenograft. More unblockable creatures area always great with ninjutsu, and if you can make things like Tormented Soul suddenly a ninja, you're that more obnoxious to stop.

What are your budgetary constraints?

Neotrup on Dress Down interaction

4 months ago

Fortunately it's not a new ability, and Humility has been around for a while. Unfortunately the rule I referenced was changed when Ixalan was released, so you can find plenty of forums saying creatures will enter with the counters and plenty saying they won't, and both sides were right when they said it. To this end, I'd refer you to the Wizard's page that discussed this rules change:

The relevant part being: "So this rule's changing. Now, to determine what replacement effects will apply to a permanent entering the battlefield, you look at continuous effects that modify that permanent's characteristics coming from the permanent itself along with those that already exist and will affect that permanent. Dimir Aqueduct enters the battlefield untapped under Blood Moon. Humility causes creatures with modular to enter without their +1/+1 counters. Metallic Mimic can distribute +1/+1 counters happily to your army of Ferrets under Arcane Adaptation."

tiffanyann on Unique Commanders

4 months ago

Oh God here we go.

Aethertide Whale

Brineborn Cutthroat

Brine Hag  WTF IS THIS

Arcane Adaptation

Daring Saboteur

Deadeye Plunderers

Denizen of the Deep

Diabolic Edict

Dire Fleet Ravager YES.

Dusk Legion Dreadnought

Elaborate Firecannon MUST INCLUDE

Fatal Push

Fathom Fleet ANYTHING

Fell Flagship

Fleet Swallower

Forerunner of the Coalition COP DFR

Ghost of Ramirez DePietro

Ghost Ship

Grasping Scoundrel

Gust of Wind

Gyruda, Doom of Depths SHOULD WE DO ALL EVEN HAHA NO

High Tide

Hostage Taker

Icebreaker Kraken

Inga Rune-Eyes


Jace, Cunning Castaway

Killer Whale

Kraken of the Straits

Lingering Mirage

Lookout's Dispersal

Merchant Raiders

Merchant Scroll

Merchant Ship

Merfolk Assassin

Merfolk of the Pearl Trident

Nadir Kraken

Nameless One

Nezahal, Primal Tide

Phantasmal Dreadmaw

Phantasmal Terrain

Phantom Warrior


Pirate Ship

Queen's Bay Soldier

Raiders' Karve

Raiders' Wake

Reef Pirates

Rescue from the Underworld

Return Upon the Tide

Rise from the Tides

Rishadan Dockhand

River Serpent

Run Aground

Run Ashore

Ruthless Knave

Saprazzan Cove

Saprazzan Outrigger

Scourge of Fleets

Sea God's Revenge

Sea Serpent

Serpent of the Endless Sea

Shadowed Caravel

Shipbreaker Kraken

Siren Stormtamer


Skymarch Bloodletter

Sleek Schooner

Slipstream Eel

Sorcerous Spyglass

Spectral Sailor

Spined Megalodon

Steam Frigate

Stormsurge Kraken

Stormtide Leviathan

Thassa's Ire

Thing from the Deep

Thing in the Ice  Flip

Tidal Wave

Unknown Shores

Vampire Revenant

Vanquish the Weak

Vexing Scuttler

Waker of Waves

Walk the Plank

War-Wing Siren

Watery Grave

Wavecrash Triton

Wu Longbowman

Pursued Whale

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