Arcane Adaptation

Arcane Adaptation

Enchantment

As Arcane Adaptation enters the battlefield, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Browse Alters

Trade

Have (2) CompleteWaste , TrystonSpencer
Want (0)

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Arcane Adaptation Discussion

SirFowler on Zubera Destruction

3 weeks ago

I really like zuberas. I made a modern deck and it was really fun, but there needs to be more zuberas. Any easy way to make zuberas are to use changeling creatures such as Amoeboid Changeling or Mirror Entity . Also I suggest running cards like Maskwood Nexus , Xenograft , and/or Arcane Adaptation so you don't have to rely on targeting your creatures in order to turn them into zuberas. I might have more suggestions later, but this is what I got right now. Hope this helps.

gwmort72 on Everything Tribal

4 weeks ago

That Soulcatchers' Aerie looks very interesting, like a lower CMC door of destinies in this deck.

I've never looked at Nightstalkers before we need to check them out. I am very happy with my mana cost curve right now and am cautious about adding too many expensive cost cards.

Dragon Tempest does some of the same work as the Aether charge but also lets my dragons (and other fliers) get haste.

Whelming Wave I am afraid I would run into the problem I have now with Widespread Brutality , unless Maskwood Nexus or Arcane Adaptation are out I am too reticent to blow up my tribal lords (who can be expensive to get out)

gwmort72 on Everything Tribal

2 months ago

I originally was using Morophon, the Boundless , but didn't get much use out of it, by the time I had enough mana to cast it everyone was ready to do something about it (counters/removal) so it didn't pay off much. I love the instant constant value I get from The Ur-Dragon , especially if I can spread the dragon type around with Arcane Adaptation or Maskwood Nexus .

I will eventually build a dragon deck, and given the mana cost of dragons I am likely to fill in the lower part of the curve with changelings. However, the "theme" of this deck is to be spread across as many tribes as possible. Lin Sivvi, Defiant Hero pulling any changeling out of my library onto the field for just its mana cost is a great example, no one is running Rebel tribal.

enpc on None

2 months ago

Tzefick: I was simply matching your level of snarky :)

And yes, you've made my point for me. Sure, there aren't a whole tonne of cheap changelines, but again, you could play a bunch of cheap whatever creatures and then just play Arcane Adaptation to make everything changelings. My point is, there are lots of ways of making this spell cheap to play, which in turn makes certain planeswalkers quite abusable.

And even if you're paying 4-6 mana for the card, it still sits in the same space as Doubling Season + any planeswalker. Most people aren't going to let a Doubling Season stick around very long, nor are they going to let this stick around. But Doubling Season doesn't have a way of making itself cost 2 mana.

Tzefick on None

2 months ago

enpc What a snarky reply :)

If you're using tutors I think you can find better ways to win than this.

I might be slightly tainted by Commander's singleton format where you can max have 3x 1 CMC changelings and up to 9x 2 CMC changelings. And within Grixis that accounts 4x of the 2 CMCs and all 3x 1 CMCs. Also lowkey forgot that Modern Horizons and apparently also Kaldheim made a few new cheaper changelings. The originals from Lorwyn were generally a lot more costly.

Overall it would seem easier to just play Arcane Adaptation , Maskwood Nexus , Conspiracy , or Xenograft along with some token generators to overcome the mana reduction aspect. Even with max reduction we're still looking at spending 7 mana in a single turn, all of them colored.


As for my own view on the card: It is an interesting idea, to cheat the planeswalker limitations akin to The Chain Veil . However it would seem that in certain control decks, even in Commander, it could gather too much upside, especially in a single turn.

I know the general rule is that when two planeswalkers are sitting comfortably on the field, that player is generally winning. I would rue the day you see two planeswalkers on the field, then slap down a third and this, pump them full of loyalty counters and ult three planeswalkers, either for a direct win or to lock down the game into arch enemy mode.

I would like to see more restraint on this.

We already have The Elderspell to amass loyalty counters on a planeswalker to rush their ultimate. The problem is that it primarily relies on your enemy also playing planeswalkers to be a feel good spell.

Perhaps you could change the active ability to a triggered ability?

"Whenever an opponent casts a spell you may pay 2 life. If you do, put a loyalty counter on a planeswalker you control."

That would give the opponent a say in how many times it can be utilized. If they choose not to cast anything, they are not advancing their own board state.

--Or--

Perhaps you could put in a counter on the ability:

"Pay 4 life: Put a loyalty counter on target planeswalker you control, unless an opponent pays 4 life."

Then it becomes a battle of life totals. The payment from the opponent could be mana or a greater life amount than your payment.

--Or--

You could utilize counters to limit it. Put a triggered ability on it that puts counters on it, and you remove one counter along with a life payment to put a loyalty counter on a planeswalker. Then there's a cap you have to work towards.

It also makes the card less of an immediate problem, because it HAS to take time to build up.

You can play around with balancing the mana cost accordingly to reflect that it is not an immediate possible game ender.


As it is, I think it has too high a ceiling and could make do with a little restraint.

alexjustdoit on Sailing the High Seas with Beckett Brass

2 months ago

I think you could drop Arcane Adaptation for something more useful, given that you only have 1 non-pirate creature in the list - seems like if you're already having enough pirates to start stealing creatures, do you really need to make those ones pirates as well? You could always use more removal or Coat of Arms or something.

Neotrup on Does Standardize and Shields of …

2 months ago

No. Standardize and Shields of Velis Vel say "creatures" while Maskwood Nexus and Conspiracy explicitly mention "creature spells" and "creature cards not on the battlefield." For another card though, Arcane Adaptation does mention other zones.

Load more