Arcane Adaptation

Arcane Adaptation

Enchantment

As Arcane Adaptation enters the battlefield, choose a creature type.

Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Latest Decks as Commander

Arcane Adaptation Discussion

Massacar on Shadow Clone Jutsu (Yuriko)

2 weeks ago

Possible cards to consider just so any and all creatures you include become ninja, other than just Conspiracy. Maskwood Nexus, Arcane Adaptation, and Xenograft. More unblockable creatures area always great with ninjutsu, and if you can make things like Tormented Soul suddenly a ninja, you're that more obnoxious to stop.

What are your budgetary constraints?

Neotrup on Dress Down interaction

3 weeks ago

Fortunately it's not a new ability, and Humility has been around for a while. Unfortunately the rule I referenced was changed when Ixalan was released, so you can find plenty of forums saying creatures will enter with the counters and plenty saying they won't, and both sides were right when they said it. To this end, I'd refer you to the Wizard's page that discussed this rules change: https://magic.wizards.com/en/articles/archive/news/ixalan-comprehensive-rules-changes-2017-09-28

The relevant part being: "So this rule's changing. Now, to determine what replacement effects will apply to a permanent entering the battlefield, you look at continuous effects that modify that permanent's characteristics coming from the permanent itself along with those that already exist and will affect that permanent. Dimir Aqueduct enters the battlefield untapped under Blood Moon. Humility causes creatures with modular to enter without their +1/+1 counters. Metallic Mimic can distribute +1/+1 counters happily to your army of Ferrets under Arcane Adaptation."

tiffanyann on Unique Commanders

4 weeks ago

Oh God here we go.

Aethertide Whale

Brineborn Cutthroat

Brine Hag  WTF IS THIS

Arcane Adaptation

Daring Saboteur

Deadeye Plunderers

Denizen of the Deep

Diabolic Edict

Dire Fleet Ravager YES.

Dusk Legion Dreadnought

Elaborate Firecannon MUST INCLUDE

Fatal Push

Fathom Fleet ANYTHING

Fell Flagship

Fleet Swallower

Forerunner of the Coalition COP DFR

Ghost of Ramirez DePietro

Ghost Ship

Grasping Scoundrel

Gust of Wind

Gyruda, Doom of Depths SHOULD WE DO ALL EVEN HAHA NO

High Tide

Hostage Taker

Icebreaker Kraken

Inga Rune-Eyes

Interdict

Jace, Cunning Castaway

Killer Whale

Kraken of the Straits

Lingering Mirage

Lookout's Dispersal

Merchant Raiders

Merchant Scroll

Merchant Ship

Merfolk Assassin

Merfolk of the Pearl Trident

Nadir Kraken

Nameless One

Nezahal, Primal Tide

Phantasmal Dreadmaw

Phantasmal Terrain

Phantom Warrior

Piracy

Pirate Ship

Queen's Bay Soldier

Raiders' Karve

Raiders' Wake

Reef Pirates

Rescue from the Underworld

Return Upon the Tide

Rise from the Tides

Rishadan Dockhand

River Serpent

Run Aground

Run Ashore

Ruthless Knave

Saprazzan Cove

Saprazzan Outrigger

Scourge of Fleets

Sea God's Revenge

Sea Serpent

Serpent of the Endless Sea

Shadowed Caravel

Shipbreaker Kraken

Siren Stormtamer

Skulduggery

Skymarch Bloodletter

Sleek Schooner

Slipstream Eel

Sorcerous Spyglass

Spectral Sailor

Spined Megalodon

Steam Frigate

Stormsurge Kraken

Stormtide Leviathan

Thassa's Ire

Thing from the Deep

Thing in the Ice  Flip

Tidal Wave

Unknown Shores

Vampire Revenant

Vanquish the Weak

Vexing Scuttler

Waker of Waves

Walk the Plank

War-Wing Siren

Watery Grave

Wavecrash Triton

Wu Longbowman

Pursued Whale

multimedia on Processing Throat Pain with Yuriko

4 weeks ago

Hey, you're welcome.

The first cuts to consider are Temple of the Dragon Queen and 3 other lands since 40 lands is too much. In place of some lands add some lower CMC scry/draw such as Brainstorm, Augury Owl, Preordain, Telling Time. The idea is these cards can replace lands because they're one or two mana, easy to cast, that can help to find lands if you need a land, find/draw other cards or most important help to setup the top card of your library for Yuriko. The scry 3 of Augury Owl is nice since it's a flying creature to return to your hand to cast again.

The more lower CMC creatures who have evasion or can give itself or another creature evasion you add the better the creature base will be for Yuriko. There's a large amount of budget creatures to choose from therefore there's really no reason to play many nonNinja creatures who don't have evasion.

Some other cards to consider cutting:


A more complex budget interaction is Cunning Evasion or Grazilaxx, Illithid Scholar with Yuriko and other Ninjutsu. You keep bouncing Ninjas who are blocked and then Ninjutsu them while still in combat. This is helpful with Yuriko and other Ninjas because they will not always have evasion. Any Ninja who has a trigger when it does combat damage to a player such as Ingenious Infiltrator benefits from being able to be blocked then bounced and then Ninjutsu while still in combat, before combat damage step.

Some other cards to consider adding later on that are a little more expensive price, but still budget:

  • Arcane Adaptation: this makes all creatures you control a Ninja as well as a Rogue. This is a powerful effect because then each creature who does combat damage to an opponent triggers Yuriko.
  • Varragoth, Bloodsky Sire: it's a Rogue who's boast ability can tutor for any card and put that card on top of your library. You can activate boast at any time after Varragoth is declared as an attacker thus you can set up the top card of your library in combat before Varragoth dies if that is what is going to happen and before you do combat damage to a player.
  • Fallen Shinobi: Ninja with a potentially busted trigger when you do combat damage to an opponent, but the power of it depends on what cards you exile from the top of your opponent's library.

TypicalTimmy on Unique Commanders

4 weeks ago

Lord of Atlantis, Stormtide Leviathan and Arcane Adaptation, Conspiracy or Maskwood Nexus make your entire fleet unblockable as well and would leave you relatively free from krackbacks.

TypicalTimmy on Unique Commanders

4 weeks ago

My votes for the fish party are Pursued Whale, Scourge of Fleets and Shipbreaker Kraken, all for their obvious names.

I'd also include Dark Depths, Halimar Depths and Serpent of Yawning Depths as a wincon. With Serpent, you can turn your boats into fish and your chums into chum with Arcane Adaptation, Conspiracy or Maskwood Nexus.

Merjan1 on Koma, Koma, Komaleon

2 months ago

McToters

Sorry took so long to answer u. Dont now yet what will I cut, but loved the ideia of Arcane Adaptation .

Tks for the complements :)

blueiris on Kumena, Just Tap It In

2 months ago

Hello, Pheardemons!

Thanks for the comments and feedback. As you can see, I've used a few elements that were inspired from your build, such as the wizards Ertai, Wizard Adept , Venser, Shaper Savant , and Teferi, Mage of Zhalfir . I also like the options that the transmute cards bring to maximize potential playability, so great additions with Drift of Phantasms , and the others.

I feel Defense of the Heart can be a really good pace keeper. I find it especially useful combined with Tishana, Voice of Thunder & Jungleborn Pioneer to generate three bodies and draw a minimum of three cards. But, yes, this is also great opportunity to seek out situation based creatures!

Cauldron of Souls is a new addition, so I'll have to follow up. I saw it in another list and liked the idea of preventing a board wipe simply by having a lord in play, but it may end up being too niche for 5 mana and the necessary setup. Also, artifact removal can make quick work of the cauldron , so is it just a sitting target until its potentially used? I'm talking myself out of this one it seems.

I really just want Herald's Horn to work, so it stayed in the list despite any reservations. Is it ramp, is it tribal, is it card draw? I think the sum of all it's parts fit in the list, and only at a cost of . It certainly plays well with Arcane Adaptation & Maskwood Nexus . Sylvan Library also has some synergy to fix the top card with its scry ability, so I guess I'm tooting my horn .

My intentions with Realmwalker are similar to Herald's Horn by allowing top card play/view. Plus, when combined with any of the flash options in the deck it can make things exciting. I think Realmwalker has performed well for me and it's here to stay. Also, an added benefit is that neither card require that you reveal reveal anything to your opponent when peeking.

For removal, I've used Curse of the Swine over the years for flare, but it's ultimately become a staple for me. Sometimes there's only a couple intrusive baddies to remove, and this makes quick work of them. I'll definitely take your advice and use Reality Shift over the non-exile removal, so thanks for pointing that out.

Darting Merfolk pairs with Intruder Alarm to be quite abusive when you have Kumena and a few fish to play with. Tap three fish (even including Darting Merfolk ) to draw a card, pay to return Darting Merfolk to your hand, then recast to untap all fish. Rinse, repeat. I'm not sure there's too much more, but with the appropriate resources it can be pretty powerful.

I've done okay with the colorless lands so far, but it's definitely something I'll need to watch closely. I just added Yavimaya Hollow , so maybe it's a good idea to remove something else colorless in exchange.

I agree with you about Genesis Wave . Honestly, I only avoided the card so I didn't completely plagiarize your deck ;) I'll take your recommendation and add it now! Overall I felt like I could run fewer counter spells and more removal in this package, so this is an excellent inclusion.

Regarding the one drops, I've rethought that comment after your response and it makes sense to stay focused on the combo aspect of this build. Solid advice.

Thanks again, and I appreciate the insight!

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